| 1 | /**************************************************************************/ |
| 2 | /* gltf_document_extension_convert_importer_mesh.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "gltf_document_extension_convert_importer_mesh.h" |
| 32 | |
| 33 | #include "scene/3d/importer_mesh_instance_3d.h" |
| 34 | #include "scene/3d/mesh_instance_3d.h" |
| 35 | #include "scene/resources/importer_mesh.h" |
| 36 | |
| 37 | void GLTFDocumentExtensionConvertImporterMesh::_bind_methods() { |
| 38 | } |
| 39 | |
| 40 | Error GLTFDocumentExtensionConvertImporterMesh::import_post(Ref<GLTFState> p_state, Node *p_root) { |
| 41 | ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER); |
| 42 | ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); |
| 43 | List<Node *> queue; |
| 44 | queue.push_back(p_root); |
| 45 | List<Node *> delete_queue; |
| 46 | while (!queue.is_empty()) { |
| 47 | List<Node *>::Element *E = queue.front(); |
| 48 | Node *node = E->get(); |
| 49 | ImporterMeshInstance3D *mesh_3d = cast_to<ImporterMeshInstance3D>(node); |
| 50 | if (mesh_3d) { |
| 51 | MeshInstance3D *mesh_instance_node_3d = memnew(MeshInstance3D); |
| 52 | Ref<ImporterMesh> mesh = mesh_3d->get_mesh(); |
| 53 | if (mesh.is_valid()) { |
| 54 | Ref<ArrayMesh> array_mesh = mesh->get_mesh(); |
| 55 | mesh_instance_node_3d->set_name(node->get_name()); |
| 56 | mesh_instance_node_3d->set_transform(mesh_3d->get_transform()); |
| 57 | mesh_instance_node_3d->set_mesh(array_mesh); |
| 58 | mesh_instance_node_3d->set_skin(mesh_3d->get_skin()); |
| 59 | mesh_instance_node_3d->set_skeleton_path(mesh_3d->get_skeleton_path()); |
| 60 | node->replace_by(mesh_instance_node_3d); |
| 61 | delete_queue.push_back(node); |
| 62 | node = mesh_instance_node_3d; |
| 63 | } else { |
| 64 | memdelete(mesh_instance_node_3d); |
| 65 | } |
| 66 | } |
| 67 | int child_count = node->get_child_count(); |
| 68 | for (int i = 0; i < child_count; i++) { |
| 69 | queue.push_back(node->get_child(i)); |
| 70 | } |
| 71 | queue.pop_front(); |
| 72 | } |
| 73 | while (!delete_queue.is_empty()) { |
| 74 | List<Node *>::Element *E = delete_queue.front(); |
| 75 | Node *node = E->get(); |
| 76 | memdelete(node); |
| 77 | delete_queue.pop_front(); |
| 78 | } |
| 79 | return OK; |
| 80 | } |
| 81 | |