| 1 | /* |
| 2 | * Copyright (c) 2006-2007 Erin Catto http://www.box2d.org |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * Permission is granted to anyone to use this software for any purpose, |
| 8 | * including commercial applications, and to alter it and redistribute it |
| 9 | * freely, subject to the following restrictions: |
| 10 | * 1. The origin of this software must not be misrepresented; you must not |
| 11 | * claim that you wrote the original software. If you use this software |
| 12 | * in a product, an acknowledgment in the product documentation would be |
| 13 | * appreciated but is not required. |
| 14 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 15 | * misrepresented as being the original software. |
| 16 | * 3. This notice may not be removed or altered from any source distribution. |
| 17 | */ |
| 18 | |
| 19 | #include <Box2D/Dynamics/b2Body.h> |
| 20 | #include <Box2D/Dynamics/b2Fixture.h> |
| 21 | #include <Box2D/Dynamics/b2World.h> |
| 22 | #include <Box2D/Dynamics/Contacts/b2Contact.h> |
| 23 | #include <Box2D/Dynamics/Joints/b2Joint.h> |
| 24 | |
| 25 | b2Body::b2Body(const b2BodyDef* bd, b2World* world) |
| 26 | { |
| 27 | b2Assert(bd->position.IsValid()); |
| 28 | b2Assert(bd->linearVelocity.IsValid()); |
| 29 | b2Assert(b2IsValid(bd->angle)); |
| 30 | b2Assert(b2IsValid(bd->angularVelocity)); |
| 31 | b2Assert(b2IsValid(bd->angularDamping) && bd->angularDamping >= 0.0f); |
| 32 | b2Assert(b2IsValid(bd->linearDamping) && bd->linearDamping >= 0.0f); |
| 33 | |
| 34 | m_flags = 0; |
| 35 | |
| 36 | if (bd->bullet) |
| 37 | { |
| 38 | m_flags |= e_bulletFlag; |
| 39 | } |
| 40 | if (bd->fixedRotation) |
| 41 | { |
| 42 | m_flags |= e_fixedRotationFlag; |
| 43 | } |
| 44 | if (bd->allowSleep) |
| 45 | { |
| 46 | m_flags |= e_autoSleepFlag; |
| 47 | } |
| 48 | if (bd->awake) |
| 49 | { |
| 50 | m_flags |= e_awakeFlag; |
| 51 | } |
| 52 | if (bd->active) |
| 53 | { |
| 54 | m_flags |= e_activeFlag; |
| 55 | } |
| 56 | |
| 57 | m_world = world; |
| 58 | |
| 59 | m_xf.p = bd->position; |
| 60 | m_xf.q.Set(bd->angle); |
| 61 | |
| 62 | m_sweep.localCenter.SetZero(); |
| 63 | m_sweep.c0 = m_xf.p; |
| 64 | m_sweep.c = m_xf.p; |
| 65 | m_sweep.a0 = bd->angle; |
| 66 | m_sweep.a = bd->angle; |
| 67 | m_sweep.alpha0 = 0.0f; |
| 68 | |
| 69 | m_jointList = NULL; |
| 70 | m_contactList = NULL; |
| 71 | m_prev = NULL; |
| 72 | m_next = NULL; |
| 73 | |
| 74 | m_linearVelocity = bd->linearVelocity; |
| 75 | m_angularVelocity = bd->angularVelocity; |
| 76 | |
| 77 | m_linearDamping = bd->linearDamping; |
| 78 | m_angularDamping = bd->angularDamping; |
| 79 | m_gravityScale = bd->gravityScale; |
| 80 | |
| 81 | m_force.SetZero(); |
| 82 | m_torque = 0.0f; |
| 83 | |
| 84 | m_sleepTime = 0.0f; |
| 85 | |
| 86 | m_type = bd->type; |
| 87 | |
| 88 | if (m_type == b2_dynamicBody) |
| 89 | { |
| 90 | m_mass = 1.0f; |
| 91 | m_invMass = 1.0f; |
| 92 | } |
| 93 | else |
| 94 | { |
| 95 | m_mass = 0.0f; |
| 96 | m_invMass = 0.0f; |
| 97 | } |
| 98 | |
| 99 | m_I = 0.0f; |
| 100 | m_invI = 0.0f; |
| 101 | |
| 102 | m_userData = bd->userData; |
| 103 | |
| 104 | m_fixtureList = NULL; |
| 105 | m_fixtureCount = 0; |
| 106 | } |
| 107 | |
| 108 | b2Body::~b2Body() |
| 109 | { |
| 110 | // shapes and joints are destroyed in b2World::Destroy |
| 111 | } |
| 112 | |
| 113 | void b2Body::SetType(b2BodyType type) |
| 114 | { |
| 115 | b2Assert(m_world->IsLocked() == false); |
| 116 | if (m_world->IsLocked() == true) |
| 117 | { |
| 118 | return; |
| 119 | } |
| 120 | |
| 121 | if (m_type == type) |
| 122 | { |
| 123 | return; |
| 124 | } |
| 125 | |
| 126 | m_type = type; |
| 127 | |
| 128 | ResetMassData(); |
| 129 | |
| 130 | if (m_type == b2_staticBody) |
| 131 | { |
| 132 | m_linearVelocity.SetZero(); |
| 133 | m_angularVelocity = 0.0f; |
| 134 | m_sweep.a0 = m_sweep.a; |
| 135 | m_sweep.c0 = m_sweep.c; |
| 136 | SynchronizeFixtures(); |
| 137 | } |
| 138 | |
| 139 | SetAwake(true); |
| 140 | |
| 141 | m_force.SetZero(); |
| 142 | m_torque = 0.0f; |
| 143 | |
| 144 | // Delete the attached contacts. |
| 145 | b2ContactEdge* ce = m_contactList; |
| 146 | while (ce) |
| 147 | { |
| 148 | b2ContactEdge* ce0 = ce; |
| 149 | ce = ce->next; |
| 150 | m_world->m_contactManager.Destroy(ce0->contact); |
| 151 | } |
| 152 | m_contactList = NULL; |
| 153 | |
| 154 | // Touch the proxies so that new contacts will be created (when appropriate) |
| 155 | b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase; |
| 156 | for (b2Fixture* f = m_fixtureList; f; f = f->m_next) |
| 157 | { |
| 158 | int32 proxyCount = f->m_proxyCount; |
| 159 | for (int32 i = 0; i < proxyCount; ++i) |
| 160 | { |
| 161 | broadPhase->TouchProxy(f->m_proxies[i].proxyId); |
| 162 | } |
| 163 | } |
| 164 | } |
| 165 | |
| 166 | b2Fixture* b2Body::CreateFixture(const b2FixtureDef* def) |
| 167 | { |
| 168 | b2Assert(m_world->IsLocked() == false); |
| 169 | if (m_world->IsLocked() == true) |
| 170 | { |
| 171 | return NULL; |
| 172 | } |
| 173 | |
| 174 | b2BlockAllocator* allocator = &m_world->m_blockAllocator; |
| 175 | |
| 176 | void* memory = allocator->Allocate(sizeof(b2Fixture)); |
| 177 | b2Fixture* fixture = new (memory) b2Fixture; |
| 178 | fixture->Create(allocator, this, def); |
| 179 | |
| 180 | if (m_flags & e_activeFlag) |
| 181 | { |
| 182 | b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase; |
| 183 | fixture->CreateProxies(broadPhase, m_xf); |
| 184 | } |
| 185 | |
| 186 | fixture->m_next = m_fixtureList; |
| 187 | m_fixtureList = fixture; |
| 188 | ++m_fixtureCount; |
| 189 | |
| 190 | fixture->m_body = this; |
| 191 | |
| 192 | // Adjust mass properties if needed. |
| 193 | if (fixture->m_density > 0.0f) |
| 194 | { |
| 195 | ResetMassData(); |
| 196 | } |
| 197 | |
| 198 | // Let the world know we have a new fixture. This will cause new contacts |
| 199 | // to be created at the beginning of the next time step. |
| 200 | m_world->m_flags |= b2World::e_newFixture; |
| 201 | |
| 202 | return fixture; |
| 203 | } |
| 204 | |
| 205 | b2Fixture* b2Body::CreateFixture(const b2Shape* shape, float32 density) |
| 206 | { |
| 207 | b2FixtureDef def; |
| 208 | def.shape = shape; |
| 209 | def.density = density; |
| 210 | |
| 211 | return CreateFixture(&def); |
| 212 | } |
| 213 | |
| 214 | void b2Body::DestroyFixture(b2Fixture* fixture) |
| 215 | { |
| 216 | b2Assert(m_world->IsLocked() == false); |
| 217 | if (m_world->IsLocked() == true) |
| 218 | { |
| 219 | return; |
| 220 | } |
| 221 | |
| 222 | b2Assert(fixture->m_body == this); |
| 223 | |
| 224 | // Remove the fixture from this body's singly linked list. |
| 225 | b2Assert(m_fixtureCount > 0); |
| 226 | b2Fixture** node = &m_fixtureList; |
| 227 | bool found = false; |
| 228 | while (*node != NULL) |
| 229 | { |
| 230 | if (*node == fixture) |
| 231 | { |
| 232 | *node = fixture->m_next; |
| 233 | found = true; |
| 234 | break; |
| 235 | } |
| 236 | |
| 237 | node = &(*node)->m_next; |
| 238 | } |
| 239 | |
| 240 | // You tried to remove a shape that is not attached to this body. |
| 241 | b2Assert(found); |
| 242 | |
| 243 | // Destroy any contacts associated with the fixture. |
| 244 | b2ContactEdge* edge = m_contactList; |
| 245 | while (edge) |
| 246 | { |
| 247 | b2Contact* c = edge->contact; |
| 248 | edge = edge->next; |
| 249 | |
| 250 | b2Fixture* fixtureA = c->GetFixtureA(); |
| 251 | b2Fixture* fixtureB = c->GetFixtureB(); |
| 252 | |
| 253 | if (fixture == fixtureA || fixture == fixtureB) |
| 254 | { |
| 255 | // This destroys the contact and removes it from |
| 256 | // this body's contact list. |
| 257 | m_world->m_contactManager.Destroy(c); |
| 258 | } |
| 259 | } |
| 260 | |
| 261 | b2BlockAllocator* allocator = &m_world->m_blockAllocator; |
| 262 | |
| 263 | if (m_flags & e_activeFlag) |
| 264 | { |
| 265 | b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase; |
| 266 | fixture->DestroyProxies(broadPhase); |
| 267 | } |
| 268 | |
| 269 | fixture->Destroy(allocator); |
| 270 | fixture->m_body = NULL; |
| 271 | fixture->m_next = NULL; |
| 272 | fixture->~b2Fixture(); |
| 273 | allocator->Free(fixture, sizeof(b2Fixture)); |
| 274 | |
| 275 | --m_fixtureCount; |
| 276 | |
| 277 | // Reset the mass data. |
| 278 | ResetMassData(); |
| 279 | } |
| 280 | |
| 281 | void b2Body::ResetMassData() |
| 282 | { |
| 283 | // Compute mass data from shapes. Each shape has its own density. |
| 284 | m_mass = 0.0f; |
| 285 | m_invMass = 0.0f; |
| 286 | m_I = 0.0f; |
| 287 | m_invI = 0.0f; |
| 288 | m_sweep.localCenter.SetZero(); |
| 289 | |
| 290 | // Static and kinematic bodies have zero mass. |
| 291 | if (m_type == b2_staticBody || m_type == b2_kinematicBody) |
| 292 | { |
| 293 | m_sweep.c0 = m_xf.p; |
| 294 | m_sweep.c = m_xf.p; |
| 295 | m_sweep.a0 = m_sweep.a; |
| 296 | return; |
| 297 | } |
| 298 | |
| 299 | b2Assert(m_type == b2_dynamicBody); |
| 300 | |
| 301 | // Accumulate mass over all fixtures. |
| 302 | b2Vec2 localCenter = b2Vec2_zero; |
| 303 | for (b2Fixture* f = m_fixtureList; f; f = f->m_next) |
| 304 | { |
| 305 | if (f->m_density == 0.0f) |
| 306 | { |
| 307 | continue; |
| 308 | } |
| 309 | |
| 310 | b2MassData massData; |
| 311 | f->GetMassData(&massData); |
| 312 | m_mass += massData.mass; |
| 313 | localCenter += massData.mass * massData.center; |
| 314 | m_I += massData.I; |
| 315 | } |
| 316 | |
| 317 | // Compute center of mass. |
| 318 | if (m_mass > 0.0f) |
| 319 | { |
| 320 | m_invMass = 1.0f / m_mass; |
| 321 | localCenter *= m_invMass; |
| 322 | } |
| 323 | else |
| 324 | { |
| 325 | // Force all dynamic bodies to have a positive mass. |
| 326 | m_mass = 1.0f; |
| 327 | m_invMass = 1.0f; |
| 328 | } |
| 329 | |
| 330 | if (m_I > 0.0f && (m_flags & e_fixedRotationFlag) == 0) |
| 331 | { |
| 332 | // Center the inertia about the center of mass. |
| 333 | m_I -= m_mass * b2Dot(localCenter, localCenter); |
| 334 | b2Assert(m_I > 0.0f); |
| 335 | m_invI = 1.0f / m_I; |
| 336 | |
| 337 | } |
| 338 | else |
| 339 | { |
| 340 | m_I = 0.0f; |
| 341 | m_invI = 0.0f; |
| 342 | } |
| 343 | |
| 344 | // Move center of mass. |
| 345 | b2Vec2 oldCenter = m_sweep.c; |
| 346 | m_sweep.localCenter = localCenter; |
| 347 | m_sweep.c0 = m_sweep.c = b2Mul(m_xf, m_sweep.localCenter); |
| 348 | |
| 349 | // Update center of mass velocity. |
| 350 | m_linearVelocity += b2Cross(m_angularVelocity, m_sweep.c - oldCenter); |
| 351 | } |
| 352 | |
| 353 | void b2Body::SetMassData(const b2MassData* massData) |
| 354 | { |
| 355 | b2Assert(m_world->IsLocked() == false); |
| 356 | if (m_world->IsLocked() == true) |
| 357 | { |
| 358 | return; |
| 359 | } |
| 360 | |
| 361 | if (m_type != b2_dynamicBody) |
| 362 | { |
| 363 | return; |
| 364 | } |
| 365 | |
| 366 | m_invMass = 0.0f; |
| 367 | m_I = 0.0f; |
| 368 | m_invI = 0.0f; |
| 369 | |
| 370 | m_mass = massData->mass; |
| 371 | if (m_mass <= 0.0f) |
| 372 | { |
| 373 | m_mass = 1.0f; |
| 374 | } |
| 375 | |
| 376 | m_invMass = 1.0f / m_mass; |
| 377 | |
| 378 | if (massData->I > 0.0f && (m_flags & b2Body::e_fixedRotationFlag) == 0) |
| 379 | { |
| 380 | m_I = massData->I - m_mass * b2Dot(massData->center, massData->center); |
| 381 | b2Assert(m_I > 0.0f); |
| 382 | m_invI = 1.0f / m_I; |
| 383 | } |
| 384 | |
| 385 | // Move center of mass. |
| 386 | b2Vec2 oldCenter = m_sweep.c; |
| 387 | m_sweep.localCenter = massData->center; |
| 388 | m_sweep.c0 = m_sweep.c = b2Mul(m_xf, m_sweep.localCenter); |
| 389 | |
| 390 | // Update center of mass velocity. |
| 391 | m_linearVelocity += b2Cross(m_angularVelocity, m_sweep.c - oldCenter); |
| 392 | } |
| 393 | |
| 394 | bool b2Body::ShouldCollide(const b2Body* other) const |
| 395 | { |
| 396 | // At least one body should be dynamic. |
| 397 | if (m_type != b2_dynamicBody && other->m_type != b2_dynamicBody) |
| 398 | { |
| 399 | return false; |
| 400 | } |
| 401 | |
| 402 | // Does a joint prevent collision? |
| 403 | for (b2JointEdge* jn = m_jointList; jn; jn = jn->next) |
| 404 | { |
| 405 | if (jn->other == other) |
| 406 | { |
| 407 | if (jn->joint->m_collideConnected == false) |
| 408 | { |
| 409 | return false; |
| 410 | } |
| 411 | } |
| 412 | } |
| 413 | |
| 414 | return true; |
| 415 | } |
| 416 | |
| 417 | void b2Body::SetTransform(const b2Vec2& position, float32 angle) |
| 418 | { |
| 419 | b2Assert(m_world->IsLocked() == false); |
| 420 | if (m_world->IsLocked() == true) |
| 421 | { |
| 422 | return; |
| 423 | } |
| 424 | |
| 425 | m_xf.q.Set(angle); |
| 426 | m_xf.p = position; |
| 427 | |
| 428 | m_sweep.c = b2Mul(m_xf, m_sweep.localCenter); |
| 429 | m_sweep.a = angle; |
| 430 | |
| 431 | m_sweep.c0 = m_sweep.c; |
| 432 | m_sweep.a0 = angle; |
| 433 | |
| 434 | b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase; |
| 435 | for (b2Fixture* f = m_fixtureList; f; f = f->m_next) |
| 436 | { |
| 437 | f->Synchronize(broadPhase, m_xf, m_xf); |
| 438 | } |
| 439 | } |
| 440 | |
| 441 | void b2Body::SynchronizeFixtures() |
| 442 | { |
| 443 | b2Transform xf1; |
| 444 | xf1.q.Set(m_sweep.a0); |
| 445 | xf1.p = m_sweep.c0 - b2Mul(xf1.q, m_sweep.localCenter); |
| 446 | |
| 447 | b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase; |
| 448 | for (b2Fixture* f = m_fixtureList; f; f = f->m_next) |
| 449 | { |
| 450 | f->Synchronize(broadPhase, xf1, m_xf); |
| 451 | } |
| 452 | } |
| 453 | |
| 454 | void b2Body::SetActive(bool flag) |
| 455 | { |
| 456 | b2Assert(m_world->IsLocked() == false); |
| 457 | |
| 458 | if (flag == IsActive()) |
| 459 | { |
| 460 | return; |
| 461 | } |
| 462 | |
| 463 | if (flag) |
| 464 | { |
| 465 | m_flags |= e_activeFlag; |
| 466 | |
| 467 | // Create all proxies. |
| 468 | b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase; |
| 469 | for (b2Fixture* f = m_fixtureList; f; f = f->m_next) |
| 470 | { |
| 471 | f->CreateProxies(broadPhase, m_xf); |
| 472 | } |
| 473 | |
| 474 | // Contacts are created the next time step. |
| 475 | } |
| 476 | else |
| 477 | { |
| 478 | m_flags &= ~e_activeFlag; |
| 479 | |
| 480 | // Destroy all proxies. |
| 481 | b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase; |
| 482 | for (b2Fixture* f = m_fixtureList; f; f = f->m_next) |
| 483 | { |
| 484 | f->DestroyProxies(broadPhase); |
| 485 | } |
| 486 | |
| 487 | // Destroy the attached contacts. |
| 488 | b2ContactEdge* ce = m_contactList; |
| 489 | while (ce) |
| 490 | { |
| 491 | b2ContactEdge* ce0 = ce; |
| 492 | ce = ce->next; |
| 493 | m_world->m_contactManager.Destroy(ce0->contact); |
| 494 | } |
| 495 | m_contactList = NULL; |
| 496 | } |
| 497 | } |
| 498 | |
| 499 | void b2Body::SetFixedRotation(bool flag) |
| 500 | { |
| 501 | bool status = (m_flags & e_fixedRotationFlag) == e_fixedRotationFlag; |
| 502 | if (status == flag) |
| 503 | { |
| 504 | return; |
| 505 | } |
| 506 | |
| 507 | if (flag) |
| 508 | { |
| 509 | m_flags |= e_fixedRotationFlag; |
| 510 | } |
| 511 | else |
| 512 | { |
| 513 | m_flags &= ~e_fixedRotationFlag; |
| 514 | } |
| 515 | |
| 516 | m_angularVelocity = 0.0f; |
| 517 | |
| 518 | ResetMassData(); |
| 519 | } |
| 520 | |
| 521 | void b2Body::Dump() |
| 522 | { |
| 523 | int32 bodyIndex = m_islandIndex; |
| 524 | |
| 525 | b2Log("{\n" ); |
| 526 | b2Log(" b2BodyDef bd;\n" ); |
| 527 | b2Log(" bd.type = b2BodyType(%d);\n" , m_type); |
| 528 | b2Log(" bd.position.Set(%.15lef, %.15lef);\n" , m_xf.p.x, m_xf.p.y); |
| 529 | b2Log(" bd.angle = %.15lef;\n" , m_sweep.a); |
| 530 | b2Log(" bd.linearVelocity.Set(%.15lef, %.15lef);\n" , m_linearVelocity.x, m_linearVelocity.y); |
| 531 | b2Log(" bd.angularVelocity = %.15lef;\n" , m_angularVelocity); |
| 532 | b2Log(" bd.linearDamping = %.15lef;\n" , m_linearDamping); |
| 533 | b2Log(" bd.angularDamping = %.15lef;\n" , m_angularDamping); |
| 534 | b2Log(" bd.allowSleep = bool(%d);\n" , m_flags & e_autoSleepFlag); |
| 535 | b2Log(" bd.awake = bool(%d);\n" , m_flags & e_awakeFlag); |
| 536 | b2Log(" bd.fixedRotation = bool(%d);\n" , m_flags & e_fixedRotationFlag); |
| 537 | b2Log(" bd.bullet = bool(%d);\n" , m_flags & e_bulletFlag); |
| 538 | b2Log(" bd.active = bool(%d);\n" , m_flags & e_activeFlag); |
| 539 | b2Log(" bd.gravityScale = %.15lef;\n" , m_gravityScale); |
| 540 | b2Log(" bodies[%d] = m_world->CreateBody(&bd);\n" , m_islandIndex); |
| 541 | b2Log("\n" ); |
| 542 | for (b2Fixture* f = m_fixtureList; f; f = f->m_next) |
| 543 | { |
| 544 | b2Log(" {\n" ); |
| 545 | f->Dump(bodyIndex); |
| 546 | b2Log(" }\n" ); |
| 547 | } |
| 548 | b2Log("}\n" ); |
| 549 | } |
| 550 | |