| 1 | /**************************************************************************/ |
| 2 | /* camera_feed.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "camera_feed.h" |
| 32 | |
| 33 | #include "servers/rendering_server.h" |
| 34 | |
| 35 | void CameraFeed::_bind_methods() { |
| 36 | // The setters prefixed with _ are only exposed so we can have feeds through GDExtension! |
| 37 | // They should not be called by the end user. |
| 38 | |
| 39 | ClassDB::bind_method(D_METHOD("get_id" ), &CameraFeed::get_id); |
| 40 | |
| 41 | ClassDB::bind_method(D_METHOD("is_active" ), &CameraFeed::is_active); |
| 42 | ClassDB::bind_method(D_METHOD("set_active" , "active" ), &CameraFeed::set_active); |
| 43 | |
| 44 | ClassDB::bind_method(D_METHOD("get_name" ), &CameraFeed::get_name); |
| 45 | ClassDB::bind_method(D_METHOD("_set_name" , "name" ), &CameraFeed::set_name); |
| 46 | |
| 47 | ClassDB::bind_method(D_METHOD("get_position" ), &CameraFeed::get_position); |
| 48 | ClassDB::bind_method(D_METHOD("_set_position" , "position" ), &CameraFeed::set_position); |
| 49 | |
| 50 | // Note, for transform some feeds may override what the user sets (such as ARKit) |
| 51 | ClassDB::bind_method(D_METHOD("get_transform" ), &CameraFeed::get_transform); |
| 52 | ClassDB::bind_method(D_METHOD("set_transform" , "transform" ), &CameraFeed::set_transform); |
| 53 | |
| 54 | ClassDB::bind_method(D_METHOD("_set_RGB_img" , "rgb_img" ), &CameraFeed::set_RGB_img); |
| 55 | ClassDB::bind_method(D_METHOD("_set_YCbCr_img" , "ycbcr_img" ), &CameraFeed::set_YCbCr_img); |
| 56 | |
| 57 | ClassDB::bind_method(D_METHOD("get_datatype" ), &CameraFeed::get_datatype); |
| 58 | |
| 59 | ADD_GROUP("Feed" , "feed_" ); |
| 60 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "feed_is_active" ), "set_active" , "is_active" ); |
| 61 | ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "feed_transform" ), "set_transform" , "get_transform" ); |
| 62 | |
| 63 | BIND_ENUM_CONSTANT(FEED_NOIMAGE); |
| 64 | BIND_ENUM_CONSTANT(FEED_RGB); |
| 65 | BIND_ENUM_CONSTANT(FEED_YCBCR); |
| 66 | BIND_ENUM_CONSTANT(FEED_YCBCR_SEP); |
| 67 | |
| 68 | BIND_ENUM_CONSTANT(FEED_UNSPECIFIED); |
| 69 | BIND_ENUM_CONSTANT(FEED_FRONT); |
| 70 | BIND_ENUM_CONSTANT(FEED_BACK); |
| 71 | } |
| 72 | |
| 73 | int CameraFeed::get_id() const { |
| 74 | return id; |
| 75 | } |
| 76 | |
| 77 | bool CameraFeed::is_active() const { |
| 78 | return active; |
| 79 | } |
| 80 | |
| 81 | void CameraFeed::set_active(bool p_is_active) { |
| 82 | if (p_is_active == active) { |
| 83 | // all good |
| 84 | } else if (p_is_active) { |
| 85 | // attempt to activate this feed |
| 86 | if (activate_feed()) { |
| 87 | print_line("Activate " + name); |
| 88 | active = true; |
| 89 | } |
| 90 | } else { |
| 91 | // just deactivate it |
| 92 | deactivate_feed(); |
| 93 | print_line("Deactivate " + name); |
| 94 | active = false; |
| 95 | } |
| 96 | } |
| 97 | |
| 98 | String CameraFeed::get_name() const { |
| 99 | return name; |
| 100 | } |
| 101 | |
| 102 | void CameraFeed::set_name(String p_name) { |
| 103 | name = p_name; |
| 104 | } |
| 105 | |
| 106 | int CameraFeed::get_base_width() const { |
| 107 | return base_width; |
| 108 | } |
| 109 | |
| 110 | int CameraFeed::get_base_height() const { |
| 111 | return base_height; |
| 112 | } |
| 113 | |
| 114 | CameraFeed::FeedDataType CameraFeed::get_datatype() const { |
| 115 | return datatype; |
| 116 | } |
| 117 | |
| 118 | CameraFeed::FeedPosition CameraFeed::get_position() const { |
| 119 | return position; |
| 120 | } |
| 121 | |
| 122 | void CameraFeed::set_position(CameraFeed::FeedPosition p_position) { |
| 123 | position = p_position; |
| 124 | } |
| 125 | |
| 126 | Transform2D CameraFeed::get_transform() const { |
| 127 | return transform; |
| 128 | } |
| 129 | |
| 130 | void CameraFeed::set_transform(const Transform2D &p_transform) { |
| 131 | transform = p_transform; |
| 132 | } |
| 133 | |
| 134 | RID CameraFeed::get_texture(CameraServer::FeedImage p_which) { |
| 135 | return texture[p_which]; |
| 136 | } |
| 137 | |
| 138 | CameraFeed::CameraFeed() { |
| 139 | // initialize our feed |
| 140 | id = CameraServer::get_singleton()->get_free_id(); |
| 141 | base_width = 0; |
| 142 | base_height = 0; |
| 143 | name = "???" ; |
| 144 | active = false; |
| 145 | datatype = CameraFeed::FEED_RGB; |
| 146 | position = CameraFeed::FEED_UNSPECIFIED; |
| 147 | transform = Transform2D(1.0, 0.0, 0.0, -1.0, 0.0, 1.0); |
| 148 | texture[CameraServer::FEED_Y_IMAGE] = RenderingServer::get_singleton()->texture_2d_placeholder_create(); |
| 149 | texture[CameraServer::FEED_CBCR_IMAGE] = RenderingServer::get_singleton()->texture_2d_placeholder_create(); |
| 150 | } |
| 151 | |
| 152 | CameraFeed::CameraFeed(String p_name, FeedPosition p_position) { |
| 153 | // initialize our feed |
| 154 | id = CameraServer::get_singleton()->get_free_id(); |
| 155 | base_width = 0; |
| 156 | base_height = 0; |
| 157 | name = p_name; |
| 158 | active = false; |
| 159 | datatype = CameraFeed::FEED_NOIMAGE; |
| 160 | position = p_position; |
| 161 | transform = Transform2D(1.0, 0.0, 0.0, -1.0, 0.0, 1.0); |
| 162 | texture[CameraServer::FEED_Y_IMAGE] = RenderingServer::get_singleton()->texture_2d_placeholder_create(); |
| 163 | texture[CameraServer::FEED_CBCR_IMAGE] = RenderingServer::get_singleton()->texture_2d_placeholder_create(); |
| 164 | } |
| 165 | |
| 166 | CameraFeed::~CameraFeed() { |
| 167 | // Free our textures |
| 168 | ERR_FAIL_NULL(RenderingServer::get_singleton()); |
| 169 | RenderingServer::get_singleton()->free(texture[CameraServer::FEED_Y_IMAGE]); |
| 170 | RenderingServer::get_singleton()->free(texture[CameraServer::FEED_CBCR_IMAGE]); |
| 171 | } |
| 172 | |
| 173 | void CameraFeed::set_RGB_img(const Ref<Image> &p_rgb_img) { |
| 174 | ERR_FAIL_COND(p_rgb_img.is_null()); |
| 175 | if (active) { |
| 176 | int new_width = p_rgb_img->get_width(); |
| 177 | int new_height = p_rgb_img->get_height(); |
| 178 | |
| 179 | if ((base_width != new_width) || (base_height != new_height)) { |
| 180 | // We're assuming here that our camera image doesn't change around formats etc, allocate the whole lot... |
| 181 | base_width = new_width; |
| 182 | base_height = new_height; |
| 183 | |
| 184 | RID new_texture = RenderingServer::get_singleton()->texture_2d_create(p_rgb_img); |
| 185 | RenderingServer::get_singleton()->texture_replace(texture[CameraServer::FEED_RGBA_IMAGE], new_texture); |
| 186 | } else { |
| 187 | RenderingServer::get_singleton()->texture_2d_update(texture[CameraServer::FEED_RGBA_IMAGE], p_rgb_img); |
| 188 | } |
| 189 | |
| 190 | datatype = CameraFeed::FEED_RGB; |
| 191 | } |
| 192 | } |
| 193 | |
| 194 | void CameraFeed::set_YCbCr_img(const Ref<Image> &p_ycbcr_img) { |
| 195 | ERR_FAIL_COND(p_ycbcr_img.is_null()); |
| 196 | if (active) { |
| 197 | int new_width = p_ycbcr_img->get_width(); |
| 198 | int new_height = p_ycbcr_img->get_height(); |
| 199 | |
| 200 | if ((base_width != new_width) || (base_height != new_height)) { |
| 201 | // We're assuming here that our camera image doesn't change around formats etc, allocate the whole lot... |
| 202 | base_width = new_width; |
| 203 | base_height = new_height; |
| 204 | |
| 205 | RID new_texture = RenderingServer::get_singleton()->texture_2d_create(p_ycbcr_img); |
| 206 | RenderingServer::get_singleton()->texture_replace(texture[CameraServer::FEED_RGBA_IMAGE], new_texture); |
| 207 | } else { |
| 208 | RenderingServer::get_singleton()->texture_2d_update(texture[CameraServer::FEED_RGBA_IMAGE], p_ycbcr_img); |
| 209 | } |
| 210 | |
| 211 | datatype = CameraFeed::FEED_YCBCR; |
| 212 | } |
| 213 | } |
| 214 | |
| 215 | void CameraFeed::set_YCbCr_imgs(const Ref<Image> &p_y_img, const Ref<Image> &p_cbcr_img) { |
| 216 | ERR_FAIL_COND(p_y_img.is_null()); |
| 217 | ERR_FAIL_COND(p_cbcr_img.is_null()); |
| 218 | if (active) { |
| 219 | ///@TODO investigate whether we can use thirdparty/misc/yuv2rgb.h here to convert our YUV data to RGB, our shader approach is potentially faster though.. |
| 220 | // Wondering about including that into multiple projects, may cause issues. |
| 221 | // That said, if we convert to RGB, we could enable using texture resources again... |
| 222 | |
| 223 | int new_y_width = p_y_img->get_width(); |
| 224 | int new_y_height = p_y_img->get_height(); |
| 225 | |
| 226 | if ((base_width != new_y_width) || (base_height != new_y_height)) { |
| 227 | // We're assuming here that our camera image doesn't change around formats etc, allocate the whole lot... |
| 228 | base_width = new_y_width; |
| 229 | base_height = new_y_height; |
| 230 | { |
| 231 | RID new_texture = RenderingServer::get_singleton()->texture_2d_create(p_y_img); |
| 232 | RenderingServer::get_singleton()->texture_replace(texture[CameraServer::FEED_Y_IMAGE], new_texture); |
| 233 | } |
| 234 | { |
| 235 | RID new_texture = RenderingServer::get_singleton()->texture_2d_create(p_cbcr_img); |
| 236 | RenderingServer::get_singleton()->texture_replace(texture[CameraServer::FEED_CBCR_IMAGE], new_texture); |
| 237 | } |
| 238 | } else { |
| 239 | RenderingServer::get_singleton()->texture_2d_update(texture[CameraServer::FEED_Y_IMAGE], p_y_img); |
| 240 | RenderingServer::get_singleton()->texture_2d_update(texture[CameraServer::FEED_CBCR_IMAGE], p_cbcr_img); |
| 241 | } |
| 242 | |
| 243 | datatype = CameraFeed::FEED_YCBCR_SEP; |
| 244 | } |
| 245 | } |
| 246 | |
| 247 | bool CameraFeed::activate_feed() { |
| 248 | // nothing to do here |
| 249 | return true; |
| 250 | } |
| 251 | |
| 252 | void CameraFeed::deactivate_feed() { |
| 253 | // nothing to do here |
| 254 | } |
| 255 | |