| 1 | /**************************************************************************/ |
| 2 | /* audio_effect_delay.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef AUDIO_EFFECT_DELAY_H |
| 32 | #define AUDIO_EFFECT_DELAY_H |
| 33 | |
| 34 | #include "servers/audio/audio_effect.h" |
| 35 | |
| 36 | class AudioEffectDelay; |
| 37 | |
| 38 | class AudioEffectDelayInstance : public AudioEffectInstance { |
| 39 | GDCLASS(AudioEffectDelayInstance, AudioEffectInstance); |
| 40 | |
| 41 | friend class AudioEffectDelay; |
| 42 | Ref<AudioEffectDelay> base; |
| 43 | |
| 44 | Vector<AudioFrame> ring_buffer; |
| 45 | |
| 46 | unsigned int ring_buffer_pos; |
| 47 | unsigned int ring_buffer_mask; |
| 48 | |
| 49 | /* feedback buffer */ |
| 50 | Vector<AudioFrame> feedback_buffer; |
| 51 | |
| 52 | unsigned int feedback_buffer_pos; |
| 53 | |
| 54 | AudioFrame h; |
| 55 | void _process_chunk(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count); |
| 56 | |
| 57 | public: |
| 58 | virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override; |
| 59 | }; |
| 60 | |
| 61 | class AudioEffectDelay : public AudioEffect { |
| 62 | GDCLASS(AudioEffectDelay, AudioEffect); |
| 63 | |
| 64 | friend class AudioEffectDelayInstance; |
| 65 | enum { |
| 66 | MAX_DELAY_MS = 3000, |
| 67 | MAX_TAPS = 2 |
| 68 | }; |
| 69 | |
| 70 | float dry = 1.0f; |
| 71 | |
| 72 | bool tap_1_active = true; |
| 73 | float tap_1_delay_ms = 250.0f; |
| 74 | float tap_1_level = -6.0f; |
| 75 | float tap_1_pan = 0.2f; |
| 76 | |
| 77 | bool tap_2_active = true; |
| 78 | float tap_2_delay_ms = 500.0f; |
| 79 | float tap_2_level = -12.0f; |
| 80 | float tap_2_pan = -0.4f; |
| 81 | |
| 82 | bool feedback_active = false; |
| 83 | float feedback_delay_ms = 340.0f; |
| 84 | float feedback_level = -6.0f; |
| 85 | float feedback_lowpass = 16000.0f; |
| 86 | |
| 87 | protected: |
| 88 | static void _bind_methods(); |
| 89 | |
| 90 | public: |
| 91 | void set_dry(float p_dry); |
| 92 | float get_dry(); |
| 93 | |
| 94 | void set_tap1_active(bool p_active); |
| 95 | bool is_tap1_active() const; |
| 96 | |
| 97 | void set_tap1_delay_ms(float p_delay_ms); |
| 98 | float get_tap1_delay_ms() const; |
| 99 | |
| 100 | void set_tap1_level_db(float p_level_db); |
| 101 | float get_tap1_level_db() const; |
| 102 | |
| 103 | void set_tap1_pan(float p_pan); |
| 104 | float get_tap1_pan() const; |
| 105 | |
| 106 | void set_tap2_active(bool p_active); |
| 107 | bool is_tap2_active() const; |
| 108 | |
| 109 | void set_tap2_delay_ms(float p_delay_ms); |
| 110 | float get_tap2_delay_ms() const; |
| 111 | |
| 112 | void set_tap2_level_db(float p_level_db); |
| 113 | float get_tap2_level_db() const; |
| 114 | |
| 115 | void set_tap2_pan(float p_pan); |
| 116 | float get_tap2_pan() const; |
| 117 | |
| 118 | void set_feedback_active(bool p_active); |
| 119 | bool is_feedback_active() const; |
| 120 | |
| 121 | void set_feedback_delay_ms(float p_delay_ms); |
| 122 | float get_feedback_delay_ms() const; |
| 123 | |
| 124 | void set_feedback_level_db(float p_level_db); |
| 125 | float get_feedback_level_db() const; |
| 126 | |
| 127 | void set_feedback_lowpass(float p_lowpass); |
| 128 | float get_feedback_lowpass() const; |
| 129 | |
| 130 | Ref<AudioEffectInstance> instantiate() override; |
| 131 | |
| 132 | AudioEffectDelay() {} |
| 133 | }; |
| 134 | |
| 135 | #endif // AUDIO_EFFECT_DELAY_H |
| 136 | |