| 1 | /**************************************************************************/ |
| 2 | /* websocket_multiplayer_peer.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "websocket_multiplayer_peer.h" |
| 32 | |
| 33 | #include "core/os/os.h" |
| 34 | |
| 35 | WebSocketMultiplayerPeer::WebSocketMultiplayerPeer() { |
| 36 | peer_config = Ref<WebSocketPeer>(WebSocketPeer::create()); |
| 37 | } |
| 38 | |
| 39 | WebSocketMultiplayerPeer::~WebSocketMultiplayerPeer() { |
| 40 | _clear(); |
| 41 | } |
| 42 | |
| 43 | Ref<WebSocketPeer> WebSocketMultiplayerPeer::_create_peer() { |
| 44 | Ref<WebSocketPeer> peer = Ref<WebSocketPeer>(WebSocketPeer::create()); |
| 45 | peer->set_supported_protocols(get_supported_protocols()); |
| 46 | peer->set_handshake_headers(get_handshake_headers()); |
| 47 | peer->set_inbound_buffer_size(get_inbound_buffer_size()); |
| 48 | peer->set_outbound_buffer_size(get_outbound_buffer_size()); |
| 49 | peer->set_max_queued_packets(get_max_queued_packets()); |
| 50 | return peer; |
| 51 | } |
| 52 | |
| 53 | void WebSocketMultiplayerPeer::_clear() { |
| 54 | connection_status = CONNECTION_DISCONNECTED; |
| 55 | unique_id = 0; |
| 56 | peers_map.clear(); |
| 57 | tcp_server.unref(); |
| 58 | pending_peers.clear(); |
| 59 | tls_server_options.unref(); |
| 60 | if (current_packet.data != nullptr) { |
| 61 | memfree(current_packet.data); |
| 62 | current_packet.data = nullptr; |
| 63 | } |
| 64 | |
| 65 | for (Packet &E : incoming_packets) { |
| 66 | memfree(E.data); |
| 67 | E.data = nullptr; |
| 68 | } |
| 69 | |
| 70 | incoming_packets.clear(); |
| 71 | } |
| 72 | |
| 73 | void WebSocketMultiplayerPeer::_bind_methods() { |
| 74 | ClassDB::bind_method(D_METHOD("create_client" , "url" , "tls_client_options" ), &WebSocketMultiplayerPeer::create_client, DEFVAL(Ref<TLSOptions>())); |
| 75 | ClassDB::bind_method(D_METHOD("create_server" , "port" , "bind_address" , "tls_server_options" ), &WebSocketMultiplayerPeer::create_server, DEFVAL("*" ), DEFVAL(Ref<TLSOptions>())); |
| 76 | |
| 77 | ClassDB::bind_method(D_METHOD("get_peer" , "peer_id" ), &WebSocketMultiplayerPeer::get_peer); |
| 78 | ClassDB::bind_method(D_METHOD("get_peer_address" , "id" ), &WebSocketMultiplayerPeer::get_peer_address); |
| 79 | ClassDB::bind_method(D_METHOD("get_peer_port" , "id" ), &WebSocketMultiplayerPeer::get_peer_port); |
| 80 | |
| 81 | ClassDB::bind_method(D_METHOD("get_supported_protocols" ), &WebSocketMultiplayerPeer::get_supported_protocols); |
| 82 | ClassDB::bind_method(D_METHOD("set_supported_protocols" , "protocols" ), &WebSocketMultiplayerPeer::set_supported_protocols); |
| 83 | |
| 84 | ClassDB::bind_method(D_METHOD("get_handshake_headers" ), &WebSocketMultiplayerPeer::get_handshake_headers); |
| 85 | ClassDB::bind_method(D_METHOD("set_handshake_headers" , "protocols" ), &WebSocketMultiplayerPeer::set_handshake_headers); |
| 86 | |
| 87 | ClassDB::bind_method(D_METHOD("get_inbound_buffer_size" ), &WebSocketMultiplayerPeer::get_inbound_buffer_size); |
| 88 | ClassDB::bind_method(D_METHOD("set_inbound_buffer_size" , "buffer_size" ), &WebSocketMultiplayerPeer::set_inbound_buffer_size); |
| 89 | |
| 90 | ClassDB::bind_method(D_METHOD("get_outbound_buffer_size" ), &WebSocketMultiplayerPeer::get_outbound_buffer_size); |
| 91 | ClassDB::bind_method(D_METHOD("set_outbound_buffer_size" , "buffer_size" ), &WebSocketMultiplayerPeer::set_outbound_buffer_size); |
| 92 | |
| 93 | ClassDB::bind_method(D_METHOD("get_handshake_timeout" ), &WebSocketMultiplayerPeer::get_handshake_timeout); |
| 94 | ClassDB::bind_method(D_METHOD("set_handshake_timeout" , "timeout" ), &WebSocketMultiplayerPeer::set_handshake_timeout); |
| 95 | |
| 96 | ClassDB::bind_method(D_METHOD("set_max_queued_packets" , "max_queued_packets" ), &WebSocketMultiplayerPeer::set_max_queued_packets); |
| 97 | ClassDB::bind_method(D_METHOD("get_max_queued_packets" ), &WebSocketMultiplayerPeer::get_max_queued_packets); |
| 98 | |
| 99 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "supported_protocols" ), "set_supported_protocols" , "get_supported_protocols" ); |
| 100 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "handshake_headers" ), "set_handshake_headers" , "get_handshake_headers" ); |
| 101 | |
| 102 | ADD_PROPERTY(PropertyInfo(Variant::INT, "inbound_buffer_size" ), "set_inbound_buffer_size" , "get_inbound_buffer_size" ); |
| 103 | ADD_PROPERTY(PropertyInfo(Variant::INT, "outbound_buffer_size" ), "set_outbound_buffer_size" , "get_outbound_buffer_size" ); |
| 104 | |
| 105 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "handshake_timeout" ), "set_handshake_timeout" , "get_handshake_timeout" ); |
| 106 | |
| 107 | ADD_PROPERTY(PropertyInfo(Variant::INT, "max_queued_packets" ), "set_max_queued_packets" , "get_max_queued_packets" ); |
| 108 | } |
| 109 | |
| 110 | // |
| 111 | // PacketPeer |
| 112 | // |
| 113 | int WebSocketMultiplayerPeer::get_available_packet_count() const { |
| 114 | return incoming_packets.size(); |
| 115 | } |
| 116 | |
| 117 | Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { |
| 118 | ERR_FAIL_COND_V(get_connection_status() != CONNECTION_CONNECTED, ERR_UNCONFIGURED); |
| 119 | |
| 120 | r_buffer_size = 0; |
| 121 | |
| 122 | if (current_packet.data != nullptr) { |
| 123 | memfree(current_packet.data); |
| 124 | current_packet.data = nullptr; |
| 125 | } |
| 126 | |
| 127 | ERR_FAIL_COND_V(incoming_packets.size() == 0, ERR_UNAVAILABLE); |
| 128 | |
| 129 | current_packet = incoming_packets.front()->get(); |
| 130 | incoming_packets.pop_front(); |
| 131 | |
| 132 | *r_buffer = current_packet.data; |
| 133 | r_buffer_size = current_packet.size; |
| 134 | |
| 135 | return OK; |
| 136 | } |
| 137 | |
| 138 | Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) { |
| 139 | ERR_FAIL_COND_V(get_connection_status() != CONNECTION_CONNECTED, ERR_UNCONFIGURED); |
| 140 | |
| 141 | if (is_server()) { |
| 142 | if (target_peer > 0) { |
| 143 | ERR_FAIL_COND_V_MSG(!peers_map.has(target_peer), ERR_INVALID_PARAMETER, "Peer not found: " + itos(target_peer)); |
| 144 | get_peer(target_peer)->put_packet(p_buffer, p_buffer_size); |
| 145 | } else { |
| 146 | for (KeyValue<int, Ref<WebSocketPeer>> &E : peers_map) { |
| 147 | if (target_peer && -target_peer == E.key) { |
| 148 | continue; // Excluded. |
| 149 | } |
| 150 | E.value->put_packet(p_buffer, p_buffer_size); |
| 151 | } |
| 152 | } |
| 153 | return OK; |
| 154 | } else { |
| 155 | return get_peer(1)->put_packet(p_buffer, p_buffer_size); |
| 156 | } |
| 157 | } |
| 158 | |
| 159 | // |
| 160 | // MultiplayerPeer |
| 161 | // |
| 162 | void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) { |
| 163 | target_peer = p_target_peer; |
| 164 | } |
| 165 | |
| 166 | int WebSocketMultiplayerPeer::get_packet_peer() const { |
| 167 | ERR_FAIL_COND_V(incoming_packets.size() == 0, 1); |
| 168 | |
| 169 | return incoming_packets.front()->get().source; |
| 170 | } |
| 171 | |
| 172 | int WebSocketMultiplayerPeer::get_unique_id() const { |
| 173 | return unique_id; |
| 174 | } |
| 175 | |
| 176 | int WebSocketMultiplayerPeer::get_max_packet_size() const { |
| 177 | return get_outbound_buffer_size() - PROTO_SIZE; |
| 178 | } |
| 179 | |
| 180 | Error WebSocketMultiplayerPeer::create_server(int p_port, IPAddress p_bind_ip, Ref<TLSOptions> p_options) { |
| 181 | ERR_FAIL_COND_V(get_connection_status() != CONNECTION_DISCONNECTED, ERR_ALREADY_IN_USE); |
| 182 | ERR_FAIL_COND_V(p_options.is_valid() && !p_options->is_server(), ERR_INVALID_PARAMETER); |
| 183 | _clear(); |
| 184 | tcp_server.instantiate(); |
| 185 | Error err = tcp_server->listen(p_port, p_bind_ip); |
| 186 | if (err != OK) { |
| 187 | tcp_server.unref(); |
| 188 | return err; |
| 189 | } |
| 190 | unique_id = 1; |
| 191 | connection_status = CONNECTION_CONNECTED; |
| 192 | tls_server_options = p_options; |
| 193 | return OK; |
| 194 | } |
| 195 | |
| 196 | Error WebSocketMultiplayerPeer::create_client(const String &p_url, Ref<TLSOptions> p_options) { |
| 197 | ERR_FAIL_COND_V(get_connection_status() != CONNECTION_DISCONNECTED, ERR_ALREADY_IN_USE); |
| 198 | ERR_FAIL_COND_V(p_options.is_valid() && p_options->is_server(), ERR_INVALID_PARAMETER); |
| 199 | _clear(); |
| 200 | Ref<WebSocketPeer> peer = _create_peer(); |
| 201 | Error err = peer->connect_to_url(p_url, p_options); |
| 202 | if (err != OK) { |
| 203 | return err; |
| 204 | } |
| 205 | PendingPeer pending; |
| 206 | pending.time = OS::get_singleton()->get_ticks_msec(); |
| 207 | pending_peers[1] = pending; |
| 208 | peers_map[1] = peer; |
| 209 | connection_status = CONNECTION_CONNECTING; |
| 210 | return OK; |
| 211 | } |
| 212 | |
| 213 | bool WebSocketMultiplayerPeer::is_server() const { |
| 214 | return tcp_server.is_valid(); |
| 215 | } |
| 216 | |
| 217 | void WebSocketMultiplayerPeer::_poll_client() { |
| 218 | ERR_FAIL_COND(connection_status == CONNECTION_DISCONNECTED); // Bug. |
| 219 | ERR_FAIL_COND(!peers_map.has(1) || peers_map[1].is_null()); // Bug. |
| 220 | Ref<WebSocketPeer> peer = peers_map[1]; |
| 221 | peer->poll(); // Update state and fetch packets. |
| 222 | WebSocketPeer::State ready_state = peer->get_ready_state(); |
| 223 | if (ready_state == WebSocketPeer::STATE_OPEN) { |
| 224 | if (connection_status == CONNECTION_CONNECTING) { |
| 225 | if (peer->get_available_packet_count() > 0) { |
| 226 | const uint8_t *in_buffer; |
| 227 | int size = 0; |
| 228 | Error err = peer->get_packet(&in_buffer, size); |
| 229 | if (err != OK || size != 4) { |
| 230 | peer->close(); // Will cause connection error on next poll. |
| 231 | ERR_FAIL_MSG("Invalid ID received from server" ); |
| 232 | } |
| 233 | unique_id = *((int32_t *)in_buffer); |
| 234 | if (unique_id < 2) { |
| 235 | peer->close(); // Will cause connection error on next poll. |
| 236 | ERR_FAIL_MSG("Invalid ID received from server" ); |
| 237 | } |
| 238 | connection_status = CONNECTION_CONNECTED; |
| 239 | emit_signal("peer_connected" , 1); |
| 240 | } else { |
| 241 | return; // Still waiting for an ID. |
| 242 | } |
| 243 | } |
| 244 | int pkts = peer->get_available_packet_count(); |
| 245 | while (pkts > 0 && peer->get_ready_state() == WebSocketPeer::STATE_OPEN) { |
| 246 | const uint8_t *in_buffer; |
| 247 | int size = 0; |
| 248 | Error err = peer->get_packet(&in_buffer, size); |
| 249 | ERR_FAIL_COND(err != OK); |
| 250 | ERR_FAIL_COND(size <= 0); |
| 251 | Packet packet; |
| 252 | packet.data = (uint8_t *)memalloc(size); |
| 253 | memcpy(packet.data, in_buffer, size); |
| 254 | packet.size = size; |
| 255 | packet.source = 1; |
| 256 | incoming_packets.push_back(packet); |
| 257 | pkts--; |
| 258 | } |
| 259 | } else if (peer->get_ready_state() == WebSocketPeer::STATE_CLOSED) { |
| 260 | if (connection_status == CONNECTION_CONNECTED) { |
| 261 | emit_signal(SNAME("peer_disconnected" ), 1); |
| 262 | } |
| 263 | _clear(); |
| 264 | return; |
| 265 | } |
| 266 | if (connection_status == CONNECTION_CONNECTING) { |
| 267 | // Still connecting |
| 268 | ERR_FAIL_COND(!pending_peers.has(1)); // Bug. |
| 269 | if (OS::get_singleton()->get_ticks_msec() - pending_peers[1].time > handshake_timeout) { |
| 270 | print_verbose(vformat("WebSocket handshake timed out after %.3f seconds." , handshake_timeout * 0.001)); |
| 271 | _clear(); |
| 272 | return; |
| 273 | } |
| 274 | } |
| 275 | } |
| 276 | |
| 277 | void WebSocketMultiplayerPeer::_poll_server() { |
| 278 | ERR_FAIL_COND(connection_status != CONNECTION_CONNECTED); // Bug. |
| 279 | ERR_FAIL_COND(tcp_server.is_null() || !tcp_server->is_listening()); // Bug. |
| 280 | |
| 281 | // Accept new connections. |
| 282 | if (!is_refusing_new_connections() && tcp_server->is_connection_available()) { |
| 283 | PendingPeer peer; |
| 284 | peer.time = OS::get_singleton()->get_ticks_msec(); |
| 285 | peer.tcp = tcp_server->take_connection(); |
| 286 | peer.connection = peer.tcp; |
| 287 | pending_peers[generate_unique_id()] = peer; |
| 288 | } |
| 289 | |
| 290 | // Process pending peers. |
| 291 | HashSet<int> to_remove; |
| 292 | for (KeyValue<int, PendingPeer> &E : pending_peers) { |
| 293 | PendingPeer &peer = E.value; |
| 294 | int id = E.key; |
| 295 | |
| 296 | if (OS::get_singleton()->get_ticks_msec() - peer.time > handshake_timeout) { |
| 297 | print_verbose(vformat("WebSocket handshake timed out after %.3f seconds." , handshake_timeout * 0.001)); |
| 298 | to_remove.insert(id); |
| 299 | continue; |
| 300 | } |
| 301 | |
| 302 | if (peer.ws.is_valid()) { |
| 303 | peer.ws->poll(); |
| 304 | WebSocketPeer::State state = peer.ws->get_ready_state(); |
| 305 | if (state == WebSocketPeer::STATE_OPEN) { |
| 306 | // Connected. |
| 307 | to_remove.insert(id); |
| 308 | if (is_refusing_new_connections()) { |
| 309 | // The user does not want new connections, dropping it. |
| 310 | continue; |
| 311 | } |
| 312 | int32_t peer_id = id; |
| 313 | Error err = peer.ws->put_packet((const uint8_t *)&peer_id, sizeof(peer_id)); |
| 314 | if (err == OK) { |
| 315 | peers_map[id] = peer.ws; |
| 316 | emit_signal("peer_connected" , id); |
| 317 | } else { |
| 318 | ERR_PRINT("Failed to send ID to newly connected peer." ); |
| 319 | } |
| 320 | continue; |
| 321 | } else if (state == WebSocketPeer::STATE_CONNECTING) { |
| 322 | continue; // Still connecting. |
| 323 | } |
| 324 | to_remove.insert(id); // Error. |
| 325 | continue; |
| 326 | } |
| 327 | if (peer.tcp->get_status() != StreamPeerTCP::STATUS_CONNECTED) { |
| 328 | to_remove.insert(id); // Error. |
| 329 | continue; |
| 330 | } |
| 331 | if (tls_server_options.is_null()) { |
| 332 | peer.ws = _create_peer(); |
| 333 | peer.ws->accept_stream(peer.tcp); |
| 334 | continue; |
| 335 | } else { |
| 336 | if (peer.connection == peer.tcp) { |
| 337 | Ref<StreamPeerTLS> tls = Ref<StreamPeerTLS>(StreamPeerTLS::create()); |
| 338 | Error err = tls->accept_stream(peer.tcp, tls_server_options); |
| 339 | if (err != OK) { |
| 340 | to_remove.insert(id); |
| 341 | continue; |
| 342 | } |
| 343 | peer.connection = tls; |
| 344 | } |
| 345 | Ref<StreamPeerTLS> tls = static_cast<Ref<StreamPeerTLS>>(peer.connection); |
| 346 | tls->poll(); |
| 347 | if (tls->get_status() == StreamPeerTLS::STATUS_CONNECTED) { |
| 348 | peer.ws = _create_peer(); |
| 349 | peer.ws->accept_stream(peer.connection); |
| 350 | continue; |
| 351 | } else if (tls->get_status() == StreamPeerTLS::STATUS_HANDSHAKING) { |
| 352 | // Still connecting. |
| 353 | continue; |
| 354 | } else { |
| 355 | // Error |
| 356 | to_remove.insert(id); |
| 357 | } |
| 358 | } |
| 359 | } |
| 360 | |
| 361 | // Remove disconnected pending peers. |
| 362 | for (const int &pid : to_remove) { |
| 363 | pending_peers.erase(pid); |
| 364 | } |
| 365 | to_remove.clear(); |
| 366 | |
| 367 | // Process connected peers. |
| 368 | for (KeyValue<int, Ref<WebSocketPeer>> &E : peers_map) { |
| 369 | Ref<WebSocketPeer> ws = E.value; |
| 370 | int id = E.key; |
| 371 | ws->poll(); |
| 372 | if (ws->get_ready_state() != WebSocketPeer::STATE_OPEN) { |
| 373 | to_remove.insert(id); // Disconnected. |
| 374 | continue; |
| 375 | } |
| 376 | // Fetch packets |
| 377 | int pkts = ws->get_available_packet_count(); |
| 378 | while (pkts > 0 && ws->get_ready_state() == WebSocketPeer::STATE_OPEN) { |
| 379 | const uint8_t *in_buffer; |
| 380 | int size = 0; |
| 381 | Error err = ws->get_packet(&in_buffer, size); |
| 382 | if (err != OK || size <= 0) { |
| 383 | break; |
| 384 | } |
| 385 | Packet packet; |
| 386 | packet.data = (uint8_t *)memalloc(size); |
| 387 | memcpy(packet.data, in_buffer, size); |
| 388 | packet.size = size; |
| 389 | packet.source = E.key; |
| 390 | incoming_packets.push_back(packet); |
| 391 | pkts--; |
| 392 | } |
| 393 | } |
| 394 | |
| 395 | // Remove disconnected peers. |
| 396 | for (const int &pid : to_remove) { |
| 397 | emit_signal(SNAME("peer_disconnected" ), pid); |
| 398 | peers_map.erase(pid); |
| 399 | } |
| 400 | } |
| 401 | |
| 402 | void WebSocketMultiplayerPeer::poll() { |
| 403 | if (connection_status == CONNECTION_DISCONNECTED) { |
| 404 | return; |
| 405 | } |
| 406 | if (is_server()) { |
| 407 | _poll_server(); |
| 408 | } else { |
| 409 | _poll_client(); |
| 410 | } |
| 411 | } |
| 412 | |
| 413 | MultiplayerPeer::ConnectionStatus WebSocketMultiplayerPeer::get_connection_status() const { |
| 414 | return connection_status; |
| 415 | } |
| 416 | |
| 417 | Ref<WebSocketPeer> WebSocketMultiplayerPeer::get_peer(int p_id) const { |
| 418 | ERR_FAIL_COND_V(!peers_map.has(p_id), Ref<WebSocketPeer>()); |
| 419 | return peers_map[p_id]; |
| 420 | } |
| 421 | |
| 422 | void WebSocketMultiplayerPeer::set_supported_protocols(const Vector<String> &p_protocols) { |
| 423 | peer_config->set_supported_protocols(p_protocols); |
| 424 | } |
| 425 | |
| 426 | Vector<String> WebSocketMultiplayerPeer::get_supported_protocols() const { |
| 427 | return peer_config->get_supported_protocols(); |
| 428 | } |
| 429 | |
| 430 | void WebSocketMultiplayerPeer::set_handshake_headers(const Vector<String> &) { |
| 431 | peer_config->set_handshake_headers(p_headers); |
| 432 | } |
| 433 | |
| 434 | Vector<String> WebSocketMultiplayerPeer::get_handshake_headers() const { |
| 435 | return peer_config->get_handshake_headers(); |
| 436 | } |
| 437 | |
| 438 | void WebSocketMultiplayerPeer::set_outbound_buffer_size(int p_buffer_size) { |
| 439 | peer_config->set_outbound_buffer_size(p_buffer_size); |
| 440 | } |
| 441 | |
| 442 | int WebSocketMultiplayerPeer::get_outbound_buffer_size() const { |
| 443 | return peer_config->get_outbound_buffer_size(); |
| 444 | } |
| 445 | |
| 446 | void WebSocketMultiplayerPeer::set_inbound_buffer_size(int p_buffer_size) { |
| 447 | peer_config->set_inbound_buffer_size(p_buffer_size); |
| 448 | } |
| 449 | |
| 450 | int WebSocketMultiplayerPeer::get_inbound_buffer_size() const { |
| 451 | return peer_config->get_inbound_buffer_size(); |
| 452 | } |
| 453 | |
| 454 | void WebSocketMultiplayerPeer::set_max_queued_packets(int p_max_queued_packets) { |
| 455 | peer_config->set_max_queued_packets(p_max_queued_packets); |
| 456 | } |
| 457 | |
| 458 | int WebSocketMultiplayerPeer::get_max_queued_packets() const { |
| 459 | return peer_config->get_max_queued_packets(); |
| 460 | } |
| 461 | |
| 462 | float WebSocketMultiplayerPeer::get_handshake_timeout() const { |
| 463 | return handshake_timeout / 1000.0; |
| 464 | } |
| 465 | |
| 466 | void WebSocketMultiplayerPeer::set_handshake_timeout(float p_timeout) { |
| 467 | ERR_FAIL_COND(p_timeout <= 0.0); |
| 468 | handshake_timeout = p_timeout * 1000; |
| 469 | } |
| 470 | |
| 471 | IPAddress WebSocketMultiplayerPeer::get_peer_address(int p_peer_id) const { |
| 472 | ERR_FAIL_COND_V(!peers_map.has(p_peer_id), IPAddress()); |
| 473 | return peers_map[p_peer_id]->get_connected_host(); |
| 474 | } |
| 475 | |
| 476 | int WebSocketMultiplayerPeer::get_peer_port(int p_peer_id) const { |
| 477 | ERR_FAIL_COND_V(!peers_map.has(p_peer_id), 0); |
| 478 | return peers_map[p_peer_id]->get_connected_port(); |
| 479 | } |
| 480 | |
| 481 | void WebSocketMultiplayerPeer::disconnect_peer(int p_peer_id, bool p_force) { |
| 482 | ERR_FAIL_COND(!peers_map.has(p_peer_id)); |
| 483 | peers_map[p_peer_id]->close(); |
| 484 | if (p_force) { |
| 485 | peers_map.erase(p_peer_id); |
| 486 | if (!is_server()) { |
| 487 | _clear(); |
| 488 | } |
| 489 | } |
| 490 | } |
| 491 | |
| 492 | void WebSocketMultiplayerPeer::close() { |
| 493 | _clear(); |
| 494 | } |
| 495 | |