| 1 | /**************************************************************************/ |
| 2 | /* audio_effect_chorus.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "audio_effect_chorus.h" |
| 32 | #include "core/math/math_funcs.h" |
| 33 | #include "servers/audio_server.h" |
| 34 | |
| 35 | void AudioEffectChorusInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { |
| 36 | int todo = p_frame_count; |
| 37 | |
| 38 | while (todo) { |
| 39 | int to_mix = MIN(todo, 256); //can't mix too much |
| 40 | |
| 41 | _process_chunk(p_src_frames, p_dst_frames, to_mix); |
| 42 | |
| 43 | p_src_frames += to_mix; |
| 44 | p_dst_frames += to_mix; |
| 45 | |
| 46 | todo -= to_mix; |
| 47 | } |
| 48 | } |
| 49 | |
| 50 | void AudioEffectChorusInstance::_process_chunk(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { |
| 51 | //fill ringbuffer |
| 52 | for (int i = 0; i < p_frame_count; i++) { |
| 53 | audio_buffer.write[(buffer_pos + i) & buffer_mask] = p_src_frames[i]; |
| 54 | p_dst_frames[i] = p_src_frames[i] * base->dry; |
| 55 | } |
| 56 | |
| 57 | float mix_rate = AudioServer::get_singleton()->get_mix_rate(); |
| 58 | |
| 59 | /* process voices */ |
| 60 | for (int vc = 0; vc < base->voice_count; vc++) { |
| 61 | AudioEffectChorus::Voice &v = base->voice[vc]; |
| 62 | |
| 63 | double time_to_mix = (float)p_frame_count / mix_rate; |
| 64 | double cycles_to_mix = time_to_mix * v.rate; |
| 65 | |
| 66 | unsigned int local_rb_pos = buffer_pos; |
| 67 | AudioFrame *dst_buff = p_dst_frames; |
| 68 | AudioFrame *rb_buff = audio_buffer.ptrw(); |
| 69 | |
| 70 | double delay_msec = v.delay; |
| 71 | unsigned int delay_frames = Math::fast_ftoi((delay_msec / 1000.0) * mix_rate); |
| 72 | float max_depth_frames = (v.depth / 1000.0) * mix_rate; |
| 73 | |
| 74 | uint64_t local_cycles = cycles[vc]; |
| 75 | uint64_t increment = llrint(cycles_to_mix / (double)p_frame_count * (double)(1 << AudioEffectChorus::CYCLES_FRAC)); |
| 76 | |
| 77 | //check the LFO doesn't read ahead of the write pos |
| 78 | if ((((unsigned int)max_depth_frames) + 10) > delay_frames) { //10 as some threshold to avoid precision stuff |
| 79 | delay_frames += (int)max_depth_frames - delay_frames; |
| 80 | delay_frames += 10; //threshold to avoid precision stuff |
| 81 | } |
| 82 | |
| 83 | //low pass filter |
| 84 | if (v.cutoff == 0) { |
| 85 | continue; |
| 86 | } |
| 87 | float auxlp = expf(-Math_TAU * v.cutoff / mix_rate); |
| 88 | float c1 = 1.0 - auxlp; |
| 89 | float c2 = auxlp; |
| 90 | AudioFrame h = filter_h[vc]; |
| 91 | if (v.cutoff >= AudioEffectChorus::MS_CUTOFF_MAX) { |
| 92 | c1 = 1.0; |
| 93 | c2 = 0.0; |
| 94 | } |
| 95 | |
| 96 | //vol modifier |
| 97 | |
| 98 | AudioFrame vol_modifier = AudioFrame(base->wet, base->wet) * Math::db_to_linear(v.level); |
| 99 | vol_modifier.l *= CLAMP(1.0 - v.pan, 0, 1); |
| 100 | vol_modifier.r *= CLAMP(1.0 + v.pan, 0, 1); |
| 101 | |
| 102 | for (int i = 0; i < p_frame_count; i++) { |
| 103 | /** COMPUTE WAVEFORM **/ |
| 104 | |
| 105 | float phase = (float)(local_cycles & AudioEffectChorus::CYCLES_MASK) / (float)(1 << AudioEffectChorus::CYCLES_FRAC); |
| 106 | |
| 107 | float wave_delay = sinf(phase * Math_TAU) * max_depth_frames; |
| 108 | |
| 109 | int wave_delay_frames = lrint(floor(wave_delay)); |
| 110 | float wave_delay_frac = wave_delay - (float)wave_delay_frames; |
| 111 | |
| 112 | /** COMPUTE RINGBUFFER POS**/ |
| 113 | |
| 114 | unsigned int rb_source = local_rb_pos; |
| 115 | rb_source -= delay_frames; |
| 116 | |
| 117 | rb_source -= wave_delay_frames; |
| 118 | |
| 119 | /** READ FROM RINGBUFFER, LINEARLY INTERPOLATE */ |
| 120 | |
| 121 | AudioFrame val = rb_buff[rb_source & buffer_mask]; |
| 122 | AudioFrame val_next = rb_buff[(rb_source - 1) & buffer_mask]; |
| 123 | |
| 124 | val += (val_next - val) * wave_delay_frac; |
| 125 | |
| 126 | val = val * c1 + h * c2; |
| 127 | h = val; |
| 128 | |
| 129 | /** MIX VALUE TO OUTPUT **/ |
| 130 | |
| 131 | dst_buff[i] += val * vol_modifier; |
| 132 | |
| 133 | local_cycles += increment; |
| 134 | local_rb_pos++; |
| 135 | } |
| 136 | |
| 137 | filter_h[vc] = h; |
| 138 | cycles[vc] += Math::fast_ftoi(cycles_to_mix * (double)(1 << AudioEffectChorus::CYCLES_FRAC)); |
| 139 | } |
| 140 | |
| 141 | buffer_pos += p_frame_count; |
| 142 | } |
| 143 | |
| 144 | Ref<AudioEffectInstance> AudioEffectChorus::instantiate() { |
| 145 | Ref<AudioEffectChorusInstance> ins; |
| 146 | ins.instantiate(); |
| 147 | ins->base = Ref<AudioEffectChorus>(this); |
| 148 | for (int i = 0; i < 4; i++) { |
| 149 | ins->filter_h[i] = AudioFrame(0, 0); |
| 150 | ins->cycles[i] = 0; |
| 151 | } |
| 152 | |
| 153 | float ring_buffer_max_size = AudioEffectChorus::MAX_DELAY_MS + AudioEffectChorus::MAX_DEPTH_MS + AudioEffectChorus::MAX_WIDTH_MS; |
| 154 | |
| 155 | ring_buffer_max_size *= 2; //just to avoid complications |
| 156 | ring_buffer_max_size /= 1000.0; //convert to seconds |
| 157 | ring_buffer_max_size *= AudioServer::get_singleton()->get_mix_rate(); |
| 158 | |
| 159 | int ringbuff_size = ring_buffer_max_size; |
| 160 | |
| 161 | int bits = 0; |
| 162 | |
| 163 | while (ringbuff_size > 0) { |
| 164 | bits++; |
| 165 | ringbuff_size /= 2; |
| 166 | } |
| 167 | |
| 168 | ringbuff_size = 1 << bits; |
| 169 | ins->buffer_mask = ringbuff_size - 1; |
| 170 | ins->buffer_pos = 0; |
| 171 | ins->audio_buffer.resize(ringbuff_size); |
| 172 | for (int i = 0; i < ringbuff_size; i++) { |
| 173 | ins->audio_buffer.write[i] = AudioFrame(0, 0); |
| 174 | } |
| 175 | |
| 176 | return ins; |
| 177 | } |
| 178 | |
| 179 | void AudioEffectChorus::set_voice_count(int p_voices) { |
| 180 | ERR_FAIL_COND(p_voices < 1 || p_voices > MAX_VOICES); |
| 181 | voice_count = p_voices; |
| 182 | } |
| 183 | |
| 184 | int AudioEffectChorus::get_voice_count() const { |
| 185 | return voice_count; |
| 186 | } |
| 187 | |
| 188 | void AudioEffectChorus::set_voice_delay_ms(int p_voice, float p_delay_ms) { |
| 189 | ERR_FAIL_INDEX(p_voice, MAX_VOICES); |
| 190 | |
| 191 | voice[p_voice].delay = p_delay_ms; |
| 192 | } |
| 193 | |
| 194 | float AudioEffectChorus::get_voice_delay_ms(int p_voice) const { |
| 195 | ERR_FAIL_INDEX_V(p_voice, MAX_VOICES, 0); |
| 196 | return voice[p_voice].delay; |
| 197 | } |
| 198 | |
| 199 | void AudioEffectChorus::set_voice_rate_hz(int p_voice, float p_rate_hz) { |
| 200 | ERR_FAIL_INDEX(p_voice, MAX_VOICES); |
| 201 | |
| 202 | voice[p_voice].rate = p_rate_hz; |
| 203 | } |
| 204 | |
| 205 | float AudioEffectChorus::get_voice_rate_hz(int p_voice) const { |
| 206 | ERR_FAIL_INDEX_V(p_voice, MAX_VOICES, 0); |
| 207 | |
| 208 | return voice[p_voice].rate; |
| 209 | } |
| 210 | |
| 211 | void AudioEffectChorus::set_voice_depth_ms(int p_voice, float p_depth_ms) { |
| 212 | ERR_FAIL_INDEX(p_voice, MAX_VOICES); |
| 213 | |
| 214 | voice[p_voice].depth = p_depth_ms; |
| 215 | } |
| 216 | |
| 217 | float AudioEffectChorus::get_voice_depth_ms(int p_voice) const { |
| 218 | ERR_FAIL_INDEX_V(p_voice, MAX_VOICES, 0); |
| 219 | |
| 220 | return voice[p_voice].depth; |
| 221 | } |
| 222 | |
| 223 | void AudioEffectChorus::set_voice_level_db(int p_voice, float p_level_db) { |
| 224 | ERR_FAIL_INDEX(p_voice, MAX_VOICES); |
| 225 | |
| 226 | voice[p_voice].level = p_level_db; |
| 227 | } |
| 228 | |
| 229 | float AudioEffectChorus::get_voice_level_db(int p_voice) const { |
| 230 | ERR_FAIL_INDEX_V(p_voice, MAX_VOICES, 0); |
| 231 | |
| 232 | return voice[p_voice].level; |
| 233 | } |
| 234 | |
| 235 | void AudioEffectChorus::set_voice_cutoff_hz(int p_voice, float p_cutoff_hz) { |
| 236 | ERR_FAIL_INDEX(p_voice, MAX_VOICES); |
| 237 | |
| 238 | voice[p_voice].cutoff = p_cutoff_hz; |
| 239 | } |
| 240 | |
| 241 | float AudioEffectChorus::get_voice_cutoff_hz(int p_voice) const { |
| 242 | ERR_FAIL_INDEX_V(p_voice, MAX_VOICES, 0); |
| 243 | |
| 244 | return voice[p_voice].cutoff; |
| 245 | } |
| 246 | |
| 247 | void AudioEffectChorus::set_voice_pan(int p_voice, float p_pan) { |
| 248 | ERR_FAIL_INDEX(p_voice, MAX_VOICES); |
| 249 | |
| 250 | voice[p_voice].pan = p_pan; |
| 251 | } |
| 252 | |
| 253 | float AudioEffectChorus::get_voice_pan(int p_voice) const { |
| 254 | ERR_FAIL_INDEX_V(p_voice, MAX_VOICES, 0); |
| 255 | |
| 256 | return voice[p_voice].pan; |
| 257 | } |
| 258 | |
| 259 | void AudioEffectChorus::set_wet(float amount) { |
| 260 | wet = amount; |
| 261 | } |
| 262 | |
| 263 | float AudioEffectChorus::get_wet() const { |
| 264 | return wet; |
| 265 | } |
| 266 | |
| 267 | void AudioEffectChorus::set_dry(float amount) { |
| 268 | dry = amount; |
| 269 | } |
| 270 | |
| 271 | float AudioEffectChorus::get_dry() const { |
| 272 | return dry; |
| 273 | } |
| 274 | |
| 275 | void AudioEffectChorus::_validate_property(PropertyInfo &p_property) const { |
| 276 | if (p_property.name.begins_with("voice/" )) { |
| 277 | int voice_idx = p_property.name.get_slice("/" , 1).to_int(); |
| 278 | if (voice_idx > voice_count) { |
| 279 | p_property.usage = PROPERTY_USAGE_NONE; |
| 280 | } |
| 281 | } |
| 282 | } |
| 283 | |
| 284 | void AudioEffectChorus::_bind_methods() { |
| 285 | ClassDB::bind_method(D_METHOD("set_voice_count" , "voices" ), &AudioEffectChorus::set_voice_count); |
| 286 | ClassDB::bind_method(D_METHOD("get_voice_count" ), &AudioEffectChorus::get_voice_count); |
| 287 | |
| 288 | ClassDB::bind_method(D_METHOD("set_voice_delay_ms" , "voice_idx" , "delay_ms" ), &AudioEffectChorus::set_voice_delay_ms); |
| 289 | ClassDB::bind_method(D_METHOD("get_voice_delay_ms" , "voice_idx" ), &AudioEffectChorus::get_voice_delay_ms); |
| 290 | |
| 291 | ClassDB::bind_method(D_METHOD("set_voice_rate_hz" , "voice_idx" , "rate_hz" ), &AudioEffectChorus::set_voice_rate_hz); |
| 292 | ClassDB::bind_method(D_METHOD("get_voice_rate_hz" , "voice_idx" ), &AudioEffectChorus::get_voice_rate_hz); |
| 293 | |
| 294 | ClassDB::bind_method(D_METHOD("set_voice_depth_ms" , "voice_idx" , "depth_ms" ), &AudioEffectChorus::set_voice_depth_ms); |
| 295 | ClassDB::bind_method(D_METHOD("get_voice_depth_ms" , "voice_idx" ), &AudioEffectChorus::get_voice_depth_ms); |
| 296 | |
| 297 | ClassDB::bind_method(D_METHOD("set_voice_level_db" , "voice_idx" , "level_db" ), &AudioEffectChorus::set_voice_level_db); |
| 298 | ClassDB::bind_method(D_METHOD("get_voice_level_db" , "voice_idx" ), &AudioEffectChorus::get_voice_level_db); |
| 299 | |
| 300 | ClassDB::bind_method(D_METHOD("set_voice_cutoff_hz" , "voice_idx" , "cutoff_hz" ), &AudioEffectChorus::set_voice_cutoff_hz); |
| 301 | ClassDB::bind_method(D_METHOD("get_voice_cutoff_hz" , "voice_idx" ), &AudioEffectChorus::get_voice_cutoff_hz); |
| 302 | |
| 303 | ClassDB::bind_method(D_METHOD("set_voice_pan" , "voice_idx" , "pan" ), &AudioEffectChorus::set_voice_pan); |
| 304 | ClassDB::bind_method(D_METHOD("get_voice_pan" , "voice_idx" ), &AudioEffectChorus::get_voice_pan); |
| 305 | |
| 306 | ClassDB::bind_method(D_METHOD("set_wet" , "amount" ), &AudioEffectChorus::set_wet); |
| 307 | ClassDB::bind_method(D_METHOD("get_wet" ), &AudioEffectChorus::get_wet); |
| 308 | |
| 309 | ClassDB::bind_method(D_METHOD("set_dry" , "amount" ), &AudioEffectChorus::set_dry); |
| 310 | ClassDB::bind_method(D_METHOD("get_dry" ), &AudioEffectChorus::get_dry); |
| 311 | |
| 312 | ADD_PROPERTY(PropertyInfo(Variant::INT, "voice_count" , PROPERTY_HINT_RANGE, "1,4,1" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_voice_count" , "get_voice_count" ); |
| 313 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dry" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_dry" , "get_dry" ); |
| 314 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wet" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_wet" , "get_wet" ); |
| 315 | |
| 316 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/1/delay_ms" , PROPERTY_HINT_RANGE, "0,50,0.01,suffix:ms" ), "set_voice_delay_ms" , "get_voice_delay_ms" , 0); |
| 317 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/1/rate_hz" , PROPERTY_HINT_RANGE, "0.1,20,0.1,suffix:Hz" ), "set_voice_rate_hz" , "get_voice_rate_hz" , 0); |
| 318 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/1/depth_ms" , PROPERTY_HINT_RANGE, "0,20,0.01,suffix:ms" ), "set_voice_depth_ms" , "get_voice_depth_ms" , 0); |
| 319 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/1/level_db" , PROPERTY_HINT_RANGE, "-60,24,0.1,suffix:dB" ), "set_voice_level_db" , "get_voice_level_db" , 0); |
| 320 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/1/cutoff_hz" , PROPERTY_HINT_RANGE, "1,20500,1,suffix:Hz" ), "set_voice_cutoff_hz" , "get_voice_cutoff_hz" , 0); |
| 321 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/1/pan" , PROPERTY_HINT_RANGE, "-1,1,0.01" ), "set_voice_pan" , "get_voice_pan" , 0); |
| 322 | |
| 323 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/2/delay_ms" , PROPERTY_HINT_RANGE, "0,50,0.01,suffix:ms" ), "set_voice_delay_ms" , "get_voice_delay_ms" , 1); |
| 324 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/2/rate_hz" , PROPERTY_HINT_RANGE, "0.1,20,0.1,suffix:Hz" ), "set_voice_rate_hz" , "get_voice_rate_hz" , 1); |
| 325 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/2/depth_ms" , PROPERTY_HINT_RANGE, "0,20,0.01,suffix:ms" ), "set_voice_depth_ms" , "get_voice_depth_ms" , 1); |
| 326 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/2/level_db" , PROPERTY_HINT_RANGE, "-60,24,0.1,suffix:dB" ), "set_voice_level_db" , "get_voice_level_db" , 1); |
| 327 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/2/cutoff_hz" , PROPERTY_HINT_RANGE, "1,20500,1,suffix:Hz" ), "set_voice_cutoff_hz" , "get_voice_cutoff_hz" , 1); |
| 328 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/2/pan" , PROPERTY_HINT_RANGE, "-1,1,0.01" ), "set_voice_pan" , "get_voice_pan" , 1); |
| 329 | |
| 330 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/3/delay_ms" , PROPERTY_HINT_RANGE, "0,50,0.01,suffix:ms" ), "set_voice_delay_ms" , "get_voice_delay_ms" , 2); |
| 331 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/3/rate_hz" , PROPERTY_HINT_RANGE, "0.1,20,0.1,suffix:Hz" ), "set_voice_rate_hz" , "get_voice_rate_hz" , 2); |
| 332 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/3/depth_ms" , PROPERTY_HINT_RANGE, "0,20,0.01,suffix:ms" ), "set_voice_depth_ms" , "get_voice_depth_ms" , 2); |
| 333 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/3/level_db" , PROPERTY_HINT_RANGE, "-60,24,0.1,suffix:dB" ), "set_voice_level_db" , "get_voice_level_db" , 2); |
| 334 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/3/cutoff_hz" , PROPERTY_HINT_RANGE, "1,20500,1,suffix:Hz" ), "set_voice_cutoff_hz" , "get_voice_cutoff_hz" , 2); |
| 335 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/3/pan" , PROPERTY_HINT_RANGE, "-1,1,0.01" ), "set_voice_pan" , "get_voice_pan" , 2); |
| 336 | |
| 337 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/4/delay_ms" , PROPERTY_HINT_RANGE, "0,50,0.01,suffix:ms" ), "set_voice_delay_ms" , "get_voice_delay_ms" , 3); |
| 338 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/4/rate_hz" , PROPERTY_HINT_RANGE, "0.1,20,0.1,suffix:Hz" ), "set_voice_rate_hz" , "get_voice_rate_hz" , 3); |
| 339 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/4/depth_ms" , PROPERTY_HINT_RANGE, "0,20,0.01,suffix:ms" ), "set_voice_depth_ms" , "get_voice_depth_ms" , 3); |
| 340 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/4/level_db" , PROPERTY_HINT_RANGE, "-60,24,0.1,suffix:dB" ), "set_voice_level_db" , "get_voice_level_db" , 3); |
| 341 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/4/cutoff_hz" , PROPERTY_HINT_RANGE, "1,20500,1,suffix:Hz" ), "set_voice_cutoff_hz" , "get_voice_cutoff_hz" , 3); |
| 342 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "voice/4/pan" , PROPERTY_HINT_RANGE, "-1,1,0.01" ), "set_voice_pan" , "get_voice_pan" , 3); |
| 343 | } |
| 344 | |
| 345 | AudioEffectChorus::AudioEffectChorus() { |
| 346 | voice_count = 2; |
| 347 | voice[0].delay = 15; |
| 348 | voice[1].delay = 20; |
| 349 | voice[0].rate = 0.8; |
| 350 | voice[1].rate = 1.2; |
| 351 | voice[0].depth = 2; |
| 352 | voice[1].depth = 3; |
| 353 | voice[0].cutoff = 8000; |
| 354 | voice[1].cutoff = 8000; |
| 355 | voice[0].pan = -0.5; |
| 356 | voice[1].pan = 0.5; |
| 357 | |
| 358 | wet = 0.5; |
| 359 | dry = 1.0; |
| 360 | } |
| 361 | |