| 1 | /* |
| 2 | * Copyright (c) 2015-2017, Intel Corporation |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions are met: |
| 6 | * |
| 7 | * * Redistributions of source code must retain the above copyright notice, |
| 8 | * this list of conditions and the following disclaimer. |
| 9 | * * Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * * Neither the name of Intel Corporation nor the names of its contributors |
| 13 | * may be used to endorse or promote products derived from this software |
| 14 | * without specific prior written permission. |
| 15 | * |
| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
| 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| 26 | * POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | /** \file |
| 30 | * \brief Shared build code for DFAs (McClellan, Haig). |
| 31 | */ |
| 32 | |
| 33 | #ifndef NG_MCCLELLAN_INTERNAL_H |
| 34 | #define NG_MCCLELLAN_INTERNAL_H |
| 35 | |
| 36 | #include "ue2common.h" |
| 37 | #include "nfa/mcclellancompile.h" |
| 38 | #include "nfagraph/ng_holder.h" |
| 39 | #include "util/charreach.h" |
| 40 | #include "util/graph_range.h" |
| 41 | #include "util/flat_containers.h" |
| 42 | |
| 43 | #include <boost/dynamic_bitset.hpp> |
| 44 | |
| 45 | #include <map> |
| 46 | #include <vector> |
| 47 | |
| 48 | namespace ue2 { |
| 49 | |
| 50 | struct raw_dfa; |
| 51 | |
| 52 | /** Fills alpha, unalpha and returns alphabet size. */ |
| 53 | u16 buildAlphabetFromEquivSets(const std::vector<CharReach> &esets, |
| 54 | std::array<u16, ALPHABET_SIZE> &alpha, |
| 55 | std::array<u16, ALPHABET_SIZE> &unalpha); |
| 56 | |
| 57 | /** \brief Calculates an alphabet remapping based on the symbols which the |
| 58 | * graph discriminates on. Throws in some special DFA symbols as well. */ |
| 59 | void calculateAlphabet(const NGHolder &g, std::array<u16, ALPHABET_SIZE> &alpha, |
| 60 | std::array<u16, ALPHABET_SIZE> &unalpha, u16 *alphasize); |
| 61 | |
| 62 | void getFullTransitionFromState(const raw_dfa &n, u16 state, |
| 63 | u16 *out_table); |
| 64 | |
| 65 | /** produce a map of states on which it is valid to receive tops */ |
| 66 | void markToppableStarts(const NGHolder &g, const flat_set<NFAVertex> &unused, |
| 67 | bool single_trigger, |
| 68 | const std::vector<std::vector<CharReach>> &triggers, |
| 69 | boost::dynamic_bitset<> *out); |
| 70 | |
| 71 | /** |
| 72 | * \brief Returns a set of start vertices that will not participate in an |
| 73 | * implementation of this graph. These are either starts with no successors or |
| 74 | * starts which are redundant with startDs. |
| 75 | */ |
| 76 | flat_set<NFAVertex> getRedundantStarts(const NGHolder &g); |
| 77 | |
| 78 | template<typename autom> |
| 79 | void transition_graph(autom &nfa, const std::vector<NFAVertex> &vByStateId, |
| 80 | const typename autom::StateSet &in, |
| 81 | typename autom::StateSet *next) { |
| 82 | typedef typename autom::StateSet StateSet; |
| 83 | const NGHolder &graph = nfa.graph; |
| 84 | const auto &unused = nfa.unused; |
| 85 | const auto &alpha = nfa.alpha; |
| 86 | const StateSet &squash = nfa.squash; |
| 87 | const std::map<u32, StateSet> &squash_mask = nfa.squash_mask; |
| 88 | const std::vector<CharReach> &cr_by_index = nfa.cr_by_index; |
| 89 | |
| 90 | for (symbol_t s = 0; s < nfa.alphasize; s++) { |
| 91 | next[s].reset(); |
| 92 | } |
| 93 | |
| 94 | /* generate top transitions, false -> top = selfloop */ |
| 95 | bool top_allowed = is_triggered(graph); |
| 96 | |
| 97 | StateSet succ = nfa.dead; |
| 98 | for (size_t i = in.find_first(); i != in.npos; i = in.find_next(i)) { |
| 99 | NFAVertex u = vByStateId[i]; |
| 100 | |
| 101 | for (const auto &v : adjacent_vertices_range(u, graph)) { |
| 102 | if (contains(unused, v)) { |
| 103 | continue; |
| 104 | } |
| 105 | succ.set(graph[v].index); |
| 106 | } |
| 107 | |
| 108 | if (top_allowed && !nfa.toppable.test(i)) { |
| 109 | /* we don't need to generate a top at this location as we are in |
| 110 | * an nfa state which cannot be on when a trigger arrives. */ |
| 111 | top_allowed = false; |
| 112 | } |
| 113 | } |
| 114 | |
| 115 | StateSet active_squash = succ & squash; |
| 116 | if (active_squash.any()) { |
| 117 | for (size_t j = active_squash.find_first(); j != active_squash.npos; |
| 118 | j = active_squash.find_next(j)) { |
| 119 | succ &= squash_mask.find(j)->second; |
| 120 | } |
| 121 | } |
| 122 | |
| 123 | for (size_t j = succ.find_first(); j != succ.npos; j = succ.find_next(j)) { |
| 124 | const CharReach &cr = cr_by_index[j]; |
| 125 | for (size_t s = cr.find_first(); s != cr.npos; s = cr.find_next(s)) { |
| 126 | next[s].set(j); /* already alpha'ed */ |
| 127 | } |
| 128 | } |
| 129 | |
| 130 | next[alpha[TOP]] = in; |
| 131 | |
| 132 | if (top_allowed) { |
| 133 | /* we don't add in the anchored starts as the only case as the only |
| 134 | * time it is appropriate is if no characters have been consumed.*/ |
| 135 | next[alpha[TOP]] |= nfa.initDS; |
| 136 | |
| 137 | active_squash = next[alpha[TOP]] & squash; |
| 138 | if (active_squash.any()) { |
| 139 | for (size_t j = active_squash.find_first(); j != active_squash.npos; |
| 140 | j = active_squash.find_next(j)) { |
| 141 | next[alpha[TOP]] &= squash_mask.find(j)->second; |
| 142 | } |
| 143 | } |
| 144 | } |
| 145 | } |
| 146 | |
| 147 | } // namespace ue2 |
| 148 | |
| 149 | #endif |
| 150 | |