| 1 | /**************************************************************************/ |
| 2 | /* lightmapper_rd.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "lightmapper_rd.h" |
| 32 | |
| 33 | #include "lm_blendseams.glsl.gen.h" |
| 34 | #include "lm_compute.glsl.gen.h" |
| 35 | #include "lm_raster.glsl.gen.h" |
| 36 | |
| 37 | #include "core/config/project_settings.h" |
| 38 | #include "core/math/geometry_2d.h" |
| 39 | #include "servers/rendering/rendering_device_binds.h" |
| 40 | |
| 41 | //uncomment this if you want to see textures from all the process saved |
| 42 | //#define DEBUG_TEXTURES |
| 43 | |
| 44 | void LightmapperRD::add_mesh(const MeshData &p_mesh) { |
| 45 | ERR_FAIL_COND(p_mesh.albedo_on_uv2.is_null() || p_mesh.albedo_on_uv2->is_empty()); |
| 46 | ERR_FAIL_COND(p_mesh.emission_on_uv2.is_null() || p_mesh.emission_on_uv2->is_empty()); |
| 47 | ERR_FAIL_COND(p_mesh.albedo_on_uv2->get_width() != p_mesh.emission_on_uv2->get_width()); |
| 48 | ERR_FAIL_COND(p_mesh.albedo_on_uv2->get_height() != p_mesh.emission_on_uv2->get_height()); |
| 49 | ERR_FAIL_COND(p_mesh.points.size() == 0); |
| 50 | MeshInstance mi; |
| 51 | mi.data = p_mesh; |
| 52 | mesh_instances.push_back(mi); |
| 53 | } |
| 54 | |
| 55 | void LightmapperRD::add_directional_light(bool p_static, const Vector3 &p_direction, const Color &p_color, float p_energy, float p_angular_distance, float p_shadow_blur) { |
| 56 | Light l; |
| 57 | l.type = LIGHT_TYPE_DIRECTIONAL; |
| 58 | l.direction[0] = p_direction.x; |
| 59 | l.direction[1] = p_direction.y; |
| 60 | l.direction[2] = p_direction.z; |
| 61 | l.color[0] = p_color.r; |
| 62 | l.color[1] = p_color.g; |
| 63 | l.color[2] = p_color.b; |
| 64 | l.energy = p_energy; |
| 65 | l.static_bake = p_static; |
| 66 | l.size = Math::tan(Math::deg_to_rad(p_angular_distance)); |
| 67 | l.shadow_blur = p_shadow_blur; |
| 68 | lights.push_back(l); |
| 69 | } |
| 70 | |
| 71 | void LightmapperRD::add_omni_light(bool p_static, const Vector3 &p_position, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_size, float p_shadow_blur) { |
| 72 | Light l; |
| 73 | l.type = LIGHT_TYPE_OMNI; |
| 74 | l.position[0] = p_position.x; |
| 75 | l.position[1] = p_position.y; |
| 76 | l.position[2] = p_position.z; |
| 77 | l.range = p_range; |
| 78 | l.attenuation = p_attenuation; |
| 79 | l.color[0] = p_color.r; |
| 80 | l.color[1] = p_color.g; |
| 81 | l.color[2] = p_color.b; |
| 82 | l.energy = p_energy; |
| 83 | l.static_bake = p_static; |
| 84 | l.size = p_size; |
| 85 | l.shadow_blur = p_shadow_blur; |
| 86 | lights.push_back(l); |
| 87 | } |
| 88 | |
| 89 | void LightmapperRD::add_spot_light(bool p_static, const Vector3 &p_position, const Vector3 p_direction, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_spot_angle, float p_spot_attenuation, float p_size, float p_shadow_blur) { |
| 90 | Light l; |
| 91 | l.type = LIGHT_TYPE_SPOT; |
| 92 | l.position[0] = p_position.x; |
| 93 | l.position[1] = p_position.y; |
| 94 | l.position[2] = p_position.z; |
| 95 | l.direction[0] = p_direction.x; |
| 96 | l.direction[1] = p_direction.y; |
| 97 | l.direction[2] = p_direction.z; |
| 98 | l.range = p_range; |
| 99 | l.attenuation = p_attenuation; |
| 100 | l.cos_spot_angle = Math::cos(Math::deg_to_rad(p_spot_angle)); |
| 101 | l.inv_spot_attenuation = 1.0f / p_spot_attenuation; |
| 102 | l.color[0] = p_color.r; |
| 103 | l.color[1] = p_color.g; |
| 104 | l.color[2] = p_color.b; |
| 105 | l.energy = p_energy; |
| 106 | l.static_bake = p_static; |
| 107 | l.size = p_size; |
| 108 | l.shadow_blur = p_shadow_blur; |
| 109 | lights.push_back(l); |
| 110 | } |
| 111 | |
| 112 | void LightmapperRD::add_probe(const Vector3 &p_position) { |
| 113 | Probe probe; |
| 114 | probe.position[0] = p_position.x; |
| 115 | probe.position[1] = p_position.y; |
| 116 | probe.position[2] = p_position.z; |
| 117 | probe.position[3] = 0; |
| 118 | probe_positions.push_back(probe); |
| 119 | } |
| 120 | |
| 121 | void LightmapperRD::_plot_triangle_into_triangle_index_list(int p_size, const Vector3i &p_ofs, const AABB &p_bounds, const Vector3 p_points[3], uint32_t p_triangle_index, LocalVector<TriangleSort> &triangles, uint32_t p_grid_size) { |
| 122 | int half_size = p_size / 2; |
| 123 | |
| 124 | for (int i = 0; i < 8; i++) { |
| 125 | AABB aabb = p_bounds; |
| 126 | aabb.size *= 0.5; |
| 127 | Vector3i n = p_ofs; |
| 128 | |
| 129 | if (i & 1) { |
| 130 | aabb.position.x += aabb.size.x; |
| 131 | n.x += half_size; |
| 132 | } |
| 133 | if (i & 2) { |
| 134 | aabb.position.y += aabb.size.y; |
| 135 | n.y += half_size; |
| 136 | } |
| 137 | if (i & 4) { |
| 138 | aabb.position.z += aabb.size.z; |
| 139 | n.z += half_size; |
| 140 | } |
| 141 | |
| 142 | { |
| 143 | Vector3 qsize = aabb.size * 0.5; //quarter size, for fast aabb test |
| 144 | |
| 145 | if (!Geometry3D::triangle_box_overlap(aabb.position + qsize, qsize, p_points)) { |
| 146 | //does not fit in child, go on |
| 147 | continue; |
| 148 | } |
| 149 | } |
| 150 | |
| 151 | if (half_size == 1) { |
| 152 | //got to the end |
| 153 | TriangleSort ts; |
| 154 | ts.cell_index = n.x + (n.y * p_grid_size) + (n.z * p_grid_size * p_grid_size); |
| 155 | ts.triangle_index = p_triangle_index; |
| 156 | triangles.push_back(ts); |
| 157 | } else { |
| 158 | _plot_triangle_into_triangle_index_list(half_size, n, aabb, p_points, p_triangle_index, triangles, p_grid_size); |
| 159 | } |
| 160 | } |
| 161 | } |
| 162 | |
| 163 | Lightmapper::BakeError LightmapperRD::_blit_meshes_into_atlas(int p_max_texture_size, Vector<Ref<Image>> &albedo_images, Vector<Ref<Image>> &emission_images, AABB &bounds, Size2i &atlas_size, int &atlas_slices, BakeStepFunc p_step_function, void *p_bake_userdata) { |
| 164 | Vector<Size2i> sizes; |
| 165 | |
| 166 | for (int m_i = 0; m_i < mesh_instances.size(); m_i++) { |
| 167 | MeshInstance &mi = mesh_instances.write[m_i]; |
| 168 | Size2i s = Size2i(mi.data.albedo_on_uv2->get_width(), mi.data.albedo_on_uv2->get_height()); |
| 169 | sizes.push_back(s); |
| 170 | atlas_size.width = MAX(atlas_size.width, s.width + 2); |
| 171 | atlas_size.height = MAX(atlas_size.height, s.height + 2); |
| 172 | } |
| 173 | |
| 174 | int max = nearest_power_of_2_templated(atlas_size.width); |
| 175 | max = MAX(max, nearest_power_of_2_templated(atlas_size.height)); |
| 176 | |
| 177 | if (max > p_max_texture_size) { |
| 178 | return BAKE_ERROR_LIGHTMAP_TOO_SMALL; |
| 179 | } |
| 180 | |
| 181 | if (p_step_function) { |
| 182 | p_step_function(0.1, RTR("Determining optimal atlas size" ), p_bake_userdata, true); |
| 183 | } |
| 184 | |
| 185 | atlas_size = Size2i(max, max); |
| 186 | |
| 187 | Size2i best_atlas_size; |
| 188 | int best_atlas_slices = 0; |
| 189 | int best_atlas_memory = 0x7FFFFFFF; |
| 190 | Vector<Vector3i> best_atlas_offsets; |
| 191 | |
| 192 | //determine best texture array atlas size by bruteforce fitting |
| 193 | while (atlas_size.x <= p_max_texture_size && atlas_size.y <= p_max_texture_size) { |
| 194 | Vector<Vector2i> source_sizes; |
| 195 | Vector<int> source_indices; |
| 196 | source_sizes.resize(sizes.size()); |
| 197 | source_indices.resize(sizes.size()); |
| 198 | for (int i = 0; i < source_indices.size(); i++) { |
| 199 | source_sizes.write[i] = sizes[i] + Vector2i(2, 2); // Add padding between lightmaps |
| 200 | source_indices.write[i] = i; |
| 201 | } |
| 202 | Vector<Vector3i> atlas_offsets; |
| 203 | atlas_offsets.resize(source_sizes.size()); |
| 204 | |
| 205 | int slices = 0; |
| 206 | |
| 207 | while (source_sizes.size() > 0) { |
| 208 | Vector<Vector3i> offsets = Geometry2D::partial_pack_rects(source_sizes, atlas_size); |
| 209 | Vector<int> new_indices; |
| 210 | Vector<Vector2i> new_sources; |
| 211 | for (int i = 0; i < offsets.size(); i++) { |
| 212 | Vector3i ofs = offsets[i]; |
| 213 | int sidx = source_indices[i]; |
| 214 | if (ofs.z > 0) { |
| 215 | //valid |
| 216 | ofs.z = slices; |
| 217 | atlas_offsets.write[sidx] = ofs + Vector3i(1, 1, 0); // Center lightmap in the reserved oversized region |
| 218 | } else { |
| 219 | new_indices.push_back(sidx); |
| 220 | new_sources.push_back(source_sizes[i]); |
| 221 | } |
| 222 | } |
| 223 | |
| 224 | source_sizes = new_sources; |
| 225 | source_indices = new_indices; |
| 226 | slices++; |
| 227 | } |
| 228 | |
| 229 | int mem_used = atlas_size.x * atlas_size.y * slices; |
| 230 | if (mem_used < best_atlas_memory) { |
| 231 | best_atlas_size = atlas_size; |
| 232 | best_atlas_offsets = atlas_offsets; |
| 233 | best_atlas_slices = slices; |
| 234 | best_atlas_memory = mem_used; |
| 235 | } |
| 236 | |
| 237 | if (atlas_size.width == atlas_size.height) { |
| 238 | atlas_size.width *= 2; |
| 239 | } else { |
| 240 | atlas_size.height *= 2; |
| 241 | } |
| 242 | } |
| 243 | atlas_size = best_atlas_size; |
| 244 | atlas_slices = best_atlas_slices; |
| 245 | |
| 246 | // apply the offsets and slice to all images, and also blit albedo and emission |
| 247 | albedo_images.resize(atlas_slices); |
| 248 | emission_images.resize(atlas_slices); |
| 249 | |
| 250 | if (p_step_function) { |
| 251 | p_step_function(0.2, RTR("Blitting albedo and emission" ), p_bake_userdata, true); |
| 252 | } |
| 253 | |
| 254 | for (int i = 0; i < atlas_slices; i++) { |
| 255 | Ref<Image> albedo = Image::create_empty(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBA8); |
| 256 | albedo->set_as_black(); |
| 257 | albedo_images.write[i] = albedo; |
| 258 | |
| 259 | Ref<Image> emission = Image::create_empty(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH); |
| 260 | emission->set_as_black(); |
| 261 | emission_images.write[i] = emission; |
| 262 | } |
| 263 | |
| 264 | //assign uv positions |
| 265 | |
| 266 | for (int m_i = 0; m_i < mesh_instances.size(); m_i++) { |
| 267 | MeshInstance &mi = mesh_instances.write[m_i]; |
| 268 | mi.offset.x = best_atlas_offsets[m_i].x; |
| 269 | mi.offset.y = best_atlas_offsets[m_i].y; |
| 270 | mi.slice = best_atlas_offsets[m_i].z; |
| 271 | albedo_images.write[mi.slice]->blit_rect(mi.data.albedo_on_uv2, Rect2i(Vector2i(), mi.data.albedo_on_uv2->get_size()), mi.offset); |
| 272 | emission_images.write[mi.slice]->blit_rect(mi.data.emission_on_uv2, Rect2(Vector2i(), mi.data.emission_on_uv2->get_size()), mi.offset); |
| 273 | } |
| 274 | |
| 275 | return BAKE_OK; |
| 276 | } |
| 277 | |
| 278 | void LightmapperRD::_create_acceleration_structures(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, AABB &bounds, int grid_size, Vector<Probe> &p_probe_positions, GenerateProbes p_generate_probes, Vector<int> &slice_triangle_count, Vector<int> &slice_seam_count, RID &vertex_buffer, RID &triangle_buffer, RID &lights_buffer, RID &triangle_cell_indices_buffer, RID &probe_positions_buffer, RID &grid_texture, RID &seams_buffer, BakeStepFunc p_step_function, void *p_bake_userdata) { |
| 279 | HashMap<Vertex, uint32_t, VertexHash> vertex_map; |
| 280 | |
| 281 | //fill triangles array and vertex array |
| 282 | LocalVector<Triangle> triangles; |
| 283 | LocalVector<Vertex> vertex_array; |
| 284 | LocalVector<Seam> seams; |
| 285 | |
| 286 | slice_triangle_count.resize(atlas_slices); |
| 287 | slice_seam_count.resize(atlas_slices); |
| 288 | |
| 289 | for (int i = 0; i < atlas_slices; i++) { |
| 290 | slice_triangle_count.write[i] = 0; |
| 291 | slice_seam_count.write[i] = 0; |
| 292 | } |
| 293 | |
| 294 | bounds = AABB(); |
| 295 | |
| 296 | for (int m_i = 0; m_i < mesh_instances.size(); m_i++) { |
| 297 | if (p_step_function) { |
| 298 | float p = float(m_i + 1) / mesh_instances.size() * 0.1; |
| 299 | p_step_function(0.3 + p, vformat(RTR("Plotting mesh into acceleration structure %d/%d" ), m_i + 1, mesh_instances.size()), p_bake_userdata, false); |
| 300 | } |
| 301 | |
| 302 | HashMap<Edge, EdgeUV2, EdgeHash> edges; |
| 303 | |
| 304 | MeshInstance &mi = mesh_instances.write[m_i]; |
| 305 | |
| 306 | Vector2 uv_scale = Vector2(mi.data.albedo_on_uv2->get_width(), mi.data.albedo_on_uv2->get_height()) / Vector2(atlas_size); |
| 307 | Vector2 uv_offset = Vector2(mi.offset) / Vector2(atlas_size); |
| 308 | if (m_i == 0) { |
| 309 | bounds.position = mi.data.points[0]; |
| 310 | } |
| 311 | |
| 312 | for (int i = 0; i < mi.data.points.size(); i += 3) { |
| 313 | Vector3 vtxs[3] = { mi.data.points[i + 0], mi.data.points[i + 1], mi.data.points[i + 2] }; |
| 314 | Vector2 uvs[3] = { mi.data.uv2[i + 0] * uv_scale + uv_offset, mi.data.uv2[i + 1] * uv_scale + uv_offset, mi.data.uv2[i + 2] * uv_scale + uv_offset }; |
| 315 | Vector3 normal[3] = { mi.data.normal[i + 0], mi.data.normal[i + 1], mi.data.normal[i + 2] }; |
| 316 | |
| 317 | AABB taabb; |
| 318 | Triangle t; |
| 319 | t.slice = mi.slice; |
| 320 | for (int k = 0; k < 3; k++) { |
| 321 | bounds.expand_to(vtxs[k]); |
| 322 | |
| 323 | Vertex v; |
| 324 | v.position[0] = vtxs[k].x; |
| 325 | v.position[1] = vtxs[k].y; |
| 326 | v.position[2] = vtxs[k].z; |
| 327 | v.uv[0] = uvs[k].x; |
| 328 | v.uv[1] = uvs[k].y; |
| 329 | v.normal_xy[0] = normal[k].x; |
| 330 | v.normal_xy[1] = normal[k].y; |
| 331 | v.normal_z = normal[k].z; |
| 332 | |
| 333 | uint32_t *indexptr = vertex_map.getptr(v); |
| 334 | |
| 335 | if (indexptr) { |
| 336 | t.indices[k] = *indexptr; |
| 337 | } else { |
| 338 | uint32_t new_index = vertex_map.size(); |
| 339 | t.indices[k] = new_index; |
| 340 | vertex_map[v] = new_index; |
| 341 | vertex_array.push_back(v); |
| 342 | } |
| 343 | |
| 344 | if (k == 0) { |
| 345 | taabb.position = vtxs[k]; |
| 346 | } else { |
| 347 | taabb.expand_to(vtxs[k]); |
| 348 | } |
| 349 | } |
| 350 | |
| 351 | //compute seams that will need to be blended later |
| 352 | for (int k = 0; k < 3; k++) { |
| 353 | int n = (k + 1) % 3; |
| 354 | |
| 355 | Edge edge(vtxs[k], vtxs[n], normal[k], normal[n]); |
| 356 | Vector2i edge_indices(t.indices[k], t.indices[n]); |
| 357 | EdgeUV2 uv2(uvs[k], uvs[n], edge_indices); |
| 358 | |
| 359 | if (edge.b == edge.a) { |
| 360 | continue; //degenerate, somehow |
| 361 | } |
| 362 | if (edge.b < edge.a) { |
| 363 | SWAP(edge.a, edge.b); |
| 364 | SWAP(edge.na, edge.nb); |
| 365 | SWAP(uv2.a, uv2.b); |
| 366 | SWAP(edge_indices.x, edge_indices.y); |
| 367 | } |
| 368 | |
| 369 | EdgeUV2 *euv2 = edges.getptr(edge); |
| 370 | if (!euv2) { |
| 371 | edges[edge] = uv2; |
| 372 | } else { |
| 373 | if (*euv2 == uv2) { |
| 374 | continue; // seam shared UV space, no need to blend |
| 375 | } |
| 376 | if (euv2->seam_found) { |
| 377 | continue; //bad geometry |
| 378 | } |
| 379 | |
| 380 | Seam seam; |
| 381 | seam.a = edge_indices; |
| 382 | seam.b = euv2->indices; |
| 383 | seam.slice = mi.slice; |
| 384 | seams.push_back(seam); |
| 385 | slice_seam_count.write[mi.slice]++; |
| 386 | euv2->seam_found = true; |
| 387 | } |
| 388 | } |
| 389 | |
| 390 | t.min_bounds[0] = taabb.position.x; |
| 391 | t.min_bounds[1] = taabb.position.y; |
| 392 | t.min_bounds[2] = taabb.position.z; |
| 393 | t.max_bounds[0] = taabb.position.x + MAX(taabb.size.x, 0.0001); |
| 394 | t.max_bounds[1] = taabb.position.y + MAX(taabb.size.y, 0.0001); |
| 395 | t.max_bounds[2] = taabb.position.z + MAX(taabb.size.z, 0.0001); |
| 396 | t.pad0 = t.pad1 = 0; //make valgrind not complain |
| 397 | triangles.push_back(t); |
| 398 | slice_triangle_count.write[t.slice]++; |
| 399 | } |
| 400 | } |
| 401 | |
| 402 | //also consider probe positions for bounds |
| 403 | for (int i = 0; i < p_probe_positions.size(); i++) { |
| 404 | Vector3 pp(p_probe_positions[i].position[0], p_probe_positions[i].position[1], p_probe_positions[i].position[2]); |
| 405 | bounds.expand_to(pp); |
| 406 | } |
| 407 | bounds.grow_by(0.1); //grow a bit to avoid numerical error |
| 408 | |
| 409 | triangles.sort(); //sort by slice |
| 410 | seams.sort(); |
| 411 | |
| 412 | if (p_step_function) { |
| 413 | p_step_function(0.4, RTR("Optimizing acceleration structure" ), p_bake_userdata, true); |
| 414 | } |
| 415 | |
| 416 | //fill list of triangles in grid |
| 417 | LocalVector<TriangleSort> triangle_sort; |
| 418 | for (uint32_t i = 0; i < triangles.size(); i++) { |
| 419 | const Triangle &t = triangles[i]; |
| 420 | Vector3 face[3] = { |
| 421 | Vector3(vertex_array[t.indices[0]].position[0], vertex_array[t.indices[0]].position[1], vertex_array[t.indices[0]].position[2]), |
| 422 | Vector3(vertex_array[t.indices[1]].position[0], vertex_array[t.indices[1]].position[1], vertex_array[t.indices[1]].position[2]), |
| 423 | Vector3(vertex_array[t.indices[2]].position[0], vertex_array[t.indices[2]].position[1], vertex_array[t.indices[2]].position[2]) |
| 424 | }; |
| 425 | _plot_triangle_into_triangle_index_list(grid_size, Vector3i(), bounds, face, i, triangle_sort, grid_size); |
| 426 | } |
| 427 | //sort it |
| 428 | triangle_sort.sort(); |
| 429 | |
| 430 | Vector<uint32_t> triangle_indices; |
| 431 | triangle_indices.resize(triangle_sort.size()); |
| 432 | Vector<uint32_t> grid_indices; |
| 433 | grid_indices.resize(grid_size * grid_size * grid_size * 2); |
| 434 | memset(grid_indices.ptrw(), 0, grid_indices.size() * sizeof(uint32_t)); |
| 435 | Vector<bool> solid; |
| 436 | solid.resize(grid_size * grid_size * grid_size); |
| 437 | memset(solid.ptrw(), 0, solid.size() * sizeof(bool)); |
| 438 | |
| 439 | { |
| 440 | uint32_t *tiw = triangle_indices.ptrw(); |
| 441 | uint32_t last_cell = 0xFFFFFFFF; |
| 442 | uint32_t *giw = grid_indices.ptrw(); |
| 443 | bool *solidw = solid.ptrw(); |
| 444 | for (uint32_t i = 0; i < triangle_sort.size(); i++) { |
| 445 | uint32_t cell = triangle_sort[i].cell_index; |
| 446 | if (cell != last_cell) { |
| 447 | //cell changed, update pointer to indices |
| 448 | giw[cell * 2 + 1] = i; |
| 449 | solidw[cell] = true; |
| 450 | } |
| 451 | tiw[i] = triangle_sort[i].triangle_index; |
| 452 | giw[cell * 2]++; //update counter |
| 453 | last_cell = cell; |
| 454 | } |
| 455 | } |
| 456 | #if 0 |
| 457 | for (int i = 0; i < grid_size; i++) { |
| 458 | for (int j = 0; j < grid_size; j++) { |
| 459 | for (int k = 0; k < grid_size; k++) { |
| 460 | uint32_t index = i * (grid_size * grid_size) + j * grid_size + k; |
| 461 | grid_indices.write[index * 2] = float(i) / grid_size * 255; |
| 462 | grid_indices.write[index * 2 + 1] = float(j) / grid_size * 255; |
| 463 | } |
| 464 | } |
| 465 | } |
| 466 | #endif |
| 467 | |
| 468 | #if 0 |
| 469 | for (int i = 0; i < grid_size; i++) { |
| 470 | Vector<uint8_t> grid_usage; |
| 471 | grid_usage.resize(grid_size * grid_size); |
| 472 | for (int j = 0; j < grid_usage.size(); j++) { |
| 473 | uint32_t ofs = i * grid_size * grid_size + j; |
| 474 | uint32_t count = grid_indices[ofs * 2]; |
| 475 | grid_usage.write[j] = count > 0 ? 255 : 0; |
| 476 | } |
| 477 | |
| 478 | Ref<Image> img = Image::create_from_data(grid_size, grid_size, false, Image::FORMAT_L8, grid_usage); |
| 479 | img->save_png("res://grid_layer_" + itos(1000 + i).substr(1, 3) + ".png" ); |
| 480 | } |
| 481 | #endif |
| 482 | |
| 483 | /*****************************/ |
| 484 | /*** CREATE GPU STRUCTURES ***/ |
| 485 | /*****************************/ |
| 486 | |
| 487 | lights.sort(); |
| 488 | |
| 489 | Vector<Vector2i> seam_buffer_vec; |
| 490 | seam_buffer_vec.resize(seams.size() * 2); |
| 491 | for (uint32_t i = 0; i < seams.size(); i++) { |
| 492 | seam_buffer_vec.write[i * 2 + 0] = seams[i].a; |
| 493 | seam_buffer_vec.write[i * 2 + 1] = seams[i].b; |
| 494 | } |
| 495 | |
| 496 | { //buffers |
| 497 | Vector<uint8_t> vb = vertex_array.to_byte_array(); |
| 498 | vertex_buffer = rd->storage_buffer_create(vb.size(), vb); |
| 499 | |
| 500 | Vector<uint8_t> tb = triangles.to_byte_array(); |
| 501 | triangle_buffer = rd->storage_buffer_create(tb.size(), tb); |
| 502 | |
| 503 | Vector<uint8_t> tib = triangle_indices.to_byte_array(); |
| 504 | triangle_cell_indices_buffer = rd->storage_buffer_create(tib.size(), tib); |
| 505 | |
| 506 | Vector<uint8_t> lb = lights.to_byte_array(); |
| 507 | if (lb.size() == 0) { |
| 508 | lb.resize(sizeof(Light)); //even if no lights, the buffer must exist |
| 509 | } |
| 510 | lights_buffer = rd->storage_buffer_create(lb.size(), lb); |
| 511 | |
| 512 | Vector<uint8_t> sb = seam_buffer_vec.to_byte_array(); |
| 513 | if (sb.size() == 0) { |
| 514 | sb.resize(sizeof(Vector2i) * 2); //even if no seams, the buffer must exist |
| 515 | } |
| 516 | seams_buffer = rd->storage_buffer_create(sb.size(), sb); |
| 517 | |
| 518 | Vector<uint8_t> pb = p_probe_positions.to_byte_array(); |
| 519 | if (pb.size() == 0) { |
| 520 | pb.resize(sizeof(Probe)); |
| 521 | } |
| 522 | probe_positions_buffer = rd->storage_buffer_create(pb.size(), pb); |
| 523 | } |
| 524 | |
| 525 | { //grid |
| 526 | |
| 527 | RD::TextureFormat tf; |
| 528 | tf.width = grid_size; |
| 529 | tf.height = grid_size; |
| 530 | tf.depth = grid_size; |
| 531 | tf.texture_type = RD::TEXTURE_TYPE_3D; |
| 532 | tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; |
| 533 | |
| 534 | Vector<Vector<uint8_t>> texdata; |
| 535 | texdata.resize(1); |
| 536 | //grid and indices |
| 537 | tf.format = RD::DATA_FORMAT_R32G32_UINT; |
| 538 | texdata.write[0] = grid_indices.to_byte_array(); |
| 539 | grid_texture = rd->texture_create(tf, RD::TextureView(), texdata); |
| 540 | } |
| 541 | } |
| 542 | |
| 543 | void LightmapperRD::_raster_geometry(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, int grid_size, AABB bounds, float p_bias, Vector<int> slice_triangle_count, RID position_tex, RID unocclude_tex, RID normal_tex, RID raster_depth_buffer, RID rasterize_shader, RID raster_base_uniform) { |
| 544 | Vector<RID> framebuffers; |
| 545 | |
| 546 | for (int i = 0; i < atlas_slices; i++) { |
| 547 | RID slice_pos_tex = rd->texture_create_shared_from_slice(RD::TextureView(), position_tex, i, 0); |
| 548 | RID slice_unoc_tex = rd->texture_create_shared_from_slice(RD::TextureView(), unocclude_tex, i, 0); |
| 549 | RID slice_norm_tex = rd->texture_create_shared_from_slice(RD::TextureView(), normal_tex, i, 0); |
| 550 | Vector<RID> fb; |
| 551 | fb.push_back(slice_pos_tex); |
| 552 | fb.push_back(slice_norm_tex); |
| 553 | fb.push_back(slice_unoc_tex); |
| 554 | fb.push_back(raster_depth_buffer); |
| 555 | framebuffers.push_back(rd->framebuffer_create(fb)); |
| 556 | } |
| 557 | |
| 558 | RD::PipelineDepthStencilState ds; |
| 559 | ds.enable_depth_test = true; |
| 560 | ds.enable_depth_write = true; |
| 561 | ds.depth_compare_operator = RD::COMPARE_OP_LESS; //so it does render same pixel twice |
| 562 | |
| 563 | RID raster_pipeline = rd->render_pipeline_create(rasterize_shader, rd->framebuffer_get_format(framebuffers[0]), RD::INVALID_FORMAT_ID, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), ds, RD::PipelineColorBlendState::create_disabled(3), 0); |
| 564 | RID raster_pipeline_wire; |
| 565 | { |
| 566 | RD::PipelineRasterizationState rw; |
| 567 | rw.wireframe = true; |
| 568 | raster_pipeline_wire = rd->render_pipeline_create(rasterize_shader, rd->framebuffer_get_format(framebuffers[0]), RD::INVALID_FORMAT_ID, RD::RENDER_PRIMITIVE_TRIANGLES, rw, RD::PipelineMultisampleState(), ds, RD::PipelineColorBlendState::create_disabled(3), 0); |
| 569 | } |
| 570 | |
| 571 | uint32_t triangle_offset = 0; |
| 572 | Vector<Color> clear_colors; |
| 573 | clear_colors.push_back(Color(0, 0, 0, 0)); |
| 574 | clear_colors.push_back(Color(0, 0, 0, 0)); |
| 575 | clear_colors.push_back(Color(0, 0, 0, 0)); |
| 576 | |
| 577 | for (int i = 0; i < atlas_slices; i++) { |
| 578 | RasterPushConstant raster_push_constant; |
| 579 | raster_push_constant.atlas_size[0] = atlas_size.x; |
| 580 | raster_push_constant.atlas_size[1] = atlas_size.y; |
| 581 | raster_push_constant.base_triangle = triangle_offset; |
| 582 | raster_push_constant.to_cell_offset[0] = bounds.position.x; |
| 583 | raster_push_constant.to_cell_offset[1] = bounds.position.y; |
| 584 | raster_push_constant.to_cell_offset[2] = bounds.position.z; |
| 585 | raster_push_constant.bias = p_bias; |
| 586 | raster_push_constant.to_cell_size[0] = (1.0 / bounds.size.x) * float(grid_size); |
| 587 | raster_push_constant.to_cell_size[1] = (1.0 / bounds.size.y) * float(grid_size); |
| 588 | raster_push_constant.to_cell_size[2] = (1.0 / bounds.size.z) * float(grid_size); |
| 589 | raster_push_constant.grid_size[0] = grid_size; |
| 590 | raster_push_constant.grid_size[1] = grid_size; |
| 591 | raster_push_constant.grid_size[2] = grid_size; |
| 592 | raster_push_constant.uv_offset[0] = 0; |
| 593 | raster_push_constant.uv_offset[1] = 0; |
| 594 | |
| 595 | RD::DrawListID draw_list = rd->draw_list_begin(framebuffers[i], RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors); |
| 596 | //draw opaque |
| 597 | rd->draw_list_bind_render_pipeline(draw_list, raster_pipeline); |
| 598 | rd->draw_list_bind_uniform_set(draw_list, raster_base_uniform, 0); |
| 599 | rd->draw_list_set_push_constant(draw_list, &raster_push_constant, sizeof(RasterPushConstant)); |
| 600 | rd->draw_list_draw(draw_list, false, 1, slice_triangle_count[i] * 3); |
| 601 | //draw wire |
| 602 | rd->draw_list_bind_render_pipeline(draw_list, raster_pipeline_wire); |
| 603 | rd->draw_list_bind_uniform_set(draw_list, raster_base_uniform, 0); |
| 604 | rd->draw_list_set_push_constant(draw_list, &raster_push_constant, sizeof(RasterPushConstant)); |
| 605 | rd->draw_list_draw(draw_list, false, 1, slice_triangle_count[i] * 3); |
| 606 | |
| 607 | rd->draw_list_end(); |
| 608 | |
| 609 | triangle_offset += slice_triangle_count[i]; |
| 610 | } |
| 611 | } |
| 612 | |
| 613 | LightmapperRD::BakeError LightmapperRD::_dilate(RenderingDevice *rd, Ref<RDShaderFile> &compute_shader, RID &compute_base_uniform_set, PushConstant &push_constant, RID &source_light_tex, RID &dest_light_tex, const Size2i &atlas_size, int atlas_slices) { |
| 614 | Vector<RD::Uniform> uniforms; |
| 615 | { |
| 616 | { |
| 617 | RD::Uniform u; |
| 618 | u.uniform_type = RD::UNIFORM_TYPE_IMAGE; |
| 619 | u.binding = 0; |
| 620 | u.append_id(dest_light_tex); |
| 621 | uniforms.push_back(u); |
| 622 | } |
| 623 | { |
| 624 | RD::Uniform u; |
| 625 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 626 | u.binding = 1; |
| 627 | u.append_id(source_light_tex); |
| 628 | uniforms.push_back(u); |
| 629 | } |
| 630 | } |
| 631 | |
| 632 | RID compute_shader_dilate = rd->shader_create_from_spirv(compute_shader->get_spirv_stages("dilate" )); |
| 633 | ERR_FAIL_COND_V(compute_shader_dilate.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); //internal check, should not happen |
| 634 | RID compute_shader_dilate_pipeline = rd->compute_pipeline_create(compute_shader_dilate); |
| 635 | |
| 636 | RID dilate_uniform_set = rd->uniform_set_create(uniforms, compute_shader_dilate, 1); |
| 637 | |
| 638 | RD::ComputeListID compute_list = rd->compute_list_begin(); |
| 639 | rd->compute_list_bind_compute_pipeline(compute_list, compute_shader_dilate_pipeline); |
| 640 | rd->compute_list_bind_uniform_set(compute_list, compute_base_uniform_set, 0); |
| 641 | rd->compute_list_bind_uniform_set(compute_list, dilate_uniform_set, 1); |
| 642 | push_constant.region_ofs[0] = 0; |
| 643 | push_constant.region_ofs[1] = 0; |
| 644 | Vector3i group_size((atlas_size.x - 1) / 8 + 1, (atlas_size.y - 1) / 8 + 1, 1); //restore group size |
| 645 | |
| 646 | for (int i = 0; i < atlas_slices; i++) { |
| 647 | push_constant.atlas_slice = i; |
| 648 | rd->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant)); |
| 649 | rd->compute_list_dispatch(compute_list, group_size.x, group_size.y, group_size.z); |
| 650 | //no barrier, let them run all together |
| 651 | } |
| 652 | rd->compute_list_end(); |
| 653 | rd->free(compute_shader_dilate); |
| 654 | |
| 655 | #ifdef DEBUG_TEXTURES |
| 656 | for (int i = 0; i < atlas_slices; i++) { |
| 657 | Vector<uint8_t> s = rd->texture_get_data(light_accum_tex, i); |
| 658 | Ref<Image> img = Image::create_from_data(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH, s); |
| 659 | img->convert(Image::FORMAT_RGBA8); |
| 660 | img->save_png("res://5_dilated_" + itos(i) + ".png" ); |
| 661 | } |
| 662 | #endif |
| 663 | return BAKE_OK; |
| 664 | } |
| 665 | |
| 666 | LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_denoiser, int p_bounces, float p_bias, int p_max_texture_size, bool p_bake_sh, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function, void *p_bake_userdata, float p_exposure_normalization) { |
| 667 | if (p_step_function) { |
| 668 | p_step_function(0.0, RTR("Begin Bake" ), p_bake_userdata, true); |
| 669 | } |
| 670 | bake_textures.clear(); |
| 671 | int grid_size = 128; |
| 672 | |
| 673 | /* STEP 1: Fetch material textures and compute the bounds */ |
| 674 | |
| 675 | AABB bounds; |
| 676 | Size2i atlas_size; |
| 677 | int atlas_slices; |
| 678 | Vector<Ref<Image>> albedo_images; |
| 679 | Vector<Ref<Image>> emission_images; |
| 680 | |
| 681 | BakeError bake_error = _blit_meshes_into_atlas(p_max_texture_size, albedo_images, emission_images, bounds, atlas_size, atlas_slices, p_step_function, p_bake_userdata); |
| 682 | if (bake_error != BAKE_OK) { |
| 683 | return bake_error; |
| 684 | } |
| 685 | |
| 686 | #ifdef DEBUG_TEXTURES |
| 687 | for (int i = 0; i < atlas_slices; i++) { |
| 688 | albedo_images[i]->save_png("res://0_albedo_" + itos(i) + ".png" ); |
| 689 | emission_images[i]->save_png("res://0_emission_" + itos(i) + ".png" ); |
| 690 | } |
| 691 | #endif |
| 692 | |
| 693 | RenderingDevice *rd = RenderingDevice::get_singleton()->create_local_device(); |
| 694 | |
| 695 | RID albedo_array_tex; |
| 696 | RID emission_array_tex; |
| 697 | RID normal_tex; |
| 698 | RID position_tex; |
| 699 | RID unocclude_tex; |
| 700 | RID light_source_tex; |
| 701 | RID light_dest_tex; |
| 702 | RID light_accum_tex; |
| 703 | RID light_accum_tex2; |
| 704 | RID light_primary_dynamic_tex; |
| 705 | RID light_environment_tex; |
| 706 | |
| 707 | #define FREE_TEXTURES \ |
| 708 | rd->free(albedo_array_tex); \ |
| 709 | rd->free(emission_array_tex); \ |
| 710 | rd->free(normal_tex); \ |
| 711 | rd->free(position_tex); \ |
| 712 | rd->free(unocclude_tex); \ |
| 713 | rd->free(light_source_tex); \ |
| 714 | rd->free(light_accum_tex2); \ |
| 715 | rd->free(light_accum_tex); \ |
| 716 | rd->free(light_primary_dynamic_tex); \ |
| 717 | rd->free(light_environment_tex); |
| 718 | |
| 719 | { // create all textures |
| 720 | |
| 721 | Vector<Vector<uint8_t>> albedo_data; |
| 722 | Vector<Vector<uint8_t>> emission_data; |
| 723 | for (int i = 0; i < atlas_slices; i++) { |
| 724 | albedo_data.push_back(albedo_images[i]->get_data()); |
| 725 | emission_data.push_back(emission_images[i]->get_data()); |
| 726 | } |
| 727 | |
| 728 | RD::TextureFormat tf; |
| 729 | tf.width = atlas_size.width; |
| 730 | tf.height = atlas_size.height; |
| 731 | tf.array_layers = atlas_slices; |
| 732 | tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; |
| 733 | tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; |
| 734 | tf.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; |
| 735 | |
| 736 | albedo_array_tex = rd->texture_create(tf, RD::TextureView(), albedo_data); |
| 737 | |
| 738 | tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; |
| 739 | |
| 740 | emission_array_tex = rd->texture_create(tf, RD::TextureView(), emission_data); |
| 741 | |
| 742 | //this will be rastered to |
| 743 | tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; |
| 744 | normal_tex = rd->texture_create(tf, RD::TextureView()); |
| 745 | tf.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; |
| 746 | position_tex = rd->texture_create(tf, RD::TextureView()); |
| 747 | unocclude_tex = rd->texture_create(tf, RD::TextureView()); |
| 748 | |
| 749 | tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; |
| 750 | tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; |
| 751 | |
| 752 | light_source_tex = rd->texture_create(tf, RD::TextureView()); |
| 753 | rd->texture_clear(light_source_tex, Color(0, 0, 0, 0), 0, 1, 0, atlas_slices); |
| 754 | light_primary_dynamic_tex = rd->texture_create(tf, RD::TextureView()); |
| 755 | rd->texture_clear(light_primary_dynamic_tex, Color(0, 0, 0, 0), 0, 1, 0, atlas_slices); |
| 756 | |
| 757 | if (p_bake_sh) { |
| 758 | tf.array_layers *= 4; |
| 759 | } |
| 760 | light_accum_tex = rd->texture_create(tf, RD::TextureView()); |
| 761 | rd->texture_clear(light_accum_tex, Color(0, 0, 0, 0), 0, 1, 0, tf.array_layers); |
| 762 | light_dest_tex = rd->texture_create(tf, RD::TextureView()); |
| 763 | rd->texture_clear(light_dest_tex, Color(0, 0, 0, 0), 0, 1, 0, tf.array_layers); |
| 764 | light_accum_tex2 = light_dest_tex; |
| 765 | |
| 766 | //env |
| 767 | { |
| 768 | Ref<Image> panorama_tex; |
| 769 | if (p_environment_panorama.is_valid()) { |
| 770 | panorama_tex = p_environment_panorama; |
| 771 | panorama_tex->convert(Image::FORMAT_RGBAF); |
| 772 | } else { |
| 773 | panorama_tex.instantiate(); |
| 774 | panorama_tex->initialize_data(8, 8, false, Image::FORMAT_RGBAF); |
| 775 | panorama_tex->fill(Color(0, 0, 0, 1)); |
| 776 | } |
| 777 | |
| 778 | RD::TextureFormat tfp; |
| 779 | tfp.width = panorama_tex->get_width(); |
| 780 | tfp.height = panorama_tex->get_height(); |
| 781 | tfp.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; |
| 782 | tfp.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; |
| 783 | |
| 784 | Vector<Vector<uint8_t>> tdata; |
| 785 | tdata.push_back(panorama_tex->get_data()); |
| 786 | light_environment_tex = rd->texture_create(tfp, RD::TextureView(), tdata); |
| 787 | |
| 788 | #ifdef DEBUG_TEXTURES |
| 789 | panorama_tex->save_exr("res://0_panorama.exr" , false); |
| 790 | #endif |
| 791 | } |
| 792 | } |
| 793 | |
| 794 | /* STEP 2: create the acceleration structure for the GPU*/ |
| 795 | |
| 796 | Vector<int> slice_triangle_count; |
| 797 | RID vertex_buffer; |
| 798 | RID triangle_buffer; |
| 799 | RID lights_buffer; |
| 800 | RID triangle_cell_indices_buffer; |
| 801 | RID grid_texture; |
| 802 | RID seams_buffer; |
| 803 | RID probe_positions_buffer; |
| 804 | |
| 805 | Vector<int> slice_seam_count; |
| 806 | |
| 807 | #define FREE_BUFFERS \ |
| 808 | rd->free(vertex_buffer); \ |
| 809 | rd->free(triangle_buffer); \ |
| 810 | rd->free(lights_buffer); \ |
| 811 | rd->free(triangle_cell_indices_buffer); \ |
| 812 | rd->free(grid_texture); \ |
| 813 | rd->free(seams_buffer); \ |
| 814 | rd->free(probe_positions_buffer); |
| 815 | |
| 816 | _create_acceleration_structures(rd, atlas_size, atlas_slices, bounds, grid_size, probe_positions, p_generate_probes, slice_triangle_count, slice_seam_count, vertex_buffer, triangle_buffer, lights_buffer, triangle_cell_indices_buffer, probe_positions_buffer, grid_texture, seams_buffer, p_step_function, p_bake_userdata); |
| 817 | |
| 818 | if (p_step_function) { |
| 819 | p_step_function(0.47, RTR("Preparing shaders" ), p_bake_userdata, true); |
| 820 | } |
| 821 | |
| 822 | //shaders |
| 823 | Ref<RDShaderFile> raster_shader; |
| 824 | raster_shader.instantiate(); |
| 825 | Error err = raster_shader->parse_versions_from_text(lm_raster_shader_glsl); |
| 826 | if (err != OK) { |
| 827 | raster_shader->print_errors("raster_shader" ); |
| 828 | |
| 829 | FREE_TEXTURES |
| 830 | FREE_BUFFERS |
| 831 | |
| 832 | memdelete(rd); |
| 833 | } |
| 834 | ERR_FAIL_COND_V(err != OK, BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); |
| 835 | |
| 836 | RID rasterize_shader = rd->shader_create_from_spirv(raster_shader->get_spirv_stages()); |
| 837 | |
| 838 | ERR_FAIL_COND_V(rasterize_shader.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); //this is a bug check, though, should not happen |
| 839 | |
| 840 | RID sampler; |
| 841 | { |
| 842 | RD::SamplerState s; |
| 843 | s.mag_filter = RD::SAMPLER_FILTER_LINEAR; |
| 844 | s.min_filter = RD::SAMPLER_FILTER_LINEAR; |
| 845 | s.max_lod = 0; |
| 846 | |
| 847 | sampler = rd->sampler_create(s); |
| 848 | } |
| 849 | |
| 850 | Vector<RD::Uniform> base_uniforms; |
| 851 | { |
| 852 | { |
| 853 | RD::Uniform u; |
| 854 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
| 855 | u.binding = 1; |
| 856 | u.append_id(vertex_buffer); |
| 857 | base_uniforms.push_back(u); |
| 858 | } |
| 859 | { |
| 860 | RD::Uniform u; |
| 861 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
| 862 | u.binding = 2; |
| 863 | u.append_id(triangle_buffer); |
| 864 | base_uniforms.push_back(u); |
| 865 | } |
| 866 | { |
| 867 | RD::Uniform u; |
| 868 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
| 869 | u.binding = 3; |
| 870 | u.append_id(triangle_cell_indices_buffer); |
| 871 | base_uniforms.push_back(u); |
| 872 | } |
| 873 | { |
| 874 | RD::Uniform u; |
| 875 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
| 876 | u.binding = 4; |
| 877 | u.append_id(lights_buffer); |
| 878 | base_uniforms.push_back(u); |
| 879 | } |
| 880 | { |
| 881 | RD::Uniform u; |
| 882 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
| 883 | u.binding = 5; |
| 884 | u.append_id(seams_buffer); |
| 885 | base_uniforms.push_back(u); |
| 886 | } |
| 887 | { |
| 888 | RD::Uniform u; |
| 889 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
| 890 | u.binding = 6; |
| 891 | u.append_id(probe_positions_buffer); |
| 892 | base_uniforms.push_back(u); |
| 893 | } |
| 894 | { |
| 895 | RD::Uniform u; |
| 896 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 897 | u.binding = 7; |
| 898 | u.append_id(grid_texture); |
| 899 | base_uniforms.push_back(u); |
| 900 | } |
| 901 | { |
| 902 | RD::Uniform u; |
| 903 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 904 | u.binding = 8; |
| 905 | u.append_id(albedo_array_tex); |
| 906 | base_uniforms.push_back(u); |
| 907 | } |
| 908 | { |
| 909 | RD::Uniform u; |
| 910 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 911 | u.binding = 9; |
| 912 | u.append_id(emission_array_tex); |
| 913 | base_uniforms.push_back(u); |
| 914 | } |
| 915 | { |
| 916 | RD::Uniform u; |
| 917 | u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; |
| 918 | u.binding = 10; |
| 919 | u.append_id(sampler); |
| 920 | base_uniforms.push_back(u); |
| 921 | } |
| 922 | } |
| 923 | |
| 924 | RID raster_base_uniform = rd->uniform_set_create(base_uniforms, rasterize_shader, 0); |
| 925 | RID raster_depth_buffer; |
| 926 | { |
| 927 | RD::TextureFormat tf; |
| 928 | tf.width = atlas_size.width; |
| 929 | tf.height = atlas_size.height; |
| 930 | tf.depth = 1; |
| 931 | tf.texture_type = RD::TEXTURE_TYPE_2D; |
| 932 | tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; |
| 933 | tf.format = RD::DATA_FORMAT_D32_SFLOAT; |
| 934 | |
| 935 | raster_depth_buffer = rd->texture_create(tf, RD::TextureView()); |
| 936 | } |
| 937 | |
| 938 | rd->submit(); |
| 939 | rd->sync(); |
| 940 | |
| 941 | /* STEP 3: Raster the geometry to UV2 coords in the atlas textures GPU*/ |
| 942 | |
| 943 | _raster_geometry(rd, atlas_size, atlas_slices, grid_size, bounds, p_bias, slice_triangle_count, position_tex, unocclude_tex, normal_tex, raster_depth_buffer, rasterize_shader, raster_base_uniform); |
| 944 | |
| 945 | #ifdef DEBUG_TEXTURES |
| 946 | |
| 947 | for (int i = 0; i < atlas_slices; i++) { |
| 948 | Vector<uint8_t> s = rd->texture_get_data(position_tex, i); |
| 949 | Ref<Image> img = Image::create_from_data(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAF, s); |
| 950 | img->save_exr("res://1_position_" + itos(i) + ".exr" , false); |
| 951 | |
| 952 | s = rd->texture_get_data(normal_tex, i); |
| 953 | img->set_data(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH, s); |
| 954 | img->save_exr("res://1_normal_" + itos(i) + ".exr" , false); |
| 955 | } |
| 956 | #endif |
| 957 | |
| 958 | #define FREE_RASTER_RESOURCES \ |
| 959 | rd->free(rasterize_shader); \ |
| 960 | rd->free(sampler); \ |
| 961 | rd->free(raster_depth_buffer); |
| 962 | |
| 963 | /* Plot direct light */ |
| 964 | |
| 965 | Ref<RDShaderFile> compute_shader; |
| 966 | compute_shader.instantiate(); |
| 967 | err = compute_shader->parse_versions_from_text(lm_compute_shader_glsl, p_bake_sh ? "\n#define USE_SH_LIGHTMAPS\n" : "" ); |
| 968 | if (err != OK) { |
| 969 | FREE_TEXTURES |
| 970 | FREE_BUFFERS |
| 971 | FREE_RASTER_RESOURCES |
| 972 | memdelete(rd); |
| 973 | compute_shader->print_errors("compute_shader" ); |
| 974 | } |
| 975 | ERR_FAIL_COND_V(err != OK, BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); |
| 976 | |
| 977 | // Unoccluder |
| 978 | RID compute_shader_unocclude = rd->shader_create_from_spirv(compute_shader->get_spirv_stages("unocclude" )); |
| 979 | ERR_FAIL_COND_V(compute_shader_unocclude.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); // internal check, should not happen |
| 980 | RID compute_shader_unocclude_pipeline = rd->compute_pipeline_create(compute_shader_unocclude); |
| 981 | |
| 982 | // Direct light |
| 983 | RID compute_shader_primary = rd->shader_create_from_spirv(compute_shader->get_spirv_stages("primary" )); |
| 984 | ERR_FAIL_COND_V(compute_shader_primary.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); // internal check, should not happen |
| 985 | RID compute_shader_primary_pipeline = rd->compute_pipeline_create(compute_shader_primary); |
| 986 | |
| 987 | // Indirect light |
| 988 | RID compute_shader_secondary = rd->shader_create_from_spirv(compute_shader->get_spirv_stages("secondary" )); |
| 989 | ERR_FAIL_COND_V(compute_shader_secondary.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); //internal check, should not happen |
| 990 | RID compute_shader_secondary_pipeline = rd->compute_pipeline_create(compute_shader_secondary); |
| 991 | |
| 992 | // Light probes |
| 993 | RID compute_shader_light_probes = rd->shader_create_from_spirv(compute_shader->get_spirv_stages("light_probes" )); |
| 994 | ERR_FAIL_COND_V(compute_shader_light_probes.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); //internal check, should not happen |
| 995 | RID compute_shader_light_probes_pipeline = rd->compute_pipeline_create(compute_shader_light_probes); |
| 996 | |
| 997 | RID compute_base_uniform_set = rd->uniform_set_create(base_uniforms, compute_shader_primary, 0); |
| 998 | |
| 999 | #define FREE_COMPUTE_RESOURCES \ |
| 1000 | rd->free(compute_shader_unocclude); \ |
| 1001 | rd->free(compute_shader_primary); \ |
| 1002 | rd->free(compute_shader_secondary); \ |
| 1003 | rd->free(compute_shader_light_probes); |
| 1004 | |
| 1005 | PushConstant push_constant; |
| 1006 | { |
| 1007 | //set defaults |
| 1008 | push_constant.atlas_size[0] = atlas_size.width; |
| 1009 | push_constant.atlas_size[1] = atlas_size.height; |
| 1010 | push_constant.world_size[0] = bounds.size.x; |
| 1011 | push_constant.world_size[1] = bounds.size.y; |
| 1012 | push_constant.world_size[2] = bounds.size.z; |
| 1013 | push_constant.to_cell_offset[0] = bounds.position.x; |
| 1014 | push_constant.to_cell_offset[1] = bounds.position.y; |
| 1015 | push_constant.to_cell_offset[2] = bounds.position.z; |
| 1016 | push_constant.bias = p_bias; |
| 1017 | push_constant.to_cell_size[0] = (1.0 / bounds.size.x) * float(grid_size); |
| 1018 | push_constant.to_cell_size[1] = (1.0 / bounds.size.y) * float(grid_size); |
| 1019 | push_constant.to_cell_size[2] = (1.0 / bounds.size.z) * float(grid_size); |
| 1020 | push_constant.light_count = lights.size(); |
| 1021 | push_constant.grid_size = grid_size; |
| 1022 | push_constant.atlas_slice = 0; |
| 1023 | push_constant.region_ofs[0] = 0; |
| 1024 | push_constant.region_ofs[1] = 0; |
| 1025 | push_constant.environment_xform[0] = p_environment_transform.rows[0][0]; |
| 1026 | push_constant.environment_xform[1] = p_environment_transform.rows[1][0]; |
| 1027 | push_constant.environment_xform[2] = p_environment_transform.rows[2][0]; |
| 1028 | push_constant.environment_xform[3] = 0; |
| 1029 | push_constant.environment_xform[4] = p_environment_transform.rows[0][1]; |
| 1030 | push_constant.environment_xform[5] = p_environment_transform.rows[1][1]; |
| 1031 | push_constant.environment_xform[6] = p_environment_transform.rows[2][1]; |
| 1032 | push_constant.environment_xform[7] = 0; |
| 1033 | push_constant.environment_xform[8] = p_environment_transform.rows[0][2]; |
| 1034 | push_constant.environment_xform[9] = p_environment_transform.rows[1][2]; |
| 1035 | push_constant.environment_xform[10] = p_environment_transform.rows[2][2]; |
| 1036 | push_constant.environment_xform[11] = 0; |
| 1037 | } |
| 1038 | |
| 1039 | Vector3i group_size((atlas_size.x - 1) / 8 + 1, (atlas_size.y - 1) / 8 + 1, 1); |
| 1040 | rd->submit(); |
| 1041 | rd->sync(); |
| 1042 | |
| 1043 | if (p_step_function) { |
| 1044 | p_step_function(0.49, RTR("Un-occluding geometry" ), p_bake_userdata, true); |
| 1045 | } |
| 1046 | |
| 1047 | /* UNOCCLUDE */ |
| 1048 | { |
| 1049 | Vector<RD::Uniform> uniforms; |
| 1050 | { |
| 1051 | { |
| 1052 | RD::Uniform u; |
| 1053 | u.uniform_type = RD::UNIFORM_TYPE_IMAGE; |
| 1054 | u.binding = 0; |
| 1055 | u.append_id(position_tex); |
| 1056 | uniforms.push_back(u); |
| 1057 | } |
| 1058 | { |
| 1059 | RD::Uniform u; |
| 1060 | u.uniform_type = RD::UNIFORM_TYPE_IMAGE; |
| 1061 | u.binding = 1; |
| 1062 | u.append_id(unocclude_tex); //will be unused |
| 1063 | uniforms.push_back(u); |
| 1064 | } |
| 1065 | } |
| 1066 | |
| 1067 | RID unocclude_uniform_set = rd->uniform_set_create(uniforms, compute_shader_unocclude, 1); |
| 1068 | |
| 1069 | RD::ComputeListID compute_list = rd->compute_list_begin(); |
| 1070 | rd->compute_list_bind_compute_pipeline(compute_list, compute_shader_unocclude_pipeline); |
| 1071 | rd->compute_list_bind_uniform_set(compute_list, compute_base_uniform_set, 0); |
| 1072 | rd->compute_list_bind_uniform_set(compute_list, unocclude_uniform_set, 1); |
| 1073 | |
| 1074 | for (int i = 0; i < atlas_slices; i++) { |
| 1075 | push_constant.atlas_slice = i; |
| 1076 | rd->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant)); |
| 1077 | rd->compute_list_dispatch(compute_list, group_size.x, group_size.y, group_size.z); |
| 1078 | //no barrier, let them run all together |
| 1079 | } |
| 1080 | rd->compute_list_end(); //done |
| 1081 | } |
| 1082 | |
| 1083 | if (p_step_function) { |
| 1084 | p_step_function(0.5, RTR("Plot direct lighting" ), p_bake_userdata, true); |
| 1085 | } |
| 1086 | |
| 1087 | /* PRIMARY (direct) LIGHT PASS */ |
| 1088 | { |
| 1089 | Vector<RD::Uniform> uniforms; |
| 1090 | { |
| 1091 | { |
| 1092 | RD::Uniform u; |
| 1093 | u.uniform_type = RD::UNIFORM_TYPE_IMAGE; |
| 1094 | u.binding = 0; |
| 1095 | u.append_id(light_source_tex); |
| 1096 | uniforms.push_back(u); |
| 1097 | } |
| 1098 | { |
| 1099 | RD::Uniform u; |
| 1100 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 1101 | u.binding = 1; |
| 1102 | u.append_id(light_dest_tex); //will be unused |
| 1103 | uniforms.push_back(u); |
| 1104 | } |
| 1105 | { |
| 1106 | RD::Uniform u; |
| 1107 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 1108 | u.binding = 2; |
| 1109 | u.append_id(position_tex); |
| 1110 | uniforms.push_back(u); |
| 1111 | } |
| 1112 | { |
| 1113 | RD::Uniform u; |
| 1114 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 1115 | u.binding = 3; |
| 1116 | u.append_id(normal_tex); |
| 1117 | uniforms.push_back(u); |
| 1118 | } |
| 1119 | { |
| 1120 | RD::Uniform u; |
| 1121 | u.uniform_type = RD::UNIFORM_TYPE_IMAGE; |
| 1122 | u.binding = 4; |
| 1123 | u.append_id(light_accum_tex); |
| 1124 | uniforms.push_back(u); |
| 1125 | } |
| 1126 | { |
| 1127 | RD::Uniform u; |
| 1128 | u.uniform_type = RD::UNIFORM_TYPE_IMAGE; |
| 1129 | u.binding = 5; |
| 1130 | u.append_id(light_primary_dynamic_tex); |
| 1131 | uniforms.push_back(u); |
| 1132 | } |
| 1133 | } |
| 1134 | |
| 1135 | RID light_uniform_set = rd->uniform_set_create(uniforms, compute_shader_primary, 1); |
| 1136 | |
| 1137 | switch (p_quality) { |
| 1138 | case BAKE_QUALITY_LOW: { |
| 1139 | push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/low_quality_ray_count" ); |
| 1140 | } break; |
| 1141 | case BAKE_QUALITY_MEDIUM: { |
| 1142 | push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/medium_quality_ray_count" ); |
| 1143 | } break; |
| 1144 | case BAKE_QUALITY_HIGH: { |
| 1145 | push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/high_quality_ray_count" ); |
| 1146 | } break; |
| 1147 | case BAKE_QUALITY_ULTRA: { |
| 1148 | push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/ultra_quality_ray_count" ); |
| 1149 | } break; |
| 1150 | } |
| 1151 | |
| 1152 | push_constant.ray_count = CLAMP(push_constant.ray_count, 16u, 8192u); |
| 1153 | |
| 1154 | RD::ComputeListID compute_list = rd->compute_list_begin(); |
| 1155 | rd->compute_list_bind_compute_pipeline(compute_list, compute_shader_primary_pipeline); |
| 1156 | rd->compute_list_bind_uniform_set(compute_list, compute_base_uniform_set, 0); |
| 1157 | rd->compute_list_bind_uniform_set(compute_list, light_uniform_set, 1); |
| 1158 | |
| 1159 | push_constant.environment_xform[11] = p_exposure_normalization; |
| 1160 | |
| 1161 | for (int i = 0; i < atlas_slices; i++) { |
| 1162 | push_constant.atlas_slice = i; |
| 1163 | rd->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant)); |
| 1164 | rd->compute_list_dispatch(compute_list, group_size.x, group_size.y, group_size.z); |
| 1165 | //no barrier, let them run all together |
| 1166 | } |
| 1167 | rd->compute_list_end(); //done |
| 1168 | |
| 1169 | push_constant.environment_xform[11] = 0.0; |
| 1170 | } |
| 1171 | |
| 1172 | #ifdef DEBUG_TEXTURES |
| 1173 | |
| 1174 | for (int i = 0; i < atlas_slices; i++) { |
| 1175 | Vector<uint8_t> s = rd->texture_get_data(light_source_tex, i); |
| 1176 | Ref<Image> img = Image::create_from_data(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH, s); |
| 1177 | img->save_exr("res://2_light_primary_" + itos(i) + ".exr" , false); |
| 1178 | } |
| 1179 | #endif |
| 1180 | |
| 1181 | /* SECONDARY (indirect) LIGHT PASS(ES) */ |
| 1182 | if (p_step_function) { |
| 1183 | p_step_function(0.6, RTR("Integrate indirect lighting" ), p_bake_userdata, true); |
| 1184 | } |
| 1185 | |
| 1186 | if (p_bounces > 0) { |
| 1187 | Vector<RD::Uniform> uniforms; |
| 1188 | { |
| 1189 | { |
| 1190 | RD::Uniform u; |
| 1191 | u.uniform_type = RD::UNIFORM_TYPE_IMAGE; |
| 1192 | u.binding = 0; |
| 1193 | u.append_id(light_dest_tex); |
| 1194 | uniforms.push_back(u); |
| 1195 | } |
| 1196 | { |
| 1197 | RD::Uniform u; |
| 1198 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 1199 | u.binding = 1; |
| 1200 | u.append_id(light_source_tex); |
| 1201 | uniforms.push_back(u); |
| 1202 | } |
| 1203 | { |
| 1204 | RD::Uniform u; |
| 1205 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 1206 | u.binding = 2; |
| 1207 | u.append_id(position_tex); |
| 1208 | uniforms.push_back(u); |
| 1209 | } |
| 1210 | { |
| 1211 | RD::Uniform u; |
| 1212 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 1213 | u.binding = 3; |
| 1214 | u.append_id(normal_tex); |
| 1215 | uniforms.push_back(u); |
| 1216 | } |
| 1217 | { |
| 1218 | RD::Uniform u; |
| 1219 | u.uniform_type = RD::UNIFORM_TYPE_IMAGE; |
| 1220 | u.binding = 4; |
| 1221 | u.append_id(light_accum_tex); |
| 1222 | uniforms.push_back(u); |
| 1223 | } |
| 1224 | { |
| 1225 | RD::Uniform u; |
| 1226 | u.uniform_type = RD::UNIFORM_TYPE_IMAGE; |
| 1227 | u.binding = 5; |
| 1228 | u.append_id(unocclude_tex); //reuse unocclude tex |
| 1229 | uniforms.push_back(u); |
| 1230 | } |
| 1231 | { |
| 1232 | RD::Uniform u; |
| 1233 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 1234 | u.binding = 6; |
| 1235 | u.append_id(light_environment_tex); |
| 1236 | uniforms.push_back(u); |
| 1237 | } |
| 1238 | } |
| 1239 | |
| 1240 | RID secondary_uniform_set[2]; |
| 1241 | secondary_uniform_set[0] = rd->uniform_set_create(uniforms, compute_shader_secondary, 1); |
| 1242 | uniforms.write[0].set_id(0, light_source_tex); |
| 1243 | uniforms.write[1].set_id(0, light_dest_tex); |
| 1244 | secondary_uniform_set[1] = rd->uniform_set_create(uniforms, compute_shader_secondary, 1); |
| 1245 | |
| 1246 | int max_region_size = nearest_power_of_2_templated(int(GLOBAL_GET("rendering/lightmapping/bake_performance/region_size" ))); |
| 1247 | int max_rays = GLOBAL_GET("rendering/lightmapping/bake_performance/max_rays_per_pass" ); |
| 1248 | |
| 1249 | int x_regions = (atlas_size.width - 1) / max_region_size + 1; |
| 1250 | int y_regions = (atlas_size.height - 1) / max_region_size + 1; |
| 1251 | int ray_iterations = (push_constant.ray_count - 1) / max_rays + 1; |
| 1252 | |
| 1253 | rd->submit(); |
| 1254 | rd->sync(); |
| 1255 | |
| 1256 | for (int b = 0; b < p_bounces; b++) { |
| 1257 | int count = 0; |
| 1258 | if (b > 0) { |
| 1259 | SWAP(light_source_tex, light_dest_tex); |
| 1260 | SWAP(secondary_uniform_set[0], secondary_uniform_set[1]); |
| 1261 | } |
| 1262 | |
| 1263 | for (int s = 0; s < atlas_slices; s++) { |
| 1264 | push_constant.atlas_slice = s; |
| 1265 | |
| 1266 | for (int i = 0; i < x_regions; i++) { |
| 1267 | for (int j = 0; j < y_regions; j++) { |
| 1268 | int x = i * max_region_size; |
| 1269 | int y = j * max_region_size; |
| 1270 | int w = MIN((i + 1) * max_region_size, atlas_size.width) - x; |
| 1271 | int h = MIN((j + 1) * max_region_size, atlas_size.height) - y; |
| 1272 | |
| 1273 | push_constant.region_ofs[0] = x; |
| 1274 | push_constant.region_ofs[1] = y; |
| 1275 | |
| 1276 | group_size = Vector3i((w - 1) / 8 + 1, (h - 1) / 8 + 1, 1); |
| 1277 | |
| 1278 | for (int k = 0; k < ray_iterations; k++) { |
| 1279 | RD::ComputeListID compute_list = rd->compute_list_begin(); |
| 1280 | rd->compute_list_bind_compute_pipeline(compute_list, compute_shader_secondary_pipeline); |
| 1281 | rd->compute_list_bind_uniform_set(compute_list, compute_base_uniform_set, 0); |
| 1282 | rd->compute_list_bind_uniform_set(compute_list, secondary_uniform_set[0], 1); |
| 1283 | |
| 1284 | push_constant.ray_from = k * max_rays; |
| 1285 | push_constant.ray_to = MIN((k + 1) * max_rays, int32_t(push_constant.ray_count)); |
| 1286 | rd->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant)); |
| 1287 | rd->compute_list_dispatch(compute_list, group_size.x, group_size.y, group_size.z); |
| 1288 | |
| 1289 | rd->compute_list_end(); //done |
| 1290 | rd->submit(); |
| 1291 | rd->sync(); |
| 1292 | |
| 1293 | count++; |
| 1294 | if (p_step_function) { |
| 1295 | int total = (atlas_slices * x_regions * y_regions * ray_iterations); |
| 1296 | int percent = count * 100 / total; |
| 1297 | float p = float(count) / total * 0.1; |
| 1298 | p_step_function(0.6 + p, vformat(RTR("Bounce %d/%d: Integrate indirect lighting %d%%" ), b + 1, p_bounces, percent), p_bake_userdata, false); |
| 1299 | } |
| 1300 | } |
| 1301 | } |
| 1302 | } |
| 1303 | } |
| 1304 | |
| 1305 | if (b == 0) { |
| 1306 | // This disables the environment for subsequent bounces |
| 1307 | push_constant.environment_xform[3] = -99.0f; |
| 1308 | } |
| 1309 | } |
| 1310 | |
| 1311 | // Restore the correct environment transform |
| 1312 | push_constant.environment_xform[3] = 0.0f; |
| 1313 | } |
| 1314 | |
| 1315 | /* LIGHTPROBES */ |
| 1316 | |
| 1317 | RID light_probe_buffer; |
| 1318 | |
| 1319 | if (probe_positions.size()) { |
| 1320 | light_probe_buffer = rd->storage_buffer_create(sizeof(float) * 4 * 9 * probe_positions.size()); |
| 1321 | |
| 1322 | if (p_step_function) { |
| 1323 | p_step_function(0.7, RTR("Baking lightprobes" ), p_bake_userdata, true); |
| 1324 | } |
| 1325 | |
| 1326 | Vector<RD::Uniform> uniforms; |
| 1327 | { |
| 1328 | { |
| 1329 | RD::Uniform u; |
| 1330 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
| 1331 | u.binding = 0; |
| 1332 | u.append_id(light_probe_buffer); |
| 1333 | uniforms.push_back(u); |
| 1334 | } |
| 1335 | { |
| 1336 | RD::Uniform u; |
| 1337 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 1338 | u.binding = 1; |
| 1339 | u.append_id(light_dest_tex); |
| 1340 | uniforms.push_back(u); |
| 1341 | } |
| 1342 | { |
| 1343 | RD::Uniform u; |
| 1344 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 1345 | u.binding = 2; |
| 1346 | u.append_id(light_primary_dynamic_tex); |
| 1347 | uniforms.push_back(u); |
| 1348 | } |
| 1349 | { |
| 1350 | RD::Uniform u; |
| 1351 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 1352 | u.binding = 3; |
| 1353 | u.append_id(light_environment_tex); |
| 1354 | uniforms.push_back(u); |
| 1355 | } |
| 1356 | } |
| 1357 | RID light_probe_uniform_set = rd->uniform_set_create(uniforms, compute_shader_light_probes, 1); |
| 1358 | |
| 1359 | switch (p_quality) { |
| 1360 | case BAKE_QUALITY_LOW: { |
| 1361 | push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/low_quality_probe_ray_count" ); |
| 1362 | } break; |
| 1363 | case BAKE_QUALITY_MEDIUM: { |
| 1364 | push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/medium_quality_probe_ray_count" ); |
| 1365 | } break; |
| 1366 | case BAKE_QUALITY_HIGH: { |
| 1367 | push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/high_quality_probe_ray_count" ); |
| 1368 | } break; |
| 1369 | case BAKE_QUALITY_ULTRA: { |
| 1370 | push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count" ); |
| 1371 | } break; |
| 1372 | } |
| 1373 | |
| 1374 | push_constant.atlas_size[0] = probe_positions.size(); |
| 1375 | push_constant.ray_count = CLAMP(push_constant.ray_count, 16u, 8192u); |
| 1376 | |
| 1377 | int max_rays = GLOBAL_GET("rendering/lightmapping/bake_performance/max_rays_per_probe_pass" ); |
| 1378 | int ray_iterations = (push_constant.ray_count - 1) / max_rays + 1; |
| 1379 | |
| 1380 | for (int i = 0; i < ray_iterations; i++) { |
| 1381 | RD::ComputeListID compute_list = rd->compute_list_begin(); |
| 1382 | rd->compute_list_bind_compute_pipeline(compute_list, compute_shader_light_probes_pipeline); |
| 1383 | rd->compute_list_bind_uniform_set(compute_list, compute_base_uniform_set, 0); |
| 1384 | rd->compute_list_bind_uniform_set(compute_list, light_probe_uniform_set, 1); |
| 1385 | |
| 1386 | push_constant.ray_from = i * max_rays; |
| 1387 | push_constant.ray_to = MIN((i + 1) * max_rays, int32_t(push_constant.ray_count)); |
| 1388 | rd->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant)); |
| 1389 | rd->compute_list_dispatch(compute_list, (probe_positions.size() - 1) / 64 + 1, 1, 1); |
| 1390 | |
| 1391 | rd->compute_list_end(); //done |
| 1392 | rd->submit(); |
| 1393 | rd->sync(); |
| 1394 | |
| 1395 | if (p_step_function) { |
| 1396 | int percent = i * 100 / ray_iterations; |
| 1397 | float p = float(i) / ray_iterations * 0.1; |
| 1398 | p_step_function(0.7 + p, vformat(RTR("Integrating light probes %d%%" ), percent), p_bake_userdata, false); |
| 1399 | } |
| 1400 | } |
| 1401 | |
| 1402 | push_constant.atlas_size[0] = atlas_size.x; //restore |
| 1403 | } |
| 1404 | |
| 1405 | #if 0 |
| 1406 | for (int i = 0; i < probe_positions.size(); i++) { |
| 1407 | Ref<Image> img = Image::create_empty(6, 4, false, Image::FORMAT_RGB8); |
| 1408 | for (int j = 0; j < 6; j++) { |
| 1409 | Vector<uint8_t> s = rd->texture_get_data(lightprobe_tex, i * 6 + j); |
| 1410 | Ref<Image> img2 = Image::create_from_data(2, 2, false, Image::FORMAT_RGBAF, s); |
| 1411 | img2->convert(Image::FORMAT_RGB8); |
| 1412 | img->blit_rect(img2, Rect2i(0, 0, 2, 2), Point2i((j % 3) * 2, (j / 3) * 2)); |
| 1413 | } |
| 1414 | img->save_png("res://3_light_probe_" + itos(i) + ".png" ); |
| 1415 | } |
| 1416 | #endif |
| 1417 | |
| 1418 | { |
| 1419 | SWAP(light_accum_tex, light_accum_tex2); |
| 1420 | BakeError error = _dilate(rd, compute_shader, compute_base_uniform_set, push_constant, light_accum_tex2, light_accum_tex, atlas_size, atlas_slices * (p_bake_sh ? 4 : 1)); |
| 1421 | if (unlikely(error != BAKE_OK)) { |
| 1422 | return error; |
| 1423 | } |
| 1424 | } |
| 1425 | |
| 1426 | /* DENOISE */ |
| 1427 | |
| 1428 | if (p_use_denoiser) { |
| 1429 | if (p_step_function) { |
| 1430 | p_step_function(0.8, RTR("Denoising" ), p_bake_userdata, true); |
| 1431 | } |
| 1432 | |
| 1433 | Ref<LightmapDenoiser> denoiser = LightmapDenoiser::create(); |
| 1434 | if (denoiser.is_valid()) { |
| 1435 | for (int i = 0; i < atlas_slices * (p_bake_sh ? 4 : 1); i++) { |
| 1436 | Vector<uint8_t> s = rd->texture_get_data(light_accum_tex, i); |
| 1437 | Ref<Image> img = Image::create_from_data(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH, s); |
| 1438 | |
| 1439 | Ref<Image> denoised = denoiser->denoise_image(img); |
| 1440 | if (denoised != img) { |
| 1441 | denoised->convert(Image::FORMAT_RGBAH); |
| 1442 | Vector<uint8_t> ds = denoised->get_data(); |
| 1443 | denoised.unref(); //avoid copy on write |
| 1444 | { //restore alpha |
| 1445 | uint32_t count = s.size() / 2; //uint16s |
| 1446 | const uint16_t *src = (const uint16_t *)s.ptr(); |
| 1447 | uint16_t *dst = (uint16_t *)ds.ptrw(); |
| 1448 | for (uint32_t j = 0; j < count; j += 4) { |
| 1449 | dst[j + 3] = src[j + 3]; |
| 1450 | } |
| 1451 | } |
| 1452 | rd->texture_update(light_accum_tex, i, ds); |
| 1453 | } |
| 1454 | } |
| 1455 | } |
| 1456 | |
| 1457 | { |
| 1458 | SWAP(light_accum_tex, light_accum_tex2); |
| 1459 | BakeError error = _dilate(rd, compute_shader, compute_base_uniform_set, push_constant, light_accum_tex2, light_accum_tex, atlas_size, atlas_slices * (p_bake_sh ? 4 : 1)); |
| 1460 | if (unlikely(error != BAKE_OK)) { |
| 1461 | return error; |
| 1462 | } |
| 1463 | } |
| 1464 | } |
| 1465 | |
| 1466 | #ifdef DEBUG_TEXTURES |
| 1467 | |
| 1468 | for (int i = 0; i < atlas_slices * (p_bake_sh ? 4 : 1); i++) { |
| 1469 | Vector<uint8_t> s = rd->texture_get_data(light_accum_tex, i); |
| 1470 | Ref<Image> img = Image::create_from_data(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH, s); |
| 1471 | img->save_exr("res://4_light_secondary_" + itos(i) + ".exr" , false); |
| 1472 | } |
| 1473 | #endif |
| 1474 | |
| 1475 | /* BLEND SEAMS */ |
| 1476 | //shaders |
| 1477 | Ref<RDShaderFile> blendseams_shader; |
| 1478 | blendseams_shader.instantiate(); |
| 1479 | err = blendseams_shader->parse_versions_from_text(lm_blendseams_shader_glsl); |
| 1480 | if (err != OK) { |
| 1481 | FREE_TEXTURES |
| 1482 | FREE_BUFFERS |
| 1483 | FREE_RASTER_RESOURCES |
| 1484 | FREE_COMPUTE_RESOURCES |
| 1485 | memdelete(rd); |
| 1486 | blendseams_shader->print_errors("blendseams_shader" ); |
| 1487 | } |
| 1488 | ERR_FAIL_COND_V(err != OK, BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); |
| 1489 | |
| 1490 | RID blendseams_line_raster_shader = rd->shader_create_from_spirv(blendseams_shader->get_spirv_stages("lines" )); |
| 1491 | |
| 1492 | ERR_FAIL_COND_V(blendseams_line_raster_shader.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); |
| 1493 | |
| 1494 | RID blendseams_triangle_raster_shader = rd->shader_create_from_spirv(blendseams_shader->get_spirv_stages("triangles" )); |
| 1495 | |
| 1496 | ERR_FAIL_COND_V(blendseams_triangle_raster_shader.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); |
| 1497 | |
| 1498 | #define FREE_BLENDSEAMS_RESOURCES \ |
| 1499 | rd->free(blendseams_line_raster_shader); \ |
| 1500 | rd->free(blendseams_triangle_raster_shader); |
| 1501 | |
| 1502 | { |
| 1503 | //pre copy |
| 1504 | for (int i = 0; i < atlas_slices * (p_bake_sh ? 4 : 1); i++) { |
| 1505 | rd->texture_copy(light_accum_tex, light_accum_tex2, Vector3(), Vector3(), Vector3(atlas_size.width, atlas_size.height, 1), 0, 0, i, i); |
| 1506 | } |
| 1507 | |
| 1508 | Vector<RID> framebuffers; |
| 1509 | for (int i = 0; i < atlas_slices * (p_bake_sh ? 4 : 1); i++) { |
| 1510 | RID slice_tex = rd->texture_create_shared_from_slice(RD::TextureView(), light_accum_tex, i, 0); |
| 1511 | Vector<RID> fb; |
| 1512 | fb.push_back(slice_tex); |
| 1513 | fb.push_back(raster_depth_buffer); |
| 1514 | framebuffers.push_back(rd->framebuffer_create(fb)); |
| 1515 | } |
| 1516 | |
| 1517 | Vector<RD::Uniform> uniforms; |
| 1518 | { |
| 1519 | { |
| 1520 | RD::Uniform u; |
| 1521 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 1522 | u.binding = 0; |
| 1523 | u.append_id(light_accum_tex2); |
| 1524 | uniforms.push_back(u); |
| 1525 | } |
| 1526 | } |
| 1527 | |
| 1528 | RID blendseams_raster_uniform = rd->uniform_set_create(uniforms, blendseams_line_raster_shader, 1); |
| 1529 | |
| 1530 | bool debug = false; |
| 1531 | RD::PipelineColorBlendState bs = RD::PipelineColorBlendState::create_blend(1); |
| 1532 | bs.attachments.write[0].src_alpha_blend_factor = RD::BLEND_FACTOR_ZERO; |
| 1533 | bs.attachments.write[0].dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE; |
| 1534 | |
| 1535 | RD::PipelineDepthStencilState ds; |
| 1536 | ds.enable_depth_test = true; |
| 1537 | ds.enable_depth_write = true; |
| 1538 | ds.depth_compare_operator = RD::COMPARE_OP_LESS; //so it does not render same pixel twice, this avoids wrong blending |
| 1539 | |
| 1540 | RID blendseams_line_raster_pipeline = rd->render_pipeline_create(blendseams_line_raster_shader, rd->framebuffer_get_format(framebuffers[0]), RD::INVALID_FORMAT_ID, RD::RENDER_PRIMITIVE_LINES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), ds, bs, 0); |
| 1541 | RID blendseams_triangle_raster_pipeline = rd->render_pipeline_create(blendseams_triangle_raster_shader, rd->framebuffer_get_format(framebuffers[0]), RD::INVALID_FORMAT_ID, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), ds, bs, 0); |
| 1542 | |
| 1543 | uint32_t seam_offset = 0; |
| 1544 | uint32_t triangle_offset = 0; |
| 1545 | |
| 1546 | Vector<Color> clear_colors; |
| 1547 | clear_colors.push_back(Color(0, 0, 0, 1)); |
| 1548 | for (int i = 0; i < atlas_slices; i++) { |
| 1549 | int subslices = (p_bake_sh ? 4 : 1); |
| 1550 | |
| 1551 | if (slice_seam_count[i] == 0) { |
| 1552 | continue; |
| 1553 | } |
| 1554 | |
| 1555 | for (int k = 0; k < subslices; k++) { |
| 1556 | RasterSeamsPushConstant seams_push_constant; |
| 1557 | seams_push_constant.slice = uint32_t(i * subslices + k); |
| 1558 | seams_push_constant.debug = debug; |
| 1559 | |
| 1560 | RD::DrawListID draw_list = rd->draw_list_begin(framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors); |
| 1561 | |
| 1562 | rd->draw_list_bind_uniform_set(draw_list, raster_base_uniform, 0); |
| 1563 | rd->draw_list_bind_uniform_set(draw_list, blendseams_raster_uniform, 1); |
| 1564 | |
| 1565 | const int uv_offset_count = 9; |
| 1566 | static const Vector3 uv_offsets[uv_offset_count] = { |
| 1567 | Vector3(0, 0, 0.5), //using zbuffer, so go inwards-outwards |
| 1568 | Vector3(0, 1, 0.2), |
| 1569 | Vector3(0, -1, 0.2), |
| 1570 | Vector3(1, 0, 0.2), |
| 1571 | Vector3(-1, 0, 0.2), |
| 1572 | Vector3(-1, -1, 0.1), |
| 1573 | Vector3(1, -1, 0.1), |
| 1574 | Vector3(1, 1, 0.1), |
| 1575 | Vector3(-1, 1, 0.1), |
| 1576 | }; |
| 1577 | |
| 1578 | /* step 1 use lines to blend the edges */ |
| 1579 | { |
| 1580 | seams_push_constant.base_index = seam_offset; |
| 1581 | rd->draw_list_bind_render_pipeline(draw_list, blendseams_line_raster_pipeline); |
| 1582 | seams_push_constant.uv_offset[0] = uv_offsets[0].x / float(atlas_size.width); |
| 1583 | seams_push_constant.uv_offset[1] = uv_offsets[0].y / float(atlas_size.height); |
| 1584 | seams_push_constant.blend = uv_offsets[0].z; |
| 1585 | |
| 1586 | rd->draw_list_set_push_constant(draw_list, &seams_push_constant, sizeof(RasterSeamsPushConstant)); |
| 1587 | rd->draw_list_draw(draw_list, false, 1, slice_seam_count[i] * 4); |
| 1588 | } |
| 1589 | |
| 1590 | /* step 2 use triangles to mask the interior */ |
| 1591 | |
| 1592 | { |
| 1593 | seams_push_constant.base_index = triangle_offset; |
| 1594 | rd->draw_list_bind_render_pipeline(draw_list, blendseams_triangle_raster_pipeline); |
| 1595 | seams_push_constant.blend = 0; //do not draw them, just fill the z-buffer so its used as a mask |
| 1596 | |
| 1597 | rd->draw_list_set_push_constant(draw_list, &seams_push_constant, sizeof(RasterSeamsPushConstant)); |
| 1598 | rd->draw_list_draw(draw_list, false, 1, slice_triangle_count[i] * 3); |
| 1599 | } |
| 1600 | /* step 3 blend around the triangle */ |
| 1601 | |
| 1602 | rd->draw_list_bind_render_pipeline(draw_list, blendseams_line_raster_pipeline); |
| 1603 | |
| 1604 | for (int j = 1; j < uv_offset_count; j++) { |
| 1605 | seams_push_constant.base_index = seam_offset; |
| 1606 | seams_push_constant.uv_offset[0] = uv_offsets[j].x / float(atlas_size.width); |
| 1607 | seams_push_constant.uv_offset[1] = uv_offsets[j].y / float(atlas_size.height); |
| 1608 | seams_push_constant.blend = uv_offsets[0].z; |
| 1609 | |
| 1610 | rd->draw_list_set_push_constant(draw_list, &seams_push_constant, sizeof(RasterSeamsPushConstant)); |
| 1611 | rd->draw_list_draw(draw_list, false, 1, slice_seam_count[i] * 4); |
| 1612 | } |
| 1613 | rd->draw_list_end(); |
| 1614 | } |
| 1615 | seam_offset += slice_seam_count[i]; |
| 1616 | triangle_offset += slice_triangle_count[i]; |
| 1617 | } |
| 1618 | } |
| 1619 | |
| 1620 | #ifdef DEBUG_TEXTURES |
| 1621 | |
| 1622 | for (int i = 0; i < atlas_slices * (p_bake_sh ? 4 : 1); i++) { |
| 1623 | Vector<uint8_t> s = rd->texture_get_data(light_accum_tex, i); |
| 1624 | Ref<Image> img = Image::create_from_data(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH, s); |
| 1625 | img->save_exr("res://5_blendseams" + itos(i) + ".exr" , false); |
| 1626 | } |
| 1627 | #endif |
| 1628 | if (p_step_function) { |
| 1629 | p_step_function(0.9, RTR("Retrieving textures" ), p_bake_userdata, true); |
| 1630 | } |
| 1631 | |
| 1632 | for (int i = 0; i < atlas_slices * (p_bake_sh ? 4 : 1); i++) { |
| 1633 | Vector<uint8_t> s = rd->texture_get_data(light_accum_tex, i); |
| 1634 | Ref<Image> img = Image::create_from_data(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH, s); |
| 1635 | img->convert(Image::FORMAT_RGBH); //remove alpha |
| 1636 | bake_textures.push_back(img); |
| 1637 | } |
| 1638 | |
| 1639 | if (probe_positions.size() > 0) { |
| 1640 | probe_values.resize(probe_positions.size() * 9); |
| 1641 | Vector<uint8_t> probe_data = rd->buffer_get_data(light_probe_buffer); |
| 1642 | memcpy(probe_values.ptrw(), probe_data.ptr(), probe_data.size()); |
| 1643 | rd->free(light_probe_buffer); |
| 1644 | |
| 1645 | #ifdef DEBUG_TEXTURES |
| 1646 | { |
| 1647 | Ref<Image> img2 = Image::create_from_data(probe_values.size(), 1, false, Image::FORMAT_RGBAF, probe_data); |
| 1648 | img2->save_exr("res://6_lightprobes.exr" , false); |
| 1649 | } |
| 1650 | #endif |
| 1651 | } |
| 1652 | |
| 1653 | FREE_TEXTURES |
| 1654 | FREE_BUFFERS |
| 1655 | FREE_RASTER_RESOURCES |
| 1656 | FREE_COMPUTE_RESOURCES |
| 1657 | FREE_BLENDSEAMS_RESOURCES |
| 1658 | |
| 1659 | memdelete(rd); |
| 1660 | |
| 1661 | return BAKE_OK; |
| 1662 | } |
| 1663 | |
| 1664 | int LightmapperRD::get_bake_texture_count() const { |
| 1665 | return bake_textures.size(); |
| 1666 | } |
| 1667 | |
| 1668 | Ref<Image> LightmapperRD::get_bake_texture(int p_index) const { |
| 1669 | ERR_FAIL_INDEX_V(p_index, bake_textures.size(), Ref<Image>()); |
| 1670 | return bake_textures[p_index]; |
| 1671 | } |
| 1672 | |
| 1673 | int LightmapperRD::get_bake_mesh_count() const { |
| 1674 | return mesh_instances.size(); |
| 1675 | } |
| 1676 | |
| 1677 | Variant LightmapperRD::get_bake_mesh_userdata(int p_index) const { |
| 1678 | ERR_FAIL_INDEX_V(p_index, mesh_instances.size(), Variant()); |
| 1679 | return mesh_instances[p_index].data.userdata; |
| 1680 | } |
| 1681 | |
| 1682 | Rect2 LightmapperRD::get_bake_mesh_uv_scale(int p_index) const { |
| 1683 | ERR_FAIL_COND_V(bake_textures.size() == 0, Rect2()); |
| 1684 | Rect2 uv_ofs; |
| 1685 | Vector2 atlas_size = Vector2(bake_textures[0]->get_width(), bake_textures[0]->get_height()); |
| 1686 | uv_ofs.position = Vector2(mesh_instances[p_index].offset) / atlas_size; |
| 1687 | uv_ofs.size = Vector2(mesh_instances[p_index].data.albedo_on_uv2->get_width(), mesh_instances[p_index].data.albedo_on_uv2->get_height()) / atlas_size; |
| 1688 | return uv_ofs; |
| 1689 | } |
| 1690 | |
| 1691 | int LightmapperRD::get_bake_mesh_texture_slice(int p_index) const { |
| 1692 | ERR_FAIL_INDEX_V(p_index, mesh_instances.size(), Variant()); |
| 1693 | return mesh_instances[p_index].slice; |
| 1694 | } |
| 1695 | |
| 1696 | int LightmapperRD::get_bake_probe_count() const { |
| 1697 | return probe_positions.size(); |
| 1698 | } |
| 1699 | |
| 1700 | Vector3 LightmapperRD::get_bake_probe_point(int p_probe) const { |
| 1701 | ERR_FAIL_INDEX_V(p_probe, probe_positions.size(), Variant()); |
| 1702 | return Vector3(probe_positions[p_probe].position[0], probe_positions[p_probe].position[1], probe_positions[p_probe].position[2]); |
| 1703 | } |
| 1704 | |
| 1705 | Vector<Color> LightmapperRD::get_bake_probe_sh(int p_probe) const { |
| 1706 | ERR_FAIL_INDEX_V(p_probe, probe_positions.size(), Vector<Color>()); |
| 1707 | Vector<Color> ret; |
| 1708 | ret.resize(9); |
| 1709 | memcpy(ret.ptrw(), &probe_values[p_probe * 9], sizeof(Color) * 9); |
| 1710 | return ret; |
| 1711 | } |
| 1712 | |
| 1713 | LightmapperRD::LightmapperRD() { |
| 1714 | } |
| 1715 | |