| 1 | /**************************************************************************/ |
| 2 | /* rendering_device.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef RENDERING_DEVICE_H |
| 32 | #define RENDERING_DEVICE_H |
| 33 | |
| 34 | #include "core/object/class_db.h" |
| 35 | #include "core/variant/typed_array.h" |
| 36 | #include "servers/display_server.h" |
| 37 | |
| 38 | class RDTextureFormat; |
| 39 | class RDTextureView; |
| 40 | class RDAttachmentFormat; |
| 41 | class RDSamplerState; |
| 42 | class RDVertexAttribute; |
| 43 | class RDShaderSource; |
| 44 | class RDShaderSPIRV; |
| 45 | class RDUniform; |
| 46 | class RDPipelineRasterizationState; |
| 47 | class RDPipelineMultisampleState; |
| 48 | class RDPipelineDepthStencilState; |
| 49 | class RDPipelineColorBlendState; |
| 50 | class RDFramebufferPass; |
| 51 | class RDPipelineSpecializationConstant; |
| 52 | |
| 53 | class RenderingDevice : public Object { |
| 54 | GDCLASS(RenderingDevice, Object) |
| 55 | public: |
| 56 | enum DeviceFamily { |
| 57 | DEVICE_UNKNOWN, |
| 58 | DEVICE_OPENGL, |
| 59 | DEVICE_VULKAN, |
| 60 | DEVICE_DIRECTX |
| 61 | }; |
| 62 | |
| 63 | // This enum matches VkPhysicalDeviceType (except for `DEVICE_TYPE_MAX`). |
| 64 | // Unlike VkPhysicalDeviceType, DeviceType is exposed to the scripting API. |
| 65 | enum DeviceType { |
| 66 | DEVICE_TYPE_OTHER, |
| 67 | DEVICE_TYPE_INTEGRATED_GPU, |
| 68 | DEVICE_TYPE_DISCRETE_GPU, |
| 69 | DEVICE_TYPE_VIRTUAL_GPU, |
| 70 | DEVICE_TYPE_CPU, |
| 71 | DEVICE_TYPE_MAX, |
| 72 | }; |
| 73 | |
| 74 | enum DriverResource { |
| 75 | DRIVER_RESOURCE_VULKAN_DEVICE = 0, |
| 76 | DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE, |
| 77 | DRIVER_RESOURCE_VULKAN_INSTANCE, |
| 78 | DRIVER_RESOURCE_VULKAN_QUEUE, |
| 79 | DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX, |
| 80 | DRIVER_RESOURCE_VULKAN_IMAGE, |
| 81 | DRIVER_RESOURCE_VULKAN_IMAGE_VIEW, |
| 82 | DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT, |
| 83 | DRIVER_RESOURCE_VULKAN_SAMPLER, |
| 84 | DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET, |
| 85 | DRIVER_RESOURCE_VULKAN_BUFFER, |
| 86 | DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE, |
| 87 | DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE, |
| 88 | //next driver continue enum from 1000 to keep order |
| 89 | }; |
| 90 | |
| 91 | enum ShaderStage { |
| 92 | SHADER_STAGE_VERTEX, |
| 93 | SHADER_STAGE_FRAGMENT, |
| 94 | SHADER_STAGE_TESSELATION_CONTROL, |
| 95 | SHADER_STAGE_TESSELATION_EVALUATION, |
| 96 | SHADER_STAGE_COMPUTE, |
| 97 | SHADER_STAGE_MAX, |
| 98 | SHADER_STAGE_VERTEX_BIT = (1 << SHADER_STAGE_VERTEX), |
| 99 | SHADER_STAGE_FRAGMENT_BIT = (1 << SHADER_STAGE_FRAGMENT), |
| 100 | SHADER_STAGE_TESSELATION_CONTROL_BIT = (1 << SHADER_STAGE_TESSELATION_CONTROL), |
| 101 | SHADER_STAGE_TESSELATION_EVALUATION_BIT = (1 << SHADER_STAGE_TESSELATION_EVALUATION), |
| 102 | SHADER_STAGE_COMPUTE_BIT = (1 << SHADER_STAGE_COMPUTE), |
| 103 | }; |
| 104 | |
| 105 | enum ShaderLanguage { |
| 106 | SHADER_LANGUAGE_GLSL, |
| 107 | SHADER_LANGUAGE_HLSL |
| 108 | }; |
| 109 | |
| 110 | enum SubgroupOperations { |
| 111 | SUBGROUP_BASIC_BIT = 1, |
| 112 | SUBGROUP_VOTE_BIT = 2, |
| 113 | SUBGROUP_ARITHMETIC_BIT = 4, |
| 114 | SUBGROUP_BALLOT_BIT = 8, |
| 115 | SUBGROUP_SHUFFLE_BIT = 16, |
| 116 | SUBGROUP_SHUFFLE_RELATIVE_BIT = 32, |
| 117 | SUBGROUP_CLUSTERED_BIT = 64, |
| 118 | SUBGROUP_QUAD_BIT = 128, |
| 119 | }; |
| 120 | |
| 121 | struct Capabilities { |
| 122 | // main device info |
| 123 | DeviceFamily device_family = DEVICE_UNKNOWN; |
| 124 | uint32_t version_major = 1.0; |
| 125 | uint32_t version_minor = 0.0; |
| 126 | }; |
| 127 | |
| 128 | typedef String (*ShaderSPIRVGetCacheKeyFunction)(const RenderingDevice *p_render_device); |
| 129 | typedef Vector<uint8_t> (*ShaderCompileToSPIRVFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error, const RenderingDevice *p_render_device); |
| 130 | typedef Vector<uint8_t> (*ShaderCacheFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language); |
| 131 | |
| 132 | typedef void (*InvalidationCallback)(void *); |
| 133 | |
| 134 | private: |
| 135 | static ShaderCompileToSPIRVFunction compile_to_spirv_function; |
| 136 | static ShaderCacheFunction cache_function; |
| 137 | static ShaderSPIRVGetCacheKeyFunction get_spirv_cache_key_function; |
| 138 | |
| 139 | static RenderingDevice *singleton; |
| 140 | |
| 141 | protected: |
| 142 | static void _bind_methods(); |
| 143 | |
| 144 | #ifndef DISABLE_DEPRECATED |
| 145 | RID _shader_create_from_bytecode_bind_compat_79606(const Vector<uint8_t> &p_shader_binary); |
| 146 | static void _bind_compatibility_methods(); |
| 147 | #endif |
| 148 | |
| 149 | Capabilities device_capabilities; |
| 150 | |
| 151 | public: |
| 152 | //base numeric ID for all types |
| 153 | enum { |
| 154 | INVALID_ID = -1, |
| 155 | INVALID_FORMAT_ID = -1 |
| 156 | }; |
| 157 | |
| 158 | /*****************/ |
| 159 | /**** GENERIC ****/ |
| 160 | /*****************/ |
| 161 | |
| 162 | enum CompareOperator { |
| 163 | COMPARE_OP_NEVER, |
| 164 | COMPARE_OP_LESS, |
| 165 | COMPARE_OP_EQUAL, |
| 166 | COMPARE_OP_LESS_OR_EQUAL, |
| 167 | COMPARE_OP_GREATER, |
| 168 | COMPARE_OP_NOT_EQUAL, |
| 169 | COMPARE_OP_GREATER_OR_EQUAL, |
| 170 | COMPARE_OP_ALWAYS, |
| 171 | COMPARE_OP_MAX //not an actual operator, just the amount of operators :D |
| 172 | }; |
| 173 | |
| 174 | enum DataFormat { |
| 175 | DATA_FORMAT_R4G4_UNORM_PACK8, |
| 176 | DATA_FORMAT_R4G4B4A4_UNORM_PACK16, |
| 177 | DATA_FORMAT_B4G4R4A4_UNORM_PACK16, |
| 178 | DATA_FORMAT_R5G6B5_UNORM_PACK16, |
| 179 | DATA_FORMAT_B5G6R5_UNORM_PACK16, |
| 180 | DATA_FORMAT_R5G5B5A1_UNORM_PACK16, |
| 181 | DATA_FORMAT_B5G5R5A1_UNORM_PACK16, |
| 182 | DATA_FORMAT_A1R5G5B5_UNORM_PACK16, |
| 183 | DATA_FORMAT_R8_UNORM, |
| 184 | DATA_FORMAT_R8_SNORM, |
| 185 | DATA_FORMAT_R8_USCALED, |
| 186 | DATA_FORMAT_R8_SSCALED, |
| 187 | DATA_FORMAT_R8_UINT, |
| 188 | DATA_FORMAT_R8_SINT, |
| 189 | DATA_FORMAT_R8_SRGB, |
| 190 | DATA_FORMAT_R8G8_UNORM, |
| 191 | DATA_FORMAT_R8G8_SNORM, |
| 192 | DATA_FORMAT_R8G8_USCALED, |
| 193 | DATA_FORMAT_R8G8_SSCALED, |
| 194 | DATA_FORMAT_R8G8_UINT, |
| 195 | DATA_FORMAT_R8G8_SINT, |
| 196 | DATA_FORMAT_R8G8_SRGB, |
| 197 | DATA_FORMAT_R8G8B8_UNORM, |
| 198 | DATA_FORMAT_R8G8B8_SNORM, |
| 199 | DATA_FORMAT_R8G8B8_USCALED, |
| 200 | DATA_FORMAT_R8G8B8_SSCALED, |
| 201 | DATA_FORMAT_R8G8B8_UINT, |
| 202 | DATA_FORMAT_R8G8B8_SINT, |
| 203 | DATA_FORMAT_R8G8B8_SRGB, |
| 204 | DATA_FORMAT_B8G8R8_UNORM, |
| 205 | DATA_FORMAT_B8G8R8_SNORM, |
| 206 | DATA_FORMAT_B8G8R8_USCALED, |
| 207 | DATA_FORMAT_B8G8R8_SSCALED, |
| 208 | DATA_FORMAT_B8G8R8_UINT, |
| 209 | DATA_FORMAT_B8G8R8_SINT, |
| 210 | DATA_FORMAT_B8G8R8_SRGB, |
| 211 | DATA_FORMAT_R8G8B8A8_UNORM, |
| 212 | DATA_FORMAT_R8G8B8A8_SNORM, |
| 213 | DATA_FORMAT_R8G8B8A8_USCALED, |
| 214 | DATA_FORMAT_R8G8B8A8_SSCALED, |
| 215 | DATA_FORMAT_R8G8B8A8_UINT, |
| 216 | DATA_FORMAT_R8G8B8A8_SINT, |
| 217 | DATA_FORMAT_R8G8B8A8_SRGB, |
| 218 | DATA_FORMAT_B8G8R8A8_UNORM, |
| 219 | DATA_FORMAT_B8G8R8A8_SNORM, |
| 220 | DATA_FORMAT_B8G8R8A8_USCALED, |
| 221 | DATA_FORMAT_B8G8R8A8_SSCALED, |
| 222 | DATA_FORMAT_B8G8R8A8_UINT, |
| 223 | DATA_FORMAT_B8G8R8A8_SINT, |
| 224 | DATA_FORMAT_B8G8R8A8_SRGB, |
| 225 | DATA_FORMAT_A8B8G8R8_UNORM_PACK32, |
| 226 | DATA_FORMAT_A8B8G8R8_SNORM_PACK32, |
| 227 | DATA_FORMAT_A8B8G8R8_USCALED_PACK32, |
| 228 | DATA_FORMAT_A8B8G8R8_SSCALED_PACK32, |
| 229 | DATA_FORMAT_A8B8G8R8_UINT_PACK32, |
| 230 | DATA_FORMAT_A8B8G8R8_SINT_PACK32, |
| 231 | DATA_FORMAT_A8B8G8R8_SRGB_PACK32, |
| 232 | DATA_FORMAT_A2R10G10B10_UNORM_PACK32, |
| 233 | DATA_FORMAT_A2R10G10B10_SNORM_PACK32, |
| 234 | DATA_FORMAT_A2R10G10B10_USCALED_PACK32, |
| 235 | DATA_FORMAT_A2R10G10B10_SSCALED_PACK32, |
| 236 | DATA_FORMAT_A2R10G10B10_UINT_PACK32, |
| 237 | DATA_FORMAT_A2R10G10B10_SINT_PACK32, |
| 238 | DATA_FORMAT_A2B10G10R10_UNORM_PACK32, |
| 239 | DATA_FORMAT_A2B10G10R10_SNORM_PACK32, |
| 240 | DATA_FORMAT_A2B10G10R10_USCALED_PACK32, |
| 241 | DATA_FORMAT_A2B10G10R10_SSCALED_PACK32, |
| 242 | DATA_FORMAT_A2B10G10R10_UINT_PACK32, |
| 243 | DATA_FORMAT_A2B10G10R10_SINT_PACK32, |
| 244 | DATA_FORMAT_R16_UNORM, |
| 245 | DATA_FORMAT_R16_SNORM, |
| 246 | DATA_FORMAT_R16_USCALED, |
| 247 | DATA_FORMAT_R16_SSCALED, |
| 248 | DATA_FORMAT_R16_UINT, |
| 249 | DATA_FORMAT_R16_SINT, |
| 250 | DATA_FORMAT_R16_SFLOAT, |
| 251 | DATA_FORMAT_R16G16_UNORM, |
| 252 | DATA_FORMAT_R16G16_SNORM, |
| 253 | DATA_FORMAT_R16G16_USCALED, |
| 254 | DATA_FORMAT_R16G16_SSCALED, |
| 255 | DATA_FORMAT_R16G16_UINT, |
| 256 | DATA_FORMAT_R16G16_SINT, |
| 257 | DATA_FORMAT_R16G16_SFLOAT, |
| 258 | DATA_FORMAT_R16G16B16_UNORM, |
| 259 | DATA_FORMAT_R16G16B16_SNORM, |
| 260 | DATA_FORMAT_R16G16B16_USCALED, |
| 261 | DATA_FORMAT_R16G16B16_SSCALED, |
| 262 | DATA_FORMAT_R16G16B16_UINT, |
| 263 | DATA_FORMAT_R16G16B16_SINT, |
| 264 | DATA_FORMAT_R16G16B16_SFLOAT, |
| 265 | DATA_FORMAT_R16G16B16A16_UNORM, |
| 266 | DATA_FORMAT_R16G16B16A16_SNORM, |
| 267 | DATA_FORMAT_R16G16B16A16_USCALED, |
| 268 | DATA_FORMAT_R16G16B16A16_SSCALED, |
| 269 | DATA_FORMAT_R16G16B16A16_UINT, |
| 270 | DATA_FORMAT_R16G16B16A16_SINT, |
| 271 | DATA_FORMAT_R16G16B16A16_SFLOAT, |
| 272 | DATA_FORMAT_R32_UINT, |
| 273 | DATA_FORMAT_R32_SINT, |
| 274 | DATA_FORMAT_R32_SFLOAT, |
| 275 | DATA_FORMAT_R32G32_UINT, |
| 276 | DATA_FORMAT_R32G32_SINT, |
| 277 | DATA_FORMAT_R32G32_SFLOAT, |
| 278 | DATA_FORMAT_R32G32B32_UINT, |
| 279 | DATA_FORMAT_R32G32B32_SINT, |
| 280 | DATA_FORMAT_R32G32B32_SFLOAT, |
| 281 | DATA_FORMAT_R32G32B32A32_UINT, |
| 282 | DATA_FORMAT_R32G32B32A32_SINT, |
| 283 | DATA_FORMAT_R32G32B32A32_SFLOAT, |
| 284 | DATA_FORMAT_R64_UINT, |
| 285 | DATA_FORMAT_R64_SINT, |
| 286 | DATA_FORMAT_R64_SFLOAT, |
| 287 | DATA_FORMAT_R64G64_UINT, |
| 288 | DATA_FORMAT_R64G64_SINT, |
| 289 | DATA_FORMAT_R64G64_SFLOAT, |
| 290 | DATA_FORMAT_R64G64B64_UINT, |
| 291 | DATA_FORMAT_R64G64B64_SINT, |
| 292 | DATA_FORMAT_R64G64B64_SFLOAT, |
| 293 | DATA_FORMAT_R64G64B64A64_UINT, |
| 294 | DATA_FORMAT_R64G64B64A64_SINT, |
| 295 | DATA_FORMAT_R64G64B64A64_SFLOAT, |
| 296 | DATA_FORMAT_B10G11R11_UFLOAT_PACK32, |
| 297 | DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32, |
| 298 | DATA_FORMAT_D16_UNORM, |
| 299 | DATA_FORMAT_X8_D24_UNORM_PACK32, |
| 300 | DATA_FORMAT_D32_SFLOAT, |
| 301 | DATA_FORMAT_S8_UINT, |
| 302 | DATA_FORMAT_D16_UNORM_S8_UINT, |
| 303 | DATA_FORMAT_D24_UNORM_S8_UINT, |
| 304 | DATA_FORMAT_D32_SFLOAT_S8_UINT, |
| 305 | DATA_FORMAT_BC1_RGB_UNORM_BLOCK, |
| 306 | DATA_FORMAT_BC1_RGB_SRGB_BLOCK, |
| 307 | DATA_FORMAT_BC1_RGBA_UNORM_BLOCK, |
| 308 | DATA_FORMAT_BC1_RGBA_SRGB_BLOCK, |
| 309 | DATA_FORMAT_BC2_UNORM_BLOCK, |
| 310 | DATA_FORMAT_BC2_SRGB_BLOCK, |
| 311 | DATA_FORMAT_BC3_UNORM_BLOCK, |
| 312 | DATA_FORMAT_BC3_SRGB_BLOCK, |
| 313 | DATA_FORMAT_BC4_UNORM_BLOCK, |
| 314 | DATA_FORMAT_BC4_SNORM_BLOCK, |
| 315 | DATA_FORMAT_BC5_UNORM_BLOCK, |
| 316 | DATA_FORMAT_BC5_SNORM_BLOCK, |
| 317 | DATA_FORMAT_BC6H_UFLOAT_BLOCK, |
| 318 | DATA_FORMAT_BC6H_SFLOAT_BLOCK, |
| 319 | DATA_FORMAT_BC7_UNORM_BLOCK, |
| 320 | DATA_FORMAT_BC7_SRGB_BLOCK, |
| 321 | DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, |
| 322 | DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK, |
| 323 | DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, |
| 324 | DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK, |
| 325 | DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, |
| 326 | DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK, |
| 327 | DATA_FORMAT_EAC_R11_UNORM_BLOCK, |
| 328 | DATA_FORMAT_EAC_R11_SNORM_BLOCK, |
| 329 | DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, |
| 330 | DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, |
| 331 | DATA_FORMAT_ASTC_4x4_UNORM_BLOCK, |
| 332 | DATA_FORMAT_ASTC_4x4_SRGB_BLOCK, |
| 333 | DATA_FORMAT_ASTC_5x4_UNORM_BLOCK, |
| 334 | DATA_FORMAT_ASTC_5x4_SRGB_BLOCK, |
| 335 | DATA_FORMAT_ASTC_5x5_UNORM_BLOCK, |
| 336 | DATA_FORMAT_ASTC_5x5_SRGB_BLOCK, |
| 337 | DATA_FORMAT_ASTC_6x5_UNORM_BLOCK, |
| 338 | DATA_FORMAT_ASTC_6x5_SRGB_BLOCK, |
| 339 | DATA_FORMAT_ASTC_6x6_UNORM_BLOCK, |
| 340 | DATA_FORMAT_ASTC_6x6_SRGB_BLOCK, |
| 341 | DATA_FORMAT_ASTC_8x5_UNORM_BLOCK, |
| 342 | DATA_FORMAT_ASTC_8x5_SRGB_BLOCK, |
| 343 | DATA_FORMAT_ASTC_8x6_UNORM_BLOCK, |
| 344 | DATA_FORMAT_ASTC_8x6_SRGB_BLOCK, |
| 345 | DATA_FORMAT_ASTC_8x8_UNORM_BLOCK, |
| 346 | DATA_FORMAT_ASTC_8x8_SRGB_BLOCK, |
| 347 | DATA_FORMAT_ASTC_10x5_UNORM_BLOCK, |
| 348 | DATA_FORMAT_ASTC_10x5_SRGB_BLOCK, |
| 349 | DATA_FORMAT_ASTC_10x6_UNORM_BLOCK, |
| 350 | DATA_FORMAT_ASTC_10x6_SRGB_BLOCK, |
| 351 | DATA_FORMAT_ASTC_10x8_UNORM_BLOCK, |
| 352 | DATA_FORMAT_ASTC_10x8_SRGB_BLOCK, |
| 353 | DATA_FORMAT_ASTC_10x10_UNORM_BLOCK, |
| 354 | DATA_FORMAT_ASTC_10x10_SRGB_BLOCK, |
| 355 | DATA_FORMAT_ASTC_12x10_UNORM_BLOCK, |
| 356 | DATA_FORMAT_ASTC_12x10_SRGB_BLOCK, |
| 357 | DATA_FORMAT_ASTC_12x12_UNORM_BLOCK, |
| 358 | DATA_FORMAT_ASTC_12x12_SRGB_BLOCK, |
| 359 | DATA_FORMAT_G8B8G8R8_422_UNORM, |
| 360 | DATA_FORMAT_B8G8R8G8_422_UNORM, |
| 361 | DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM, |
| 362 | DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM, |
| 363 | DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM, |
| 364 | DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM, |
| 365 | DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM, |
| 366 | DATA_FORMAT_R10X6_UNORM_PACK16, |
| 367 | DATA_FORMAT_R10X6G10X6_UNORM_2PACK16, |
| 368 | DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16, |
| 369 | DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16, |
| 370 | DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16, |
| 371 | DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16, |
| 372 | DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16, |
| 373 | DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16, |
| 374 | DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16, |
| 375 | DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16, |
| 376 | DATA_FORMAT_R12X4_UNORM_PACK16, |
| 377 | DATA_FORMAT_R12X4G12X4_UNORM_2PACK16, |
| 378 | DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16, |
| 379 | DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16, |
| 380 | DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16, |
| 381 | DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16, |
| 382 | DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16, |
| 383 | DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16, |
| 384 | DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16, |
| 385 | DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16, |
| 386 | DATA_FORMAT_G16B16G16R16_422_UNORM, |
| 387 | DATA_FORMAT_B16G16R16G16_422_UNORM, |
| 388 | DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM, |
| 389 | DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM, |
| 390 | DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM, |
| 391 | DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM, |
| 392 | DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM, |
| 393 | DATA_FORMAT_MAX |
| 394 | }; |
| 395 | |
| 396 | /*****************/ |
| 397 | /**** BARRIER ****/ |
| 398 | /*****************/ |
| 399 | |
| 400 | enum BarrierMask { |
| 401 | BARRIER_MASK_VERTEX = 1, |
| 402 | BARRIER_MASK_FRAGMENT = 8, |
| 403 | BARRIER_MASK_COMPUTE = 2, |
| 404 | BARRIER_MASK_TRANSFER = 4, |
| 405 | |
| 406 | BARRIER_MASK_RASTER = BARRIER_MASK_VERTEX | BARRIER_MASK_FRAGMENT, // 9, |
| 407 | BARRIER_MASK_ALL_BARRIERS = 0x7FFF, // all flags set |
| 408 | BARRIER_MASK_NO_BARRIER = 0x8000, |
| 409 | }; |
| 410 | |
| 411 | /*****************/ |
| 412 | /**** TEXTURE ****/ |
| 413 | /*****************/ |
| 414 | |
| 415 | enum TextureType { |
| 416 | TEXTURE_TYPE_1D, |
| 417 | TEXTURE_TYPE_2D, |
| 418 | TEXTURE_TYPE_3D, |
| 419 | TEXTURE_TYPE_CUBE, |
| 420 | TEXTURE_TYPE_1D_ARRAY, |
| 421 | TEXTURE_TYPE_2D_ARRAY, |
| 422 | TEXTURE_TYPE_CUBE_ARRAY, |
| 423 | TEXTURE_TYPE_MAX |
| 424 | }; |
| 425 | |
| 426 | enum TextureSamples { |
| 427 | TEXTURE_SAMPLES_1, |
| 428 | TEXTURE_SAMPLES_2, |
| 429 | TEXTURE_SAMPLES_4, |
| 430 | TEXTURE_SAMPLES_8, |
| 431 | TEXTURE_SAMPLES_16, |
| 432 | TEXTURE_SAMPLES_32, |
| 433 | TEXTURE_SAMPLES_64, |
| 434 | TEXTURE_SAMPLES_MAX |
| 435 | }; |
| 436 | |
| 437 | enum TextureUsageBits { |
| 438 | TEXTURE_USAGE_SAMPLING_BIT = (1 << 0), |
| 439 | TEXTURE_USAGE_COLOR_ATTACHMENT_BIT = (1 << 1), |
| 440 | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = (1 << 2), |
| 441 | TEXTURE_USAGE_STORAGE_BIT = (1 << 3), |
| 442 | TEXTURE_USAGE_STORAGE_ATOMIC_BIT = (1 << 4), |
| 443 | TEXTURE_USAGE_CPU_READ_BIT = (1 << 5), |
| 444 | TEXTURE_USAGE_CAN_UPDATE_BIT = (1 << 6), |
| 445 | TEXTURE_USAGE_CAN_COPY_FROM_BIT = (1 << 7), |
| 446 | TEXTURE_USAGE_CAN_COPY_TO_BIT = (1 << 8), |
| 447 | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT = (1 << 9), |
| 448 | TEXTURE_USAGE_VRS_ATTACHMENT_BIT = (1 << 10), |
| 449 | }; |
| 450 | |
| 451 | enum TextureSwizzle { |
| 452 | TEXTURE_SWIZZLE_IDENTITY, |
| 453 | TEXTURE_SWIZZLE_ZERO, |
| 454 | TEXTURE_SWIZZLE_ONE, |
| 455 | TEXTURE_SWIZZLE_R, |
| 456 | TEXTURE_SWIZZLE_G, |
| 457 | TEXTURE_SWIZZLE_B, |
| 458 | TEXTURE_SWIZZLE_A, |
| 459 | TEXTURE_SWIZZLE_MAX |
| 460 | }; |
| 461 | |
| 462 | struct TextureFormat { |
| 463 | DataFormat format; |
| 464 | uint32_t width; |
| 465 | uint32_t height; |
| 466 | uint32_t depth; |
| 467 | uint32_t array_layers; |
| 468 | uint32_t mipmaps; |
| 469 | TextureType texture_type; |
| 470 | TextureSamples samples; |
| 471 | uint32_t usage_bits; |
| 472 | Vector<DataFormat> shareable_formats; |
| 473 | bool is_resolve_buffer = false; |
| 474 | |
| 475 | bool operator==(const TextureFormat &b) const { |
| 476 | if (format != b.format) { |
| 477 | return false; |
| 478 | } else if (width != b.width) { |
| 479 | return false; |
| 480 | } else if (height != b.height) { |
| 481 | return false; |
| 482 | } else if (depth != b.depth) { |
| 483 | return false; |
| 484 | } else if (array_layers != b.array_layers) { |
| 485 | return false; |
| 486 | } else if (mipmaps != b.mipmaps) { |
| 487 | return false; |
| 488 | } else if (texture_type != b.texture_type) { |
| 489 | return false; |
| 490 | } else if (samples != b.samples) { |
| 491 | return false; |
| 492 | } else if (usage_bits != b.usage_bits) { |
| 493 | return false; |
| 494 | } else if (shareable_formats != b.shareable_formats) { |
| 495 | return false; |
| 496 | } else { |
| 497 | return true; |
| 498 | } |
| 499 | } |
| 500 | |
| 501 | TextureFormat() { |
| 502 | format = DATA_FORMAT_R8_UNORM; |
| 503 | width = 1; |
| 504 | height = 1; |
| 505 | depth = 1; |
| 506 | array_layers = 1; |
| 507 | mipmaps = 1; |
| 508 | texture_type = TEXTURE_TYPE_2D; |
| 509 | samples = TEXTURE_SAMPLES_1; |
| 510 | usage_bits = 0; |
| 511 | } |
| 512 | }; |
| 513 | |
| 514 | struct TextureView { |
| 515 | DataFormat format_override; |
| 516 | TextureSwizzle swizzle_r; |
| 517 | TextureSwizzle swizzle_g; |
| 518 | TextureSwizzle swizzle_b; |
| 519 | TextureSwizzle swizzle_a; |
| 520 | |
| 521 | TextureView() { |
| 522 | format_override = DATA_FORMAT_MAX; //means, use same as format |
| 523 | swizzle_r = TEXTURE_SWIZZLE_R; |
| 524 | swizzle_g = TEXTURE_SWIZZLE_G; |
| 525 | swizzle_b = TEXTURE_SWIZZLE_B; |
| 526 | swizzle_a = TEXTURE_SWIZZLE_A; |
| 527 | } |
| 528 | }; |
| 529 | |
| 530 | virtual RID texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t>> &p_data = Vector<Vector<uint8_t>>()) = 0; |
| 531 | virtual RID texture_create_shared(const TextureView &p_view, RID p_with_texture) = 0; |
| 532 | virtual RID texture_create_from_extension(TextureType p_type, DataFormat p_format, TextureSamples p_samples, uint64_t p_flags, uint64_t p_image, uint64_t p_width, uint64_t p_height, uint64_t p_depth, uint64_t p_layers) = 0; |
| 533 | |
| 534 | enum TextureSliceType { |
| 535 | TEXTURE_SLICE_2D, |
| 536 | TEXTURE_SLICE_CUBEMAP, |
| 537 | TEXTURE_SLICE_3D, |
| 538 | TEXTURE_SLICE_2D_ARRAY, |
| 539 | }; |
| 540 | |
| 541 | virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps = 1, TextureSliceType p_slice_type = TEXTURE_SLICE_2D, uint32_t p_layers = 0) = 0; |
| 542 | |
| 543 | virtual Error texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0; |
| 544 | virtual Vector<uint8_t> texture_get_data(RID p_texture, uint32_t p_layer) = 0; // CPU textures will return immediately, while GPU textures will most likely force a flush |
| 545 | |
| 546 | virtual bool texture_is_format_supported_for_usage(DataFormat p_format, BitField<RenderingDevice::TextureUsageBits> p_usage) const = 0; |
| 547 | virtual bool texture_is_shared(RID p_texture) = 0; |
| 548 | virtual bool texture_is_valid(RID p_texture) = 0; |
| 549 | virtual TextureFormat texture_get_format(RID p_texture) = 0; |
| 550 | virtual Size2i texture_size(RID p_texture) = 0; |
| 551 | virtual uint64_t texture_get_native_handle(RID p_texture) = 0; |
| 552 | |
| 553 | virtual Error texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0; |
| 554 | virtual Error texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0; |
| 555 | virtual Error texture_resolve_multisample(RID p_from_texture, RID p_to_texture, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0; |
| 556 | |
| 557 | /*********************/ |
| 558 | /**** FRAMEBUFFER ****/ |
| 559 | /*********************/ |
| 560 | |
| 561 | struct AttachmentFormat { |
| 562 | enum { UNUSED_ATTACHMENT = 0xFFFFFFFF }; |
| 563 | DataFormat format; |
| 564 | TextureSamples samples; |
| 565 | uint32_t usage_flags; |
| 566 | AttachmentFormat() { |
| 567 | format = DATA_FORMAT_R8G8B8A8_UNORM; |
| 568 | samples = TEXTURE_SAMPLES_1; |
| 569 | usage_flags = 0; |
| 570 | } |
| 571 | }; |
| 572 | |
| 573 | typedef int64_t FramebufferFormatID; |
| 574 | |
| 575 | // This ID is warranted to be unique for the same formats, does not need to be freed |
| 576 | virtual FramebufferFormatID framebuffer_format_create(const Vector<AttachmentFormat> &p_format, uint32_t p_view_count = 1) = 0; |
| 577 | struct FramebufferPass { |
| 578 | enum { |
| 579 | ATTACHMENT_UNUSED = -1 |
| 580 | }; |
| 581 | Vector<int32_t> color_attachments; |
| 582 | Vector<int32_t> input_attachments; |
| 583 | Vector<int32_t> resolve_attachments; |
| 584 | Vector<int32_t> preserve_attachments; |
| 585 | int32_t depth_attachment = ATTACHMENT_UNUSED; |
| 586 | int32_t vrs_attachment = ATTACHMENT_UNUSED; // density map for VRS, only used if supported |
| 587 | }; |
| 588 | |
| 589 | virtual FramebufferFormatID framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, uint32_t p_view_count = 1) = 0; |
| 590 | virtual FramebufferFormatID framebuffer_format_create_empty(TextureSamples p_samples = TEXTURE_SAMPLES_1) = 0; |
| 591 | virtual TextureSamples framebuffer_format_get_texture_samples(FramebufferFormatID p_format, uint32_t p_pass = 0) = 0; |
| 592 | |
| 593 | virtual RID framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1) = 0; |
| 594 | virtual RID framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, const Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1) = 0; |
| 595 | virtual RID framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples = TEXTURE_SAMPLES_1, FramebufferFormatID p_format_check = INVALID_ID) = 0; |
| 596 | virtual bool framebuffer_is_valid(RID p_framebuffer) const = 0; |
| 597 | virtual void framebuffer_set_invalidation_callback(RID p_framebuffer, InvalidationCallback p_callback, void *p_userdata) = 0; |
| 598 | |
| 599 | virtual FramebufferFormatID framebuffer_get_format(RID p_framebuffer) = 0; |
| 600 | |
| 601 | /*****************/ |
| 602 | /**** SAMPLER ****/ |
| 603 | /*****************/ |
| 604 | |
| 605 | enum SamplerFilter { |
| 606 | SAMPLER_FILTER_NEAREST, |
| 607 | SAMPLER_FILTER_LINEAR, |
| 608 | }; |
| 609 | |
| 610 | enum SamplerRepeatMode { |
| 611 | SAMPLER_REPEAT_MODE_REPEAT, |
| 612 | SAMPLER_REPEAT_MODE_MIRRORED_REPEAT, |
| 613 | SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE, |
| 614 | SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER, |
| 615 | SAMPLER_REPEAT_MODE_MIRROR_CLAMP_TO_EDGE, |
| 616 | SAMPLER_REPEAT_MODE_MAX |
| 617 | }; |
| 618 | |
| 619 | enum SamplerBorderColor { |
| 620 | SAMPLER_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, |
| 621 | SAMPLER_BORDER_COLOR_INT_TRANSPARENT_BLACK, |
| 622 | SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK, |
| 623 | SAMPLER_BORDER_COLOR_INT_OPAQUE_BLACK, |
| 624 | SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_WHITE, |
| 625 | SAMPLER_BORDER_COLOR_INT_OPAQUE_WHITE, |
| 626 | SAMPLER_BORDER_COLOR_MAX |
| 627 | }; |
| 628 | |
| 629 | struct SamplerState { |
| 630 | SamplerFilter mag_filter; |
| 631 | SamplerFilter min_filter; |
| 632 | SamplerFilter mip_filter; |
| 633 | SamplerRepeatMode repeat_u; |
| 634 | SamplerRepeatMode repeat_v; |
| 635 | SamplerRepeatMode repeat_w; |
| 636 | float lod_bias; |
| 637 | bool use_anisotropy; |
| 638 | float anisotropy_max; |
| 639 | bool enable_compare; |
| 640 | CompareOperator compare_op; |
| 641 | float min_lod; |
| 642 | float max_lod; |
| 643 | SamplerBorderColor border_color; |
| 644 | bool unnormalized_uvw; |
| 645 | |
| 646 | SamplerState() { |
| 647 | mag_filter = SAMPLER_FILTER_NEAREST; |
| 648 | min_filter = SAMPLER_FILTER_NEAREST; |
| 649 | mip_filter = SAMPLER_FILTER_NEAREST; |
| 650 | repeat_u = SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; |
| 651 | repeat_v = SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; |
| 652 | repeat_w = SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; |
| 653 | lod_bias = 0; |
| 654 | use_anisotropy = false; |
| 655 | anisotropy_max = 1.0; |
| 656 | enable_compare = false; |
| 657 | compare_op = COMPARE_OP_ALWAYS; |
| 658 | min_lod = 0; |
| 659 | max_lod = 1e20; //something very large should do |
| 660 | border_color = SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK; |
| 661 | unnormalized_uvw = false; |
| 662 | } |
| 663 | }; |
| 664 | |
| 665 | virtual RID sampler_create(const SamplerState &p_state) = 0; |
| 666 | virtual bool sampler_is_format_supported_for_filter(DataFormat p_format, SamplerFilter p_sampler_filter) const = 0; |
| 667 | |
| 668 | /**********************/ |
| 669 | /**** VERTEX ARRAY ****/ |
| 670 | /**********************/ |
| 671 | |
| 672 | enum VertexFrequency { |
| 673 | VERTEX_FREQUENCY_VERTEX, |
| 674 | VERTEX_FREQUENCY_INSTANCE, |
| 675 | }; |
| 676 | |
| 677 | struct VertexAttribute { |
| 678 | uint32_t location; //shader location |
| 679 | uint32_t offset; |
| 680 | DataFormat format; |
| 681 | uint32_t stride; |
| 682 | VertexFrequency frequency; |
| 683 | VertexAttribute() { |
| 684 | location = 0; |
| 685 | offset = 0; |
| 686 | stride = 0; |
| 687 | format = DATA_FORMAT_MAX; |
| 688 | frequency = VERTEX_FREQUENCY_VERTEX; |
| 689 | } |
| 690 | }; |
| 691 | virtual RID vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>(), bool p_use_as_storage = false) = 0; |
| 692 | |
| 693 | typedef int64_t VertexFormatID; |
| 694 | |
| 695 | // This ID is warranted to be unique for the same formats, does not need to be freed |
| 696 | virtual VertexFormatID vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats) = 0; |
| 697 | virtual RID vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers, const Vector<uint64_t> &p_offsets = Vector<uint64_t>()) = 0; |
| 698 | |
| 699 | enum IndexBufferFormat { |
| 700 | INDEX_BUFFER_FORMAT_UINT16, |
| 701 | INDEX_BUFFER_FORMAT_UINT32, |
| 702 | }; |
| 703 | |
| 704 | virtual RID index_buffer_create(uint32_t p_size_indices, IndexBufferFormat p_format, const Vector<uint8_t> &p_data = Vector<uint8_t>(), bool p_use_restart_indices = false) = 0; |
| 705 | virtual RID index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) = 0; |
| 706 | |
| 707 | /****************/ |
| 708 | /**** SHADER ****/ |
| 709 | /****************/ |
| 710 | |
| 711 | const Capabilities *get_device_capabilities() const { return &device_capabilities; }; |
| 712 | |
| 713 | enum Features { |
| 714 | SUPPORTS_MULTIVIEW, |
| 715 | SUPPORTS_FSR_HALF_FLOAT, |
| 716 | SUPPORTS_ATTACHMENT_VRS, |
| 717 | // If not supported, a fragment shader with only side effets (i.e., writes to buffers, but doesn't output to attachments), may be optimized down to no-op by the GPU driver. |
| 718 | SUPPORTS_FRAGMENT_SHADER_WITH_ONLY_SIDE_EFFECTS, |
| 719 | }; |
| 720 | virtual bool has_feature(const Features p_feature) const = 0; |
| 721 | |
| 722 | virtual Vector<uint8_t> shader_compile_spirv_from_source(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language = SHADER_LANGUAGE_GLSL, String *r_error = nullptr, bool p_allow_cache = true); |
| 723 | virtual String shader_get_spirv_cache_key() const; |
| 724 | |
| 725 | static void shader_set_compile_to_spirv_function(ShaderCompileToSPIRVFunction p_function); |
| 726 | static void shader_set_spirv_cache_function(ShaderCacheFunction p_function); |
| 727 | static void shader_set_get_cache_key_function(ShaderSPIRVGetCacheKeyFunction p_function); |
| 728 | |
| 729 | struct ShaderStageSPIRVData { |
| 730 | ShaderStage shader_stage; |
| 731 | Vector<uint8_t> spir_v; |
| 732 | |
| 733 | ShaderStageSPIRVData() { |
| 734 | shader_stage = SHADER_STAGE_VERTEX; |
| 735 | } |
| 736 | }; |
| 737 | |
| 738 | virtual String shader_get_binary_cache_key() const = 0; |
| 739 | virtual Vector<uint8_t> shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name = "" ) = 0; |
| 740 | |
| 741 | virtual RID shader_create_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name = "" ); |
| 742 | virtual RID shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary, RID p_placeholder = RID()) = 0; |
| 743 | virtual RID shader_create_placeholder() = 0; |
| 744 | |
| 745 | virtual uint32_t shader_get_vertex_input_attribute_mask(RID p_shader) = 0; |
| 746 | |
| 747 | /******************/ |
| 748 | /**** UNIFORMS ****/ |
| 749 | /******************/ |
| 750 | |
| 751 | enum UniformType { |
| 752 | UNIFORM_TYPE_SAMPLER, //for sampling only (sampler GLSL type) |
| 753 | UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, // for sampling only, but includes a texture, (samplerXX GLSL type), first a sampler then a texture |
| 754 | UNIFORM_TYPE_TEXTURE, //only texture, (textureXX GLSL type) |
| 755 | UNIFORM_TYPE_IMAGE, // storage image (imageXX GLSL type), for compute mostly |
| 756 | UNIFORM_TYPE_TEXTURE_BUFFER, // buffer texture (or TBO, textureBuffer type) |
| 757 | UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER, // buffer texture with a sampler(or TBO, samplerBuffer type) |
| 758 | UNIFORM_TYPE_IMAGE_BUFFER, //texel buffer, (imageBuffer type), for compute mostly |
| 759 | UNIFORM_TYPE_UNIFORM_BUFFER, //regular uniform buffer (or UBO). |
| 760 | UNIFORM_TYPE_STORAGE_BUFFER, //storage buffer ("buffer" qualifier) like UBO, but supports storage, for compute mostly |
| 761 | UNIFORM_TYPE_INPUT_ATTACHMENT, //used for sub-pass read/write, for mobile mostly |
| 762 | UNIFORM_TYPE_MAX |
| 763 | }; |
| 764 | |
| 765 | enum StorageBufferUsage { |
| 766 | STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT = 1, |
| 767 | }; |
| 768 | |
| 769 | virtual RID uniform_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>()) = 0; |
| 770 | virtual RID storage_buffer_create(uint32_t p_size, const Vector<uint8_t> &p_data = Vector<uint8_t>(), BitField<StorageBufferUsage> p_usage = 0) = 0; |
| 771 | virtual RID texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data = Vector<uint8_t>()) = 0; |
| 772 | |
| 773 | struct Uniform { |
| 774 | UniformType uniform_type; |
| 775 | int binding; // Binding index as specified in shader. |
| 776 | |
| 777 | private: |
| 778 | // In most cases only one ID is provided per binding, so avoid allocating memory unnecessarily for performance. |
| 779 | RID id; // If only one is provided, this is used. |
| 780 | Vector<RID> ids; // If multiple ones are provided, this is used instead. |
| 781 | |
| 782 | public: |
| 783 | _FORCE_INLINE_ uint32_t get_id_count() const { |
| 784 | return (id.is_valid() ? 1 : ids.size()); |
| 785 | } |
| 786 | |
| 787 | _FORCE_INLINE_ RID get_id(uint32_t p_idx) const { |
| 788 | if (id.is_valid()) { |
| 789 | ERR_FAIL_COND_V(p_idx != 0, RID()); |
| 790 | return id; |
| 791 | } else { |
| 792 | return ids[p_idx]; |
| 793 | } |
| 794 | } |
| 795 | _FORCE_INLINE_ void set_id(uint32_t p_idx, RID p_id) { |
| 796 | if (id.is_valid()) { |
| 797 | ERR_FAIL_COND(p_idx != 0); |
| 798 | id = p_id; |
| 799 | } else { |
| 800 | ids.write[p_idx] = p_id; |
| 801 | } |
| 802 | } |
| 803 | |
| 804 | _FORCE_INLINE_ void append_id(RID p_id) { |
| 805 | if (ids.is_empty()) { |
| 806 | if (id == RID()) { |
| 807 | id = p_id; |
| 808 | } else { |
| 809 | ids.push_back(id); |
| 810 | ids.push_back(p_id); |
| 811 | id = RID(); |
| 812 | } |
| 813 | } else { |
| 814 | ids.push_back(p_id); |
| 815 | } |
| 816 | } |
| 817 | |
| 818 | _FORCE_INLINE_ void clear_ids() { |
| 819 | id = RID(); |
| 820 | ids.clear(); |
| 821 | } |
| 822 | |
| 823 | _FORCE_INLINE_ Uniform(UniformType p_type, int p_binding, RID p_id) { |
| 824 | uniform_type = p_type; |
| 825 | binding = p_binding; |
| 826 | id = p_id; |
| 827 | } |
| 828 | _FORCE_INLINE_ Uniform(UniformType p_type, int p_binding, const Vector<RID> &p_ids) { |
| 829 | uniform_type = p_type; |
| 830 | binding = p_binding; |
| 831 | ids = p_ids; |
| 832 | } |
| 833 | _FORCE_INLINE_ Uniform() { |
| 834 | uniform_type = UNIFORM_TYPE_IMAGE; |
| 835 | binding = 0; |
| 836 | } |
| 837 | }; |
| 838 | |
| 839 | virtual RID uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) = 0; |
| 840 | virtual bool uniform_set_is_valid(RID p_uniform_set) = 0; |
| 841 | virtual void uniform_set_set_invalidation_callback(RID p_uniform_set, InvalidationCallback p_callback, void *p_userdata) = 0; |
| 842 | |
| 843 | virtual Error buffer_copy(RID p_src_buffer, RID p_dst_buffer, uint32_t p_src_offset, uint32_t p_dst_offset, uint32_t p_size, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0; |
| 844 | virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0; |
| 845 | virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0; |
| 846 | virtual Vector<uint8_t> buffer_get_data(RID p_buffer, uint32_t p_offset = 0, uint32_t p_size = 0) = 0; // This causes stall, only use to retrieve large buffers for saving. |
| 847 | |
| 848 | /******************************************/ |
| 849 | /**** PIPELINE SPECIALIZATION CONSTANT ****/ |
| 850 | /******************************************/ |
| 851 | |
| 852 | enum PipelineSpecializationConstantType { |
| 853 | PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL, |
| 854 | PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT, |
| 855 | PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT, |
| 856 | }; |
| 857 | |
| 858 | struct PipelineSpecializationConstant { |
| 859 | PipelineSpecializationConstantType type; |
| 860 | uint32_t constant_id; |
| 861 | union { |
| 862 | uint32_t int_value; |
| 863 | float float_value; |
| 864 | bool bool_value; |
| 865 | }; |
| 866 | |
| 867 | PipelineSpecializationConstant() { |
| 868 | type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL; |
| 869 | constant_id = 0; |
| 870 | int_value = 0; |
| 871 | } |
| 872 | }; |
| 873 | |
| 874 | /*************************/ |
| 875 | /**** RENDER PIPELINE ****/ |
| 876 | /*************************/ |
| 877 | |
| 878 | enum RenderPrimitive { |
| 879 | RENDER_PRIMITIVE_POINTS, |
| 880 | RENDER_PRIMITIVE_LINES, |
| 881 | RENDER_PRIMITIVE_LINES_WITH_ADJACENCY, |
| 882 | RENDER_PRIMITIVE_LINESTRIPS, |
| 883 | RENDER_PRIMITIVE_LINESTRIPS_WITH_ADJACENCY, |
| 884 | RENDER_PRIMITIVE_TRIANGLES, |
| 885 | RENDER_PRIMITIVE_TRIANGLES_WITH_ADJACENCY, |
| 886 | RENDER_PRIMITIVE_TRIANGLE_STRIPS, |
| 887 | RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_AJACENCY, |
| 888 | RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX, |
| 889 | RENDER_PRIMITIVE_TESSELATION_PATCH, |
| 890 | RENDER_PRIMITIVE_MAX |
| 891 | }; |
| 892 | |
| 893 | //disable optimization, tessellate control points |
| 894 | |
| 895 | enum PolygonCullMode { |
| 896 | POLYGON_CULL_DISABLED, |
| 897 | POLYGON_CULL_FRONT, |
| 898 | POLYGON_CULL_BACK, |
| 899 | }; |
| 900 | |
| 901 | enum PolygonFrontFace { |
| 902 | POLYGON_FRONT_FACE_CLOCKWISE, |
| 903 | POLYGON_FRONT_FACE_COUNTER_CLOCKWISE, |
| 904 | }; |
| 905 | |
| 906 | enum StencilOperation { |
| 907 | STENCIL_OP_KEEP, |
| 908 | STENCIL_OP_ZERO, |
| 909 | STENCIL_OP_REPLACE, |
| 910 | STENCIL_OP_INCREMENT_AND_CLAMP, |
| 911 | STENCIL_OP_DECREMENT_AND_CLAMP, |
| 912 | STENCIL_OP_INVERT, |
| 913 | STENCIL_OP_INCREMENT_AND_WRAP, |
| 914 | STENCIL_OP_DECREMENT_AND_WRAP, |
| 915 | STENCIL_OP_MAX //not an actual operator, just the amount of operators :D |
| 916 | }; |
| 917 | |
| 918 | enum LogicOperation { |
| 919 | LOGIC_OP_CLEAR, |
| 920 | LOGIC_OP_AND, |
| 921 | LOGIC_OP_AND_REVERSE, |
| 922 | LOGIC_OP_COPY, |
| 923 | LOGIC_OP_AND_INVERTED, |
| 924 | LOGIC_OP_NO_OP, |
| 925 | LOGIC_OP_XOR, |
| 926 | LOGIC_OP_OR, |
| 927 | LOGIC_OP_NOR, |
| 928 | LOGIC_OP_EQUIVALENT, |
| 929 | LOGIC_OP_INVERT, |
| 930 | LOGIC_OP_OR_REVERSE, |
| 931 | LOGIC_OP_COPY_INVERTED, |
| 932 | LOGIC_OP_OR_INVERTED, |
| 933 | LOGIC_OP_NAND, |
| 934 | LOGIC_OP_SET, |
| 935 | LOGIC_OP_MAX //not an actual operator, just the amount of operators :D |
| 936 | }; |
| 937 | |
| 938 | enum BlendFactor { |
| 939 | BLEND_FACTOR_ZERO, |
| 940 | BLEND_FACTOR_ONE, |
| 941 | BLEND_FACTOR_SRC_COLOR, |
| 942 | BLEND_FACTOR_ONE_MINUS_SRC_COLOR, |
| 943 | BLEND_FACTOR_DST_COLOR, |
| 944 | BLEND_FACTOR_ONE_MINUS_DST_COLOR, |
| 945 | BLEND_FACTOR_SRC_ALPHA, |
| 946 | BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, |
| 947 | BLEND_FACTOR_DST_ALPHA, |
| 948 | BLEND_FACTOR_ONE_MINUS_DST_ALPHA, |
| 949 | BLEND_FACTOR_CONSTANT_COLOR, |
| 950 | BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR, |
| 951 | BLEND_FACTOR_CONSTANT_ALPHA, |
| 952 | BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA, |
| 953 | BLEND_FACTOR_SRC_ALPHA_SATURATE, |
| 954 | BLEND_FACTOR_SRC1_COLOR, |
| 955 | BLEND_FACTOR_ONE_MINUS_SRC1_COLOR, |
| 956 | BLEND_FACTOR_SRC1_ALPHA, |
| 957 | BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA, |
| 958 | BLEND_FACTOR_MAX |
| 959 | }; |
| 960 | |
| 961 | enum BlendOperation { |
| 962 | BLEND_OP_ADD, |
| 963 | BLEND_OP_SUBTRACT, |
| 964 | BLEND_OP_REVERSE_SUBTRACT, |
| 965 | BLEND_OP_MINIMUM, |
| 966 | BLEND_OP_MAXIMUM, //yes this one is an actual operator |
| 967 | BLEND_OP_MAX //not an actual operator, just the amount of operators :D |
| 968 | }; |
| 969 | |
| 970 | struct PipelineRasterizationState { |
| 971 | bool enable_depth_clamp; |
| 972 | bool discard_primitives; |
| 973 | bool wireframe; |
| 974 | PolygonCullMode cull_mode; |
| 975 | PolygonFrontFace front_face; |
| 976 | bool depth_bias_enabled; |
| 977 | float depth_bias_constant_factor; |
| 978 | float depth_bias_clamp; |
| 979 | float depth_bias_slope_factor; |
| 980 | float line_width; |
| 981 | uint32_t patch_control_points; |
| 982 | PipelineRasterizationState() { |
| 983 | enable_depth_clamp = false; |
| 984 | discard_primitives = false; |
| 985 | wireframe = false; |
| 986 | cull_mode = POLYGON_CULL_DISABLED; |
| 987 | front_face = POLYGON_FRONT_FACE_CLOCKWISE; |
| 988 | depth_bias_enabled = false; |
| 989 | depth_bias_constant_factor = 0; |
| 990 | depth_bias_clamp = 0; |
| 991 | depth_bias_slope_factor = 0; |
| 992 | line_width = 1.0; |
| 993 | patch_control_points = 1; |
| 994 | } |
| 995 | }; |
| 996 | |
| 997 | struct PipelineMultisampleState { |
| 998 | TextureSamples sample_count; |
| 999 | bool enable_sample_shading; |
| 1000 | float min_sample_shading; |
| 1001 | Vector<uint32_t> sample_mask; |
| 1002 | bool enable_alpha_to_coverage; |
| 1003 | bool enable_alpha_to_one; |
| 1004 | |
| 1005 | PipelineMultisampleState() { |
| 1006 | sample_count = TEXTURE_SAMPLES_1; |
| 1007 | enable_sample_shading = false; |
| 1008 | min_sample_shading = 0; |
| 1009 | enable_alpha_to_coverage = false; |
| 1010 | enable_alpha_to_one = false; |
| 1011 | } |
| 1012 | }; |
| 1013 | |
| 1014 | struct PipelineDepthStencilState { |
| 1015 | bool enable_depth_test; |
| 1016 | bool enable_depth_write; |
| 1017 | CompareOperator depth_compare_operator; |
| 1018 | bool enable_depth_range; |
| 1019 | float depth_range_min; |
| 1020 | float depth_range_max; |
| 1021 | bool enable_stencil; |
| 1022 | |
| 1023 | struct StencilOperationState { |
| 1024 | StencilOperation fail; |
| 1025 | StencilOperation pass; |
| 1026 | StencilOperation depth_fail; |
| 1027 | CompareOperator compare; |
| 1028 | uint32_t compare_mask; |
| 1029 | uint32_t write_mask; |
| 1030 | uint32_t reference; |
| 1031 | |
| 1032 | StencilOperationState() { |
| 1033 | fail = STENCIL_OP_ZERO; |
| 1034 | pass = STENCIL_OP_ZERO; |
| 1035 | depth_fail = STENCIL_OP_ZERO; |
| 1036 | compare = COMPARE_OP_ALWAYS; |
| 1037 | compare_mask = 0; |
| 1038 | write_mask = 0; |
| 1039 | reference = 0; |
| 1040 | } |
| 1041 | }; |
| 1042 | |
| 1043 | StencilOperationState front_op; |
| 1044 | StencilOperationState back_op; |
| 1045 | |
| 1046 | PipelineDepthStencilState() { |
| 1047 | enable_depth_test = false; |
| 1048 | enable_depth_write = false; |
| 1049 | depth_compare_operator = COMPARE_OP_ALWAYS; |
| 1050 | enable_depth_range = false; |
| 1051 | depth_range_min = 0; |
| 1052 | depth_range_max = 0; |
| 1053 | enable_stencil = false; |
| 1054 | } |
| 1055 | }; |
| 1056 | |
| 1057 | struct PipelineColorBlendState { |
| 1058 | bool enable_logic_op; |
| 1059 | LogicOperation logic_op; |
| 1060 | struct Attachment { |
| 1061 | bool enable_blend; |
| 1062 | BlendFactor src_color_blend_factor; |
| 1063 | BlendFactor dst_color_blend_factor; |
| 1064 | BlendOperation color_blend_op; |
| 1065 | BlendFactor src_alpha_blend_factor; |
| 1066 | BlendFactor dst_alpha_blend_factor; |
| 1067 | BlendOperation alpha_blend_op; |
| 1068 | bool write_r; |
| 1069 | bool write_g; |
| 1070 | bool write_b; |
| 1071 | bool write_a; |
| 1072 | Attachment() { |
| 1073 | enable_blend = false; |
| 1074 | src_color_blend_factor = BLEND_FACTOR_ZERO; |
| 1075 | dst_color_blend_factor = BLEND_FACTOR_ZERO; |
| 1076 | color_blend_op = BLEND_OP_ADD; |
| 1077 | src_alpha_blend_factor = BLEND_FACTOR_ZERO; |
| 1078 | dst_alpha_blend_factor = BLEND_FACTOR_ZERO; |
| 1079 | alpha_blend_op = BLEND_OP_ADD; |
| 1080 | write_r = true; |
| 1081 | write_g = true; |
| 1082 | write_b = true; |
| 1083 | write_a = true; |
| 1084 | } |
| 1085 | }; |
| 1086 | |
| 1087 | static PipelineColorBlendState create_disabled(int p_attachments = 1) { |
| 1088 | PipelineColorBlendState bs; |
| 1089 | for (int i = 0; i < p_attachments; i++) { |
| 1090 | bs.attachments.push_back(Attachment()); |
| 1091 | } |
| 1092 | return bs; |
| 1093 | } |
| 1094 | |
| 1095 | static PipelineColorBlendState create_blend(int p_attachments = 1) { |
| 1096 | PipelineColorBlendState bs; |
| 1097 | for (int i = 0; i < p_attachments; i++) { |
| 1098 | Attachment ba; |
| 1099 | ba.enable_blend = true; |
| 1100 | ba.src_color_blend_factor = BLEND_FACTOR_SRC_ALPHA; |
| 1101 | ba.dst_color_blend_factor = BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; |
| 1102 | ba.src_alpha_blend_factor = BLEND_FACTOR_SRC_ALPHA; |
| 1103 | ba.dst_alpha_blend_factor = BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; |
| 1104 | |
| 1105 | bs.attachments.push_back(ba); |
| 1106 | } |
| 1107 | return bs; |
| 1108 | } |
| 1109 | |
| 1110 | Vector<Attachment> attachments; //one per render target texture |
| 1111 | Color blend_constant; |
| 1112 | |
| 1113 | PipelineColorBlendState() { |
| 1114 | enable_logic_op = false; |
| 1115 | logic_op = LOGIC_OP_CLEAR; |
| 1116 | } |
| 1117 | }; |
| 1118 | |
| 1119 | enum PipelineDynamicStateFlags { |
| 1120 | DYNAMIC_STATE_LINE_WIDTH = (1 << 0), |
| 1121 | DYNAMIC_STATE_DEPTH_BIAS = (1 << 1), |
| 1122 | DYNAMIC_STATE_BLEND_CONSTANTS = (1 << 2), |
| 1123 | DYNAMIC_STATE_DEPTH_BOUNDS = (1 << 3), |
| 1124 | DYNAMIC_STATE_STENCIL_COMPARE_MASK = (1 << 4), |
| 1125 | DYNAMIC_STATE_STENCIL_WRITE_MASK = (1 << 5), |
| 1126 | DYNAMIC_STATE_STENCIL_REFERENCE = (1 << 6), |
| 1127 | }; |
| 1128 | |
| 1129 | virtual bool render_pipeline_is_valid(RID p_pipeline) = 0; |
| 1130 | virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, BitField<PipelineDynamicStateFlags> p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>()) = 0; |
| 1131 | |
| 1132 | /**************************/ |
| 1133 | /**** COMPUTE PIPELINE ****/ |
| 1134 | /**************************/ |
| 1135 | |
| 1136 | virtual RID compute_pipeline_create(RID p_shader, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>()) = 0; |
| 1137 | virtual bool compute_pipeline_is_valid(RID p_pipeline) = 0; |
| 1138 | |
| 1139 | /****************/ |
| 1140 | /**** SCREEN ****/ |
| 1141 | /****************/ |
| 1142 | |
| 1143 | virtual int screen_get_width(DisplayServer::WindowID p_screen = 0) const = 0; |
| 1144 | virtual int screen_get_height(DisplayServer::WindowID p_screen = 0) const = 0; |
| 1145 | virtual FramebufferFormatID screen_get_framebuffer_format() const = 0; |
| 1146 | |
| 1147 | /********************/ |
| 1148 | /**** DRAW LISTS ****/ |
| 1149 | /********************/ |
| 1150 | |
| 1151 | enum InitialAction { |
| 1152 | INITIAL_ACTION_CLEAR, // Start rendering and clear the whole framebuffer. |
| 1153 | INITIAL_ACTION_CLEAR_REGION, // Start rendering and clear the framebuffer in the specified region. |
| 1154 | INITIAL_ACTION_CLEAR_REGION_CONTINUE, // Continue rendering and clear the framebuffer in the specified region. Framebuffer must have been left in `FINAL_ACTION_CONTINUE` state as the final action previously. |
| 1155 | INITIAL_ACTION_KEEP, // Start rendering, but keep attached color texture contents. If the framebuffer was previously used to read in a shader, this will automatically insert a layout transition. |
| 1156 | INITIAL_ACTION_DROP, // Start rendering, ignore what is there; write above it. In general, this is the fastest option when you will be writing every single pixel and you don't need a clear color. |
| 1157 | INITIAL_ACTION_CONTINUE, // Continue rendering. Framebuffer must have been left in `FINAL_ACTION_CONTINUE` state as the final action previously. |
| 1158 | INITIAL_ACTION_MAX |
| 1159 | }; |
| 1160 | |
| 1161 | enum FinalAction { |
| 1162 | FINAL_ACTION_READ, // Store the texture for reading and make it read-only if it has the `TEXTURE_USAGE_SAMPLING_BIT` bit (only applies to color, depth and stencil attachments). |
| 1163 | FINAL_ACTION_DISCARD, // Discard the texture data and make it read-only if it has the `TEXTURE_USAGE_SAMPLING_BIT` bit (only applies to color, depth and stencil attachments). |
| 1164 | FINAL_ACTION_CONTINUE, // Store the texture and continue for further processing. Similar to `FINAL_ACTION_READ`, but does not make the texture read-only if it has the `TEXTURE_USAGE_SAMPLING_BIT` bit. |
| 1165 | FINAL_ACTION_MAX |
| 1166 | }; |
| 1167 | |
| 1168 | typedef int64_t DrawListID; |
| 1169 | |
| 1170 | virtual DrawListID draw_list_begin_for_screen(DisplayServer::WindowID p_screen = 0, const Color &p_clear_color = Color()) = 0; |
| 1171 | virtual DrawListID draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const Vector<RID> &p_storage_textures = Vector<RID>()) = 0; |
| 1172 | virtual Error draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const Vector<RID> &p_storage_textures = Vector<RID>()) = 0; |
| 1173 | |
| 1174 | virtual void draw_list_set_blend_constants(DrawListID p_list, const Color &p_color) = 0; |
| 1175 | virtual void draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline) = 0; |
| 1176 | virtual void draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) = 0; |
| 1177 | virtual void draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) = 0; |
| 1178 | virtual void draw_list_bind_index_array(DrawListID p_list, RID p_index_array) = 0; |
| 1179 | virtual void draw_list_set_line_width(DrawListID p_list, float p_width) = 0; |
| 1180 | virtual void draw_list_set_push_constant(DrawListID p_list, const void *p_data, uint32_t p_data_size) = 0; |
| 1181 | |
| 1182 | virtual void draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances = 1, uint32_t p_procedural_vertices = 0) = 0; |
| 1183 | |
| 1184 | virtual void draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) = 0; |
| 1185 | virtual void draw_list_disable_scissor(DrawListID p_list) = 0; |
| 1186 | |
| 1187 | virtual uint32_t draw_list_get_current_pass() = 0; |
| 1188 | virtual DrawListID draw_list_switch_to_next_pass() = 0; |
| 1189 | virtual Error draw_list_switch_to_next_pass_split(uint32_t p_splits, DrawListID *r_split_ids) = 0; |
| 1190 | |
| 1191 | virtual void draw_list_end(BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0; |
| 1192 | |
| 1193 | /***********************/ |
| 1194 | /**** COMPUTE LISTS ****/ |
| 1195 | /***********************/ |
| 1196 | |
| 1197 | typedef int64_t ComputeListID; |
| 1198 | |
| 1199 | virtual ComputeListID compute_list_begin(bool p_allow_draw_overlap = false) = 0; |
| 1200 | virtual void compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline) = 0; |
| 1201 | virtual void compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index) = 0; |
| 1202 | virtual void compute_list_set_push_constant(ComputeListID p_list, const void *p_data, uint32_t p_data_size) = 0; |
| 1203 | virtual void compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) = 0; |
| 1204 | virtual void compute_list_dispatch_threads(ComputeListID p_list, uint32_t p_x_threads, uint32_t p_y_threads, uint32_t p_z_threads) = 0; |
| 1205 | virtual void compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset) = 0; |
| 1206 | virtual void compute_list_add_barrier(ComputeListID p_list) = 0; |
| 1207 | |
| 1208 | virtual void compute_list_end(BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0; |
| 1209 | |
| 1210 | virtual void barrier(BitField<BarrierMask> p_from = BARRIER_MASK_ALL_BARRIERS, BitField<BarrierMask> p_to = BARRIER_MASK_ALL_BARRIERS) = 0; |
| 1211 | virtual void full_barrier() = 0; |
| 1212 | |
| 1213 | /***************/ |
| 1214 | /**** FREE! ****/ |
| 1215 | /***************/ |
| 1216 | |
| 1217 | virtual void free(RID p_id) = 0; |
| 1218 | |
| 1219 | /****************/ |
| 1220 | /**** Timing ****/ |
| 1221 | /****************/ |
| 1222 | |
| 1223 | virtual void capture_timestamp(const String &p_name) = 0; |
| 1224 | virtual uint32_t get_captured_timestamps_count() const = 0; |
| 1225 | virtual uint64_t get_captured_timestamps_frame() const = 0; |
| 1226 | virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const = 0; |
| 1227 | virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const = 0; |
| 1228 | virtual String get_captured_timestamp_name(uint32_t p_index) const = 0; |
| 1229 | |
| 1230 | /****************/ |
| 1231 | /**** LIMITS ****/ |
| 1232 | /****************/ |
| 1233 | |
| 1234 | enum Limit { |
| 1235 | LIMIT_MAX_BOUND_UNIFORM_SETS, |
| 1236 | LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS, |
| 1237 | LIMIT_MAX_TEXTURES_PER_UNIFORM_SET, |
| 1238 | LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET, |
| 1239 | LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET, |
| 1240 | LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET, |
| 1241 | LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET, |
| 1242 | LIMIT_MAX_DRAW_INDEXED_INDEX, |
| 1243 | LIMIT_MAX_FRAMEBUFFER_HEIGHT, |
| 1244 | LIMIT_MAX_FRAMEBUFFER_WIDTH, |
| 1245 | LIMIT_MAX_TEXTURE_ARRAY_LAYERS, |
| 1246 | LIMIT_MAX_TEXTURE_SIZE_1D, |
| 1247 | LIMIT_MAX_TEXTURE_SIZE_2D, |
| 1248 | LIMIT_MAX_TEXTURE_SIZE_3D, |
| 1249 | LIMIT_MAX_TEXTURE_SIZE_CUBE, |
| 1250 | LIMIT_MAX_TEXTURES_PER_SHADER_STAGE, |
| 1251 | LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE, |
| 1252 | LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE, |
| 1253 | LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE, |
| 1254 | LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE, |
| 1255 | LIMIT_MAX_PUSH_CONSTANT_SIZE, |
| 1256 | LIMIT_MAX_UNIFORM_BUFFER_SIZE, |
| 1257 | LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET, |
| 1258 | LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES, |
| 1259 | LIMIT_MAX_VERTEX_INPUT_BINDINGS, |
| 1260 | LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE, |
| 1261 | LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT, |
| 1262 | LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE, |
| 1263 | LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X, |
| 1264 | LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y, |
| 1265 | LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z, |
| 1266 | LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS, |
| 1267 | LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X, |
| 1268 | LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y, |
| 1269 | LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z, |
| 1270 | LIMIT_MAX_VIEWPORT_DIMENSIONS_X, |
| 1271 | LIMIT_MAX_VIEWPORT_DIMENSIONS_Y, |
| 1272 | LIMIT_SUBGROUP_SIZE, |
| 1273 | LIMIT_SUBGROUP_IN_SHADERS, // Set flags using SHADER_STAGE_VERTEX_BIT, SHADER_STAGE_FRAGMENT_BIT, etc. |
| 1274 | LIMIT_SUBGROUP_OPERATIONS, |
| 1275 | LIMIT_VRS_TEXEL_WIDTH, |
| 1276 | LIMIT_VRS_TEXEL_HEIGHT, |
| 1277 | }; |
| 1278 | |
| 1279 | virtual uint64_t limit_get(Limit p_limit) const = 0; |
| 1280 | |
| 1281 | //methods below not exposed, used by RenderingDeviceRD |
| 1282 | virtual void prepare_screen_for_drawing() = 0; |
| 1283 | |
| 1284 | virtual void swap_buffers() = 0; |
| 1285 | |
| 1286 | virtual uint32_t get_frame_delay() const = 0; |
| 1287 | |
| 1288 | virtual void submit() = 0; |
| 1289 | virtual void sync() = 0; |
| 1290 | |
| 1291 | enum MemoryType { |
| 1292 | MEMORY_TEXTURES, |
| 1293 | MEMORY_BUFFERS, |
| 1294 | MEMORY_TOTAL |
| 1295 | }; |
| 1296 | |
| 1297 | virtual uint64_t get_memory_usage(MemoryType p_type) const = 0; |
| 1298 | |
| 1299 | virtual RenderingDevice *create_local_device() = 0; |
| 1300 | |
| 1301 | virtual void set_resource_name(RID p_id, const String p_name) = 0; |
| 1302 | |
| 1303 | virtual void draw_command_begin_label(String p_label_name, const Color p_color = Color(1, 1, 1, 1)) = 0; |
| 1304 | virtual void draw_command_insert_label(String p_label_name, const Color p_color = Color(1, 1, 1, 1)) = 0; |
| 1305 | virtual void draw_command_end_label() = 0; |
| 1306 | |
| 1307 | virtual String get_device_vendor_name() const = 0; |
| 1308 | virtual String get_device_name() const = 0; |
| 1309 | virtual RenderingDevice::DeviceType get_device_type() const = 0; |
| 1310 | virtual String get_device_api_version() const = 0; |
| 1311 | virtual String get_device_pipeline_cache_uuid() const = 0; |
| 1312 | |
| 1313 | virtual uint64_t get_driver_resource(DriverResource p_resource, RID p_rid = RID(), uint64_t p_index = 0) = 0; |
| 1314 | |
| 1315 | static RenderingDevice *get_singleton(); |
| 1316 | RenderingDevice(); |
| 1317 | |
| 1318 | protected: |
| 1319 | static const char *shader_stage_names[RenderingDevice::SHADER_STAGE_MAX]; |
| 1320 | |
| 1321 | static const uint32_t MAX_UNIFORM_SETS = 16; |
| 1322 | |
| 1323 | //binders to script API |
| 1324 | RID _texture_create(const Ref<RDTextureFormat> &p_format, const Ref<RDTextureView> &p_view, const TypedArray<PackedByteArray> &p_data = Array()); |
| 1325 | RID _texture_create_shared(const Ref<RDTextureView> &p_view, RID p_with_texture); |
| 1326 | RID _texture_create_shared_from_slice(const Ref<RDTextureView> &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps = 1, TextureSliceType p_slice_type = TEXTURE_SLICE_2D); |
| 1327 | Ref<RDTextureFormat> _texture_get_format(RID p_rd_texture); |
| 1328 | |
| 1329 | FramebufferFormatID _framebuffer_format_create(const TypedArray<RDAttachmentFormat> &p_attachments, uint32_t p_view_count); |
| 1330 | FramebufferFormatID _framebuffer_format_create_multipass(const TypedArray<RDAttachmentFormat> &p_attachments, const TypedArray<RDFramebufferPass> &p_passes, uint32_t p_view_count); |
| 1331 | RID _framebuffer_create(const TypedArray<RID> &p_textures, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1); |
| 1332 | RID _framebuffer_create_multipass(const TypedArray<RID> &p_textures, const TypedArray<RDFramebufferPass> &p_passes, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1); |
| 1333 | RID _sampler_create(const Ref<RDSamplerState> &p_state); |
| 1334 | VertexFormatID _vertex_format_create(const TypedArray<RDVertexAttribute> &p_vertex_formats); |
| 1335 | RID _vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const TypedArray<RID> &p_src_buffers, const Vector<int64_t> &p_offsets = Vector<int64_t>()); |
| 1336 | |
| 1337 | Ref<RDShaderSPIRV> _shader_compile_spirv_from_source(const Ref<RDShaderSource> &p_source, bool p_allow_cache = true); |
| 1338 | Vector<uint8_t> _shader_compile_binary_from_spirv(const Ref<RDShaderSPIRV> &p_bytecode, const String &p_shader_name = "" ); |
| 1339 | RID _shader_create_from_spirv(const Ref<RDShaderSPIRV> &p_spirv, const String &p_shader_name = "" ); |
| 1340 | |
| 1341 | RID _uniform_set_create(const TypedArray<RDUniform> &p_uniforms, RID p_shader, uint32_t p_shader_set); |
| 1342 | |
| 1343 | Error _buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS); |
| 1344 | |
| 1345 | RID _render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, BitField<PipelineDynamicStateFlags> p_dynamic_state_flags, uint32_t p_for_render_pass, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants); |
| 1346 | RID _compute_pipeline_create(RID p_shader, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants); |
| 1347 | |
| 1348 | DrawListID _draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const TypedArray<RID> &p_storage_textures = TypedArray<RID>()); |
| 1349 | Vector<int64_t> _draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const TypedArray<RID> &p_storage_textures = TypedArray<RID>()); |
| 1350 | void _draw_list_set_push_constant(DrawListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size); |
| 1351 | void _compute_list_set_push_constant(ComputeListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size); |
| 1352 | Vector<int64_t> _draw_list_switch_to_next_pass_split(uint32_t p_splits); |
| 1353 | |
| 1354 | struct SpirvReflectionData { |
| 1355 | BitField<ShaderStage> stages_mask; |
| 1356 | uint32_t vertex_input_mask; |
| 1357 | uint32_t fragment_output_mask; |
| 1358 | bool is_compute; |
| 1359 | uint32_t compute_local_size[3]; |
| 1360 | uint32_t push_constant_size; |
| 1361 | BitField<ShaderStage> push_constant_stages_mask; |
| 1362 | |
| 1363 | struct Uniform { |
| 1364 | UniformType type; |
| 1365 | uint32_t binding; |
| 1366 | BitField<ShaderStage> stages_mask; |
| 1367 | uint32_t length; // Size of arrays (in total elements), or ubos (in bytes * total elements). |
| 1368 | bool writable; |
| 1369 | }; |
| 1370 | Vector<Vector<Uniform>> uniforms; |
| 1371 | |
| 1372 | struct SpecializationConstant { |
| 1373 | PipelineSpecializationConstantType type; |
| 1374 | uint32_t constant_id; |
| 1375 | union { |
| 1376 | uint32_t int_value; |
| 1377 | float float_value; |
| 1378 | bool bool_value; |
| 1379 | }; |
| 1380 | BitField<ShaderStage> stages_mask; |
| 1381 | }; |
| 1382 | Vector<SpecializationConstant> specialization_constants; |
| 1383 | }; |
| 1384 | |
| 1385 | Error _reflect_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, SpirvReflectionData &r_reflection_data); |
| 1386 | }; |
| 1387 | |
| 1388 | VARIANT_ENUM_CAST(RenderingDevice::DeviceType) |
| 1389 | VARIANT_ENUM_CAST(RenderingDevice::DriverResource) |
| 1390 | VARIANT_ENUM_CAST(RenderingDevice::ShaderStage) |
| 1391 | VARIANT_ENUM_CAST(RenderingDevice::ShaderLanguage) |
| 1392 | VARIANT_ENUM_CAST(RenderingDevice::CompareOperator) |
| 1393 | VARIANT_ENUM_CAST(RenderingDevice::DataFormat) |
| 1394 | VARIANT_BITFIELD_CAST(RenderingDevice::BarrierMask); |
| 1395 | VARIANT_ENUM_CAST(RenderingDevice::TextureType) |
| 1396 | VARIANT_ENUM_CAST(RenderingDevice::TextureSamples) |
| 1397 | VARIANT_BITFIELD_CAST(RenderingDevice::TextureUsageBits) |
| 1398 | VARIANT_ENUM_CAST(RenderingDevice::TextureSwizzle) |
| 1399 | VARIANT_ENUM_CAST(RenderingDevice::TextureSliceType) |
| 1400 | VARIANT_ENUM_CAST(RenderingDevice::SamplerFilter) |
| 1401 | VARIANT_ENUM_CAST(RenderingDevice::SamplerRepeatMode) |
| 1402 | VARIANT_ENUM_CAST(RenderingDevice::SamplerBorderColor) |
| 1403 | VARIANT_ENUM_CAST(RenderingDevice::VertexFrequency) |
| 1404 | VARIANT_ENUM_CAST(RenderingDevice::IndexBufferFormat) |
| 1405 | VARIANT_BITFIELD_CAST(RenderingDevice::StorageBufferUsage) |
| 1406 | VARIANT_ENUM_CAST(RenderingDevice::UniformType) |
| 1407 | VARIANT_ENUM_CAST(RenderingDevice::RenderPrimitive) |
| 1408 | VARIANT_ENUM_CAST(RenderingDevice::PolygonCullMode) |
| 1409 | VARIANT_ENUM_CAST(RenderingDevice::PolygonFrontFace) |
| 1410 | VARIANT_ENUM_CAST(RenderingDevice::StencilOperation) |
| 1411 | VARIANT_ENUM_CAST(RenderingDevice::LogicOperation) |
| 1412 | VARIANT_ENUM_CAST(RenderingDevice::BlendFactor) |
| 1413 | VARIANT_ENUM_CAST(RenderingDevice::BlendOperation) |
| 1414 | VARIANT_BITFIELD_CAST(RenderingDevice::PipelineDynamicStateFlags) |
| 1415 | VARIANT_ENUM_CAST(RenderingDevice::PipelineSpecializationConstantType) |
| 1416 | VARIANT_ENUM_CAST(RenderingDevice::InitialAction) |
| 1417 | VARIANT_ENUM_CAST(RenderingDevice::FinalAction) |
| 1418 | VARIANT_ENUM_CAST(RenderingDevice::Limit) |
| 1419 | VARIANT_ENUM_CAST(RenderingDevice::MemoryType) |
| 1420 | VARIANT_ENUM_CAST(RenderingDevice::Features) |
| 1421 | |
| 1422 | typedef RenderingDevice RD; |
| 1423 | |
| 1424 | #endif // RENDERING_DEVICE_H |
| 1425 | |