| 1 | /**************************************************************************/ |
| 2 | /* timer.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "timer.h" |
| 32 | |
| 33 | void Timer::_notification(int p_what) { |
| 34 | switch (p_what) { |
| 35 | case NOTIFICATION_READY: { |
| 36 | if (autostart) { |
| 37 | #ifdef TOOLS_ENABLED |
| 38 | if (is_part_of_edited_scene()) { |
| 39 | break; |
| 40 | } |
| 41 | #endif |
| 42 | start(); |
| 43 | autostart = false; |
| 44 | } |
| 45 | } break; |
| 46 | |
| 47 | case NOTIFICATION_INTERNAL_PROCESS: { |
| 48 | if (!processing || timer_process_callback == TIMER_PROCESS_PHYSICS || !is_processing_internal()) { |
| 49 | return; |
| 50 | } |
| 51 | time_left -= get_process_delta_time(); |
| 52 | |
| 53 | if (time_left < 0) { |
| 54 | if (!one_shot) { |
| 55 | time_left += wait_time; |
| 56 | } else { |
| 57 | stop(); |
| 58 | } |
| 59 | |
| 60 | emit_signal(SNAME("timeout" )); |
| 61 | } |
| 62 | } break; |
| 63 | |
| 64 | case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { |
| 65 | if (!processing || timer_process_callback == TIMER_PROCESS_IDLE || !is_physics_processing_internal()) { |
| 66 | return; |
| 67 | } |
| 68 | time_left -= get_physics_process_delta_time(); |
| 69 | |
| 70 | if (time_left < 0) { |
| 71 | if (!one_shot) { |
| 72 | time_left += wait_time; |
| 73 | } else { |
| 74 | stop(); |
| 75 | } |
| 76 | emit_signal(SNAME("timeout" )); |
| 77 | } |
| 78 | } break; |
| 79 | } |
| 80 | } |
| 81 | |
| 82 | void Timer::set_wait_time(double p_time) { |
| 83 | ERR_FAIL_COND_MSG(p_time <= 0, "Time should be greater than zero." ); |
| 84 | wait_time = p_time; |
| 85 | update_configuration_warnings(); |
| 86 | } |
| 87 | |
| 88 | double Timer::get_wait_time() const { |
| 89 | return wait_time; |
| 90 | } |
| 91 | |
| 92 | void Timer::set_one_shot(bool p_one_shot) { |
| 93 | one_shot = p_one_shot; |
| 94 | } |
| 95 | |
| 96 | bool Timer::is_one_shot() const { |
| 97 | return one_shot; |
| 98 | } |
| 99 | |
| 100 | void Timer::set_autostart(bool p_start) { |
| 101 | autostart = p_start; |
| 102 | } |
| 103 | |
| 104 | bool Timer::has_autostart() const { |
| 105 | return autostart; |
| 106 | } |
| 107 | |
| 108 | void Timer::start(double p_time) { |
| 109 | ERR_FAIL_COND_MSG(!is_inside_tree(), "Timer was not added to the SceneTree. Either add it or set autostart to true." ); |
| 110 | |
| 111 | if (p_time > 0) { |
| 112 | set_wait_time(p_time); |
| 113 | } |
| 114 | time_left = wait_time; |
| 115 | _set_process(true); |
| 116 | } |
| 117 | |
| 118 | void Timer::stop() { |
| 119 | time_left = -1; |
| 120 | _set_process(false); |
| 121 | autostart = false; |
| 122 | } |
| 123 | |
| 124 | void Timer::set_paused(bool p_paused) { |
| 125 | if (paused == p_paused) { |
| 126 | return; |
| 127 | } |
| 128 | |
| 129 | paused = p_paused; |
| 130 | _set_process(processing); |
| 131 | } |
| 132 | |
| 133 | bool Timer::is_paused() const { |
| 134 | return paused; |
| 135 | } |
| 136 | |
| 137 | bool Timer::is_stopped() const { |
| 138 | return get_time_left() <= 0; |
| 139 | } |
| 140 | |
| 141 | double Timer::get_time_left() const { |
| 142 | return time_left > 0 ? time_left : 0; |
| 143 | } |
| 144 | |
| 145 | void Timer::set_timer_process_callback(TimerProcessCallback p_callback) { |
| 146 | if (timer_process_callback == p_callback) { |
| 147 | return; |
| 148 | } |
| 149 | |
| 150 | switch (timer_process_callback) { |
| 151 | case TIMER_PROCESS_PHYSICS: |
| 152 | if (is_physics_processing_internal()) { |
| 153 | set_physics_process_internal(false); |
| 154 | set_process_internal(true); |
| 155 | } |
| 156 | break; |
| 157 | case TIMER_PROCESS_IDLE: |
| 158 | if (is_processing_internal()) { |
| 159 | set_process_internal(false); |
| 160 | set_physics_process_internal(true); |
| 161 | } |
| 162 | break; |
| 163 | } |
| 164 | timer_process_callback = p_callback; |
| 165 | } |
| 166 | |
| 167 | Timer::TimerProcessCallback Timer::get_timer_process_callback() const { |
| 168 | return timer_process_callback; |
| 169 | } |
| 170 | |
| 171 | void Timer::_set_process(bool p_process, bool p_force) { |
| 172 | switch (timer_process_callback) { |
| 173 | case TIMER_PROCESS_PHYSICS: |
| 174 | set_physics_process_internal(p_process && !paused); |
| 175 | break; |
| 176 | case TIMER_PROCESS_IDLE: |
| 177 | set_process_internal(p_process && !paused); |
| 178 | break; |
| 179 | } |
| 180 | processing = p_process; |
| 181 | } |
| 182 | |
| 183 | PackedStringArray Timer::get_configuration_warnings() const { |
| 184 | PackedStringArray warnings = Node::get_configuration_warnings(); |
| 185 | |
| 186 | if (wait_time < 0.05 - CMP_EPSILON) { |
| 187 | warnings.push_back(RTR("Very low timer wait times (< 0.05 seconds) may behave in significantly different ways depending on the rendered or physics frame rate.\nConsider using a script's process loop instead of relying on a Timer for very low wait times." )); |
| 188 | } |
| 189 | |
| 190 | return warnings; |
| 191 | } |
| 192 | |
| 193 | void Timer::_bind_methods() { |
| 194 | ClassDB::bind_method(D_METHOD("set_wait_time" , "time_sec" ), &Timer::set_wait_time); |
| 195 | ClassDB::bind_method(D_METHOD("get_wait_time" ), &Timer::get_wait_time); |
| 196 | |
| 197 | ClassDB::bind_method(D_METHOD("set_one_shot" , "enable" ), &Timer::set_one_shot); |
| 198 | ClassDB::bind_method(D_METHOD("is_one_shot" ), &Timer::is_one_shot); |
| 199 | |
| 200 | ClassDB::bind_method(D_METHOD("set_autostart" , "enable" ), &Timer::set_autostart); |
| 201 | ClassDB::bind_method(D_METHOD("has_autostart" ), &Timer::has_autostart); |
| 202 | |
| 203 | ClassDB::bind_method(D_METHOD("start" , "time_sec" ), &Timer::start, DEFVAL(-1)); |
| 204 | ClassDB::bind_method(D_METHOD("stop" ), &Timer::stop); |
| 205 | |
| 206 | ClassDB::bind_method(D_METHOD("set_paused" , "paused" ), &Timer::set_paused); |
| 207 | ClassDB::bind_method(D_METHOD("is_paused" ), &Timer::is_paused); |
| 208 | |
| 209 | ClassDB::bind_method(D_METHOD("is_stopped" ), &Timer::is_stopped); |
| 210 | |
| 211 | ClassDB::bind_method(D_METHOD("get_time_left" ), &Timer::get_time_left); |
| 212 | |
| 213 | ClassDB::bind_method(D_METHOD("set_timer_process_callback" , "callback" ), &Timer::set_timer_process_callback); |
| 214 | ClassDB::bind_method(D_METHOD("get_timer_process_callback" ), &Timer::get_timer_process_callback); |
| 215 | |
| 216 | ADD_SIGNAL(MethodInfo("timeout" )); |
| 217 | |
| 218 | ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback" , PROPERTY_HINT_ENUM, "Physics,Idle" ), "set_timer_process_callback" , "get_timer_process_callback" ); |
| 219 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wait_time" , PROPERTY_HINT_RANGE, "0.001,4096,0.001,or_greater,exp,suffix:s" ), "set_wait_time" , "get_wait_time" ); |
| 220 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot" ), "set_one_shot" , "is_one_shot" ); |
| 221 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autostart" ), "set_autostart" , "has_autostart" ); |
| 222 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NONE), "set_paused" , "is_paused" ); |
| 223 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_left" , PROPERTY_HINT_NONE, "suffix:s" , PROPERTY_USAGE_NONE), "" , "get_time_left" ); |
| 224 | |
| 225 | BIND_ENUM_CONSTANT(TIMER_PROCESS_PHYSICS); |
| 226 | BIND_ENUM_CONSTANT(TIMER_PROCESS_IDLE); |
| 227 | } |
| 228 | |
| 229 | Timer::Timer() {} |
| 230 | |