| 1 | /**************************************************************************/ |
| 2 | /* polygon_2d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "polygon_2d.h" |
| 32 | |
| 33 | #include "core/math/geometry_2d.h" |
| 34 | #include "skeleton_2d.h" |
| 35 | |
| 36 | #ifdef TOOLS_ENABLED |
| 37 | Dictionary Polygon2D::_edit_get_state() const { |
| 38 | Dictionary state = Node2D::_edit_get_state(); |
| 39 | state["offset" ] = offset; |
| 40 | return state; |
| 41 | } |
| 42 | |
| 43 | void Polygon2D::_edit_set_state(const Dictionary &p_state) { |
| 44 | Node2D::_edit_set_state(p_state); |
| 45 | set_offset(p_state["offset" ]); |
| 46 | } |
| 47 | |
| 48 | void Polygon2D::_edit_set_pivot(const Point2 &p_pivot) { |
| 49 | set_position(get_transform().xform(p_pivot)); |
| 50 | set_offset(get_offset() - p_pivot); |
| 51 | } |
| 52 | |
| 53 | Point2 Polygon2D::_edit_get_pivot() const { |
| 54 | return Vector2(); |
| 55 | } |
| 56 | |
| 57 | bool Polygon2D::_edit_use_pivot() const { |
| 58 | return true; |
| 59 | } |
| 60 | |
| 61 | Rect2 Polygon2D::_edit_get_rect() const { |
| 62 | if (rect_cache_dirty) { |
| 63 | int l = polygon.size(); |
| 64 | const Vector2 *r = polygon.ptr(); |
| 65 | item_rect = Rect2(); |
| 66 | for (int i = 0; i < l; i++) { |
| 67 | Vector2 pos = r[i] + offset; |
| 68 | if (i == 0) { |
| 69 | item_rect.position = pos; |
| 70 | } else { |
| 71 | item_rect.expand_to(pos); |
| 72 | } |
| 73 | } |
| 74 | rect_cache_dirty = false; |
| 75 | } |
| 76 | |
| 77 | return item_rect; |
| 78 | } |
| 79 | |
| 80 | bool Polygon2D::_edit_use_rect() const { |
| 81 | return polygon.size() > 0; |
| 82 | } |
| 83 | |
| 84 | bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { |
| 85 | Vector<Vector2> polygon2d = Variant(polygon); |
| 86 | if (internal_vertices > 0) { |
| 87 | polygon2d.resize(polygon2d.size() - internal_vertices); |
| 88 | } |
| 89 | return Geometry2D::is_point_in_polygon(p_point - get_offset(), polygon2d); |
| 90 | } |
| 91 | #endif |
| 92 | |
| 93 | void Polygon2D::_validate_property(PropertyInfo &p_property) const { |
| 94 | if (!invert && p_property.name == "invert_border" ) { |
| 95 | p_property.usage = PROPERTY_USAGE_NO_EDITOR; |
| 96 | } |
| 97 | } |
| 98 | |
| 99 | void Polygon2D::_skeleton_bone_setup_changed() { |
| 100 | queue_redraw(); |
| 101 | } |
| 102 | |
| 103 | void Polygon2D::_notification(int p_what) { |
| 104 | switch (p_what) { |
| 105 | case NOTIFICATION_DRAW: { |
| 106 | if (polygon.size() < 3) { |
| 107 | return; |
| 108 | } |
| 109 | |
| 110 | Skeleton2D *skeleton_node = nullptr; |
| 111 | if (has_node(skeleton)) { |
| 112 | skeleton_node = Object::cast_to<Skeleton2D>(get_node(skeleton)); |
| 113 | } |
| 114 | |
| 115 | ObjectID new_skeleton_id; |
| 116 | |
| 117 | if (skeleton_node && !invert && bone_weights.size()) { |
| 118 | RS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), skeleton_node->get_skeleton()); |
| 119 | new_skeleton_id = skeleton_node->get_instance_id(); |
| 120 | } else { |
| 121 | RS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), RID()); |
| 122 | } |
| 123 | |
| 124 | if (new_skeleton_id != current_skeleton_id) { |
| 125 | Object *old_skeleton = ObjectDB::get_instance(current_skeleton_id); |
| 126 | if (old_skeleton) { |
| 127 | old_skeleton->disconnect("bone_setup_changed" , callable_mp(this, &Polygon2D::_skeleton_bone_setup_changed)); |
| 128 | } |
| 129 | |
| 130 | if (skeleton_node) { |
| 131 | skeleton_node->connect("bone_setup_changed" , callable_mp(this, &Polygon2D::_skeleton_bone_setup_changed)); |
| 132 | } |
| 133 | |
| 134 | current_skeleton_id = new_skeleton_id; |
| 135 | } |
| 136 | |
| 137 | Vector<Vector2> points; |
| 138 | Vector<Vector2> uvs; |
| 139 | Vector<int> bones; |
| 140 | Vector<float> weights; |
| 141 | |
| 142 | int len = polygon.size(); |
| 143 | if ((invert || polygons.size() == 0) && internal_vertices > 0) { |
| 144 | //if no polygons are around, internal vertices must not be drawn, else let them be |
| 145 | len -= internal_vertices; |
| 146 | } |
| 147 | |
| 148 | if (len <= 0) { |
| 149 | return; |
| 150 | } |
| 151 | points.resize(len); |
| 152 | |
| 153 | { |
| 154 | const Vector2 *polyr = polygon.ptr(); |
| 155 | for (int i = 0; i < len; i++) { |
| 156 | points.write[i] = polyr[i] + offset; |
| 157 | } |
| 158 | } |
| 159 | |
| 160 | if (invert) { |
| 161 | Rect2 bounds; |
| 162 | int highest_idx = -1; |
| 163 | real_t highest_y = -1e20; |
| 164 | real_t sum = 0.0; |
| 165 | |
| 166 | for (int i = 0; i < len; i++) { |
| 167 | if (i == 0) { |
| 168 | bounds.position = points[i]; |
| 169 | } else { |
| 170 | bounds.expand_to(points[i]); |
| 171 | } |
| 172 | if (points[i].y > highest_y) { |
| 173 | highest_idx = i; |
| 174 | highest_y = points[i].y; |
| 175 | } |
| 176 | int ni = (i + 1) % len; |
| 177 | sum += (points[ni].x - points[i].x) * (points[ni].y + points[i].y); |
| 178 | } |
| 179 | |
| 180 | bounds = bounds.grow(invert_border); |
| 181 | |
| 182 | Vector2 ep[7] = { |
| 183 | Vector2(points[highest_idx].x, points[highest_idx].y + invert_border), |
| 184 | Vector2(bounds.position + bounds.size), |
| 185 | Vector2(bounds.position + Vector2(bounds.size.x, 0)), |
| 186 | Vector2(bounds.position), |
| 187 | Vector2(bounds.position + Vector2(0, bounds.size.y)), |
| 188 | Vector2(points[highest_idx].x - CMP_EPSILON, points[highest_idx].y + invert_border), |
| 189 | Vector2(points[highest_idx].x - CMP_EPSILON, points[highest_idx].y), |
| 190 | }; |
| 191 | |
| 192 | if (sum > 0) { |
| 193 | SWAP(ep[1], ep[4]); |
| 194 | SWAP(ep[2], ep[3]); |
| 195 | SWAP(ep[5], ep[0]); |
| 196 | SWAP(ep[6], points.write[highest_idx]); |
| 197 | } |
| 198 | |
| 199 | points.resize(points.size() + 7); |
| 200 | for (int i = points.size() - 1; i >= highest_idx + 7; i--) { |
| 201 | points.write[i] = points[i - 7]; |
| 202 | } |
| 203 | |
| 204 | for (int i = 0; i < 7; i++) { |
| 205 | points.write[highest_idx + i + 1] = ep[i]; |
| 206 | } |
| 207 | |
| 208 | len = points.size(); |
| 209 | } |
| 210 | |
| 211 | if (texture.is_valid()) { |
| 212 | Transform2D texmat(tex_rot, tex_ofs); |
| 213 | texmat.scale(tex_scale); |
| 214 | Size2 tex_size = texture->get_size(); |
| 215 | |
| 216 | uvs.resize(len); |
| 217 | |
| 218 | if (points.size() == uv.size()) { |
| 219 | const Vector2 *uvr = uv.ptr(); |
| 220 | |
| 221 | for (int i = 0; i < len; i++) { |
| 222 | uvs.write[i] = texmat.xform(uvr[i]) / tex_size; |
| 223 | } |
| 224 | |
| 225 | } else { |
| 226 | for (int i = 0; i < len; i++) { |
| 227 | uvs.write[i] = texmat.xform(points[i]) / tex_size; |
| 228 | } |
| 229 | } |
| 230 | } |
| 231 | |
| 232 | if (skeleton_node && !invert && bone_weights.size()) { |
| 233 | //a skeleton is set! fill indices and weights |
| 234 | int vc = len; |
| 235 | bones.resize(vc * 4); |
| 236 | weights.resize(vc * 4); |
| 237 | |
| 238 | int *bonesw = bones.ptrw(); |
| 239 | float *weightsw = weights.ptrw(); |
| 240 | |
| 241 | for (int i = 0; i < vc * 4; i++) { |
| 242 | bonesw[i] = 0; |
| 243 | weightsw[i] = 0; |
| 244 | } |
| 245 | |
| 246 | for (int i = 0; i < bone_weights.size(); i++) { |
| 247 | if (bone_weights[i].weights.size() != points.size()) { |
| 248 | continue; //different number of vertices, sorry not using. |
| 249 | } |
| 250 | if (!skeleton_node->has_node(bone_weights[i].path)) { |
| 251 | continue; //node does not exist |
| 252 | } |
| 253 | Bone2D *bone = Object::cast_to<Bone2D>(skeleton_node->get_node(bone_weights[i].path)); |
| 254 | if (!bone) { |
| 255 | continue; |
| 256 | } |
| 257 | |
| 258 | int bone_index = bone->get_index_in_skeleton(); |
| 259 | const float *r = bone_weights[i].weights.ptr(); |
| 260 | for (int j = 0; j < vc; j++) { |
| 261 | if (r[j] == 0.0) { |
| 262 | continue; //weight is unpainted, skip |
| 263 | } |
| 264 | //find an index with a weight |
| 265 | for (int k = 0; k < 4; k++) { |
| 266 | if (weightsw[j * 4 + k] < r[j]) { |
| 267 | //this is less than this weight, insert weight! |
| 268 | for (int l = 3; l > k; l--) { |
| 269 | weightsw[j * 4 + l] = weightsw[j * 4 + l - 1]; |
| 270 | bonesw[j * 4 + l] = bonesw[j * 4 + l - 1]; |
| 271 | } |
| 272 | weightsw[j * 4 + k] = r[j]; |
| 273 | bonesw[j * 4 + k] = bone_index; |
| 274 | break; |
| 275 | } |
| 276 | } |
| 277 | } |
| 278 | } |
| 279 | |
| 280 | //normalize the weights |
| 281 | for (int i = 0; i < vc; i++) { |
| 282 | real_t tw = 0.0; |
| 283 | for (int j = 0; j < 4; j++) { |
| 284 | tw += weightsw[i * 4 + j]; |
| 285 | } |
| 286 | if (tw == 0) { |
| 287 | continue; //unpainted, do nothing |
| 288 | } |
| 289 | |
| 290 | //normalize |
| 291 | for (int j = 0; j < 4; j++) { |
| 292 | weightsw[i * 4 + j] /= tw; |
| 293 | } |
| 294 | } |
| 295 | } |
| 296 | |
| 297 | Vector<Color> colors; |
| 298 | colors.resize(len); |
| 299 | |
| 300 | if (vertex_colors.size() == points.size()) { |
| 301 | const Color *color_r = vertex_colors.ptr(); |
| 302 | for (int i = 0; i < len; i++) { |
| 303 | colors.write[i] = color_r[i]; |
| 304 | } |
| 305 | } else { |
| 306 | for (int i = 0; i < len; i++) { |
| 307 | colors.write[i] = color; |
| 308 | } |
| 309 | } |
| 310 | |
| 311 | Vector<int> index_array; |
| 312 | |
| 313 | if (invert || polygons.size() == 0) { |
| 314 | index_array = Geometry2D::triangulate_polygon(points); |
| 315 | } else { |
| 316 | //draw individual polygons |
| 317 | for (int i = 0; i < polygons.size(); i++) { |
| 318 | Vector<int> src_indices = polygons[i]; |
| 319 | int ic = src_indices.size(); |
| 320 | if (ic < 3) { |
| 321 | continue; |
| 322 | } |
| 323 | const int *r = src_indices.ptr(); |
| 324 | |
| 325 | Vector<Vector2> tmp_points; |
| 326 | tmp_points.resize(ic); |
| 327 | |
| 328 | for (int j = 0; j < ic; j++) { |
| 329 | int idx = r[j]; |
| 330 | ERR_CONTINUE(idx < 0 || idx >= points.size()); |
| 331 | tmp_points.write[j] = points[r[j]]; |
| 332 | } |
| 333 | Vector<int> indices = Geometry2D::triangulate_polygon(tmp_points); |
| 334 | int ic2 = indices.size(); |
| 335 | const int *r2 = indices.ptr(); |
| 336 | |
| 337 | int bic = index_array.size(); |
| 338 | index_array.resize(bic + ic2); |
| 339 | int *w2 = index_array.ptrw(); |
| 340 | |
| 341 | for (int j = 0; j < ic2; j++) { |
| 342 | w2[j + bic] = r[r2[j]]; |
| 343 | } |
| 344 | } |
| 345 | } |
| 346 | |
| 347 | RS::get_singleton()->mesh_clear(mesh); |
| 348 | |
| 349 | if (index_array.size()) { |
| 350 | Array arr; |
| 351 | arr.resize(RS::ARRAY_MAX); |
| 352 | arr[RS::ARRAY_VERTEX] = points; |
| 353 | if (uvs.size() == points.size()) { |
| 354 | arr[RS::ARRAY_TEX_UV] = uvs; |
| 355 | } |
| 356 | if (colors.size() == points.size()) { |
| 357 | arr[RS::ARRAY_COLOR] = colors; |
| 358 | } |
| 359 | |
| 360 | if (bones.size() == points.size() * 4) { |
| 361 | arr[RS::ARRAY_BONES] = bones; |
| 362 | arr[RS::ARRAY_WEIGHTS] = weights; |
| 363 | } |
| 364 | |
| 365 | arr[RS::ARRAY_INDEX] = index_array; |
| 366 | |
| 367 | RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES); |
| 368 | RS::get_singleton()->canvas_item_add_mesh(get_canvas_item(), mesh, Transform2D(), Color(1, 1, 1), texture.is_valid() ? texture->get_rid() : RID()); |
| 369 | } |
| 370 | |
| 371 | } break; |
| 372 | } |
| 373 | } |
| 374 | |
| 375 | void Polygon2D::set_polygon(const Vector<Vector2> &p_polygon) { |
| 376 | polygon = p_polygon; |
| 377 | rect_cache_dirty = true; |
| 378 | queue_redraw(); |
| 379 | } |
| 380 | |
| 381 | Vector<Vector2> Polygon2D::get_polygon() const { |
| 382 | return polygon; |
| 383 | } |
| 384 | |
| 385 | void Polygon2D::set_internal_vertex_count(int p_count) { |
| 386 | internal_vertices = p_count; |
| 387 | } |
| 388 | |
| 389 | int Polygon2D::get_internal_vertex_count() const { |
| 390 | return internal_vertices; |
| 391 | } |
| 392 | |
| 393 | void Polygon2D::set_uv(const Vector<Vector2> &p_uv) { |
| 394 | uv = p_uv; |
| 395 | queue_redraw(); |
| 396 | } |
| 397 | |
| 398 | Vector<Vector2> Polygon2D::get_uv() const { |
| 399 | return uv; |
| 400 | } |
| 401 | |
| 402 | void Polygon2D::set_polygons(const Array &p_polygons) { |
| 403 | polygons = p_polygons; |
| 404 | queue_redraw(); |
| 405 | } |
| 406 | |
| 407 | Array Polygon2D::get_polygons() const { |
| 408 | return polygons; |
| 409 | } |
| 410 | |
| 411 | void Polygon2D::set_color(const Color &p_color) { |
| 412 | color = p_color; |
| 413 | queue_redraw(); |
| 414 | } |
| 415 | |
| 416 | Color Polygon2D::get_color() const { |
| 417 | return color; |
| 418 | } |
| 419 | |
| 420 | void Polygon2D::set_vertex_colors(const Vector<Color> &p_colors) { |
| 421 | vertex_colors = p_colors; |
| 422 | queue_redraw(); |
| 423 | } |
| 424 | |
| 425 | Vector<Color> Polygon2D::get_vertex_colors() const { |
| 426 | return vertex_colors; |
| 427 | } |
| 428 | |
| 429 | void Polygon2D::set_texture(const Ref<Texture2D> &p_texture) { |
| 430 | texture = p_texture; |
| 431 | queue_redraw(); |
| 432 | } |
| 433 | |
| 434 | Ref<Texture2D> Polygon2D::get_texture() const { |
| 435 | return texture; |
| 436 | } |
| 437 | |
| 438 | void Polygon2D::set_texture_offset(const Vector2 &p_offset) { |
| 439 | tex_ofs = p_offset; |
| 440 | queue_redraw(); |
| 441 | } |
| 442 | |
| 443 | Vector2 Polygon2D::get_texture_offset() const { |
| 444 | return tex_ofs; |
| 445 | } |
| 446 | |
| 447 | void Polygon2D::set_texture_rotation(real_t p_rot) { |
| 448 | tex_rot = p_rot; |
| 449 | queue_redraw(); |
| 450 | } |
| 451 | |
| 452 | real_t Polygon2D::get_texture_rotation() const { |
| 453 | return tex_rot; |
| 454 | } |
| 455 | |
| 456 | void Polygon2D::set_texture_scale(const Size2 &p_scale) { |
| 457 | tex_scale = p_scale; |
| 458 | queue_redraw(); |
| 459 | } |
| 460 | |
| 461 | Size2 Polygon2D::get_texture_scale() const { |
| 462 | return tex_scale; |
| 463 | } |
| 464 | |
| 465 | void Polygon2D::set_invert(bool p_invert) { |
| 466 | invert = p_invert; |
| 467 | queue_redraw(); |
| 468 | notify_property_list_changed(); |
| 469 | } |
| 470 | |
| 471 | bool Polygon2D::get_invert() const { |
| 472 | return invert; |
| 473 | } |
| 474 | |
| 475 | void Polygon2D::set_antialiased(bool p_antialiased) { |
| 476 | antialiased = p_antialiased; |
| 477 | queue_redraw(); |
| 478 | } |
| 479 | |
| 480 | bool Polygon2D::get_antialiased() const { |
| 481 | return antialiased; |
| 482 | } |
| 483 | |
| 484 | void Polygon2D::set_invert_border(real_t p_invert_border) { |
| 485 | invert_border = p_invert_border; |
| 486 | queue_redraw(); |
| 487 | } |
| 488 | |
| 489 | real_t Polygon2D::get_invert_border() const { |
| 490 | return invert_border; |
| 491 | } |
| 492 | |
| 493 | void Polygon2D::set_offset(const Vector2 &p_offset) { |
| 494 | offset = p_offset; |
| 495 | rect_cache_dirty = true; |
| 496 | queue_redraw(); |
| 497 | } |
| 498 | |
| 499 | Vector2 Polygon2D::get_offset() const { |
| 500 | return offset; |
| 501 | } |
| 502 | |
| 503 | void Polygon2D::add_bone(const NodePath &p_path, const Vector<float> &p_weights) { |
| 504 | Bone bone; |
| 505 | bone.path = p_path; |
| 506 | bone.weights = p_weights; |
| 507 | bone_weights.push_back(bone); |
| 508 | } |
| 509 | |
| 510 | int Polygon2D::get_bone_count() const { |
| 511 | return bone_weights.size(); |
| 512 | } |
| 513 | |
| 514 | NodePath Polygon2D::get_bone_path(int p_index) const { |
| 515 | ERR_FAIL_INDEX_V(p_index, bone_weights.size(), NodePath()); |
| 516 | return bone_weights[p_index].path; |
| 517 | } |
| 518 | |
| 519 | Vector<float> Polygon2D::get_bone_weights(int p_index) const { |
| 520 | ERR_FAIL_INDEX_V(p_index, bone_weights.size(), Vector<float>()); |
| 521 | return bone_weights[p_index].weights; |
| 522 | } |
| 523 | |
| 524 | void Polygon2D::erase_bone(int p_idx) { |
| 525 | ERR_FAIL_INDEX(p_idx, bone_weights.size()); |
| 526 | bone_weights.remove_at(p_idx); |
| 527 | } |
| 528 | |
| 529 | void Polygon2D::clear_bones() { |
| 530 | bone_weights.clear(); |
| 531 | } |
| 532 | |
| 533 | void Polygon2D::set_bone_weights(int p_index, const Vector<float> &p_weights) { |
| 534 | ERR_FAIL_INDEX(p_index, bone_weights.size()); |
| 535 | bone_weights.write[p_index].weights = p_weights; |
| 536 | queue_redraw(); |
| 537 | } |
| 538 | |
| 539 | void Polygon2D::set_bone_path(int p_index, const NodePath &p_path) { |
| 540 | ERR_FAIL_INDEX(p_index, bone_weights.size()); |
| 541 | bone_weights.write[p_index].path = p_path; |
| 542 | queue_redraw(); |
| 543 | } |
| 544 | |
| 545 | Array Polygon2D::_get_bones() const { |
| 546 | Array bones; |
| 547 | for (int i = 0; i < get_bone_count(); i++) { |
| 548 | // Convert path property to String to avoid errors due to invalid node path in editor, |
| 549 | // because it's relative to the Skeleton2D node and not Polygon2D. |
| 550 | bones.push_back(String(get_bone_path(i))); |
| 551 | bones.push_back(get_bone_weights(i)); |
| 552 | } |
| 553 | return bones; |
| 554 | } |
| 555 | |
| 556 | void Polygon2D::_set_bones(const Array &p_bones) { |
| 557 | ERR_FAIL_COND(p_bones.size() & 1); |
| 558 | clear_bones(); |
| 559 | for (int i = 0; i < p_bones.size(); i += 2) { |
| 560 | // Convert back from String to NodePath. |
| 561 | add_bone(NodePath(p_bones[i]), p_bones[i + 1]); |
| 562 | } |
| 563 | } |
| 564 | |
| 565 | void Polygon2D::set_skeleton(const NodePath &p_skeleton) { |
| 566 | if (skeleton == p_skeleton) { |
| 567 | return; |
| 568 | } |
| 569 | skeleton = p_skeleton; |
| 570 | queue_redraw(); |
| 571 | } |
| 572 | |
| 573 | NodePath Polygon2D::get_skeleton() const { |
| 574 | return skeleton; |
| 575 | } |
| 576 | |
| 577 | void Polygon2D::_bind_methods() { |
| 578 | ClassDB::bind_method(D_METHOD("set_polygon" , "polygon" ), &Polygon2D::set_polygon); |
| 579 | ClassDB::bind_method(D_METHOD("get_polygon" ), &Polygon2D::get_polygon); |
| 580 | |
| 581 | ClassDB::bind_method(D_METHOD("set_uv" , "uv" ), &Polygon2D::set_uv); |
| 582 | ClassDB::bind_method(D_METHOD("get_uv" ), &Polygon2D::get_uv); |
| 583 | |
| 584 | ClassDB::bind_method(D_METHOD("set_color" , "color" ), &Polygon2D::set_color); |
| 585 | ClassDB::bind_method(D_METHOD("get_color" ), &Polygon2D::get_color); |
| 586 | |
| 587 | ClassDB::bind_method(D_METHOD("set_polygons" , "polygons" ), &Polygon2D::set_polygons); |
| 588 | ClassDB::bind_method(D_METHOD("get_polygons" ), &Polygon2D::get_polygons); |
| 589 | |
| 590 | ClassDB::bind_method(D_METHOD("set_vertex_colors" , "vertex_colors" ), &Polygon2D::set_vertex_colors); |
| 591 | ClassDB::bind_method(D_METHOD("get_vertex_colors" ), &Polygon2D::get_vertex_colors); |
| 592 | |
| 593 | ClassDB::bind_method(D_METHOD("set_texture" , "texture" ), &Polygon2D::set_texture); |
| 594 | ClassDB::bind_method(D_METHOD("get_texture" ), &Polygon2D::get_texture); |
| 595 | |
| 596 | ClassDB::bind_method(D_METHOD("set_texture_offset" , "texture_offset" ), &Polygon2D::set_texture_offset); |
| 597 | ClassDB::bind_method(D_METHOD("get_texture_offset" ), &Polygon2D::get_texture_offset); |
| 598 | |
| 599 | ClassDB::bind_method(D_METHOD("set_texture_rotation" , "texture_rotation" ), &Polygon2D::set_texture_rotation); |
| 600 | ClassDB::bind_method(D_METHOD("get_texture_rotation" ), &Polygon2D::get_texture_rotation); |
| 601 | |
| 602 | ClassDB::bind_method(D_METHOD("set_texture_scale" , "texture_scale" ), &Polygon2D::set_texture_scale); |
| 603 | ClassDB::bind_method(D_METHOD("get_texture_scale" ), &Polygon2D::get_texture_scale); |
| 604 | |
| 605 | ClassDB::bind_method(D_METHOD("set_invert_enabled" , "invert" ), &Polygon2D::set_invert); |
| 606 | ClassDB::bind_method(D_METHOD("get_invert_enabled" ), &Polygon2D::get_invert); |
| 607 | |
| 608 | ClassDB::bind_method(D_METHOD("set_antialiased" , "antialiased" ), &Polygon2D::set_antialiased); |
| 609 | ClassDB::bind_method(D_METHOD("get_antialiased" ), &Polygon2D::get_antialiased); |
| 610 | |
| 611 | ClassDB::bind_method(D_METHOD("set_invert_border" , "invert_border" ), &Polygon2D::set_invert_border); |
| 612 | ClassDB::bind_method(D_METHOD("get_invert_border" ), &Polygon2D::get_invert_border); |
| 613 | |
| 614 | ClassDB::bind_method(D_METHOD("set_offset" , "offset" ), &Polygon2D::set_offset); |
| 615 | ClassDB::bind_method(D_METHOD("get_offset" ), &Polygon2D::get_offset); |
| 616 | |
| 617 | ClassDB::bind_method(D_METHOD("add_bone" , "path" , "weights" ), &Polygon2D::add_bone); |
| 618 | ClassDB::bind_method(D_METHOD("get_bone_count" ), &Polygon2D::get_bone_count); |
| 619 | ClassDB::bind_method(D_METHOD("get_bone_path" , "index" ), &Polygon2D::get_bone_path); |
| 620 | ClassDB::bind_method(D_METHOD("get_bone_weights" , "index" ), &Polygon2D::get_bone_weights); |
| 621 | ClassDB::bind_method(D_METHOD("erase_bone" , "index" ), &Polygon2D::erase_bone); |
| 622 | ClassDB::bind_method(D_METHOD("clear_bones" ), &Polygon2D::clear_bones); |
| 623 | ClassDB::bind_method(D_METHOD("set_bone_path" , "index" , "path" ), &Polygon2D::set_bone_path); |
| 624 | ClassDB::bind_method(D_METHOD("set_bone_weights" , "index" , "weights" ), &Polygon2D::set_bone_weights); |
| 625 | |
| 626 | ClassDB::bind_method(D_METHOD("set_skeleton" , "skeleton" ), &Polygon2D::set_skeleton); |
| 627 | ClassDB::bind_method(D_METHOD("get_skeleton" ), &Polygon2D::get_skeleton); |
| 628 | |
| 629 | ClassDB::bind_method(D_METHOD("set_internal_vertex_count" , "internal_vertex_count" ), &Polygon2D::set_internal_vertex_count); |
| 630 | ClassDB::bind_method(D_METHOD("get_internal_vertex_count" ), &Polygon2D::get_internal_vertex_count); |
| 631 | |
| 632 | ClassDB::bind_method(D_METHOD("_set_bones" , "bones" ), &Polygon2D::_set_bones); |
| 633 | ClassDB::bind_method(D_METHOD("_get_bones" ), &Polygon2D::_get_bones); |
| 634 | |
| 635 | ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color" ), "set_color" , "get_color" ); |
| 636 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset" ), "set_offset" , "get_offset" ); |
| 637 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased" ), "set_antialiased" , "get_antialiased" ); |
| 638 | |
| 639 | ADD_GROUP("Texture" , "texture_" ); |
| 640 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_texture" , "get_texture" ); |
| 641 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_offset" , PROPERTY_HINT_NONE, "suffix:px" ), "set_texture_offset" , "get_texture_offset" ); |
| 642 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale" , PROPERTY_HINT_LINK), "set_texture_scale" , "get_texture_scale" ); |
| 643 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation" , PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians" ), "set_texture_rotation" , "get_texture_rotation" ); |
| 644 | |
| 645 | ADD_GROUP("Skeleton" , "" ); |
| 646 | ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton" , PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton2D" ), "set_skeleton" , "get_skeleton" ); |
| 647 | |
| 648 | ADD_GROUP("Invert" , "invert_" ); |
| 649 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_enabled" ), "set_invert_enabled" , "get_invert_enabled" ); |
| 650 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "invert_border" , PROPERTY_HINT_RANGE, "0.1,16384,0.1,suffix:px" ), "set_invert_border" , "get_invert_border" ); |
| 651 | |
| 652 | ADD_GROUP("Data" , "" ); |
| 653 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon" ), "set_polygon" , "get_polygon" ); |
| 654 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "uv" ), "set_uv" , "get_uv" ); |
| 655 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "vertex_colors" ), "set_vertex_colors" , "get_vertex_colors" ); |
| 656 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons" ), "set_polygons" , "get_polygons" ); |
| 657 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "bones" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR), "_set_bones" , "_get_bones" ); |
| 658 | ADD_PROPERTY(PropertyInfo(Variant::INT, "internal_vertex_count" , PROPERTY_HINT_RANGE, "0,1000" ), "set_internal_vertex_count" , "get_internal_vertex_count" ); |
| 659 | } |
| 660 | |
| 661 | Polygon2D::Polygon2D() { |
| 662 | mesh = RS::get_singleton()->mesh_create(); |
| 663 | } |
| 664 | |
| 665 | Polygon2D::~Polygon2D() { |
| 666 | // This will free the internally-allocated mesh instance, if allocated. |
| 667 | ERR_FAIL_NULL(RenderingServer::get_singleton()); |
| 668 | RS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), RID()); |
| 669 | RS::get_singleton()->free(mesh); |
| 670 | } |
| 671 | |