| 1 | // stb_perlin.h - v0.3 - perlin noise |
| 2 | // public domain single-file C implementation by Sean Barrett |
| 3 | // |
| 4 | // LICENSE |
| 5 | // |
| 6 | // See end of file. |
| 7 | // |
| 8 | // |
| 9 | // to create the implementation, |
| 10 | // #define STB_PERLIN_IMPLEMENTATION |
| 11 | // in *one* C/CPP file that includes this file. |
| 12 | // |
| 13 | // |
| 14 | // Documentation: |
| 15 | // |
| 16 | // float stb_perlin_noise3( float x, |
| 17 | // float y, |
| 18 | // float z, |
| 19 | // int x_wrap=0, |
| 20 | // int y_wrap=0, |
| 21 | // int z_wrap=0) |
| 22 | // |
| 23 | // This function computes a random value at the coordinate (x,y,z). |
| 24 | // Adjacent random values are continuous but the noise fluctuates |
| 25 | // its randomness with period 1, i.e. takes on wholly unrelated values |
| 26 | // at integer points. Specifically, this implements Ken Perlin's |
| 27 | // revised noise function from 2002. |
| 28 | // |
| 29 | // The "wrap" parameters can be used to create wraparound noise that |
| 30 | // wraps at powers of two. The numbers MUST be powers of two. Specify |
| 31 | // 0 to mean "don't care". (The noise always wraps every 256 due |
| 32 | // details of the implementation, even if you ask for larger or no |
| 33 | // wrapping.) |
| 34 | // |
| 35 | // Fractal Noise: |
| 36 | // |
| 37 | // Three common fractal noise functions are included, which produce |
| 38 | // a wide variety of nice effects depending on the parameters |
| 39 | // provided. Note that each function will call stb_perlin_noise3 |
| 40 | // 'octaves' times, so this parameter will affect runtime. |
| 41 | // |
| 42 | // float stb_perlin_ridge_noise3(float x, float y, float z, |
| 43 | // float lacunarity, float gain, float offset, int octaves, |
| 44 | // int x_wrap, int y_wrap, int z_wrap); |
| 45 | // |
| 46 | // float stb_perlin_fbm_noise3(float x, float y, float z, |
| 47 | // float lacunarity, float gain, int octaves, |
| 48 | // int x_wrap, int y_wrap, int z_wrap); |
| 49 | // |
| 50 | // float stb_perlin_turbulence_noise3(float x, float y, float z, |
| 51 | // float lacunarity, float gain,int octaves, |
| 52 | // int x_wrap, int y_wrap, int z_wrap); |
| 53 | // |
| 54 | // Typical values to start playing with: |
| 55 | // octaves = 6 -- number of "octaves" of noise3() to sum |
| 56 | // lacunarity = ~ 2.0 -- spacing between successive octaves (use exactly 2.0 for wrapping output) |
| 57 | // gain = 0.5 -- relative weighting applied to each successive octave |
| 58 | // offset = 1.0? -- used to invert the ridges, may need to be larger, not sure |
| 59 | // |
| 60 | // |
| 61 | // Contributors: |
| 62 | // Jack Mott - additional noise functions |
| 63 | // |
| 64 | |
| 65 | |
| 66 | #ifdef __cplusplus |
| 67 | extern "C" { |
| 68 | #endif |
| 69 | extern float stb_perlin_noise3(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap); |
| 70 | extern float stb_perlin_ridge_noise3(float x, float y, float z,float lacunarity, float gain, float offset, int octaves,int x_wrap, int y_wrap, int z_wrap); |
| 71 | extern float stb_perlin_fbm_noise3(float x, float y, float z,float lacunarity, float gain, int octaves,int x_wrap, int y_wrap, int z_wrap); |
| 72 | extern float stb_perlin_turbulence_noise3(float x, float y, float z, float lacunarity, float gain, int octaves,int x_wrap, int y_wrap, int z_wrap); |
| 73 | #ifdef __cplusplus |
| 74 | } |
| 75 | #endif |
| 76 | |
| 77 | #ifdef STB_PERLIN_IMPLEMENTATION |
| 78 | |
| 79 | // not same permutation table as Perlin's reference to avoid copyright issues; |
| 80 | // Perlin's table can be found at http://mrl.nyu.edu/~perlin/noise/ |
| 81 | // @OPTIMIZE: should this be unsigned char instead of int for cache? |
| 82 | static unsigned char stb__perlin_randtab[512] = |
| 83 | { |
| 84 | 23, 125, 161, 52, 103, 117, 70, 37, 247, 101, 203, 169, 124, 126, 44, 123, |
| 85 | 152, 238, 145, 45, 171, 114, 253, 10, 192, 136, 4, 157, 249, 30, 35, 72, |
| 86 | 175, 63, 77, 90, 181, 16, 96, 111, 133, 104, 75, 162, 93, 56, 66, 240, |
| 87 | 8, 50, 84, 229, 49, 210, 173, 239, 141, 1, 87, 18, 2, 198, 143, 57, |
| 88 | 225, 160, 58, 217, 168, 206, 245, 204, 199, 6, 73, 60, 20, 230, 211, 233, |
| 89 | 94, 200, 88, 9, 74, 155, 33, 15, 219, 130, 226, 202, 83, 236, 42, 172, |
| 90 | 165, 218, 55, 222, 46, 107, 98, 154, 109, 67, 196, 178, 127, 158, 13, 243, |
| 91 | 65, 79, 166, 248, 25, 224, 115, 80, 68, 51, 184, 128, 232, 208, 151, 122, |
| 92 | 26, 212, 105, 43, 179, 213, 235, 148, 146, 89, 14, 195, 28, 78, 112, 76, |
| 93 | 250, 47, 24, 251, 140, 108, 186, 190, 228, 170, 183, 139, 39, 188, 244, 246, |
| 94 | 132, 48, 119, 144, 180, 138, 134, 193, 82, 182, 120, 121, 86, 220, 209, 3, |
| 95 | 91, 241, 149, 85, 205, 150, 113, 216, 31, 100, 41, 164, 177, 214, 153, 231, |
| 96 | 38, 71, 185, 174, 97, 201, 29, 95, 7, 92, 54, 254, 191, 118, 34, 221, |
| 97 | 131, 11, 163, 99, 234, 81, 227, 147, 156, 176, 17, 142, 69, 12, 110, 62, |
| 98 | 27, 255, 0, 194, 59, 116, 242, 252, 19, 21, 187, 53, 207, 129, 64, 135, |
| 99 | 61, 40, 167, 237, 102, 223, 106, 159, 197, 189, 215, 137, 36, 32, 22, 5, |
| 100 | |
| 101 | // and a second copy so we don't need an extra mask or static initializer |
| 102 | 23, 125, 161, 52, 103, 117, 70, 37, 247, 101, 203, 169, 124, 126, 44, 123, |
| 103 | 152, 238, 145, 45, 171, 114, 253, 10, 192, 136, 4, 157, 249, 30, 35, 72, |
| 104 | 175, 63, 77, 90, 181, 16, 96, 111, 133, 104, 75, 162, 93, 56, 66, 240, |
| 105 | 8, 50, 84, 229, 49, 210, 173, 239, 141, 1, 87, 18, 2, 198, 143, 57, |
| 106 | 225, 160, 58, 217, 168, 206, 245, 204, 199, 6, 73, 60, 20, 230, 211, 233, |
| 107 | 94, 200, 88, 9, 74, 155, 33, 15, 219, 130, 226, 202, 83, 236, 42, 172, |
| 108 | 165, 218, 55, 222, 46, 107, 98, 154, 109, 67, 196, 178, 127, 158, 13, 243, |
| 109 | 65, 79, 166, 248, 25, 224, 115, 80, 68, 51, 184, 128, 232, 208, 151, 122, |
| 110 | 26, 212, 105, 43, 179, 213, 235, 148, 146, 89, 14, 195, 28, 78, 112, 76, |
| 111 | 250, 47, 24, 251, 140, 108, 186, 190, 228, 170, 183, 139, 39, 188, 244, 246, |
| 112 | 132, 48, 119, 144, 180, 138, 134, 193, 82, 182, 120, 121, 86, 220, 209, 3, |
| 113 | 91, 241, 149, 85, 205, 150, 113, 216, 31, 100, 41, 164, 177, 214, 153, 231, |
| 114 | 38, 71, 185, 174, 97, 201, 29, 95, 7, 92, 54, 254, 191, 118, 34, 221, |
| 115 | 131, 11, 163, 99, 234, 81, 227, 147, 156, 176, 17, 142, 69, 12, 110, 62, |
| 116 | 27, 255, 0, 194, 59, 116, 242, 252, 19, 21, 187, 53, 207, 129, 64, 135, |
| 117 | 61, 40, 167, 237, 102, 223, 106, 159, 197, 189, 215, 137, 36, 32, 22, 5, |
| 118 | }; |
| 119 | |
| 120 | static float stb__perlin_lerp(float a, float b, float t) |
| 121 | { |
| 122 | return a + (b-a) * t; |
| 123 | } |
| 124 | |
| 125 | static int stb__perlin_fastfloor(float a) |
| 126 | { |
| 127 | int ai = (int) a; |
| 128 | return (a < ai) ? ai-1 : ai; |
| 129 | } |
| 130 | |
| 131 | // different grad function from Perlin's, but easy to modify to match reference |
| 132 | static float stb__perlin_grad(int hash, float x, float y, float z) |
| 133 | { |
| 134 | static float basis[12][4] = |
| 135 | { |
| 136 | { 1, 1, 0 }, |
| 137 | { -1, 1, 0 }, |
| 138 | { 1,-1, 0 }, |
| 139 | { -1,-1, 0 }, |
| 140 | { 1, 0, 1 }, |
| 141 | { -1, 0, 1 }, |
| 142 | { 1, 0,-1 }, |
| 143 | { -1, 0,-1 }, |
| 144 | { 0, 1, 1 }, |
| 145 | { 0,-1, 1 }, |
| 146 | { 0, 1,-1 }, |
| 147 | { 0,-1,-1 }, |
| 148 | }; |
| 149 | |
| 150 | // perlin's gradient has 12 cases so some get used 1/16th of the time |
| 151 | // and some 2/16ths. We reduce bias by changing those fractions |
| 152 | // to 5/64ths and 6/64ths, and the same 4 cases get the extra weight. |
| 153 | static unsigned char indices[64] = |
| 154 | { |
| 155 | 0,1,2,3,4,5,6,7,8,9,10,11, |
| 156 | 0,9,1,11, |
| 157 | 0,1,2,3,4,5,6,7,8,9,10,11, |
| 158 | 0,1,2,3,4,5,6,7,8,9,10,11, |
| 159 | 0,1,2,3,4,5,6,7,8,9,10,11, |
| 160 | 0,1,2,3,4,5,6,7,8,9,10,11, |
| 161 | }; |
| 162 | |
| 163 | // if you use reference permutation table, change 63 below to 15 to match reference |
| 164 | // (this is why the ordering of the table above is funky) |
| 165 | float *grad = basis[indices[hash & 63]]; |
| 166 | return grad[0]*x + grad[1]*y + grad[2]*z; |
| 167 | } |
| 168 | |
| 169 | float stb_perlin_noise3(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap) |
| 170 | { |
| 171 | float u,v,w; |
| 172 | float n000,n001,n010,n011,n100,n101,n110,n111; |
| 173 | float n00,n01,n10,n11; |
| 174 | float n0,n1; |
| 175 | |
| 176 | unsigned int x_mask = (x_wrap-1) & 255; |
| 177 | unsigned int y_mask = (y_wrap-1) & 255; |
| 178 | unsigned int z_mask = (z_wrap-1) & 255; |
| 179 | int px = stb__perlin_fastfloor(x); |
| 180 | int py = stb__perlin_fastfloor(y); |
| 181 | int pz = stb__perlin_fastfloor(z); |
| 182 | int x0 = px & x_mask, x1 = (px+1) & x_mask; |
| 183 | int y0 = py & y_mask, y1 = (py+1) & y_mask; |
| 184 | int z0 = pz & z_mask, z1 = (pz+1) & z_mask; |
| 185 | int r0,r1, r00,r01,r10,r11; |
| 186 | |
| 187 | #define stb__perlin_ease(a) (((a*6-15)*a + 10) * a * a * a) |
| 188 | |
| 189 | x -= px; u = stb__perlin_ease(x); |
| 190 | y -= py; v = stb__perlin_ease(y); |
| 191 | z -= pz; w = stb__perlin_ease(z); |
| 192 | |
| 193 | r0 = stb__perlin_randtab[x0]; |
| 194 | r1 = stb__perlin_randtab[x1]; |
| 195 | |
| 196 | r00 = stb__perlin_randtab[r0+y0]; |
| 197 | r01 = stb__perlin_randtab[r0+y1]; |
| 198 | r10 = stb__perlin_randtab[r1+y0]; |
| 199 | r11 = stb__perlin_randtab[r1+y1]; |
| 200 | |
| 201 | n000 = stb__perlin_grad(stb__perlin_randtab[r00+z0], x , y , z ); |
| 202 | n001 = stb__perlin_grad(stb__perlin_randtab[r00+z1], x , y , z-1 ); |
| 203 | n010 = stb__perlin_grad(stb__perlin_randtab[r01+z0], x , y-1, z ); |
| 204 | n011 = stb__perlin_grad(stb__perlin_randtab[r01+z1], x , y-1, z-1 ); |
| 205 | n100 = stb__perlin_grad(stb__perlin_randtab[r10+z0], x-1, y , z ); |
| 206 | n101 = stb__perlin_grad(stb__perlin_randtab[r10+z1], x-1, y , z-1 ); |
| 207 | n110 = stb__perlin_grad(stb__perlin_randtab[r11+z0], x-1, y-1, z ); |
| 208 | n111 = stb__perlin_grad(stb__perlin_randtab[r11+z1], x-1, y-1, z-1 ); |
| 209 | |
| 210 | n00 = stb__perlin_lerp(n000,n001,w); |
| 211 | n01 = stb__perlin_lerp(n010,n011,w); |
| 212 | n10 = stb__perlin_lerp(n100,n101,w); |
| 213 | n11 = stb__perlin_lerp(n110,n111,w); |
| 214 | |
| 215 | n0 = stb__perlin_lerp(n00,n01,v); |
| 216 | n1 = stb__perlin_lerp(n10,n11,v); |
| 217 | |
| 218 | return stb__perlin_lerp(n0,n1,u); |
| 219 | } |
| 220 | |
| 221 | float stb_perlin_ridge_noise3(float x, float y, float z,float lacunarity, float gain, float offset, int octaves,int x_wrap, int y_wrap, int z_wrap) |
| 222 | { |
| 223 | int i; |
| 224 | float frequency = 1.0f; |
| 225 | float prev = 1.0f; |
| 226 | float amplitude = 0.5f; |
| 227 | float sum = 0.0f; |
| 228 | |
| 229 | for (i = 0; i < octaves; i++) { |
| 230 | float r = (float)(stb_perlin_noise3(x*frequency,y*frequency,z*frequency,x_wrap,y_wrap,z_wrap)); |
| 231 | r = r<0 ? -r : r; // fabs() |
| 232 | r = offset - r; |
| 233 | r = r*r; |
| 234 | sum += r*amplitude*prev; |
| 235 | prev = r; |
| 236 | frequency *= lacunarity; |
| 237 | amplitude *= gain; |
| 238 | } |
| 239 | return sum; |
| 240 | } |
| 241 | |
| 242 | float stb_perlin_fbm_noise3(float x, float y, float z,float lacunarity, float gain, int octaves,int x_wrap, int y_wrap, int z_wrap) |
| 243 | { |
| 244 | int i; |
| 245 | float frequency = 1.0f; |
| 246 | float amplitude = 1.0f; |
| 247 | float sum = 0.0f; |
| 248 | |
| 249 | for (i = 0; i < octaves; i++) { |
| 250 | sum += stb_perlin_noise3(x*frequency,y*frequency,z*frequency,x_wrap,y_wrap,z_wrap)*amplitude; |
| 251 | frequency *= lacunarity; |
| 252 | amplitude *= gain; |
| 253 | } |
| 254 | return sum; |
| 255 | } |
| 256 | |
| 257 | float stb_perlin_turbulence_noise3(float x, float y, float z, float lacunarity, float gain, int octaves,int x_wrap, int y_wrap, int z_wrap) |
| 258 | { |
| 259 | int i; |
| 260 | float frequency = 1.0f; |
| 261 | float amplitude = 1.0f; |
| 262 | float sum = 0.0f; |
| 263 | |
| 264 | for (i = 0; i < octaves; i++) { |
| 265 | float r = stb_perlin_noise3(x*frequency,y*frequency,z*frequency,x_wrap,y_wrap,z_wrap)*amplitude; |
| 266 | r = r<0 ? -r : r; // fabs() |
| 267 | sum += r; |
| 268 | frequency *= lacunarity; |
| 269 | amplitude *= gain; |
| 270 | } |
| 271 | return sum; |
| 272 | } |
| 273 | |
| 274 | #endif // STB_PERLIN_IMPLEMENTATION |
| 275 | |
| 276 | /* |
| 277 | ------------------------------------------------------------------------------ |
| 278 | This software is available under 2 licenses -- choose whichever you prefer. |
| 279 | ------------------------------------------------------------------------------ |
| 280 | ALTERNATIVE A - MIT License |
| 281 | Copyright (c) 2017 Sean Barrett |
| 282 | Permission is hereby granted, free of charge, to any person obtaining a copy of |
| 283 | this software and associated documentation files (the "Software"), to deal in |
| 284 | the Software without restriction, including without limitation the rights to |
| 285 | use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies |
| 286 | of the Software, and to permit persons to whom the Software is furnished to do |
| 287 | so, subject to the following conditions: |
| 288 | The above copyright notice and this permission notice shall be included in all |
| 289 | copies or substantial portions of the Software. |
| 290 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 291 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 292 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| 293 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 294 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| 295 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| 296 | SOFTWARE. |
| 297 | ------------------------------------------------------------------------------ |
| 298 | ALTERNATIVE B - Public Domain (www.unlicense.org) |
| 299 | This is free and unencumbered software released into the public domain. |
| 300 | Anyone is free to copy, modify, publish, use, compile, sell, or distribute this |
| 301 | software, either in source code form or as a compiled binary, for any purpose, |
| 302 | commercial or non-commercial, and by any means. |
| 303 | In jurisdictions that recognize copyright laws, the author or authors of this |
| 304 | software dedicate any and all copyright interest in the software to the public |
| 305 | domain. We make this dedication for the benefit of the public at large and to |
| 306 | the detriment of our heirs and successors. We intend this dedication to be an |
| 307 | overt act of relinquishment in perpetuity of all present and future rights to |
| 308 | this software under copyright law. |
| 309 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 310 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 311 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| 312 | AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN |
| 313 | ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION |
| 314 | WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| 315 | ------------------------------------------------------------------------------ |
| 316 | */ |
| 317 | |