| 1 | // |
| 2 | // Copyright (c) 2013 Mikko Mononen memon@inside.org |
| 3 | // |
| 4 | // This software is provided 'as-is', without any express or implied |
| 5 | // warranty. In no event will the authors be held liable for any damages |
| 6 | // arising from the use of this software. |
| 7 | // Permission is granted to anyone to use this software for any purpose, |
| 8 | // including commercial applications, and to alter it and redistribute it |
| 9 | // freely, subject to the following restrictions: |
| 10 | // 1. The origin of this software must not be misrepresented; you must not |
| 11 | // claim that you wrote the original software. If you use this software |
| 12 | // in a product, an acknowledgment in the product documentation would be |
| 13 | // appreciated but is not required. |
| 14 | // 2. Altered source versions must be plainly marked as such, and must not be |
| 15 | // misrepresented as being the original software. |
| 16 | // 3. This notice may not be removed or altered from any source distribution. |
| 17 | // |
| 18 | |
| 19 | #ifndef NANOVG_H |
| 20 | #define NANOVG_H |
| 21 | |
| 22 | #ifdef __cplusplus |
| 23 | extern "C" { |
| 24 | #endif |
| 25 | |
| 26 | #define NVG_PI 3.14159265358979323846264338327f |
| 27 | |
| 28 | #if defined(NVG_SHARED) |
| 29 | # if defined(_WIN32) |
| 30 | # if defined(NVG_BUILD) |
| 31 | # define NVG_EXPORT __declspec(dllexport) |
| 32 | # else |
| 33 | # define NVG_EXPORT __declspec(dllimport) |
| 34 | # endif |
| 35 | # elif defined(NVG_BUILD) |
| 36 | # define NVG_EXPORT __attribute__ ((visibility("default"))) |
| 37 | # else |
| 38 | # define NVG_EXPORT |
| 39 | # endif |
| 40 | #else |
| 41 | # define NVG_EXPORT |
| 42 | #endif |
| 43 | |
| 44 | #ifdef _MSC_VER |
| 45 | #pragma warning(push) |
| 46 | #pragma warning(disable: 4201) // nonstandard extension used : nameless struct/union |
| 47 | #endif |
| 48 | |
| 49 | typedef struct NVGcontext NVGcontext; |
| 50 | |
| 51 | struct NVGcolor { |
| 52 | union { |
| 53 | float rgba[4]; |
| 54 | struct { |
| 55 | float r,g,b,a; |
| 56 | }; |
| 57 | }; |
| 58 | }; |
| 59 | typedef struct NVGcolor NVGcolor; |
| 60 | |
| 61 | struct NVGpaint { |
| 62 | float xform[6]; |
| 63 | float extent[2]; |
| 64 | float radius; |
| 65 | float feather; |
| 66 | NVGcolor innerColor; |
| 67 | NVGcolor outerColor; |
| 68 | int image; |
| 69 | }; |
| 70 | typedef struct NVGpaint NVGpaint; |
| 71 | |
| 72 | enum NVGwinding { |
| 73 | NVG_CCW = 1, // Winding for solid shapes |
| 74 | NVG_CW = 2, // Winding for holes |
| 75 | }; |
| 76 | |
| 77 | enum NVGsolidity { |
| 78 | NVG_SOLID = 1, // CCW |
| 79 | NVG_HOLE = 2, // CW |
| 80 | }; |
| 81 | |
| 82 | enum NVGlineCap { |
| 83 | NVG_BUTT, |
| 84 | NVG_ROUND, |
| 85 | NVG_SQUARE, |
| 86 | NVG_BEVEL, |
| 87 | NVG_MITER, |
| 88 | }; |
| 89 | |
| 90 | enum NVGalign { |
| 91 | // Horizontal align |
| 92 | NVG_ALIGN_LEFT = 1<<0, // Default, align text horizontally to left. |
| 93 | NVG_ALIGN_CENTER = 1<<1, // Align text horizontally to center. |
| 94 | NVG_ALIGN_RIGHT = 1<<2, // Align text horizontally to right. |
| 95 | // Vertical align |
| 96 | NVG_ALIGN_TOP = 1<<3, // Align text vertically to top. |
| 97 | NVG_ALIGN_MIDDLE = 1<<4, // Align text vertically to middle. |
| 98 | NVG_ALIGN_BOTTOM = 1<<5, // Align text vertically to bottom. |
| 99 | NVG_ALIGN_BASELINE = 1<<6, // Default, align text vertically to baseline. |
| 100 | }; |
| 101 | |
| 102 | enum NVGblendFactor { |
| 103 | NVG_ZERO = 1<<0, |
| 104 | NVG_ONE = 1<<1, |
| 105 | NVG_SRC_COLOR = 1<<2, |
| 106 | NVG_ONE_MINUS_SRC_COLOR = 1<<3, |
| 107 | NVG_DST_COLOR = 1<<4, |
| 108 | NVG_ONE_MINUS_DST_COLOR = 1<<5, |
| 109 | NVG_SRC_ALPHA = 1<<6, |
| 110 | NVG_ONE_MINUS_SRC_ALPHA = 1<<7, |
| 111 | NVG_DST_ALPHA = 1<<8, |
| 112 | NVG_ONE_MINUS_DST_ALPHA = 1<<9, |
| 113 | NVG_SRC_ALPHA_SATURATE = 1<<10, |
| 114 | }; |
| 115 | |
| 116 | enum NVGcompositeOperation { |
| 117 | NVG_SOURCE_OVER, |
| 118 | NVG_SOURCE_IN, |
| 119 | NVG_SOURCE_OUT, |
| 120 | NVG_ATOP, |
| 121 | NVG_DESTINATION_OVER, |
| 122 | NVG_DESTINATION_IN, |
| 123 | NVG_DESTINATION_OUT, |
| 124 | NVG_DESTINATION_ATOP, |
| 125 | NVG_LIGHTER, |
| 126 | NVG_COPY, |
| 127 | NVG_XOR, |
| 128 | }; |
| 129 | |
| 130 | struct NVGcompositeOperationState { |
| 131 | int srcRGB; |
| 132 | int dstRGB; |
| 133 | int srcAlpha; |
| 134 | int dstAlpha; |
| 135 | }; |
| 136 | typedef struct NVGcompositeOperationState NVGcompositeOperationState; |
| 137 | |
| 138 | struct NVGglyphPosition { |
| 139 | const char* str; // Position of the glyph in the input string. |
| 140 | float x; // The x-coordinate of the logical glyph position. |
| 141 | float minx, maxx; // The bounds of the glyph shape. |
| 142 | }; |
| 143 | typedef struct NVGglyphPosition NVGglyphPosition; |
| 144 | |
| 145 | struct NVGtextRow { |
| 146 | const char* start; // Pointer to the input text where the row starts. |
| 147 | const char* end; // Pointer to the input text where the row ends (one past the last character). |
| 148 | const char* next; // Pointer to the beginning of the next row. |
| 149 | float width; // Logical width of the row. |
| 150 | float minx, maxx; // Actual bounds of the row. Logical with and bounds can differ because of kerning and some parts over extending. |
| 151 | }; |
| 152 | typedef struct NVGtextRow NVGtextRow; |
| 153 | |
| 154 | enum NVGimageFlags { |
| 155 | NVG_IMAGE_GENERATE_MIPMAPS = 1<<0, // Generate mipmaps during creation of the image. |
| 156 | NVG_IMAGE_REPEATX = 1<<1, // Repeat image in X direction. |
| 157 | NVG_IMAGE_REPEATY = 1<<2, // Repeat image in Y direction. |
| 158 | NVG_IMAGE_FLIPY = 1<<3, // Flips (inverses) image in Y direction when rendered. |
| 159 | NVG_IMAGE_PREMULTIPLIED = 1<<4, // Image data has premultiplied alpha. |
| 160 | NVG_IMAGE_NEAREST = 1<<5, // Image interpolation is Nearest instead Linear |
| 161 | }; |
| 162 | |
| 163 | // Begin drawing a new frame |
| 164 | // Calls to nanovg drawing API should be wrapped in nvgBeginFrame() & nvgEndFrame() |
| 165 | // nvgBeginFrame() defines the size of the window to render to in relation currently |
| 166 | // set viewport (i.e. glViewport on GL backends). Device pixel ration allows to |
| 167 | // control the rendering on Hi-DPI devices. |
| 168 | // For example, GLFW returns two dimension for an opened window: window size and |
| 169 | // frame buffer size. In that case you would set windowWidth/Height to the window size |
| 170 | // devicePixelRatio to: frameBufferWidth / windowWidth. |
| 171 | extern NVG_EXPORT void nvgBeginFrame(NVGcontext* ctx, float windowWidth, float windowHeight, float devicePixelRatio); |
| 172 | |
| 173 | // Cancels drawing the current frame. |
| 174 | extern NVG_EXPORT void nvgCancelFrame(NVGcontext* ctx); |
| 175 | |
| 176 | // Ends drawing flushing remaining render state. |
| 177 | extern NVG_EXPORT void nvgEndFrame(NVGcontext* ctx); |
| 178 | |
| 179 | // |
| 180 | // Composite operation |
| 181 | // |
| 182 | // The composite operations in NanoVG are modeled after HTML Canvas API, and |
| 183 | // the blend func is based on OpenGL (see corresponding manuals for more info). |
| 184 | // The colors in the blending state have premultiplied alpha. |
| 185 | |
| 186 | // Sets the composite operation. The op parameter should be one of NVGcompositeOperation. |
| 187 | extern NVG_EXPORT void nvgGlobalCompositeOperation(NVGcontext* ctx, int op); |
| 188 | |
| 189 | // Sets the composite operation with custom pixel arithmetic. The parameters should be one of NVGblendFactor. |
| 190 | extern NVG_EXPORT void nvgGlobalCompositeBlendFunc(NVGcontext* ctx, int sfactor, int dfactor); |
| 191 | |
| 192 | // Sets the composite operation with custom pixel arithmetic for RGB and alpha components separately. The parameters should be one of NVGblendFactor. |
| 193 | extern NVG_EXPORT void nvgGlobalCompositeBlendFuncSeparate(NVGcontext* ctx, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha); |
| 194 | |
| 195 | // |
| 196 | // Color utils |
| 197 | // |
| 198 | // Colors in NanoVG are stored as unsigned ints in ABGR format. |
| 199 | |
| 200 | // Returns a color value from red, green, blue values. Alpha will be set to 255 (1.0f). |
| 201 | extern NVG_EXPORT NVGcolor nvgRGB(unsigned char r, unsigned char g, unsigned char b); |
| 202 | |
| 203 | // Returns a color value from red, green, blue values. Alpha will be set to 1.0f. |
| 204 | extern NVG_EXPORT NVGcolor nvgRGBf(float r, float g, float b); |
| 205 | |
| 206 | |
| 207 | // Returns a color value from red, green, blue and alpha values. |
| 208 | extern NVG_EXPORT NVGcolor nvgRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a); |
| 209 | |
| 210 | // Returns a color value from red, green, blue and alpha values. |
| 211 | extern NVG_EXPORT NVGcolor nvgRGBAf(float r, float g, float b, float a); |
| 212 | |
| 213 | |
| 214 | // Linearly interpolates from color c0 to c1, and returns resulting color value. |
| 215 | extern NVG_EXPORT NVGcolor nvgLerpRGBA(NVGcolor c0, NVGcolor c1, float u); |
| 216 | |
| 217 | // Sets transparency of a color value. |
| 218 | extern NVG_EXPORT NVGcolor nvgTransRGBA(NVGcolor c0, unsigned char a); |
| 219 | |
| 220 | // Sets transparency of a color value. |
| 221 | extern NVG_EXPORT NVGcolor nvgTransRGBAf(NVGcolor c0, float a); |
| 222 | |
| 223 | // Returns color value specified by hue, saturation and lightness. |
| 224 | // HSL values are all in range [0..1], alpha will be set to 255. |
| 225 | extern NVG_EXPORT NVGcolor nvgHSL(float h, float s, float l); |
| 226 | |
| 227 | // Returns color value specified by hue, saturation and lightness and alpha. |
| 228 | // HSL values are all in range [0..1], alpha in range [0..255] |
| 229 | extern NVG_EXPORT NVGcolor nvgHSLA(float h, float s, float l, unsigned char a); |
| 230 | |
| 231 | // |
| 232 | // State Handling |
| 233 | // |
| 234 | // NanoVG contains state which represents how paths will be rendered. |
| 235 | // The state contains transform, fill and stroke styles, text and font styles, |
| 236 | // and scissor clipping. |
| 237 | |
| 238 | // Pushes and saves the current render state into a state stack. |
| 239 | // A matching nvgRestore() must be used to restore the state. |
| 240 | extern NVG_EXPORT void nvgSave(NVGcontext* ctx); |
| 241 | |
| 242 | // Pops and restores current render state. |
| 243 | extern NVG_EXPORT void nvgRestore(NVGcontext* ctx); |
| 244 | |
| 245 | // Resets current render state to default values. Does not affect the render state stack. |
| 246 | extern NVG_EXPORT void nvgReset(NVGcontext* ctx); |
| 247 | |
| 248 | // |
| 249 | // Render styles |
| 250 | // |
| 251 | // Fill and stroke render style can be either a solid color or a paint which is a gradient or a pattern. |
| 252 | // Solid color is simply defined as a color value, different kinds of paints can be created |
| 253 | // using nvgLinearGradient(), nvgBoxGradient(), nvgRadialGradient() and nvgImagePattern(). |
| 254 | // |
| 255 | // Current render style can be saved and restored using nvgSave() and nvgRestore(). |
| 256 | |
| 257 | // Sets whether to draw antialias for nvgStroke() and nvgFill(). It's enabled by default. |
| 258 | void nvgShapeAntiAlias(NVGcontext* ctx, int enabled); |
| 259 | |
| 260 | // Sets current stroke style to a solid color. |
| 261 | extern NVG_EXPORT void nvgStrokeColor(NVGcontext* ctx, NVGcolor color); |
| 262 | |
| 263 | // Sets current stroke style to a paint, which can be a one of the gradients or a pattern. |
| 264 | extern NVG_EXPORT void nvgStrokePaint(NVGcontext* ctx, NVGpaint paint); |
| 265 | |
| 266 | // Sets current fill style to a solid color. |
| 267 | extern NVG_EXPORT void nvgFillColor(NVGcontext* ctx, NVGcolor color); |
| 268 | |
| 269 | // Sets current fill style to a paint, which can be a one of the gradients or a pattern. |
| 270 | extern NVG_EXPORT void nvgFillPaint(NVGcontext* ctx, NVGpaint paint); |
| 271 | |
| 272 | // Sets the miter limit of the stroke style. |
| 273 | // Miter limit controls when a sharp corner is beveled. |
| 274 | extern NVG_EXPORT void nvgMiterLimit(NVGcontext* ctx, float limit); |
| 275 | |
| 276 | // Sets the stroke width of the stroke style. |
| 277 | extern NVG_EXPORT void nvgStrokeWidth(NVGcontext* ctx, float size); |
| 278 | |
| 279 | // Sets how the end of the line (cap) is drawn, |
| 280 | // Can be one of: NVG_BUTT (default), NVG_ROUND, NVG_SQUARE. |
| 281 | extern NVG_EXPORT void nvgLineCap(NVGcontext* ctx, int cap); |
| 282 | |
| 283 | // Sets how sharp path corners are drawn. |
| 284 | // Can be one of NVG_MITER (default), NVG_ROUND, NVG_BEVEL. |
| 285 | extern NVG_EXPORT void nvgLineJoin(NVGcontext* ctx, int join); |
| 286 | |
| 287 | // Sets the transparency applied to all rendered shapes. |
| 288 | // Already transparent paths will get proportionally more transparent as well. |
| 289 | extern NVG_EXPORT void nvgGlobalAlpha(NVGcontext* ctx, float alpha); |
| 290 | |
| 291 | // |
| 292 | // Transforms |
| 293 | // |
| 294 | // The paths, gradients, patterns and scissor region are transformed by an transformation |
| 295 | // matrix at the time when they are passed to the API. |
| 296 | // The current transformation matrix is a affine matrix: |
| 297 | // [sx kx tx] |
| 298 | // [ky sy ty] |
| 299 | // [ 0 0 1] |
| 300 | // Where: sx,sy define scaling, kx,ky skewing, and tx,ty translation. |
| 301 | // The last row is assumed to be 0,0,1 and is not stored. |
| 302 | // |
| 303 | // Apart from nvgResetTransform(), each transformation function first creates |
| 304 | // specific transformation matrix and pre-multiplies the current transformation by it. |
| 305 | // |
| 306 | // Current coordinate system (transformation) can be saved and restored using nvgSave() and nvgRestore(). |
| 307 | |
| 308 | // Resets current transform to a identity matrix. |
| 309 | extern NVG_EXPORT void nvgResetTransform(NVGcontext* ctx); |
| 310 | |
| 311 | // Premultiplies current coordinate system by specified matrix. |
| 312 | // The parameters are interpreted as matrix as follows: |
| 313 | // [a c e] |
| 314 | // [b d f] |
| 315 | // [0 0 1] |
| 316 | extern NVG_EXPORT void nvgTransform(NVGcontext* ctx, float a, float b, float c, float d, float e, float f); |
| 317 | |
| 318 | // Translates current coordinate system. |
| 319 | extern NVG_EXPORT void nvgTranslate(NVGcontext* ctx, float x, float y); |
| 320 | |
| 321 | // Rotates current coordinate system. Angle is specified in radians. |
| 322 | extern NVG_EXPORT void nvgRotate(NVGcontext* ctx, float angle); |
| 323 | |
| 324 | // Skews the current coordinate system along X axis. Angle is specified in radians. |
| 325 | extern NVG_EXPORT void nvgSkewX(NVGcontext* ctx, float angle); |
| 326 | |
| 327 | // Skews the current coordinate system along Y axis. Angle is specified in radians. |
| 328 | extern NVG_EXPORT void nvgSkewY(NVGcontext* ctx, float angle); |
| 329 | |
| 330 | // Scales the current coordinate system. |
| 331 | extern NVG_EXPORT void nvgScale(NVGcontext* ctx, float x, float y); |
| 332 | |
| 333 | // Stores the top part (a-f) of the current transformation matrix in to the specified buffer. |
| 334 | // [a c e] |
| 335 | // [b d f] |
| 336 | // [0 0 1] |
| 337 | // There should be space for 6 floats in the return buffer for the values a-f. |
| 338 | extern NVG_EXPORT void nvgCurrentTransform(NVGcontext* ctx, float* xform); |
| 339 | |
| 340 | |
| 341 | // The following functions can be used to make calculations on 2x3 transformation matrices. |
| 342 | // A 2x3 matrix is represented as float[6]. |
| 343 | |
| 344 | // Sets the transform to identity matrix. |
| 345 | extern NVG_EXPORT void nvgTransformIdentity(float* dst); |
| 346 | |
| 347 | // Sets the transform to translation matrix matrix. |
| 348 | extern NVG_EXPORT void nvgTransformTranslate(float* dst, float tx, float ty); |
| 349 | |
| 350 | // Sets the transform to scale matrix. |
| 351 | extern NVG_EXPORT void nvgTransformScale(float* dst, float sx, float sy); |
| 352 | |
| 353 | // Sets the transform to rotate matrix. Angle is specified in radians. |
| 354 | extern NVG_EXPORT void nvgTransformRotate(float* dst, float a); |
| 355 | |
| 356 | // Sets the transform to skew-x matrix. Angle is specified in radians. |
| 357 | extern NVG_EXPORT void nvgTransformSkewX(float* dst, float a); |
| 358 | |
| 359 | // Sets the transform to skew-y matrix. Angle is specified in radians. |
| 360 | extern NVG_EXPORT void nvgTransformSkewY(float* dst, float a); |
| 361 | |
| 362 | // Sets the transform to the result of multiplication of two transforms, of A = A*B. |
| 363 | extern NVG_EXPORT void nvgTransformMultiply(float* dst, const float* src); |
| 364 | |
| 365 | // Sets the transform to the result of multiplication of two transforms, of A = B*A. |
| 366 | extern NVG_EXPORT void nvgTransformPremultiply(float* dst, const float* src); |
| 367 | |
| 368 | // Sets the destination to inverse of specified transform. |
| 369 | // Returns 1 if the inverse could be calculated, else 0. |
| 370 | extern NVG_EXPORT int nvgTransformInverse(float* dst, const float* src); |
| 371 | |
| 372 | // Transform a point by given transform. |
| 373 | extern NVG_EXPORT void nvgTransformPoint(float* dstx, float* dsty, const float* xform, float srcx, float srcy); |
| 374 | |
| 375 | // Converts degrees to radians and vice versa. |
| 376 | extern NVG_EXPORT float nvgDegToRad(float deg); |
| 377 | extern NVG_EXPORT float nvgRadToDeg(float rad); |
| 378 | |
| 379 | // |
| 380 | // Images |
| 381 | // |
| 382 | // NanoVG allows you to load jpg, png, psd, tga, pic and gif files to be used for rendering. |
| 383 | // In addition you can upload your own image. The image loading is provided by stb_image. |
| 384 | // The parameter imageFlags is combination of flags defined in NVGimageFlags. |
| 385 | |
| 386 | // Creates image by loading it from the disk from specified file name. |
| 387 | // Returns handle to the image. |
| 388 | extern NVG_EXPORT int nvgCreateImage(NVGcontext* ctx, const char* filename, int imageFlags); |
| 389 | |
| 390 | // Creates image by loading it from the specified chunk of memory. |
| 391 | // Returns handle to the image. |
| 392 | extern NVG_EXPORT int nvgCreateImageMem(NVGcontext* ctx, int imageFlags, unsigned char* data, int ndata); |
| 393 | |
| 394 | // Creates image from specified image data. |
| 395 | // Returns handle to the image. |
| 396 | extern NVG_EXPORT int nvgCreateImageRGBA(NVGcontext* ctx, int w, int h, int imageFlags, const unsigned char* data); |
| 397 | |
| 398 | // Updates image data specified by image handle. |
| 399 | extern NVG_EXPORT void nvgUpdateImage(NVGcontext* ctx, int image, const unsigned char* data); |
| 400 | |
| 401 | // Returns the dimensions of a created image. |
| 402 | extern NVG_EXPORT void nvgImageSize(NVGcontext* ctx, int image, int* w, int* h); |
| 403 | |
| 404 | // Deletes created image. |
| 405 | extern NVG_EXPORT void nvgDeleteImage(NVGcontext* ctx, int image); |
| 406 | |
| 407 | // |
| 408 | // Paints |
| 409 | // |
| 410 | // NanoVG supports four types of paints: linear gradient, box gradient, radial gradient and image pattern. |
| 411 | // These can be used as paints for strokes and fills. |
| 412 | |
| 413 | // Creates and returns a linear gradient. Parameters (sx,sy)-(ex,ey) specify the start and end coordinates |
| 414 | // of the linear gradient, icol specifies the start color and ocol the end color. |
| 415 | // The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). |
| 416 | extern NVG_EXPORT NVGpaint nvgLinearGradient(NVGcontext* ctx, float sx, float sy, float ex, float ey, |
| 417 | NVGcolor icol, NVGcolor ocol); |
| 418 | |
| 419 | // Creates and returns a box gradient. Box gradient is a feathered rounded rectangle, it is useful for rendering |
| 420 | // drop shadows or highlights for boxes. Parameters (x,y) define the top-left corner of the rectangle, |
| 421 | // (w,h) define the size of the rectangle, r defines the corner radius, and f feather. Feather defines how blurry |
| 422 | // the border of the rectangle is. Parameter icol specifies the inner color and ocol the outer color of the gradient. |
| 423 | // The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). |
| 424 | extern NVG_EXPORT NVGpaint nvgBoxGradient(NVGcontext* ctx, float x, float y, float w, float h, |
| 425 | float r, float f, NVGcolor icol, NVGcolor ocol); |
| 426 | |
| 427 | // Creates and returns a radial gradient. Parameters (cx,cy) specify the center, inr and outr specify |
| 428 | // the inner and outer radius of the gradient, icol specifies the start color and ocol the end color. |
| 429 | // The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). |
| 430 | extern NVG_EXPORT NVGpaint nvgRadialGradient(NVGcontext* ctx, float cx, float cy, float inr, float outr, |
| 431 | NVGcolor icol, NVGcolor ocol); |
| 432 | |
| 433 | // Creates and returns an image patter. Parameters (ox,oy) specify the left-top location of the image pattern, |
| 434 | // (ex,ey) the size of one image, angle rotation around the top-left corner, image is handle to the image to render. |
| 435 | // The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). |
| 436 | extern NVG_EXPORT NVGpaint nvgImagePattern(NVGcontext* ctx, float ox, float oy, float ex, float ey, |
| 437 | float angle, int image, float alpha); |
| 438 | |
| 439 | // |
| 440 | // Scissoring |
| 441 | // |
| 442 | // Scissoring allows you to clip the rendering into a rectangle. This is useful for various |
| 443 | // user interface cases like rendering a text edit or a timeline. |
| 444 | |
| 445 | // Sets the current scissor rectangle. |
| 446 | // The scissor rectangle is transformed by the current transform. |
| 447 | extern NVG_EXPORT void nvgScissor(NVGcontext* ctx, float x, float y, float w, float h); |
| 448 | |
| 449 | // Intersects current scissor rectangle with the specified rectangle. |
| 450 | // The scissor rectangle is transformed by the current transform. |
| 451 | // Note: in case the rotation of previous scissor rect differs from |
| 452 | // the current one, the intersection will be done between the specified |
| 453 | // rectangle and the previous scissor rectangle transformed in the current |
| 454 | // transform space. The resulting shape is always rectangle. |
| 455 | extern NVG_EXPORT void nvgIntersectScissor(NVGcontext* ctx, float x, float y, float w, float h); |
| 456 | |
| 457 | // Reset and disables scissoring. |
| 458 | extern NVG_EXPORT void nvgResetScissor(NVGcontext* ctx); |
| 459 | |
| 460 | // |
| 461 | // Paths |
| 462 | // |
| 463 | // Drawing a new shape starts with nvgBeginPath(), it clears all the currently defined paths. |
| 464 | // Then you define one or more paths and sub-paths which describe the shape. The are functions |
| 465 | // to draw common shapes like rectangles and circles, and lower level step-by-step functions, |
| 466 | // which allow to define a path curve by curve. |
| 467 | // |
| 468 | // NanoVG uses even-odd fill rule to draw the shapes. Solid shapes should have counter clockwise |
| 469 | // winding and holes should have counter clockwise order. To specify winding of a path you can |
| 470 | // call nvgPathWinding(). This is useful especially for the common shapes, which are drawn CCW. |
| 471 | // |
| 472 | // Finally you can fill the path using current fill style by calling nvgFill(), and stroke it |
| 473 | // with current stroke style by calling nvgStroke(). |
| 474 | // |
| 475 | // The curve segments and sub-paths are transformed by the current transform. |
| 476 | |
| 477 | // Clears the current path and sub-paths. |
| 478 | extern NVG_EXPORT void nvgBeginPath(NVGcontext* ctx); |
| 479 | |
| 480 | // Starts new sub-path with specified point as first point. |
| 481 | extern NVG_EXPORT void nvgMoveTo(NVGcontext* ctx, float x, float y); |
| 482 | |
| 483 | // Adds line segment from the last point in the path to the specified point. |
| 484 | extern NVG_EXPORT void nvgLineTo(NVGcontext* ctx, float x, float y); |
| 485 | |
| 486 | // Adds cubic bezier segment from last point in the path via two control points to the specified point. |
| 487 | extern NVG_EXPORT void nvgBezierTo(NVGcontext* ctx, float c1x, float c1y, float c2x, float c2y, float x, float y); |
| 488 | |
| 489 | // Adds quadratic bezier segment from last point in the path via a control point to the specified point. |
| 490 | extern NVG_EXPORT void nvgQuadTo(NVGcontext* ctx, float cx, float cy, float x, float y); |
| 491 | |
| 492 | // Adds an arc segment at the corner defined by the last path point, and two specified points. |
| 493 | extern NVG_EXPORT void nvgArcTo(NVGcontext* ctx, float x1, float y1, float x2, float y2, float radius); |
| 494 | |
| 495 | // Closes current sub-path with a line segment. |
| 496 | extern NVG_EXPORT void nvgClosePath(NVGcontext* ctx); |
| 497 | |
| 498 | // Sets the current sub-path winding, see NVGwinding and NVGsolidity. |
| 499 | extern NVG_EXPORT void nvgPathWinding(NVGcontext* ctx, int dir); |
| 500 | |
| 501 | // Creates new circle arc shaped sub-path. The arc center is at cx,cy, the arc radius is r, |
| 502 | // and the arc is drawn from angle a0 to a1, and swept in direction dir (NVG_CCW, or NVG_CW). |
| 503 | // Angles are specified in radians. |
| 504 | extern NVG_EXPORT void nvgArc(NVGcontext* ctx, float cx, float cy, float r, float a0, float a1, int dir); |
| 505 | |
| 506 | // Creates new rectangle shaped sub-path. |
| 507 | extern NVG_EXPORT void nvgRect(NVGcontext* ctx, float x, float y, float w, float h); |
| 508 | |
| 509 | // Creates new rounded rectangle shaped sub-path. |
| 510 | extern NVG_EXPORT void nvgRoundedRect(NVGcontext* ctx, float x, float y, float w, float h, float r); |
| 511 | |
| 512 | // Creates new rounded rectangle shaped sub-path with varying radii for each corner. |
| 513 | extern NVG_EXPORT void nvgRoundedRectVarying(NVGcontext* ctx, float x, float y, float w, float h, float radTopLeft, float radTopRight, float radBottomRight, float radBottomLeft); |
| 514 | |
| 515 | // Creates new ellipse shaped sub-path. |
| 516 | extern NVG_EXPORT void nvgEllipse(NVGcontext* ctx, float cx, float cy, float rx, float ry); |
| 517 | |
| 518 | // Creates new circle shaped sub-path. |
| 519 | extern NVG_EXPORT void nvgCircle(NVGcontext* ctx, float cx, float cy, float r); |
| 520 | |
| 521 | // Fills the current path with current fill style. |
| 522 | extern NVG_EXPORT void nvgFill(NVGcontext* ctx); |
| 523 | |
| 524 | // Fills the current path with current stroke style. |
| 525 | extern NVG_EXPORT void nvgStroke(NVGcontext* ctx); |
| 526 | |
| 527 | |
| 528 | // |
| 529 | // Text |
| 530 | // |
| 531 | // NanoVG allows you to load .ttf files and use the font to render text. |
| 532 | // |
| 533 | // The appearance of the text can be defined by setting the current text style |
| 534 | // and by specifying the fill color. Common text and font settings such as |
| 535 | // font size, letter spacing and text align are supported. Font blur allows you |
| 536 | // to create simple text effects such as drop shadows. |
| 537 | // |
| 538 | // At render time the font face can be set based on the font handles or name. |
| 539 | // |
| 540 | // Font measure functions return values in local space, the calculations are |
| 541 | // carried in the same resolution as the final rendering. This is done because |
| 542 | // the text glyph positions are snapped to the nearest pixels sharp rendering. |
| 543 | // |
| 544 | // The local space means that values are not rotated or scale as per the current |
| 545 | // transformation. For example if you set font size to 12, which would mean that |
| 546 | // line height is 16, then regardless of the current scaling and rotation, the |
| 547 | // returned line height is always 16. Some measures may vary because of the scaling |
| 548 | // since aforementioned pixel snapping. |
| 549 | // |
| 550 | // While this may sound a little odd, the setup allows you to always render the |
| 551 | // same way regardless of scaling. I.e. following works regardless of scaling: |
| 552 | // |
| 553 | // const char* txt = "Text me up."; |
| 554 | // nvgTextBounds(vg, x,y, txt, NULL, bounds); |
| 555 | // nvgBeginPath(vg); |
| 556 | // nvgRoundedRect(vg, bounds[0],bounds[1], bounds[2]-bounds[0], bounds[3]-bounds[1]); |
| 557 | // nvgFill(vg); |
| 558 | // |
| 559 | // Note: currently only solid color fill is supported for text. |
| 560 | |
| 561 | // Creates font by loading it from the disk from specified file name. |
| 562 | // Returns handle to the font. |
| 563 | extern NVG_EXPORT int nvgCreateFont(NVGcontext* ctx, const char* name, const char* filename); |
| 564 | |
| 565 | // Creates font by loading it from the specified memory chunk. |
| 566 | // Returns handle to the font. |
| 567 | extern NVG_EXPORT int nvgCreateFontMem(NVGcontext* ctx, const char* name, unsigned char* data, int ndata, int freeData); |
| 568 | |
| 569 | // Finds a loaded font of specified name, and returns handle to it, or -1 if the font is not found. |
| 570 | extern NVG_EXPORT int nvgFindFont(NVGcontext* ctx, const char* name); |
| 571 | |
| 572 | // Adds a fallback font by handle. |
| 573 | extern NVG_EXPORT int nvgAddFallbackFontId(NVGcontext* ctx, int baseFont, int fallbackFont); |
| 574 | |
| 575 | // Adds a fallback font by name. |
| 576 | extern NVG_EXPORT int nvgAddFallbackFont(NVGcontext* ctx, const char* baseFont, const char* fallbackFont); |
| 577 | |
| 578 | // Sets the font size of current text style. |
| 579 | extern NVG_EXPORT void nvgFontSize(NVGcontext* ctx, float size); |
| 580 | |
| 581 | // Sets the blur of current text style. |
| 582 | extern NVG_EXPORT void nvgFontBlur(NVGcontext* ctx, float blur); |
| 583 | |
| 584 | // Sets the letter spacing of current text style. |
| 585 | extern NVG_EXPORT void nvgTextLetterSpacing(NVGcontext* ctx, float spacing); |
| 586 | |
| 587 | // Sets the proportional line height of current text style. The line height is specified as multiple of font size. |
| 588 | extern NVG_EXPORT void nvgTextLineHeight(NVGcontext* ctx, float lineHeight); |
| 589 | |
| 590 | // Sets the text align of current text style, see NVGalign for options. |
| 591 | extern NVG_EXPORT void nvgTextAlign(NVGcontext* ctx, int align); |
| 592 | |
| 593 | // Sets the font face based on specified id of current text style. |
| 594 | extern NVG_EXPORT void nvgFontFaceId(NVGcontext* ctx, int font); |
| 595 | |
| 596 | // Sets the font face based on specified name of current text style. |
| 597 | extern NVG_EXPORT void nvgFontFace(NVGcontext* ctx, const char* font); |
| 598 | |
| 599 | // Draws text string at specified location. If end is specified only the sub-string up to the end is drawn. |
| 600 | extern NVG_EXPORT float nvgText(NVGcontext* ctx, float x, float y, const char* string, const char* end); |
| 601 | |
| 602 | // Draws multi-line text string at specified location wrapped at the specified width. If end is specified only the sub-string up to the end is drawn. |
| 603 | // White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered. |
| 604 | // Words longer than the max width are slit at nearest character (i.e. no hyphenation). |
| 605 | extern NVG_EXPORT void nvgTextBox(NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end); |
| 606 | |
| 607 | // Measures the specified text string. Parameter bounds should be a pointer to float[4], |
| 608 | // if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax] |
| 609 | // Returns the horizontal advance of the measured text (i.e. where the next character should drawn). |
| 610 | // Measured values are returned in local coordinate space. |
| 611 | extern NVG_EXPORT float nvgTextBounds(NVGcontext* ctx, float x, float y, const char* string, const char* end, float* bounds); |
| 612 | |
| 613 | // Measures the specified multi-text string. Parameter bounds should be a pointer to float[4], |
| 614 | // if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax] |
| 615 | // Measured values are returned in local coordinate space. |
| 616 | extern NVG_EXPORT void nvgTextBoxBounds(NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end, float* bounds); |
| 617 | |
| 618 | // Calculates the glyph x positions of the specified text. If end is specified only the sub-string will be used. |
| 619 | // Measured values are returned in local coordinate space. |
| 620 | extern NVG_EXPORT int nvgTextGlyphPositions(NVGcontext* ctx, float x, float y, const char* string, const char* end, NVGglyphPosition* positions, int maxPositions); |
| 621 | |
| 622 | // Returns the vertical metrics based on the current text style. |
| 623 | // Measured values are returned in local coordinate space. |
| 624 | extern NVG_EXPORT void nvgTextMetrics(NVGcontext* ctx, float* ascender, float* descender, float* lineh); |
| 625 | |
| 626 | // Breaks the specified text into lines. If end is specified only the sub-string will be used. |
| 627 | // White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered. |
| 628 | // Words longer than the max width are slit at nearest character (i.e. no hyphenation). |
| 629 | extern NVG_EXPORT int nvgTextBreakLines(NVGcontext* ctx, const char* string, const char* end, float breakRowWidth, NVGtextRow* rows, int maxRows); |
| 630 | |
| 631 | // |
| 632 | // Internal Render API |
| 633 | // |
| 634 | enum NVGtexture { |
| 635 | NVG_TEXTURE_ALPHA = 0x01, |
| 636 | NVG_TEXTURE_RGBA = 0x02, |
| 637 | }; |
| 638 | |
| 639 | struct NVGscissor { |
| 640 | float xform[6]; |
| 641 | float extent[2]; |
| 642 | }; |
| 643 | typedef struct NVGscissor NVGscissor; |
| 644 | |
| 645 | struct NVGvertex { |
| 646 | float x,y,u,v; |
| 647 | }; |
| 648 | typedef struct NVGvertex NVGvertex; |
| 649 | |
| 650 | struct NVGpath { |
| 651 | int first; |
| 652 | int count; |
| 653 | unsigned char closed; |
| 654 | int nbevel; |
| 655 | NVGvertex* fill; |
| 656 | int nfill; |
| 657 | NVGvertex* stroke; |
| 658 | int nstroke; |
| 659 | int winding; |
| 660 | int convex; |
| 661 | }; |
| 662 | typedef struct NVGpath NVGpath; |
| 663 | |
| 664 | struct NVGparams { |
| 665 | void* userPtr; |
| 666 | int edgeAntiAlias; |
| 667 | int (*renderCreate)(void* uptr); |
| 668 | int (*renderCreateTexture)(void* uptr, int type, int w, int h, int imageFlags, const unsigned char* data); |
| 669 | int (*renderDeleteTexture)(void* uptr, int image); |
| 670 | int (*renderUpdateTexture)(void* uptr, int image, int x, int y, int w, int h, const unsigned char* data); |
| 671 | int (*renderGetTextureSize)(void* uptr, int image, int* w, int* h); |
| 672 | void (*renderViewport)(void* uptr, float width, float height, float devicePixelRatio); |
| 673 | void (*renderCancel)(void* uptr); |
| 674 | void (*renderFlush)(void* uptr); |
| 675 | void (*renderFill)(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor, float fringe, const float* bounds, const NVGpath* paths, int npaths); |
| 676 | void (*renderStroke)(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor, float fringe, float strokeWidth, const NVGpath* paths, int npaths); |
| 677 | void (*renderTriangles)(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor, const NVGvertex* verts, int nverts); |
| 678 | void (*renderDelete)(void* uptr); |
| 679 | }; |
| 680 | typedef struct NVGparams NVGparams; |
| 681 | |
| 682 | // Constructor and destructor, called by the render back-end. |
| 683 | extern NVG_EXPORT NVGcontext* nvgCreateInternal(NVGparams* params); |
| 684 | extern NVG_EXPORT void nvgDeleteInternal(NVGcontext* ctx); |
| 685 | |
| 686 | extern NVG_EXPORT NVGparams* nvgInternalParams(NVGcontext* ctx); |
| 687 | |
| 688 | // Debug function to dump cached path data. |
| 689 | extern NVG_EXPORT void nvgDebugDumpPathCache(NVGcontext* ctx); |
| 690 | |
| 691 | #ifdef _MSC_VER |
| 692 | #pragma warning(pop) |
| 693 | #endif |
| 694 | |
| 695 | #define NVG_NOTUSED(v) for (;;) { (void)(1 ? (void)0 : ( (void)(v) ) ); break; } |
| 696 | |
| 697 | #ifdef __cplusplus |
| 698 | } |
| 699 | #endif |
| 700 | |
| 701 | #endif // NANOVG_H |
| 702 | |