| 1 | /* |
| 2 | * Copyright (c) 2015-2017, Intel Corporation |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions are met: |
| 6 | * |
| 7 | * * Redistributions of source code must retain the above copyright notice, |
| 8 | * this list of conditions and the following disclaimer. |
| 9 | * * Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * * Neither the name of Intel Corporation nor the names of its contributors |
| 13 | * may be used to endorse or promote products derived from this software |
| 14 | * without specific prior written permission. |
| 15 | * |
| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
| 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| 26 | * POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | /** \file |
| 30 | * \brief Region analysis and utility functions. |
| 31 | */ |
| 32 | |
| 33 | #ifndef NG_REGION_H |
| 34 | #define NG_REGION_H |
| 35 | |
| 36 | #include "ng_holder.h" |
| 37 | #include "util/container.h" |
| 38 | #include "util/graph_range.h" |
| 39 | |
| 40 | #include <unordered_map> |
| 41 | #include <vector> |
| 42 | |
| 43 | namespace ue2 { |
| 44 | |
| 45 | /** \brief Assign a region ID to every vertex in the graph. */ |
| 46 | std::unordered_map<NFAVertex, u32> assignRegions(const NGHolder &g); |
| 47 | |
| 48 | /** \brief True if vertices \p a and \p b are in the same region. */ |
| 49 | template <class Graph> |
| 50 | bool inSameRegion(const Graph &g, NFAVertex a, NFAVertex b, |
| 51 | const std::unordered_map<NFAVertex, u32> ®ion_map) { |
| 52 | assert(contains(region_map, a) && contains(region_map, b)); |
| 53 | |
| 54 | return region_map.at(a) == region_map.at(b) && |
| 55 | is_special(a, g) == is_special(b, g); |
| 56 | } |
| 57 | |
| 58 | /** \brief True if vertex \p b is in a later region than vertex \p a. */ |
| 59 | template <class Graph> |
| 60 | bool inLaterRegion(const Graph &g, NFAVertex a, NFAVertex b, |
| 61 | const std::unordered_map<NFAVertex, u32> ®ion_map) { |
| 62 | assert(contains(region_map, a) && contains(region_map, b)); |
| 63 | |
| 64 | u32 aa = g[a].index; |
| 65 | u32 bb = g[b].index; |
| 66 | |
| 67 | if (bb == NODE_START || bb == NODE_START_DOTSTAR) { |
| 68 | return false; |
| 69 | } |
| 70 | |
| 71 | if (aa == NODE_START || aa == NODE_START_DOTSTAR) { |
| 72 | return true; |
| 73 | } |
| 74 | |
| 75 | if (bb == NODE_ACCEPT || bb == NODE_ACCEPT_EOD) { |
| 76 | return true; |
| 77 | } |
| 78 | if (aa == NODE_ACCEPT || aa == NODE_ACCEPT_EOD) { |
| 79 | return false; |
| 80 | } |
| 81 | |
| 82 | return region_map.at(a) < region_map.at(b); |
| 83 | } |
| 84 | |
| 85 | /** \brief True if vertex \p b is in an earlier region than vertex \p a. */ |
| 86 | template <class Graph> |
| 87 | bool inEarlierRegion(const Graph &g, NFAVertex a, NFAVertex b, |
| 88 | const std::unordered_map<NFAVertex, u32> ®ion_map) { |
| 89 | assert(contains(region_map, a) && contains(region_map, b)); |
| 90 | |
| 91 | u32 aa = g[a].index; |
| 92 | u32 bb = g[b].index; |
| 93 | |
| 94 | if (bb == NODE_START || bb == NODE_START_DOTSTAR) { |
| 95 | return true; |
| 96 | } |
| 97 | |
| 98 | if (aa == NODE_START || aa == NODE_START_DOTSTAR) { |
| 99 | return false; |
| 100 | } |
| 101 | |
| 102 | if (bb == NODE_ACCEPT || bb == NODE_ACCEPT_EOD) { |
| 103 | return false; |
| 104 | } |
| 105 | if (aa == NODE_ACCEPT || aa == NODE_ACCEPT_EOD) { |
| 106 | return true; |
| 107 | } |
| 108 | |
| 109 | return region_map.at(b) < region_map.at(a); |
| 110 | } |
| 111 | |
| 112 | /** \brief True if vertex \p v is an entry vertex for its region. */ |
| 113 | template <class Graph> |
| 114 | bool isRegionEntry(const Graph &g, NFAVertex v, |
| 115 | const std::unordered_map<NFAVertex, u32> ®ion_map) { |
| 116 | // Note that some graph types do not have inv_adjacent_vertices, so we must |
| 117 | // use in_edges here. |
| 118 | for (const auto &e : in_edges_range(v, g)) { |
| 119 | if (!inSameRegion(g, v, source(e, g), region_map)) { |
| 120 | return true; |
| 121 | } |
| 122 | } |
| 123 | |
| 124 | return false; |
| 125 | } |
| 126 | |
| 127 | /** \brief True if vertex \p v is an exit vertex for its region. */ |
| 128 | template <class Graph> |
| 129 | bool isRegionExit(const Graph &g, NFAVertex v, |
| 130 | const std::unordered_map<NFAVertex, u32> ®ion_map) { |
| 131 | for (auto w : adjacent_vertices_range(v, g)) { |
| 132 | if (!inSameRegion(g, v, w, region_map)) { |
| 133 | return true; |
| 134 | } |
| 135 | } |
| 136 | |
| 137 | return false; |
| 138 | } |
| 139 | |
| 140 | /** \brief True if vertex \p v is in a region all on its own. */ |
| 141 | template <class Graph> |
| 142 | bool isSingletonRegion(const Graph &g, NFAVertex v, |
| 143 | const std::unordered_map<NFAVertex, u32> ®ion_map) { |
| 144 | for (const auto &e : in_edges_range(v, g)) { |
| 145 | auto u = source(e, g); |
| 146 | if (u != v && inSameRegion(g, v, u, region_map)) { |
| 147 | return false; |
| 148 | } |
| 149 | |
| 150 | for (auto w : ue2::adjacent_vertices_range(u, g)) { |
| 151 | if (w != v && inSameRegion(g, v, w, region_map)) { |
| 152 | return false; |
| 153 | } |
| 154 | } |
| 155 | } |
| 156 | |
| 157 | for (auto w : adjacent_vertices_range(v, g)) { |
| 158 | if (w != v && inSameRegion(g, v, w, region_map)) { |
| 159 | return false; |
| 160 | } |
| 161 | |
| 162 | for (const auto &e : in_edges_range(w, g)) { |
| 163 | auto u = source(e, g); |
| 164 | if (u != v && inSameRegion(g, v, u, region_map)) { |
| 165 | return false; |
| 166 | } |
| 167 | } |
| 168 | |
| 169 | return true; |
| 170 | } |
| 171 | |
| 172 | return true; |
| 173 | } |
| 174 | |
| 175 | /** |
| 176 | * \brief True if the region containing vertex \p v is optional. The vertex \p v |
| 177 | * should be a region leader. |
| 178 | */ |
| 179 | template <class Graph> |
| 180 | bool isOptionalRegion(const Graph &g, NFAVertex v, |
| 181 | const std::unordered_map<NFAVertex, u32> ®ion_map) { |
| 182 | assert(isRegionEntry(g, v, region_map)); |
| 183 | |
| 184 | DEBUG_PRINTF("check if r%u is optional (inspecting v%zu)\n" , |
| 185 | region_map.at(v), g[v].index); |
| 186 | |
| 187 | // Region zero is never optional. |
| 188 | assert(contains(region_map, v)); |
| 189 | if (region_map.at(v) == 0) { |
| 190 | return false; |
| 191 | } |
| 192 | |
| 193 | // Optional if v has a predecessor in an earlier region that has a |
| 194 | // successor in a later one. |
| 195 | |
| 196 | for (const auto &e : in_edges_range(v, g)) { |
| 197 | auto u = source(e, g); |
| 198 | if (inSameRegion(g, v, u, region_map)) { |
| 199 | continue; |
| 200 | } |
| 201 | DEBUG_PRINTF(" searching from u=%zu\n" , g[u].index); |
| 202 | |
| 203 | assert(inEarlierRegion(g, v, u, region_map)); |
| 204 | |
| 205 | for (auto w : adjacent_vertices_range(u, g)) { |
| 206 | DEBUG_PRINTF(" searching to w=%zu\n" , g[w].index); |
| 207 | if (inLaterRegion(g, v, w, region_map)) { |
| 208 | return true; |
| 209 | } |
| 210 | } |
| 211 | return false; |
| 212 | } |
| 213 | |
| 214 | return false; |
| 215 | } |
| 216 | |
| 217 | } // namespace ue2 |
| 218 | |
| 219 | #endif |
| 220 | |