| 1 | /* |
| 2 | * Copyright (c) 2020 - 2023 the ThorVG project. All rights reserved. |
| 3 | |
| 4 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
| 5 | * of this software and associated documentation files (the "Software"), to deal |
| 6 | * in the Software without restriction, including without limitation the rights |
| 7 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| 8 | * copies of the Software, and to permit persons to whom the Software is |
| 9 | * furnished to do so, subject to the following conditions: |
| 10 | |
| 11 | * The above copyright notice and this permission notice shall be included in all |
| 12 | * copies or substantial portions of the Software. |
| 13 | |
| 14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| 17 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| 19 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| 20 | * SOFTWARE. |
| 21 | */ |
| 22 | |
| 23 | #ifndef _TVG_SCENE_IMPL_H_ |
| 24 | #define _TVG_SCENE_IMPL_H_ |
| 25 | |
| 26 | #include <float.h> |
| 27 | #include "tvgPaint.h" |
| 28 | |
| 29 | /************************************************************************/ |
| 30 | /* Internal Class Implementation */ |
| 31 | /************************************************************************/ |
| 32 | |
| 33 | struct SceneIterator : Iterator |
| 34 | { |
| 35 | list<Paint*>* paints; |
| 36 | list<Paint*>::iterator itr; |
| 37 | |
| 38 | SceneIterator(list<Paint*>* p) : paints(p) |
| 39 | { |
| 40 | begin(); |
| 41 | } |
| 42 | |
| 43 | const Paint* next() override |
| 44 | { |
| 45 | if (itr == paints->end()) return nullptr; |
| 46 | auto paint = *itr; |
| 47 | ++itr; |
| 48 | return paint; |
| 49 | } |
| 50 | |
| 51 | uint32_t count() override |
| 52 | { |
| 53 | return paints->size(); |
| 54 | } |
| 55 | |
| 56 | void begin() override |
| 57 | { |
| 58 | itr = paints->begin(); |
| 59 | } |
| 60 | }; |
| 61 | |
| 62 | struct Scene::Impl |
| 63 | { |
| 64 | list<Paint*> paints; |
| 65 | RenderMethod* renderer = nullptr; //keep it for explicit clear |
| 66 | RenderData rd = nullptr; |
| 67 | Scene* scene = nullptr; |
| 68 | uint8_t opacity; //for composition |
| 69 | bool needComp; //composite or not |
| 70 | |
| 71 | Impl(Scene* s) : scene(s) |
| 72 | { |
| 73 | } |
| 74 | |
| 75 | ~Impl() |
| 76 | { |
| 77 | for (auto paint : paints) { |
| 78 | delete(paint); |
| 79 | } |
| 80 | } |
| 81 | |
| 82 | bool dispose(RenderMethod& renderer) |
| 83 | { |
| 84 | for (auto paint : paints) { |
| 85 | paint->pImpl->dispose(renderer); |
| 86 | } |
| 87 | |
| 88 | auto ret = renderer.dispose(rd); |
| 89 | this->renderer = nullptr; |
| 90 | this->rd = nullptr; |
| 91 | |
| 92 | return ret; |
| 93 | } |
| 94 | |
| 95 | bool needComposition(uint8_t opacity) |
| 96 | { |
| 97 | if (opacity == 0 || paints.empty()) return false; |
| 98 | |
| 99 | //Masking may require composition (even if opacity == 255) |
| 100 | auto compMethod = scene->composite(nullptr); |
| 101 | if (compMethod != CompositeMethod::None && compMethod != CompositeMethod::ClipPath) return true; |
| 102 | |
| 103 | //Blending may require composition (even if opacity == 255) |
| 104 | if (scene->blend() != BlendMethod::Normal) return true; |
| 105 | |
| 106 | //Half translucent requires intermediate composition. |
| 107 | if (opacity == 255) return false; |
| 108 | |
| 109 | //If scene has several children or only scene, it may require composition. |
| 110 | //OPTIMIZE: the bitmap type of the picture would not need the composition. |
| 111 | //OPTIMIZE: a single paint of a scene would not need the composition. |
| 112 | if (paints.size() == 1 && paints.front()->identifier() == TVG_CLASS_ID_SHAPE) return false; |
| 113 | |
| 114 | return true; |
| 115 | } |
| 116 | |
| 117 | RenderData update(RenderMethod &renderer, const RenderTransform* transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flag, bool clipper) |
| 118 | { |
| 119 | if ((needComp = needComposition(opacity))) { |
| 120 | /* Overriding opacity value. If this scene is half-translucent, |
| 121 | It must do intermeidate composition with that opacity value. */ |
| 122 | this->opacity = opacity; |
| 123 | opacity = 255; |
| 124 | } |
| 125 | |
| 126 | this->renderer = &renderer; |
| 127 | |
| 128 | if (clipper) { |
| 129 | Array<RenderData> rds; |
| 130 | rds.reserve(paints.size()); |
| 131 | for (auto paint : paints) { |
| 132 | rds.push(paint->pImpl->update(renderer, transform, clips, opacity, flag, true)); |
| 133 | } |
| 134 | rd = renderer.prepare(rds, rd, transform, clips, opacity, flag); |
| 135 | return rd; |
| 136 | } else { |
| 137 | for (auto paint : paints) { |
| 138 | paint->pImpl->update(renderer, transform, clips, opacity, flag, false); |
| 139 | } |
| 140 | return nullptr; |
| 141 | } |
| 142 | } |
| 143 | |
| 144 | bool render(RenderMethod& renderer) |
| 145 | { |
| 146 | Compositor* cmp = nullptr; |
| 147 | |
| 148 | if (needComp) { |
| 149 | cmp = renderer.target(bounds(renderer), renderer.colorSpace()); |
| 150 | renderer.beginComposite(cmp, CompositeMethod::None, opacity); |
| 151 | } |
| 152 | |
| 153 | for (auto paint : paints) { |
| 154 | if (!paint->pImpl->render(renderer)) return false; |
| 155 | } |
| 156 | |
| 157 | if (cmp) renderer.endComposite(cmp); |
| 158 | |
| 159 | return true; |
| 160 | } |
| 161 | |
| 162 | RenderRegion bounds(RenderMethod& renderer) const |
| 163 | { |
| 164 | if (paints.empty()) return {0, 0, 0, 0}; |
| 165 | |
| 166 | int32_t x1 = INT32_MAX; |
| 167 | int32_t y1 = INT32_MAX; |
| 168 | int32_t x2 = 0; |
| 169 | int32_t y2 = 0; |
| 170 | |
| 171 | for (auto paint : paints) { |
| 172 | auto region = paint->pImpl->bounds(renderer); |
| 173 | |
| 174 | //Merge regions |
| 175 | if (region.x < x1) x1 = region.x; |
| 176 | if (x2 < region.x + region.w) x2 = (region.x + region.w); |
| 177 | if (region.y < y1) y1 = region.y; |
| 178 | if (y2 < region.y + region.h) y2 = (region.y + region.h); |
| 179 | } |
| 180 | |
| 181 | return {x1, y1, (x2 - x1), (y2 - y1)}; |
| 182 | } |
| 183 | |
| 184 | bool bounds(float* px, float* py, float* pw, float* ph) |
| 185 | { |
| 186 | if (paints.empty()) return false; |
| 187 | |
| 188 | auto x1 = FLT_MAX; |
| 189 | auto y1 = FLT_MAX; |
| 190 | auto x2 = -FLT_MAX; |
| 191 | auto y2 = -FLT_MAX; |
| 192 | |
| 193 | for (auto paint : paints) { |
| 194 | auto x = FLT_MAX; |
| 195 | auto y = FLT_MAX; |
| 196 | auto w = 0.0f; |
| 197 | auto h = 0.0f; |
| 198 | |
| 199 | if (paint->bounds(&x, &y, &w, &h, true) != tvg::Result::Success) continue; |
| 200 | |
| 201 | //Merge regions |
| 202 | if (x < x1) x1 = x; |
| 203 | if (x2 < x + w) x2 = (x + w); |
| 204 | if (y < y1) y1 = y; |
| 205 | if (y2 < y + h) y2 = (y + h); |
| 206 | } |
| 207 | |
| 208 | if (px) *px = x1; |
| 209 | if (py) *py = y1; |
| 210 | if (pw) *pw = (x2 - x1); |
| 211 | if (ph) *ph = (y2 - y1); |
| 212 | |
| 213 | return true; |
| 214 | } |
| 215 | |
| 216 | Paint* duplicate() |
| 217 | { |
| 218 | auto ret = Scene::gen(); |
| 219 | |
| 220 | auto dup = ret.get()->pImpl; |
| 221 | |
| 222 | for (auto paint : paints) { |
| 223 | dup->paints.push_back(paint->duplicate()); |
| 224 | } |
| 225 | |
| 226 | return ret.release(); |
| 227 | } |
| 228 | |
| 229 | void clear(bool free) |
| 230 | { |
| 231 | auto dispose = renderer ? true : false; |
| 232 | |
| 233 | for (auto paint : paints) { |
| 234 | if (dispose) paint->pImpl->dispose(*renderer); |
| 235 | if (free) delete(paint); |
| 236 | } |
| 237 | paints.clear(); |
| 238 | renderer = nullptr; |
| 239 | } |
| 240 | |
| 241 | Iterator* iterator() |
| 242 | { |
| 243 | return new SceneIterator(&paints); |
| 244 | } |
| 245 | }; |
| 246 | |
| 247 | #endif //_TVG_SCENE_IMPL_H_ |
| 248 | |