| 1 | // MIT License |
| 2 | |
| 3 | // Copyright (c) 2017 Vadim Grigoruk @nesbox // grigoruk@gmail.com |
| 4 | |
| 5 | // Permission is hereby granted, free of charge, to any person obtaining a copy |
| 6 | // of this software and associated documentation files (the "Software"), to deal |
| 7 | // in the Software without restriction, including without limitation the rights |
| 8 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| 9 | // copies of the Software, and to permit persons to whom the Software is |
| 10 | // furnished to do so, subject to the following conditions: |
| 11 | |
| 12 | // The above copyright notice and this permission notice shall be included in all |
| 13 | // copies or substantial portions of the Software. |
| 14 | |
| 15 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 16 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 17 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| 18 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 19 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| 20 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| 21 | // SOFTWARE. |
| 22 | |
| 23 | #include "studio/studio.h" |
| 24 | #include "studio/config.h" |
| 25 | #include "studio/screens/menu.h" |
| 26 | #include "mainmenu.h" |
| 27 | |
| 28 | typedef struct |
| 29 | { |
| 30 | tic_mapping mapping; |
| 31 | s32 index; |
| 32 | s32 key; |
| 33 | } Gamepads; |
| 34 | |
| 35 | struct StudioMainMenu |
| 36 | { |
| 37 | Studio* studio; |
| 38 | tic_mem* tic; |
| 39 | Menu* menu; |
| 40 | |
| 41 | MenuItem* items; |
| 42 | s32 count; |
| 43 | |
| 44 | Gamepads gamepads; |
| 45 | struct StudioOptions* options; |
| 46 | }; |
| 47 | |
| 48 | #define OPTION_VALUES(...) \ |
| 49 | .values = (const char*[])__VA_ARGS__, \ |
| 50 | .count = COUNT_OF(((const char*[])__VA_ARGS__)) |
| 51 | |
| 52 | static void showMainMenu(void* data, s32 pos); |
| 53 | |
| 54 | StudioMainMenu* studio_mainmenu_init(Menu *, Config *config) |
| 55 | { |
| 56 | StudioMainMenu* main = NEW(StudioMainMenu); |
| 57 | |
| 58 | *main = (StudioMainMenu) |
| 59 | { |
| 60 | .menu = menu, |
| 61 | .options = &config->data.options, |
| 62 | .studio = config->studio, |
| 63 | .tic = config->tic, |
| 64 | .gamepads.key = -1, |
| 65 | }; |
| 66 | |
| 67 | showMainMenu(main, 0); |
| 68 | |
| 69 | return main; |
| 70 | } |
| 71 | |
| 72 | static void initGamepadMenu(StudioMainMenu* ); |
| 73 | |
| 74 | bool studio_mainmenu_keyboard(StudioMainMenu* main) |
| 75 | { |
| 76 | if(main && main->gamepads.key >= 0) |
| 77 | { |
| 78 | tic_key key = *main->tic->ram->input.keyboard.keys; |
| 79 | if(key > tic_key_unknown) |
| 80 | { |
| 81 | main->gamepads.mapping.data[main->gamepads.index * TIC_BUTTONS + main->gamepads.key] = key; |
| 82 | initGamepadMenu(main); |
| 83 | } |
| 84 | |
| 85 | return true; |
| 86 | } |
| 87 | |
| 88 | return false; |
| 89 | } |
| 90 | |
| 91 | static s32 optionFullscreenGet(void* data) |
| 92 | { |
| 93 | return tic_sys_fullscreen_get() ? 1 : 0; |
| 94 | } |
| 95 | |
| 96 | static void optionFullscreenSet(void* data, s32 pos) |
| 97 | { |
| 98 | StudioMainMenu* main = data; |
| 99 | tic_sys_fullscreen_set(main->options->fullscreen = (pos == 1)); |
| 100 | } |
| 101 | |
| 102 | static const char OffValue[] = "OFF" ; |
| 103 | static const char OnValue[] = "ON" ; |
| 104 | |
| 105 | static MenuOption FullscreenOption = |
| 106 | { |
| 107 | OPTION_VALUES({OffValue, OnValue}), |
| 108 | optionFullscreenGet, |
| 109 | optionFullscreenSet, |
| 110 | }; |
| 111 | |
| 112 | #if defined(CRT_SHADER_SUPPORT) |
| 113 | static s32 optionCrtMonitorGet(void* data) |
| 114 | { |
| 115 | StudioMainMenu* main = data; |
| 116 | return main->options->crt ? 1 : 0; |
| 117 | } |
| 118 | |
| 119 | static void optionCrtMonitorSet(void* data, s32 pos) |
| 120 | { |
| 121 | StudioMainMenu* main = data; |
| 122 | main->options->crt = pos == 1; |
| 123 | } |
| 124 | |
| 125 | static MenuOption CrtMonitorOption = |
| 126 | { |
| 127 | OPTION_VALUES({OffValue, OnValue}), |
| 128 | optionCrtMonitorGet, |
| 129 | optionCrtMonitorSet, |
| 130 | }; |
| 131 | |
| 132 | #endif |
| 133 | |
| 134 | static s32 optionVSyncGet(void* data) |
| 135 | { |
| 136 | StudioMainMenu* main = data; |
| 137 | return main->options->vsync ? 1 : 0; |
| 138 | } |
| 139 | |
| 140 | static void optionVSyncSet(void* data, s32 pos) |
| 141 | { |
| 142 | StudioMainMenu* main = data; |
| 143 | main->options->vsync = pos == 1; |
| 144 | } |
| 145 | |
| 146 | static MenuOption VSyncOption = |
| 147 | { |
| 148 | OPTION_VALUES({OffValue, OnValue}), |
| 149 | optionVSyncGet, |
| 150 | optionVSyncSet, |
| 151 | }; |
| 152 | |
| 153 | static s32 optionVolumeGet(void* data) |
| 154 | { |
| 155 | StudioMainMenu* main = data; |
| 156 | return main->options->volume; |
| 157 | } |
| 158 | |
| 159 | static void optionVolumeSet(void* data, s32 pos) |
| 160 | { |
| 161 | StudioMainMenu* main = data; |
| 162 | main->options->volume = pos; |
| 163 | } |
| 164 | |
| 165 | static MenuOption VolumeOption = |
| 166 | { |
| 167 | OPTION_VALUES( |
| 168 | { |
| 169 | "00" , "01" , "02" , "03" , |
| 170 | "04" , "05" , "06" , "07" , |
| 171 | "08" , "09" , "10" , "11" , |
| 172 | "12" , "13" , "14" , "15" , |
| 173 | }), |
| 174 | optionVolumeGet, |
| 175 | optionVolumeSet, |
| 176 | }; |
| 177 | |
| 178 | #if defined(BUILD_EDITORS) |
| 179 | |
| 180 | static s32 optionDevModeGet(void* data) |
| 181 | { |
| 182 | StudioMainMenu* main = data; |
| 183 | return main->options->devmode ? 1 : 0; |
| 184 | } |
| 185 | |
| 186 | static void optionDevModeSet(void* data, s32 pos) |
| 187 | { |
| 188 | StudioMainMenu* main = data; |
| 189 | main->options->devmode = pos == 1; |
| 190 | } |
| 191 | |
| 192 | static MenuOption DevModeOption = |
| 193 | { |
| 194 | OPTION_VALUES({OffValue, OnValue}), |
| 195 | optionDevModeGet, |
| 196 | optionDevModeSet, |
| 197 | }; |
| 198 | |
| 199 | #endif |
| 200 | |
| 201 | static void (void* data, s32 pos) |
| 202 | { |
| 203 | StudioMainMenu* main = data; |
| 204 | main->gamepads.index = 0; |
| 205 | main->gamepads.mapping = main->options->mapping; |
| 206 | |
| 207 | initGamepadMenu(main); |
| 208 | } |
| 209 | |
| 210 | static const MenuItem [] = |
| 211 | { |
| 212 | #if defined(CRT_SHADER_SUPPORT) |
| 213 | {"CRT MONITOR" , NULL, &CrtMonitorOption}, |
| 214 | #endif |
| 215 | #if defined(BUILD_EDITORS) |
| 216 | {"DEV MODE" , NULL, &DevModeOption, "The game menu is disabled in dev mode." }, |
| 217 | #endif |
| 218 | {"VSYNC" , NULL, &VSyncOption, "VSYNC needs restart!" }, |
| 219 | {"FULLSCREEN" , NULL, &FullscreenOption}, |
| 220 | {"VOLUME" , NULL, &VolumeOption}, |
| 221 | {"SETUP GAMEPAD" , showGamepadMenu}, |
| 222 | {"" }, |
| 223 | {"BACK" , showMainMenu, .back = true}, |
| 224 | }; |
| 225 | |
| 226 | static void showOptionsMenu(void* data, s32 pos); |
| 227 | static void gameMenuHandler(void* data, s32 pos) |
| 228 | { |
| 229 | StudioMainMenu* main = data; |
| 230 | tic_mem* tic = main->tic; |
| 231 | tic_core_script_config(tic)->callback.menu(tic, pos, NULL); |
| 232 | resumeGame(main->studio); |
| 233 | } |
| 234 | |
| 235 | static void freeItems(StudioMainMenu* ) |
| 236 | { |
| 237 | if(menu && menu->items) |
| 238 | { |
| 239 | for(MenuItem *it = menu->items, *end = it + menu->count; it != end; ++it) |
| 240 | free((void*)it->label); |
| 241 | |
| 242 | free(menu->items); |
| 243 | menu->count = 0; |
| 244 | menu->items = NULL; |
| 245 | } |
| 246 | } |
| 247 | |
| 248 | void studio_mainmenu_free(StudioMainMenu* ) |
| 249 | { |
| 250 | freeItems(menu); |
| 251 | FREE(menu); |
| 252 | } |
| 253 | |
| 254 | static void (StudioMainMenu* main) |
| 255 | { |
| 256 | tic_mem* tic = main->tic; |
| 257 | |
| 258 | freeItems(main); |
| 259 | |
| 260 | char* = tic_tool_metatag(tic->cart.code.data, "menu" , tic_core_script_config(tic)->singleComment); |
| 261 | |
| 262 | if(menu) SCOPE(free(menu)) |
| 263 | { |
| 264 | MenuItem *items = NULL; |
| 265 | s32 count = 0; |
| 266 | |
| 267 | char* label = strtok(menu, " " ); |
| 268 | while(label) |
| 269 | { |
| 270 | items = realloc(items, sizeof(MenuItem) * ++count); |
| 271 | items[count - 1] = (MenuItem){strdup(label), gameMenuHandler}; |
| 272 | |
| 273 | label = strtok(NULL, " " ); |
| 274 | } |
| 275 | |
| 276 | count += 2; |
| 277 | items = realloc(items, sizeof(MenuItem) * count); |
| 278 | items[count - 2] = (MenuItem){strdup("" )}; |
| 279 | items[count - 1] = (MenuItem){strdup("BACK" ), showMainMenu, .back = true}; |
| 280 | |
| 281 | main->items = items; |
| 282 | main->count = count; |
| 283 | } |
| 284 | } |
| 285 | |
| 286 | static void (void* data, s32 pos) |
| 287 | { |
| 288 | StudioMainMenu* main = data; |
| 289 | studio_menu_init(main->menu, main->items, main->count, 0, 0, showMainMenu, main); |
| 290 | } |
| 291 | |
| 292 | static inline s32 mainMenuStart(StudioMainMenu* ) |
| 293 | { |
| 294 | return menu->count ? 0 : 1; |
| 295 | } |
| 296 | |
| 297 | static void onResumeGame(void* data, s32 pos) |
| 298 | { |
| 299 | StudioMainMenu* main = data; |
| 300 | resumeGame(main->studio); |
| 301 | } |
| 302 | |
| 303 | static void onResetGame(void* data, s32 pos) |
| 304 | { |
| 305 | StudioMainMenu* main = data; |
| 306 | tic_api_reset(main->tic); |
| 307 | setStudioMode(main->studio, TIC_RUN_MODE); |
| 308 | } |
| 309 | |
| 310 | static void onExitStudio(void* data, s32 pos) |
| 311 | { |
| 312 | StudioMainMenu* main = data; |
| 313 | exitStudio(main->studio); |
| 314 | } |
| 315 | |
| 316 | static void onExitGame(void* data, s32 pos) |
| 317 | { |
| 318 | StudioMainMenu* main = data; |
| 319 | exitGame(main->studio); |
| 320 | } |
| 321 | |
| 322 | static const MenuItem MainMenu[] = |
| 323 | { |
| 324 | {"GAME MENU" , showGameMenu}, |
| 325 | {"RESUME GAME" , onResumeGame}, |
| 326 | {"RESET GAME" , onResetGame}, |
| 327 | #if defined(BUILD_EDITORS) |
| 328 | {"CLOSE GAME" , onExitGame}, |
| 329 | #endif |
| 330 | {"OPTIONS" , showOptionsMenu}, |
| 331 | {"" }, |
| 332 | {"QUIT TIC-80" , onExitStudio}, |
| 333 | }; |
| 334 | |
| 335 | static void showMainMenu(void* data, s32 pos) |
| 336 | { |
| 337 | StudioMainMenu* main = data; |
| 338 | initGameMenu(main); |
| 339 | |
| 340 | s32 start = mainMenuStart(main); |
| 341 | |
| 342 | studio_menu_init(main->menu, MainMenu + start, COUNT_OF(MainMenu) - start, 0, 0, onResumeGame, main); |
| 343 | } |
| 344 | |
| 345 | static void (void* data, s32 pos) |
| 346 | { |
| 347 | StudioMainMenu* main = data; |
| 348 | |
| 349 | studio_menu_init(main->menu, OptionMenu, |
| 350 | COUNT_OF(OptionMenu), pos, COUNT_OF(MainMenu) - 3 - mainMenuStart(main), showMainMenu, main); |
| 351 | } |
| 352 | |
| 353 | static void (void* data, s32 pos) |
| 354 | { |
| 355 | showOptionsMenuPos(data, COUNT_OF(OptionMenu) - 4); |
| 356 | } |
| 357 | |
| 358 | static void (void* data, s32 pos) |
| 359 | { |
| 360 | StudioMainMenu* main = data; |
| 361 | |
| 362 | main->options->mapping = main->gamepads.mapping; |
| 363 | showOptionsMenuPos(data, COUNT_OF(OptionMenu) - 3); |
| 364 | } |
| 365 | |
| 366 | static void resetGamepadMenu(void* data, s32 pos); |
| 367 | |
| 368 | static char MappingItems[TIC_BUTTONS][sizeof "RIGHT - RIGHT" ]; |
| 369 | |
| 370 | static const char* const ButtonLabels[] = |
| 371 | { |
| 372 | "UP" , |
| 373 | "DOWN" , |
| 374 | "LEFT" , |
| 375 | "RIGHT" , |
| 376 | "A" , |
| 377 | "B" , |
| 378 | "X" , |
| 379 | "Y" , |
| 380 | }; |
| 381 | |
| 382 | enum{KeyMappingStart = 2}; |
| 383 | |
| 384 | static void assignMapping(void* data, s32 pos) |
| 385 | { |
| 386 | StudioMainMenu* main = data; |
| 387 | |
| 388 | main->gamepads.key = pos - KeyMappingStart; |
| 389 | |
| 390 | static const char Fmt[] = "to assign to (%s) button..." ; |
| 391 | static char str[sizeof Fmt + STRLEN("RIGHT" )]; |
| 392 | |
| 393 | static const MenuItem [] = |
| 394 | { |
| 395 | {"Please, press a key you want" }, |
| 396 | {str}, |
| 397 | }; |
| 398 | |
| 399 | sprintf(str, Fmt, ButtonLabels[main->gamepads.key]); |
| 400 | |
| 401 | studio_menu_init(main->menu, AssignKeyMenu, COUNT_OF(AssignKeyMenu), 1, 0, NULL, main); |
| 402 | } |
| 403 | |
| 404 | static void initGamepadButtons(StudioMainMenu* ) |
| 405 | { |
| 406 | static const char* const KeysList[] = |
| 407 | { |
| 408 | "..." , |
| 409 | "A" , "B" , "C" , "D" , "E" , "F" , "G" , "H" , |
| 410 | "I" , "J" , "K" , "L" , "M" , "N" , "O" , "P" , |
| 411 | "Q" , "R" , "S" , "T" , "U" , "V" , "W" , "X" , |
| 412 | "Y" , "Z" , "0" , "1" , "2" , "3" , "4" , "5" , |
| 413 | "6" , "7" , "8" , "9" , "-" , "=" , "[" , "]" , |
| 414 | "\\" , ";" , "'" , "`" , "," , "." , "/" , "SPCE" , |
| 415 | "TAB" , "RET" , "BACKS" ,"DEL" , "INS" , "PGUP" , "PGDN" , "HOME" , |
| 416 | "END" , "UP" , "DOWN" , "LEFT" , "RIGHT" ,"CAPS" , "CTRL" , "SHIFT" , |
| 417 | "ALT" , "ESC" , "F1" , "F2" , "F3" , "F4" , "F5" , "F6" , |
| 418 | "F7" , "F8" , "F9" , "F10" , "F11" , "F12" , |
| 419 | }; |
| 420 | |
| 421 | for(s32 i = 0, index = menu->gamepads.index * TIC_BUTTONS; i != TIC_BUTTONS; ++i) |
| 422 | sprintf(MappingItems[i], "%-5s - %-5s" , ButtonLabels[i], KeysList[menu->gamepads.mapping.data[index++]]); |
| 423 | } |
| 424 | |
| 425 | static s32 optionGamepadGet(void* data) |
| 426 | { |
| 427 | StudioMainMenu* main = data; |
| 428 | return main->gamepads.index; |
| 429 | } |
| 430 | |
| 431 | static void optionGamepadSet(void* data, s32 pos) |
| 432 | { |
| 433 | StudioMainMenu* main = data; |
| 434 | main->gamepads.index = pos; |
| 435 | initGamepadButtons(main); |
| 436 | } |
| 437 | |
| 438 | static MenuOption GamepadOption = |
| 439 | { |
| 440 | OPTION_VALUES({"1" , "2" , "3" , "4" }), |
| 441 | optionGamepadGet, |
| 442 | optionGamepadSet, |
| 443 | }; |
| 444 | |
| 445 | static void (void* data, s32 pos) |
| 446 | { |
| 447 | StudioMainMenu* main = data; |
| 448 | ZEROMEM(main->gamepads.mapping); |
| 449 | initGamepadMenu(main); |
| 450 | } |
| 451 | |
| 452 | static void (StudioMainMenu* main) |
| 453 | { |
| 454 | static const MenuItem [] = |
| 455 | { |
| 456 | {"GAMEPAD" , NULL, &GamepadOption}, |
| 457 | {"" }, |
| 458 | |
| 459 | {MappingItems[0], assignMapping}, |
| 460 | {MappingItems[1], assignMapping}, |
| 461 | {MappingItems[2], assignMapping}, |
| 462 | {MappingItems[3], assignMapping}, |
| 463 | {MappingItems[4], assignMapping}, |
| 464 | {MappingItems[5], assignMapping}, |
| 465 | {MappingItems[6], assignMapping}, |
| 466 | {MappingItems[7], assignMapping}, |
| 467 | |
| 468 | {"" }, |
| 469 | {"SAVE MAPPING" , saveGamepadMenu}, |
| 470 | {"CLEAR MAPPING" , clearGamepadMenu}, |
| 471 | {"RESET TO DEFAULTS" , resetGamepadMenu}, |
| 472 | {"BACK" , showOptionsMenu, .back = true}, |
| 473 | }; |
| 474 | |
| 475 | initGamepadButtons(main); |
| 476 | |
| 477 | studio_menu_init(main->menu, GamepadMenu, COUNT_OF(GamepadMenu), |
| 478 | main->gamepads.key < 0 ? KeyMappingStart : main->gamepads.key + KeyMappingStart, |
| 479 | COUNT_OF(OptionMenu) - 3, showOptionsMenu, main); |
| 480 | |
| 481 | main->gamepads.key = -1; |
| 482 | } |
| 483 | |
| 484 | static void (void* data, s32 pos) |
| 485 | { |
| 486 | StudioMainMenu* main = data; |
| 487 | main->gamepads.index = 0; |
| 488 | ZEROMEM(main->gamepads.mapping); |
| 489 | tic_sys_default_mapping(&main->gamepads.mapping); |
| 490 | initGamepadMenu(main); |
| 491 | } |
| 492 | |