| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | #ifndef LOVE_PHYSICS_BOX2D_EDGE_SHAPE_H |
| 22 | #define LOVE_PHYSICS_BOX2D_EDGE_SHAPE_H |
| 23 | |
| 24 | // Module |
| 25 | #include "Shape.h" |
| 26 | |
| 27 | namespace love |
| 28 | { |
| 29 | namespace physics |
| 30 | { |
| 31 | namespace box2d |
| 32 | { |
| 33 | |
| 34 | /** |
| 35 | * An Edge is just a line segment. Edges are designed to |
| 36 | * be connected and/or chained together. |
| 37 | **/ |
| 38 | class EdgeShape : public Shape |
| 39 | { |
| 40 | public: |
| 41 | |
| 42 | static love::Type type; |
| 43 | |
| 44 | /** |
| 45 | * Create a new EdgeShape from a Box2D edge shape. |
| 46 | * @param e The edge shape. |
| 47 | **/ |
| 48 | EdgeShape(b2EdgeShape *e, bool own = true); |
| 49 | |
| 50 | virtual ~EdgeShape(); |
| 51 | |
| 52 | void setNextVertex(float x, float y); |
| 53 | void setNextVertex(); |
| 54 | bool getNextVertex(float &x, float &y) const; |
| 55 | |
| 56 | void setPreviousVertex(float x, float y); |
| 57 | void setPreviousVertex(); |
| 58 | bool getPreviousVertex(float &x, float &y) const; |
| 59 | |
| 60 | /** |
| 61 | * Returns the transformed points of the edge shape. |
| 62 | * This function is useful for debug drawing and such. |
| 63 | * |
| 64 | * The result can be directly passed into love.graphics.line(). |
| 65 | **/ |
| 66 | int getPoints(lua_State *L); |
| 67 | }; |
| 68 | |
| 69 | } // box2d |
| 70 | } // physics |
| 71 | } // love |
| 72 | |
| 73 | #endif // LOVE_PHYSICS_BOX2D_EDGE_SHAPE_H |
| 74 | |