| 1 | /* |
| 2 | src/example4.cpp -- C++ version of an example application that shows |
| 3 | how to use the OpenGL widget. For a Python implementation, see |
| 4 | '../python/example4.py'. |
| 5 | |
| 6 | NanoGUI was developed by Wenzel Jakob <wenzel.jakob@epfl.ch>. |
| 7 | The widget drawing code is based on the NanoVG demo application |
| 8 | by Mikko Mononen. |
| 9 | |
| 10 | All rights reserved. Use of this source code is governed by a |
| 11 | BSD-style license that can be found in the LICENSE.txt file. |
| 12 | */ |
| 13 | |
| 14 | #include <nanogui/opengl.h> |
| 15 | #include <nanogui/glutil.h> |
| 16 | #include <nanogui/screen.h> |
| 17 | #include <nanogui/window.h> |
| 18 | #include <nanogui/layout.h> |
| 19 | #include <nanogui/label.h> |
| 20 | #include <nanogui/checkbox.h> |
| 21 | #include <nanogui/button.h> |
| 22 | #include <nanogui/toolbutton.h> |
| 23 | #include <nanogui/popupbutton.h> |
| 24 | #include <nanogui/combobox.h> |
| 25 | #include <nanogui/progressbar.h> |
| 26 | #include <nanogui/entypo.h> |
| 27 | #include <nanogui/messagedialog.h> |
| 28 | #include <nanogui/textbox.h> |
| 29 | #include <nanogui/slider.h> |
| 30 | #include <nanogui/imagepanel.h> |
| 31 | #include <nanogui/imageview.h> |
| 32 | #include <nanogui/vscrollpanel.h> |
| 33 | #include <nanogui/colorwheel.h> |
| 34 | #include <nanogui/graph.h> |
| 35 | #include <nanogui/tabwidget.h> |
| 36 | #include <nanogui/glcanvas.h> |
| 37 | #include <iostream> |
| 38 | #include <string> |
| 39 | |
| 40 | // Includes for the GLTexture class. |
| 41 | #include <cstdint> |
| 42 | #include <memory> |
| 43 | #include <utility> |
| 44 | |
| 45 | #if defined(__GNUC__) |
| 46 | # pragma GCC diagnostic ignored "-Wmissing-field-initializers" |
| 47 | #endif |
| 48 | #if defined(_WIN32) |
| 49 | # pragma warning(push) |
| 50 | # pragma warning(disable: 4457 4456 4005 4312) |
| 51 | #endif |
| 52 | |
| 53 | #if defined(_WIN32) |
| 54 | # pragma warning(pop) |
| 55 | #endif |
| 56 | #if defined(_WIN32) |
| 57 | # if defined(APIENTRY) |
| 58 | # undef APIENTRY |
| 59 | # endif |
| 60 | # include <windows.h> |
| 61 | #endif |
| 62 | |
| 63 | using std::cout; |
| 64 | using std::cerr; |
| 65 | using std::endl; |
| 66 | using std::string; |
| 67 | using std::vector; |
| 68 | using std::pair; |
| 69 | using std::to_string; |
| 70 | |
| 71 | |
| 72 | class MyGLCanvas : public nanogui::GLCanvas { |
| 73 | public: |
| 74 | MyGLCanvas(Widget *parent) : nanogui::GLCanvas(parent), mRotation(nanogui::Vector3f(0.25f, 0.5f, 0.33f)) { |
| 75 | using namespace nanogui; |
| 76 | |
| 77 | mShader.init( |
| 78 | /* An identifying name */ |
| 79 | "a_simple_shader" , |
| 80 | |
| 81 | /* Vertex shader */ |
| 82 | "#version 330\n" |
| 83 | "uniform mat4 modelViewProj;\n" |
| 84 | "in vec3 position;\n" |
| 85 | "in vec3 color;\n" |
| 86 | "out vec4 frag_color;\n" |
| 87 | "void main() {\n" |
| 88 | " frag_color = 3.0 * modelViewProj * vec4(color, 1.0);\n" |
| 89 | " gl_Position = modelViewProj * vec4(position, 1.0);\n" |
| 90 | "}" , |
| 91 | |
| 92 | /* Fragment shader */ |
| 93 | "#version 330\n" |
| 94 | "out vec4 color;\n" |
| 95 | "in vec4 frag_color;\n" |
| 96 | "void main() {\n" |
| 97 | " color = frag_color;\n" |
| 98 | "}" |
| 99 | ); |
| 100 | |
| 101 | MatrixXu indices(3, 12); /* Draw a cube */ |
| 102 | indices.col( 0) << 0, 1, 3; |
| 103 | indices.col( 1) << 3, 2, 1; |
| 104 | indices.col( 2) << 3, 2, 6; |
| 105 | indices.col( 3) << 6, 7, 3; |
| 106 | indices.col( 4) << 7, 6, 5; |
| 107 | indices.col( 5) << 5, 4, 7; |
| 108 | indices.col( 6) << 4, 5, 1; |
| 109 | indices.col( 7) << 1, 0, 4; |
| 110 | indices.col( 8) << 4, 0, 3; |
| 111 | indices.col( 9) << 3, 7, 4; |
| 112 | indices.col(10) << 5, 6, 2; |
| 113 | indices.col(11) << 2, 1, 5; |
| 114 | |
| 115 | MatrixXf positions(3, 8); |
| 116 | positions.col(0) << -1, 1, 1; |
| 117 | positions.col(1) << -1, 1, -1; |
| 118 | positions.col(2) << 1, 1, -1; |
| 119 | positions.col(3) << 1, 1, 1; |
| 120 | positions.col(4) << -1, -1, 1; |
| 121 | positions.col(5) << -1, -1, -1; |
| 122 | positions.col(6) << 1, -1, -1; |
| 123 | positions.col(7) << 1, -1, 1; |
| 124 | |
| 125 | MatrixXf colors(3, 12); |
| 126 | colors.col( 0) << 1, 0, 0; |
| 127 | colors.col( 1) << 0, 1, 0; |
| 128 | colors.col( 2) << 1, 1, 0; |
| 129 | colors.col( 3) << 0, 0, 1; |
| 130 | colors.col( 4) << 1, 0, 1; |
| 131 | colors.col( 5) << 0, 1, 1; |
| 132 | colors.col( 6) << 1, 1, 1; |
| 133 | colors.col( 7) << 0.5, 0.5, 0.5; |
| 134 | colors.col( 8) << 1, 0, 0.5; |
| 135 | colors.col( 9) << 1, 0.5, 0; |
| 136 | colors.col(10) << 0.5, 1, 0; |
| 137 | colors.col(11) << 0.5, 1, 0.5; |
| 138 | |
| 139 | mShader.bind(); |
| 140 | mShader.uploadIndices(indices); |
| 141 | |
| 142 | mShader.uploadAttrib("position" , positions); |
| 143 | mShader.uploadAttrib("color" , colors); |
| 144 | } |
| 145 | |
| 146 | ~MyGLCanvas() { |
| 147 | mShader.free(); |
| 148 | } |
| 149 | |
| 150 | void setRotation(nanogui::Vector3f vRotation) { |
| 151 | mRotation = vRotation; |
| 152 | } |
| 153 | |
| 154 | virtual void drawGL() override { |
| 155 | using namespace nanogui; |
| 156 | |
| 157 | mShader.bind(); |
| 158 | |
| 159 | Matrix4f mvp; |
| 160 | mvp.setIdentity(); |
| 161 | float fTime = (float)glfwGetTime(); |
| 162 | mvp.topLeftCorner<3,3>() = Eigen::Matrix3f(Eigen::AngleAxisf(mRotation[0]*fTime, Vector3f::UnitX()) * |
| 163 | Eigen::AngleAxisf(mRotation[1]*fTime, Vector3f::UnitY()) * |
| 164 | Eigen::AngleAxisf(mRotation[2]*fTime, Vector3f::UnitZ())) * 0.25f; |
| 165 | |
| 166 | mShader.setUniform("modelViewProj" , mvp); |
| 167 | |
| 168 | glEnable(GL_DEPTH_TEST); |
| 169 | /* Draw 12 triangles starting at index 0 */ |
| 170 | mShader.drawIndexed(GL_TRIANGLES, 0, 12); |
| 171 | glDisable(GL_DEPTH_TEST); |
| 172 | } |
| 173 | |
| 174 | private: |
| 175 | nanogui::GLShader mShader; |
| 176 | Eigen::Vector3f mRotation; |
| 177 | }; |
| 178 | |
| 179 | |
| 180 | class ExampleApplication : public nanogui::Screen { |
| 181 | public: |
| 182 | ExampleApplication() : nanogui::Screen(Eigen::Vector2i(800, 600), "NanoGUI Test" , false) { |
| 183 | using namespace nanogui; |
| 184 | |
| 185 | Window *window = new Window(this, "GLCanvas Demo" ); |
| 186 | window->setPosition(Vector2i(15, 15)); |
| 187 | window->setLayout(new GroupLayout()); |
| 188 | |
| 189 | mCanvas = new MyGLCanvas(window); |
| 190 | mCanvas->setBackgroundColor({100, 100, 100, 255}); |
| 191 | mCanvas->setSize({400, 400}); |
| 192 | |
| 193 | Widget *tools = new Widget(window); |
| 194 | tools->setLayout(new BoxLayout(Orientation::Horizontal, |
| 195 | Alignment::Middle, 0, 5)); |
| 196 | |
| 197 | Button *b0 = new Button(tools, "Random Color" ); |
| 198 | b0->setCallback([this]() { mCanvas->setBackgroundColor(Vector4i(rand() % 256, rand() % 256, rand() % 256, 255)); }); |
| 199 | |
| 200 | Button *b1 = new Button(tools, "Random Rotation" ); |
| 201 | b1->setCallback([this]() { mCanvas->setRotation(nanogui::Vector3f((rand() % 100) / 100.0f, (rand() % 100) / 100.0f, (rand() % 100) / 100.0f)); }); |
| 202 | |
| 203 | performLayout(); |
| 204 | } |
| 205 | |
| 206 | virtual bool keyboardEvent(int key, int scancode, int action, int modifiers) { |
| 207 | if (Screen::keyboardEvent(key, scancode, action, modifiers)) |
| 208 | return true; |
| 209 | if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) { |
| 210 | setVisible(false); |
| 211 | return true; |
| 212 | } |
| 213 | return false; |
| 214 | } |
| 215 | |
| 216 | virtual void draw(NVGcontext *ctx) { |
| 217 | /* Draw the user interface */ |
| 218 | Screen::draw(ctx); |
| 219 | } |
| 220 | private: |
| 221 | MyGLCanvas *mCanvas; |
| 222 | }; |
| 223 | |
| 224 | int main(int /* argc */, char ** /* argv */) { |
| 225 | try { |
| 226 | nanogui::init(); |
| 227 | |
| 228 | /* scoped variables */ { |
| 229 | nanogui::ref<ExampleApplication> app = new ExampleApplication(); |
| 230 | app->drawAll(); |
| 231 | app->setVisible(true); |
| 232 | nanogui::mainloop(); |
| 233 | } |
| 234 | |
| 235 | nanogui::shutdown(); |
| 236 | } catch (const std::runtime_error &e) { |
| 237 | std::string error_msg = std::string("Caught a fatal error: " ) + std::string(e.what()); |
| 238 | #if defined(_WIN32) |
| 239 | MessageBoxA(nullptr, error_msg.c_str(), NULL, MB_ICONERROR | MB_OK); |
| 240 | #else |
| 241 | std::cerr << error_msg << endl; |
| 242 | #endif |
| 243 | return -1; |
| 244 | } |
| 245 | |
| 246 | return 0; |
| 247 | } |
| 248 | |