| 1 | /**************************************************************************/ |
| 2 | /* skeleton_modification_stack_2d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "skeleton_modification_stack_2d.h" |
| 32 | #include "scene/2d/skeleton_2d.h" |
| 33 | |
| 34 | void SkeletonModificationStack2D::_get_property_list(List<PropertyInfo> *p_list) const { |
| 35 | for (int i = 0; i < modifications.size(); i++) { |
| 36 | p_list->push_back( |
| 37 | PropertyInfo(Variant::OBJECT, "modifications/" + itos(i), |
| 38 | PROPERTY_HINT_RESOURCE_TYPE, |
| 39 | "SkeletonModification2D" , |
| 40 | PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_ALWAYS_DUPLICATE)); |
| 41 | } |
| 42 | } |
| 43 | |
| 44 | bool SkeletonModificationStack2D::_set(const StringName &p_path, const Variant &p_value) { |
| 45 | String path = p_path; |
| 46 | |
| 47 | if (path.begins_with("modifications/" )) { |
| 48 | int mod_idx = path.get_slicec('/', 1).to_int(); |
| 49 | set_modification(mod_idx, p_value); |
| 50 | return true; |
| 51 | } |
| 52 | return true; |
| 53 | } |
| 54 | |
| 55 | bool SkeletonModificationStack2D::_get(const StringName &p_path, Variant &r_ret) const { |
| 56 | String path = p_path; |
| 57 | |
| 58 | if (path.begins_with("modifications/" )) { |
| 59 | int mod_idx = path.get_slicec('/', 1).to_int(); |
| 60 | r_ret = get_modification(mod_idx); |
| 61 | return true; |
| 62 | } |
| 63 | return true; |
| 64 | } |
| 65 | |
| 66 | void SkeletonModificationStack2D::setup() { |
| 67 | if (is_setup) { |
| 68 | return; |
| 69 | } |
| 70 | |
| 71 | if (skeleton != nullptr) { |
| 72 | is_setup = true; |
| 73 | for (int i = 0; i < modifications.size(); i++) { |
| 74 | if (!modifications[i].is_valid()) { |
| 75 | continue; |
| 76 | } |
| 77 | modifications.get(i)->_setup_modification(this); |
| 78 | } |
| 79 | |
| 80 | #ifdef TOOLS_ENABLED |
| 81 | set_editor_gizmos_dirty(true); |
| 82 | #endif // TOOLS_ENABLED |
| 83 | |
| 84 | } else { |
| 85 | WARN_PRINT("Cannot setup SkeletonModificationStack2D: no Skeleton2D set!" ); |
| 86 | } |
| 87 | } |
| 88 | |
| 89 | void SkeletonModificationStack2D::execute(float p_delta, int p_execution_mode) { |
| 90 | ERR_FAIL_COND_MSG(!is_setup || skeleton == nullptr || is_queued_for_deletion(), |
| 91 | "Modification stack is not properly setup and therefore cannot execute!" ); |
| 92 | |
| 93 | if (!skeleton->is_inside_tree()) { |
| 94 | ERR_PRINT_ONCE("Skeleton is not inside SceneTree! Cannot execute modification!" ); |
| 95 | return; |
| 96 | } |
| 97 | |
| 98 | if (!enabled) { |
| 99 | return; |
| 100 | } |
| 101 | |
| 102 | for (int i = 0; i < modifications.size(); i++) { |
| 103 | if (!modifications[i].is_valid()) { |
| 104 | continue; |
| 105 | } |
| 106 | |
| 107 | if (modifications[i]->get_execution_mode() == p_execution_mode) { |
| 108 | modifications.get(i)->_execute(p_delta); |
| 109 | } |
| 110 | } |
| 111 | } |
| 112 | |
| 113 | void SkeletonModificationStack2D::draw_editor_gizmos() { |
| 114 | if (!is_setup) { |
| 115 | return; |
| 116 | } |
| 117 | |
| 118 | if (editor_gizmo_dirty) { |
| 119 | for (int i = 0; i < modifications.size(); i++) { |
| 120 | if (!modifications[i].is_valid()) { |
| 121 | continue; |
| 122 | } |
| 123 | |
| 124 | if (modifications[i]->editor_draw_gizmo) { |
| 125 | modifications.get(i)->_draw_editor_gizmo(); |
| 126 | } |
| 127 | } |
| 128 | skeleton->draw_set_transform(Vector2(0, 0)); |
| 129 | editor_gizmo_dirty = false; |
| 130 | } |
| 131 | } |
| 132 | |
| 133 | void SkeletonModificationStack2D::set_editor_gizmos_dirty(bool p_dirty) { |
| 134 | if (!is_setup) { |
| 135 | return; |
| 136 | } |
| 137 | |
| 138 | if (!editor_gizmo_dirty && p_dirty) { |
| 139 | editor_gizmo_dirty = p_dirty; |
| 140 | if (skeleton) { |
| 141 | skeleton->queue_redraw(); |
| 142 | } |
| 143 | } else { |
| 144 | editor_gizmo_dirty = p_dirty; |
| 145 | } |
| 146 | } |
| 147 | |
| 148 | void SkeletonModificationStack2D::enable_all_modifications(bool p_enabled) { |
| 149 | for (int i = 0; i < modifications.size(); i++) { |
| 150 | if (!modifications[i].is_valid()) { |
| 151 | continue; |
| 152 | } |
| 153 | modifications.get(i)->set_enabled(p_enabled); |
| 154 | } |
| 155 | } |
| 156 | |
| 157 | Ref<SkeletonModification2D> SkeletonModificationStack2D::get_modification(int p_mod_idx) const { |
| 158 | ERR_FAIL_INDEX_V(p_mod_idx, modifications.size(), nullptr); |
| 159 | return modifications[p_mod_idx]; |
| 160 | } |
| 161 | |
| 162 | void SkeletonModificationStack2D::add_modification(Ref<SkeletonModification2D> p_mod) { |
| 163 | ERR_FAIL_COND(!p_mod.is_valid()); |
| 164 | |
| 165 | p_mod->_setup_modification(this); |
| 166 | modifications.push_back(p_mod); |
| 167 | |
| 168 | #ifdef TOOLS_ENABLED |
| 169 | set_editor_gizmos_dirty(true); |
| 170 | #endif // TOOLS_ENABLED |
| 171 | } |
| 172 | |
| 173 | void SkeletonModificationStack2D::delete_modification(int p_mod_idx) { |
| 174 | ERR_FAIL_INDEX(p_mod_idx, modifications.size()); |
| 175 | modifications.remove_at(p_mod_idx); |
| 176 | |
| 177 | #ifdef TOOLS_ENABLED |
| 178 | set_editor_gizmos_dirty(true); |
| 179 | #endif // TOOLS_ENABLED |
| 180 | } |
| 181 | |
| 182 | void SkeletonModificationStack2D::set_modification(int p_mod_idx, Ref<SkeletonModification2D> p_mod) { |
| 183 | ERR_FAIL_INDEX(p_mod_idx, modifications.size()); |
| 184 | |
| 185 | if (p_mod.is_null()) { |
| 186 | modifications.write[p_mod_idx] = Ref<SkeletonModification2D>(); |
| 187 | } else { |
| 188 | modifications.write[p_mod_idx] = p_mod; |
| 189 | p_mod->_setup_modification(this); |
| 190 | } |
| 191 | |
| 192 | #ifdef TOOLS_ENABLED |
| 193 | set_editor_gizmos_dirty(true); |
| 194 | #endif // TOOLS_ENABLED |
| 195 | } |
| 196 | |
| 197 | void SkeletonModificationStack2D::set_modification_count(int p_count) { |
| 198 | ERR_FAIL_COND_MSG(p_count < 0, "Modification count cannot be less than zero." ); |
| 199 | modifications.resize(p_count); |
| 200 | notify_property_list_changed(); |
| 201 | |
| 202 | #ifdef TOOLS_ENABLED |
| 203 | set_editor_gizmos_dirty(true); |
| 204 | #endif // TOOLS_ENABLED |
| 205 | } |
| 206 | |
| 207 | int SkeletonModificationStack2D::get_modification_count() const { |
| 208 | return modifications.size(); |
| 209 | } |
| 210 | |
| 211 | void SkeletonModificationStack2D::set_skeleton(Skeleton2D *p_skeleton) { |
| 212 | skeleton = p_skeleton; |
| 213 | } |
| 214 | |
| 215 | Skeleton2D *SkeletonModificationStack2D::get_skeleton() const { |
| 216 | return skeleton; |
| 217 | } |
| 218 | |
| 219 | bool SkeletonModificationStack2D::get_is_setup() const { |
| 220 | return is_setup; |
| 221 | } |
| 222 | |
| 223 | void SkeletonModificationStack2D::set_enabled(bool p_enabled) { |
| 224 | enabled = p_enabled; |
| 225 | } |
| 226 | |
| 227 | bool SkeletonModificationStack2D::get_enabled() const { |
| 228 | return enabled; |
| 229 | } |
| 230 | |
| 231 | void SkeletonModificationStack2D::set_strength(float p_strength) { |
| 232 | ERR_FAIL_COND_MSG(p_strength < 0, "Strength cannot be less than zero!" ); |
| 233 | ERR_FAIL_COND_MSG(p_strength > 1, "Strength cannot be more than one!" ); |
| 234 | strength = p_strength; |
| 235 | } |
| 236 | |
| 237 | float SkeletonModificationStack2D::get_strength() const { |
| 238 | return strength; |
| 239 | } |
| 240 | |
| 241 | void SkeletonModificationStack2D::_bind_methods() { |
| 242 | ClassDB::bind_method(D_METHOD("setup" ), &SkeletonModificationStack2D::setup); |
| 243 | ClassDB::bind_method(D_METHOD("execute" , "delta" , "execution_mode" ), &SkeletonModificationStack2D::execute); |
| 244 | |
| 245 | ClassDB::bind_method(D_METHOD("enable_all_modifications" , "enabled" ), &SkeletonModificationStack2D::enable_all_modifications); |
| 246 | ClassDB::bind_method(D_METHOD("get_modification" , "mod_idx" ), &SkeletonModificationStack2D::get_modification); |
| 247 | ClassDB::bind_method(D_METHOD("add_modification" , "modification" ), &SkeletonModificationStack2D::add_modification); |
| 248 | ClassDB::bind_method(D_METHOD("delete_modification" , "mod_idx" ), &SkeletonModificationStack2D::delete_modification); |
| 249 | ClassDB::bind_method(D_METHOD("set_modification" , "mod_idx" , "modification" ), &SkeletonModificationStack2D::set_modification); |
| 250 | |
| 251 | ClassDB::bind_method(D_METHOD("set_modification_count" , "count" ), &SkeletonModificationStack2D::set_modification_count); |
| 252 | ClassDB::bind_method(D_METHOD("get_modification_count" ), &SkeletonModificationStack2D::get_modification_count); |
| 253 | |
| 254 | ClassDB::bind_method(D_METHOD("get_is_setup" ), &SkeletonModificationStack2D::get_is_setup); |
| 255 | |
| 256 | ClassDB::bind_method(D_METHOD("set_enabled" , "enabled" ), &SkeletonModificationStack2D::set_enabled); |
| 257 | ClassDB::bind_method(D_METHOD("get_enabled" ), &SkeletonModificationStack2D::get_enabled); |
| 258 | |
| 259 | ClassDB::bind_method(D_METHOD("set_strength" , "strength" ), &SkeletonModificationStack2D::set_strength); |
| 260 | ClassDB::bind_method(D_METHOD("get_strength" ), &SkeletonModificationStack2D::get_strength); |
| 261 | |
| 262 | ClassDB::bind_method(D_METHOD("get_skeleton" ), &SkeletonModificationStack2D::get_skeleton); |
| 263 | |
| 264 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled" ), "set_enabled" , "get_enabled" ); |
| 265 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "strength" , PROPERTY_HINT_RANGE, "0, 1, 0.001" ), "set_strength" , "get_strength" ); |
| 266 | ADD_PROPERTY(PropertyInfo(Variant::INT, "modification_count" , PROPERTY_HINT_RANGE, "0, 100, 1" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Modifications,modifications/" ), "set_modification_count" , "get_modification_count" ); |
| 267 | } |
| 268 | |
| 269 | SkeletonModificationStack2D::SkeletonModificationStack2D() { |
| 270 | } |
| 271 | |