| 1 | |
|---|---|
| 2 | //////////////////////////////////////////////////////////// |
| 3 | // Headers |
| 4 | //////////////////////////////////////////////////////////// |
| 5 | #include <SFML/Audio.hpp> |
| 6 | #include <iostream> |
| 7 | #include <string> |
| 8 | |
| 9 | |
| 10 | //////////////////////////////////////////////////////////// |
| 11 | /// Play a sound |
| 12 | /// |
| 13 | //////////////////////////////////////////////////////////// |
| 14 | void playSound() |
| 15 | { |
| 16 | // Load a sound buffer from a wav file |
| 17 | sf::SoundBuffer buffer; |
| 18 | if (!buffer.loadFromFile("resources/canary.wav")) |
| 19 | return; |
| 20 | |
| 21 | // Display sound informations |
| 22 | std::cout << "canary.wav:"<< std::endl; |
| 23 | std::cout << " "<< buffer.getDuration().asSeconds() << " seconds"<< std::endl; |
| 24 | std::cout << " "<< buffer.getSampleRate() << " samples / sec"<< std::endl; |
| 25 | std::cout << " "<< buffer.getChannelCount() << " channels"<< std::endl; |
| 26 | |
| 27 | // Create a sound instance and play it |
| 28 | sf::Sound sound(buffer); |
| 29 | sound.play(); |
| 30 | |
| 31 | // Loop while the sound is playing |
| 32 | while (sound.getStatus() == sf::Sound::Playing) |
| 33 | { |
| 34 | // Leave some CPU time for other processes |
| 35 | sf::sleep(sf::milliseconds(100)); |
| 36 | |
| 37 | // Display the playing position |
| 38 | std::cout << "\rPlaying... "<< sound.getPlayingOffset().asSeconds() << " sec "; |
| 39 | std::cout << std::flush; |
| 40 | } |
| 41 | std::cout << std::endl << std::endl; |
| 42 | } |
| 43 | |
| 44 | |
| 45 | //////////////////////////////////////////////////////////// |
| 46 | /// Play a music |
| 47 | /// |
| 48 | //////////////////////////////////////////////////////////// |
| 49 | void playMusic(const std::string& filename) |
| 50 | { |
| 51 | // Load an ogg music file |
| 52 | sf::Music music; |
| 53 | if (!music.openFromFile("resources/"+ filename)) |
| 54 | return; |
| 55 | |
| 56 | // Display music informations |
| 57 | std::cout << filename << ":"<< std::endl; |
| 58 | std::cout << " "<< music.getDuration().asSeconds() << " seconds"<< std::endl; |
| 59 | std::cout << " "<< music.getSampleRate() << " samples / sec"<< std::endl; |
| 60 | std::cout << " "<< music.getChannelCount() << " channels"<< std::endl; |
| 61 | |
| 62 | // Play it |
| 63 | music.play(); |
| 64 | |
| 65 | // Loop while the music is playing |
| 66 | while (music.getStatus() == sf::Music::Playing) |
| 67 | { |
| 68 | // Leave some CPU time for other processes |
| 69 | sf::sleep(sf::milliseconds(100)); |
| 70 | |
| 71 | // Display the playing position |
| 72 | std::cout << "\rPlaying... "<< music.getPlayingOffset().asSeconds() << " sec "; |
| 73 | std::cout << std::flush; |
| 74 | } |
| 75 | std::cout << std::endl << std::endl; |
| 76 | } |
| 77 | |
| 78 | |
| 79 | //////////////////////////////////////////////////////////// |
| 80 | /// Entry point of application |
| 81 | /// |
| 82 | /// \return Application exit code |
| 83 | /// |
| 84 | //////////////////////////////////////////////////////////// |
| 85 | int main() |
| 86 | { |
| 87 | // Play a sound |
| 88 | playSound(); |
| 89 | |
| 90 | // Play music from an ogg file |
| 91 | playMusic("orchestral.ogg"); |
| 92 | |
| 93 | // Play music from a flac file |
| 94 | playMusic("ding.flac"); |
| 95 | |
| 96 | // Wait until the user presses 'enter' key |
| 97 | std::cout << "Press enter to exit..."<< std::endl; |
| 98 | std::cin.ignore(10000, '\n'); |
| 99 | |
| 100 | return EXIT_SUCCESS; |
| 101 | } |
| 102 |