| 1 | //============================================================================ |
| 2 | // |
| 3 | // SSSS tt lll lll |
| 4 | // SS SS tt ll ll |
| 5 | // SS tttttt eeee ll ll aaaa |
| 6 | // SSSS tt ee ee ll ll aa |
| 7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
| 8 | // SS SS tt ee ll ll aa aa |
| 9 | // SSSS ttt eeeee llll llll aaaaa |
| 10 | // |
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
| 12 | // and the Stella Team |
| 13 | // |
| 14 | // See the file "License.txt" for information on usage and redistribution of |
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
| 16 | //============================================================================ |
| 17 | |
| 18 | #include "Event.hxx" |
| 19 | #include "MindLink.hxx" |
| 20 | |
| 21 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 22 | MindLink::MindLink(Jack jack, const Event& event, const System& system) |
| 23 | : Controller(jack, event, system, Controller::Type::MindLink), |
| 24 | myMindlinkPos(0x2800), |
| 25 | myMindlinkShift(1), |
| 26 | myMouseEnabled(false) |
| 27 | { |
| 28 | setPin(DigitalPin::One, true); |
| 29 | setPin(DigitalPin::Two, true); |
| 30 | setPin(DigitalPin::Three, true); |
| 31 | setPin(DigitalPin::Four, true); |
| 32 | } |
| 33 | |
| 34 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 35 | void MindLink::update() |
| 36 | { |
| 37 | setPin(DigitalPin::One, true); |
| 38 | setPin(DigitalPin::Two, true); |
| 39 | setPin(DigitalPin::Three, true); |
| 40 | setPin(DigitalPin::Four, true); |
| 41 | |
| 42 | if(!myMouseEnabled) |
| 43 | return; |
| 44 | |
| 45 | myMindlinkPos = (myMindlinkPos & 0x3fffffff) + |
| 46 | (myEvent.get(Event::MouseAxisXValue) << 3); |
| 47 | if(myMindlinkPos < 0x2800) |
| 48 | myMindlinkPos = 0x2800; |
| 49 | if(myMindlinkPos >= 0x3800) |
| 50 | myMindlinkPos = 0x3800; |
| 51 | |
| 52 | myMindlinkShift = 1; |
| 53 | nextMindlinkBit(); |
| 54 | |
| 55 | if(myEvent.get(Event::MouseButtonLeftValue) || |
| 56 | myEvent.get(Event::MouseButtonRightValue)) |
| 57 | myMindlinkPos |= 0x4000; // this bit starts a game |
| 58 | } |
| 59 | |
| 60 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 61 | void MindLink::nextMindlinkBit() |
| 62 | { |
| 63 | if(getPin(DigitalPin::One)) |
| 64 | { |
| 65 | setPin(DigitalPin::Three, false); |
| 66 | setPin(DigitalPin::Four, false); |
| 67 | if(myMindlinkPos & myMindlinkShift) |
| 68 | setPin(DigitalPin::Four, true); |
| 69 | myMindlinkShift <<= 1; |
| 70 | } |
| 71 | } |
| 72 | |
| 73 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 74 | bool MindLink::setMouseControl( |
| 75 | Controller::Type xtype, int xid, Controller::Type ytype, int yid) |
| 76 | { |
| 77 | // Currently, the mindlink takes full control of the mouse, but only ever |
| 78 | // uses the x-axis, and both mouse buttons for the single mindlink button |
| 79 | // As well, there's no separate setting for x and y axis, so any |
| 80 | // combination of Controller and id is valid |
| 81 | myMouseEnabled = (xtype == myType || ytype == myType) && |
| 82 | (xid != -1 || yid != -1); |
| 83 | return true; |
| 84 | } |
| 85 | |