| 1 | /**************************************************************************/ |
| 2 | /* concave_polygon_shape_3d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "concave_polygon_shape_3d.h" |
| 32 | |
| 33 | #include "servers/physics_server_3d.h" |
| 34 | |
| 35 | Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() const { |
| 36 | HashSet<DrawEdge, DrawEdge> edges; |
| 37 | |
| 38 | int index_count = faces.size(); |
| 39 | ERR_FAIL_COND_V((index_count % 3) != 0, Vector<Vector3>()); |
| 40 | |
| 41 | const Vector3 *r = faces.ptr(); |
| 42 | |
| 43 | for (int i = 0; i < index_count; i += 3) { |
| 44 | for (int j = 0; j < 3; j++) { |
| 45 | DrawEdge de(r[i + j], r[i + ((j + 1) % 3)]); |
| 46 | edges.insert(de); |
| 47 | } |
| 48 | } |
| 49 | |
| 50 | Vector<Vector3> points; |
| 51 | points.resize(edges.size() * 2); |
| 52 | int idx = 0; |
| 53 | for (const DrawEdge &E : edges) { |
| 54 | points.write[idx + 0] = E.a; |
| 55 | points.write[idx + 1] = E.b; |
| 56 | idx += 2; |
| 57 | } |
| 58 | |
| 59 | return points; |
| 60 | } |
| 61 | |
| 62 | real_t ConcavePolygonShape3D::get_enclosing_radius() const { |
| 63 | Vector<Vector3> data = get_faces(); |
| 64 | const Vector3 *read = data.ptr(); |
| 65 | real_t r = 0.0; |
| 66 | for (int i(0); i < data.size(); i++) { |
| 67 | r = MAX(read[i].length_squared(), r); |
| 68 | } |
| 69 | return Math::sqrt(r); |
| 70 | } |
| 71 | |
| 72 | void ConcavePolygonShape3D::_update_shape() { |
| 73 | Dictionary d; |
| 74 | d["faces" ] = faces; |
| 75 | d["backface_collision" ] = backface_collision; |
| 76 | PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), d); |
| 77 | |
| 78 | Shape3D::_update_shape(); |
| 79 | } |
| 80 | |
| 81 | void ConcavePolygonShape3D::set_faces(const Vector<Vector3> &p_faces) { |
| 82 | faces = p_faces; |
| 83 | _update_shape(); |
| 84 | emit_changed(); |
| 85 | } |
| 86 | |
| 87 | Vector<Vector3> ConcavePolygonShape3D::get_faces() const { |
| 88 | return faces; |
| 89 | } |
| 90 | |
| 91 | void ConcavePolygonShape3D::set_backface_collision_enabled(bool p_enabled) { |
| 92 | backface_collision = p_enabled; |
| 93 | |
| 94 | if (!faces.is_empty()) { |
| 95 | _update_shape(); |
| 96 | emit_changed(); |
| 97 | } |
| 98 | } |
| 99 | |
| 100 | bool ConcavePolygonShape3D::is_backface_collision_enabled() const { |
| 101 | return backface_collision; |
| 102 | } |
| 103 | |
| 104 | void ConcavePolygonShape3D::_bind_methods() { |
| 105 | ClassDB::bind_method(D_METHOD("set_faces" , "faces" ), &ConcavePolygonShape3D::set_faces); |
| 106 | ClassDB::bind_method(D_METHOD("get_faces" ), &ConcavePolygonShape3D::get_faces); |
| 107 | |
| 108 | ClassDB::bind_method(D_METHOD("set_backface_collision_enabled" , "enabled" ), &ConcavePolygonShape3D::set_backface_collision_enabled); |
| 109 | ClassDB::bind_method(D_METHOD("is_backface_collision_enabled" ), &ConcavePolygonShape3D::is_backface_collision_enabled); |
| 110 | |
| 111 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "data" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_faces" , "get_faces" ); |
| 112 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "backface_collision" ), "set_backface_collision_enabled" , "is_backface_collision_enabled" ); |
| 113 | } |
| 114 | |
| 115 | ConcavePolygonShape3D::ConcavePolygonShape3D() : |
| 116 | Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_CONCAVE_POLYGON)) { |
| 117 | //set_planes(Vector3(1,1,1)); |
| 118 | } |
| 119 | |