| 1 | //============================================================================ |
| 2 | // |
| 3 | // SSSS tt lll lll |
| 4 | // SS SS tt ll ll |
| 5 | // SS tttttt eeee ll ll aaaa |
| 6 | // SSSS tt ee ee ll ll aa |
| 7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
| 8 | // SS SS tt ee ll ll aa aa |
| 9 | // SSSS ttt eeeee llll llll aaaaa |
| 10 | // |
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
| 12 | // and the Stella Team |
| 13 | // |
| 14 | // See the file "License.txt" for information on usage and redistribution of |
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
| 16 | //============================================================================ |
| 17 | |
| 18 | #include "Event.hxx" |
| 19 | #include "Genesis.hxx" |
| 20 | |
| 21 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 22 | Genesis::Genesis(Jack jack, const Event& event, const System& system) |
| 23 | : Controller(jack, event, system, Controller::Type::Genesis), |
| 24 | myControlID(-1) |
| 25 | { |
| 26 | if(myJack == Jack::Left) |
| 27 | { |
| 28 | myUpEvent = Event::JoystickZeroUp; |
| 29 | myDownEvent = Event::JoystickZeroDown; |
| 30 | myLeftEvent = Event::JoystickZeroLeft; |
| 31 | myRightEvent = Event::JoystickZeroRight; |
| 32 | myFire1Event = Event::JoystickZeroFire; |
| 33 | myFire2Event = Event::JoystickZeroFire5; |
| 34 | } |
| 35 | else |
| 36 | { |
| 37 | myUpEvent = Event::JoystickOneUp; |
| 38 | myDownEvent = Event::JoystickOneDown; |
| 39 | myLeftEvent = Event::JoystickOneLeft; |
| 40 | myRightEvent = Event::JoystickOneRight; |
| 41 | myFire1Event = Event::JoystickOneFire; |
| 42 | myFire2Event = Event::JoystickOneFire5; |
| 43 | } |
| 44 | |
| 45 | setPin(AnalogPin::Five, MIN_RESISTANCE); |
| 46 | setPin(AnalogPin::Nine, MIN_RESISTANCE); |
| 47 | } |
| 48 | |
| 49 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 50 | void Genesis::update() |
| 51 | { |
| 52 | // Digital events (from keyboard or joystick hats & buttons) |
| 53 | setPin(DigitalPin::One, myEvent.get(myUpEvent) == 0); |
| 54 | setPin(DigitalPin::Two, myEvent.get(myDownEvent) == 0); |
| 55 | setPin(DigitalPin::Three, myEvent.get(myLeftEvent) == 0); |
| 56 | setPin(DigitalPin::Four, myEvent.get(myRightEvent) == 0); |
| 57 | setPin(DigitalPin::Six, myEvent.get(myFire1Event) == 0); |
| 58 | |
| 59 | // The Genesis has one more button (C) that can be read by the 2600 |
| 60 | // However, it seems to work opposite to the BoosterGrip controller, |
| 61 | // in that the logic is inverted |
| 62 | setPin(AnalogPin::Five, |
| 63 | (myEvent.get(myFire2Event) == 0) ? MIN_RESISTANCE : MAX_RESISTANCE |
| 64 | ); |
| 65 | |
| 66 | // Mouse motion and button events |
| 67 | if(myControlID > -1) |
| 68 | { |
| 69 | // The following code was taken from z26 |
| 70 | #define MJ_Threshold 2 |
| 71 | int mousex = myEvent.get(Event::MouseAxisXValue), |
| 72 | mousey = myEvent.get(Event::MouseAxisYValue); |
| 73 | if(mousex || mousey) |
| 74 | { |
| 75 | if((!(abs(mousey) > abs(mousex) << 1)) && (abs(mousex) >= MJ_Threshold)) |
| 76 | { |
| 77 | if(mousex < 0) |
| 78 | setPin(DigitalPin::Three, false); |
| 79 | else if(mousex > 0) |
| 80 | setPin(DigitalPin::Four, false); |
| 81 | } |
| 82 | |
| 83 | if((!(abs(mousex) > abs(mousey) << 1)) && (abs(mousey) >= MJ_Threshold)) |
| 84 | { |
| 85 | if(mousey < 0) |
| 86 | setPin(DigitalPin::One, false); |
| 87 | else if(mousey > 0) |
| 88 | setPin(DigitalPin::Two, false); |
| 89 | } |
| 90 | } |
| 91 | // Get mouse button state |
| 92 | if(myEvent.get(Event::MouseButtonLeftValue)) |
| 93 | setPin(DigitalPin::Six, false); |
| 94 | if(myEvent.get(Event::MouseButtonRightValue)) |
| 95 | setPin(AnalogPin::Five, MAX_RESISTANCE); |
| 96 | } |
| 97 | } |
| 98 | |
| 99 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 100 | bool Genesis::setMouseControl( |
| 101 | Controller::Type xtype, int xid, Controller::Type ytype, int yid) |
| 102 | { |
| 103 | // Currently, the Genesis controller takes full control of the mouse, using |
| 104 | // both axes for its two degrees of movement, and the left/right buttons for |
| 105 | // 'B' and 'C', respectively |
| 106 | if(xtype == Controller::Type::Genesis && ytype == Controller::Type::Genesis && xid == yid) |
| 107 | { |
| 108 | myControlID = ((myJack == Jack::Left && xid == 0) || |
| 109 | (myJack == Jack::Right && xid == 1) |
| 110 | ) ? xid : -1; |
| 111 | } |
| 112 | else |
| 113 | myControlID = -1; |
| 114 | |
| 115 | return true; |
| 116 | } |
| 117 | |