| 1 | /* |
| 2 | * Copyright 2013 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "src/gpu/GrShaderCaps.h" |
| 9 | #include "src/gpu/effects/GrBezierEffect.h" |
| 10 | #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" |
| 11 | #include "src/gpu/glsl/GrGLSLGeometryProcessor.h" |
| 12 | #include "src/gpu/glsl/GrGLSLProgramDataManager.h" |
| 13 | #include "src/gpu/glsl/GrGLSLUniformHandler.h" |
| 14 | #include "src/gpu/glsl/GrGLSLVarying.h" |
| 15 | #include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h" |
| 16 | |
| 17 | class GrGLConicEffect : public GrGLSLGeometryProcessor { |
| 18 | public: |
| 19 | GrGLConicEffect(const GrGeometryProcessor&); |
| 20 | |
| 21 | void onEmitCode(EmitArgs&, GrGPArgs*) override; |
| 22 | |
| 23 | static inline void GenKey(const GrGeometryProcessor&, |
| 24 | const GrShaderCaps&, |
| 25 | GrProcessorKeyBuilder*); |
| 26 | |
| 27 | void setData(const GrGLSLProgramDataManager& pdman, |
| 28 | const GrPrimitiveProcessor& primProc) override { |
| 29 | const GrConicEffect& ce = primProc.cast<GrConicEffect>(); |
| 30 | |
| 31 | this->setTransform(pdman, fViewMatrixUniform, ce.viewMatrix(), &fViewMatrix); |
| 32 | this->setTransform(pdman, fLocalMatrixUniform, ce.localMatrix(), &fLocalMatrix); |
| 33 | |
| 34 | if (ce.color() != fColor) { |
| 35 | pdman.set4fv(fColorUniform, 1, ce.color().vec()); |
| 36 | fColor = ce.color(); |
| 37 | } |
| 38 | |
| 39 | if (ce.coverageScale() != 0xff && ce.coverageScale() != fCoverageScale) { |
| 40 | pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(ce.coverageScale())); |
| 41 | fCoverageScale = ce.coverageScale(); |
| 42 | } |
| 43 | } |
| 44 | |
| 45 | private: |
| 46 | SkMatrix fViewMatrix; |
| 47 | SkMatrix fLocalMatrix; |
| 48 | SkPMColor4f fColor; |
| 49 | uint8_t fCoverageScale; |
| 50 | UniformHandle fColorUniform; |
| 51 | UniformHandle fCoverageScaleUniform; |
| 52 | UniformHandle fViewMatrixUniform; |
| 53 | UniformHandle fLocalMatrixUniform; |
| 54 | |
| 55 | typedef GrGLSLGeometryProcessor INHERITED; |
| 56 | }; |
| 57 | |
| 58 | GrGLConicEffect::GrGLConicEffect(const GrGeometryProcessor& processor) |
| 59 | : fViewMatrix(SkMatrix::InvalidMatrix()) |
| 60 | , fLocalMatrix(SkMatrix::InvalidMatrix()) |
| 61 | , fColor(SK_PMColor4fILLEGAL) |
| 62 | , fCoverageScale(0xff) {} |
| 63 | |
| 64 | void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { |
| 65 | GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; |
| 66 | const GrConicEffect& gp = args.fGP.cast<GrConicEffect>(); |
| 67 | GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; |
| 68 | GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
| 69 | |
| 70 | // emit attributes |
| 71 | varyingHandler->emitAttributes(gp); |
| 72 | |
| 73 | GrGLSLVarying v(kFloat4_GrSLType); |
| 74 | varyingHandler->addVarying("ConicCoeffs" , &v); |
| 75 | vertBuilder->codeAppendf("%s = %s;" , v.vsOut(), gp.inConicCoeffs().name()); |
| 76 | |
| 77 | GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| 78 | // Setup pass through color |
| 79 | this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); |
| 80 | |
| 81 | // Setup position |
| 82 | this->writeOutputPosition(vertBuilder, |
| 83 | uniformHandler, |
| 84 | gpArgs, |
| 85 | gp.inPosition().name(), |
| 86 | gp.viewMatrix(), |
| 87 | &fViewMatrixUniform); |
| 88 | if (gp.usesLocalCoords()) { |
| 89 | this->writeLocalCoord(vertBuilder, uniformHandler, gpArgs, gp.inPosition().asShaderVar(), |
| 90 | gp.localMatrix(), &fLocalMatrixUniform); |
| 91 | } |
| 92 | |
| 93 | // TODO: we should check on the number of bits float and half provide and use the smallest one |
| 94 | // that suffices. Additionally we should assert that the upstream code only lets us get here if |
| 95 | // either float or half provides the required number of bits. |
| 96 | |
| 97 | GrShaderVar edgeAlpha("edgeAlpha" , kHalf_GrSLType, 0); |
| 98 | GrShaderVar dklmdx("dklmdx" , kFloat3_GrSLType, 0); |
| 99 | GrShaderVar dklmdy("dklmdy" , kFloat3_GrSLType, 0); |
| 100 | GrShaderVar dfdx("dfdx" , kFloat_GrSLType, 0); |
| 101 | GrShaderVar dfdy("dfdy" , kFloat_GrSLType, 0); |
| 102 | GrShaderVar gF("gF" , kFloat2_GrSLType, 0); |
| 103 | GrShaderVar gFM("gFM" , kFloat_GrSLType, 0); |
| 104 | GrShaderVar func("func" , kFloat_GrSLType, 0); |
| 105 | |
| 106 | fragBuilder->declAppend(edgeAlpha); |
| 107 | fragBuilder->declAppend(dklmdx); |
| 108 | fragBuilder->declAppend(dklmdy); |
| 109 | fragBuilder->declAppend(dfdx); |
| 110 | fragBuilder->declAppend(dfdy); |
| 111 | fragBuilder->declAppend(gF); |
| 112 | fragBuilder->declAppend(gFM); |
| 113 | fragBuilder->declAppend(func); |
| 114 | |
| 115 | fragBuilder->codeAppendf("%s = dFdx(%s.xyz);" , dklmdx.c_str(), v.fsIn()); |
| 116 | fragBuilder->codeAppendf("%s = dFdy(%s.xyz);" , dklmdy.c_str(), v.fsIn()); |
| 117 | fragBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;" , |
| 118 | dfdx.c_str(), |
| 119 | v.fsIn(), dklmdx.c_str(), |
| 120 | v.fsIn(), dklmdx.c_str(), |
| 121 | v.fsIn(), dklmdx.c_str()); |
| 122 | fragBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;" , |
| 123 | dfdy.c_str(), |
| 124 | v.fsIn(), dklmdy.c_str(), |
| 125 | v.fsIn(), dklmdy.c_str(), |
| 126 | v.fsIn(), dklmdy.c_str()); |
| 127 | fragBuilder->codeAppendf("%s = float2(%s, %s);" , gF.c_str(), dfdx.c_str(), |
| 128 | dfdy.c_str()); |
| 129 | fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));" , |
| 130 | gFM.c_str(), gF.c_str(), gF.c_str()); |
| 131 | fragBuilder->codeAppendf("%s = %s.x*%s.x - %s.y*%s.z;" , |
| 132 | func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn()); |
| 133 | fragBuilder->codeAppendf("%s = abs(%s);" , func.c_str(), func.c_str()); |
| 134 | fragBuilder->codeAppendf("%s = half(%s / %s);" , |
| 135 | edgeAlpha.c_str(), func.c_str(), gFM.c_str()); |
| 136 | fragBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);" , |
| 137 | edgeAlpha.c_str(), edgeAlpha.c_str()); |
| 138 | // Add line below for smooth cubic ramp |
| 139 | // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); |
| 140 | |
| 141 | // TODO should we really be doing this? |
| 142 | if (gp.coverageScale() != 0xff) { |
| 143 | const char* coverageScale; |
| 144 | fCoverageScaleUniform = uniformHandler->addUniform(nullptr, |
| 145 | kFragment_GrShaderFlag, |
| 146 | kFloat_GrSLType, |
| 147 | "Coverage" , |
| 148 | &coverageScale); |
| 149 | fragBuilder->codeAppendf("%s = half4(half(%s) * %s);" , |
| 150 | args.fOutputCoverage, coverageScale, edgeAlpha.c_str()); |
| 151 | } else { |
| 152 | fragBuilder->codeAppendf("%s = half4(%s);" , args.fOutputCoverage, edgeAlpha.c_str()); |
| 153 | } |
| 154 | } |
| 155 | |
| 156 | void GrGLConicEffect::GenKey(const GrGeometryProcessor& gp, |
| 157 | const GrShaderCaps&, |
| 158 | GrProcessorKeyBuilder* b) { |
| 159 | const GrConicEffect& ce = gp.cast<GrConicEffect>(); |
| 160 | uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; |
| 161 | key |= 0xff != ce.coverageScale() ? 0x8 : 0x0; |
| 162 | key |= ce.usesLocalCoords() ? 0x10 : 0x0; |
| 163 | key = AddMatrixKeys(key, ce.viewMatrix(), ce.usesLocalCoords() ? ce.localMatrix() |
| 164 | : SkMatrix::I()); |
| 165 | b->add32(key); |
| 166 | } |
| 167 | |
| 168 | ////////////////////////////////////////////////////////////////////////////// |
| 169 | |
| 170 | constexpr GrPrimitiveProcessor::Attribute GrConicEffect::kAttributes[]; |
| 171 | |
| 172 | GrConicEffect::~GrConicEffect() {} |
| 173 | |
| 174 | void GrConicEffect::getGLSLProcessorKey(const GrShaderCaps& caps, |
| 175 | GrProcessorKeyBuilder* b) const { |
| 176 | GrGLConicEffect::GenKey(*this, caps, b); |
| 177 | } |
| 178 | |
| 179 | GrGLSLPrimitiveProcessor* GrConicEffect::createGLSLInstance(const GrShaderCaps&) const { |
| 180 | return new GrGLConicEffect(*this); |
| 181 | } |
| 182 | |
| 183 | GrConicEffect::GrConicEffect(const SkPMColor4f& color, const SkMatrix& viewMatrix, uint8_t coverage, |
| 184 | const SkMatrix& localMatrix, bool usesLocalCoords) |
| 185 | : INHERITED(kGrConicEffect_ClassID) |
| 186 | , fColor(color) |
| 187 | , fViewMatrix(viewMatrix) |
| 188 | , fLocalMatrix(viewMatrix) |
| 189 | , fUsesLocalCoords(usesLocalCoords) |
| 190 | , fCoverageScale(coverage) { |
| 191 | this->setVertexAttributes(kAttributes, SK_ARRAY_COUNT(kAttributes)); |
| 192 | } |
| 193 | |
| 194 | ////////////////////////////////////////////////////////////////////////////// |
| 195 | |
| 196 | GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrConicEffect); |
| 197 | |
| 198 | #if GR_TEST_UTILS |
| 199 | GrGeometryProcessor* GrConicEffect::TestCreate(GrProcessorTestData* d) { |
| 200 | return GrConicEffect::Make(d->allocator(), |
| 201 | SkPMColor4f::FromBytes_RGBA(GrRandomColor(d->fRandom)), |
| 202 | GrTest::TestMatrix(d->fRandom), *d->caps(), |
| 203 | GrTest::TestMatrix(d->fRandom), d->fRandom->nextBool()); |
| 204 | } |
| 205 | #endif |
| 206 | |
| 207 | ////////////////////////////////////////////////////////////////////////////// |
| 208 | // Quad |
| 209 | ////////////////////////////////////////////////////////////////////////////// |
| 210 | |
| 211 | class GrGLQuadEffect : public GrGLSLGeometryProcessor { |
| 212 | public: |
| 213 | GrGLQuadEffect(const GrGeometryProcessor&); |
| 214 | |
| 215 | void onEmitCode(EmitArgs&, GrGPArgs*) override; |
| 216 | |
| 217 | static inline void GenKey(const GrGeometryProcessor&, |
| 218 | const GrShaderCaps&, |
| 219 | GrProcessorKeyBuilder*); |
| 220 | |
| 221 | void setData(const GrGLSLProgramDataManager& pdman, |
| 222 | const GrPrimitiveProcessor& primProc) override { |
| 223 | const GrQuadEffect& qe = primProc.cast<GrQuadEffect>(); |
| 224 | |
| 225 | this->setTransform(pdman, fViewMatrixUniform, qe.viewMatrix(), &fViewMatrix); |
| 226 | this->setTransform(pdman, fLocalMatrixUniform, qe.localMatrix(), &fLocalMatrix); |
| 227 | |
| 228 | if (qe.color() != fColor) { |
| 229 | pdman.set4fv(fColorUniform, 1, qe.color().vec()); |
| 230 | fColor = qe.color(); |
| 231 | } |
| 232 | |
| 233 | if (qe.coverageScale() != 0xff && qe.coverageScale() != fCoverageScale) { |
| 234 | pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(qe.coverageScale())); |
| 235 | fCoverageScale = qe.coverageScale(); |
| 236 | } |
| 237 | } |
| 238 | |
| 239 | private: |
| 240 | SkMatrix fViewMatrix; |
| 241 | SkMatrix fLocalMatrix; |
| 242 | SkPMColor4f fColor; |
| 243 | uint8_t fCoverageScale; |
| 244 | |
| 245 | UniformHandle fColorUniform; |
| 246 | UniformHandle fCoverageScaleUniform; |
| 247 | UniformHandle fViewMatrixUniform; |
| 248 | UniformHandle fLocalMatrixUniform; |
| 249 | |
| 250 | typedef GrGLSLGeometryProcessor INHERITED; |
| 251 | }; |
| 252 | |
| 253 | GrGLQuadEffect::GrGLQuadEffect(const GrGeometryProcessor& processor) |
| 254 | : fViewMatrix(SkMatrix::InvalidMatrix()) |
| 255 | , fLocalMatrix(SkMatrix::InvalidMatrix()) |
| 256 | , fColor(SK_PMColor4fILLEGAL) |
| 257 | , fCoverageScale(0xff) {} |
| 258 | |
| 259 | void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { |
| 260 | GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; |
| 261 | const GrQuadEffect& gp = args.fGP.cast<GrQuadEffect>(); |
| 262 | GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; |
| 263 | GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
| 264 | |
| 265 | // emit attributes |
| 266 | varyingHandler->emitAttributes(gp); |
| 267 | |
| 268 | GrGLSLVarying v(kHalf4_GrSLType); |
| 269 | varyingHandler->addVarying("HairQuadEdge" , &v); |
| 270 | vertBuilder->codeAppendf("%s = %s;" , v.vsOut(), gp.inHairQuadEdge().name()); |
| 271 | |
| 272 | GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| 273 | // Setup pass through color |
| 274 | this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); |
| 275 | |
| 276 | // Setup position |
| 277 | this->writeOutputPosition(vertBuilder, |
| 278 | uniformHandler, |
| 279 | gpArgs, |
| 280 | gp.inPosition().name(), |
| 281 | gp.viewMatrix(), |
| 282 | &fViewMatrixUniform); |
| 283 | if (gp.usesLocalCoords()) { |
| 284 | this->writeLocalCoord(vertBuilder, uniformHandler, gpArgs, gp.inPosition().asShaderVar(), |
| 285 | gp.localMatrix(), &fLocalMatrixUniform); |
| 286 | } |
| 287 | |
| 288 | fragBuilder->codeAppendf("half edgeAlpha;" ); |
| 289 | |
| 290 | fragBuilder->codeAppendf("half2 duvdx = half2(dFdx(%s.xy));" , v.fsIn()); |
| 291 | fragBuilder->codeAppendf("half2 duvdy = half2(dFdy(%s.xy));" , v.fsIn()); |
| 292 | fragBuilder->codeAppendf("half2 gF = half2(2.0 * %s.x * duvdx.x - duvdx.y," |
| 293 | " 2.0 * %s.x * duvdy.x - duvdy.y);" , |
| 294 | v.fsIn(), v.fsIn()); |
| 295 | fragBuilder->codeAppendf("edgeAlpha = half(%s.x * %s.x - %s.y);" , |
| 296 | v.fsIn(), v.fsIn(), v.fsIn()); |
| 297 | fragBuilder->codeAppend("edgeAlpha = sqrt(edgeAlpha * edgeAlpha / dot(gF, gF));" ); |
| 298 | fragBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);" ); |
| 299 | // Add line below for smooth cubic ramp |
| 300 | // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); |
| 301 | |
| 302 | if (0xff != gp.coverageScale()) { |
| 303 | const char* coverageScale; |
| 304 | fCoverageScaleUniform = uniformHandler->addUniform(nullptr, |
| 305 | kFragment_GrShaderFlag, |
| 306 | kHalf_GrSLType, |
| 307 | "Coverage" , |
| 308 | &coverageScale); |
| 309 | fragBuilder->codeAppendf("%s = half4(%s * edgeAlpha);" , args.fOutputCoverage, |
| 310 | coverageScale); |
| 311 | } else { |
| 312 | fragBuilder->codeAppendf("%s = half4(edgeAlpha);" , args.fOutputCoverage); |
| 313 | } |
| 314 | } |
| 315 | |
| 316 | void GrGLQuadEffect::GenKey(const GrGeometryProcessor& gp, |
| 317 | const GrShaderCaps&, |
| 318 | GrProcessorKeyBuilder* b) { |
| 319 | const GrQuadEffect& ce = gp.cast<GrQuadEffect>(); |
| 320 | uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; |
| 321 | key |= ce.coverageScale() != 0xff ? 0x8 : 0x0; |
| 322 | key |= ce.usesLocalCoords()? 0x10 : 0x0; |
| 323 | key = AddMatrixKeys(key, ce.viewMatrix(), ce.usesLocalCoords() ? ce.localMatrix() |
| 324 | : SkMatrix::I()); |
| 325 | b->add32(key); |
| 326 | } |
| 327 | |
| 328 | ////////////////////////////////////////////////////////////////////////////// |
| 329 | |
| 330 | constexpr GrPrimitiveProcessor::Attribute GrQuadEffect::kAttributes[]; |
| 331 | |
| 332 | GrQuadEffect::~GrQuadEffect() {} |
| 333 | |
| 334 | void GrQuadEffect::getGLSLProcessorKey(const GrShaderCaps& caps, |
| 335 | GrProcessorKeyBuilder* b) const { |
| 336 | GrGLQuadEffect::GenKey(*this, caps, b); |
| 337 | } |
| 338 | |
| 339 | GrGLSLPrimitiveProcessor* GrQuadEffect::createGLSLInstance(const GrShaderCaps&) const { |
| 340 | return new GrGLQuadEffect(*this); |
| 341 | } |
| 342 | |
| 343 | GrQuadEffect::GrQuadEffect(const SkPMColor4f& color, const SkMatrix& viewMatrix, uint8_t coverage, |
| 344 | const SkMatrix& localMatrix, bool usesLocalCoords) |
| 345 | : INHERITED(kGrQuadEffect_ClassID) |
| 346 | , fColor(color) |
| 347 | , fViewMatrix(viewMatrix) |
| 348 | , fLocalMatrix(localMatrix) |
| 349 | , fUsesLocalCoords(usesLocalCoords) |
| 350 | , fCoverageScale(coverage) { |
| 351 | this->setVertexAttributes(kAttributes, SK_ARRAY_COUNT(kAttributes)); |
| 352 | } |
| 353 | |
| 354 | ////////////////////////////////////////////////////////////////////////////// |
| 355 | |
| 356 | GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrQuadEffect); |
| 357 | |
| 358 | #if GR_TEST_UTILS |
| 359 | GrGeometryProcessor* GrQuadEffect::TestCreate(GrProcessorTestData* d) { |
| 360 | return GrQuadEffect::Make(d->allocator(), |
| 361 | SkPMColor4f::FromBytes_RGBA(GrRandomColor(d->fRandom)), |
| 362 | GrTest::TestMatrix(d->fRandom), *d->caps(), |
| 363 | GrTest::TestMatrix(d->fRandom), d->fRandom->nextBool()); |
| 364 | } |
| 365 | #endif |
| 366 | |