| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsOAPrerequisites.h" |
| 6 | #include "Audio/BsAudioSource.h" |
| 7 | |
| 8 | namespace bs |
| 9 | { |
| 10 | /** @addtogroup OpenAudio |
| 11 | * @{ |
| 12 | */ |
| 13 | |
| 14 | /** OpenAL implementation of an AudioSource. */ |
| 15 | class OAAudioSource : public AudioSource |
| 16 | { |
| 17 | public: |
| 18 | OAAudioSource(); |
| 19 | virtual ~OAAudioSource(); |
| 20 | |
| 21 | /** @copydoc SceneActor::setTransform */ |
| 22 | void setTransform(const Transform& transform) override; |
| 23 | |
| 24 | /** @copydoc AudioSource::setClip */ |
| 25 | void setClip(const HAudioClip& clip) override; |
| 26 | |
| 27 | /** @copydoc AudioSource::setVelocity */ |
| 28 | void setVelocity(const Vector3& velocity) override; |
| 29 | |
| 30 | /** @copydoc AudioSource::setVolume */ |
| 31 | void setVolume(float volume) override; |
| 32 | |
| 33 | /** @copydoc AudioSource::setPitch */ |
| 34 | void setPitch(float pitch) override; |
| 35 | |
| 36 | /** @copydoc AudioSource::setIsLooping */ |
| 37 | void setIsLooping(bool loop) override; |
| 38 | |
| 39 | /** @copydoc AudioSource::setPriority */ |
| 40 | void setPriority(INT32 priority) override; |
| 41 | |
| 42 | /** @copydoc AudioSource::setMinDistance */ |
| 43 | void setMinDistance(float distance) override; |
| 44 | |
| 45 | /** @copydoc AudioSource::setAttenuation */ |
| 46 | void setAttenuation(float attenuation) override; |
| 47 | |
| 48 | /** @copydoc AudioSource::setTime */ |
| 49 | void setTime(float time) override; |
| 50 | |
| 51 | /** @copydoc AudioSource::getTime */ |
| 52 | float getTime() const override; |
| 53 | |
| 54 | /** @copydoc AudioSource::play */ |
| 55 | void play() override; |
| 56 | |
| 57 | /** @copydoc AudioSource::pause */ |
| 58 | void pause() override; |
| 59 | |
| 60 | /** @copydoc AudioSource::stop */ |
| 61 | void stop() override; |
| 62 | |
| 63 | /** @copydoc AudioSource::getState */ |
| 64 | AudioSourceState getState() const override; |
| 65 | |
| 66 | private: |
| 67 | friend class OAAudio; |
| 68 | |
| 69 | /** Destroys the internal representation of the audio source. */ |
| 70 | void clear(); |
| 71 | |
| 72 | /** Rebuilds the internal representation of an audio source. */ |
| 73 | void rebuild(); |
| 74 | |
| 75 | /** Streams new data into the source audio buffer, if needed. */ |
| 76 | void stream(); |
| 77 | |
| 78 | /** Same as stream(), but without a mutex lock (up to the caller to lock it). */ |
| 79 | void streamUnlocked(); |
| 80 | |
| 81 | /** Starts data streaming from the currently attached audio clip. */ |
| 82 | void startStreaming(); |
| 83 | |
| 84 | /** Stops streaming data from the currently attached audio clip. */ |
| 85 | void stopStreaming(); |
| 86 | |
| 87 | /** Pauses or resumes audio playback due to the global pause setting. */ |
| 88 | void setGlobalPause(bool pause); |
| 89 | |
| 90 | /** |
| 91 | * Returns true if the sound source is three dimensional (volume and pitch varies based on listener distance |
| 92 | * and velocity). |
| 93 | */ |
| 94 | bool is3D() const; |
| 95 | |
| 96 | /** |
| 97 | * Returns true if the audio source is receiving audio data from a separate thread (as opposed to loading it all |
| 98 | * at once. |
| 99 | */ |
| 100 | bool requiresStreaming() const; |
| 101 | |
| 102 | /** Fills the provided buffer with streaming data. */ |
| 103 | bool fillBuffer(UINT32 buffer, AudioDataInfo& info, UINT32 maxNumSamples); |
| 104 | |
| 105 | /** Makes the current audio clip active. Should be called whenever the audio clip changes. */ |
| 106 | void applyClip(); |
| 107 | |
| 108 | /** @copydoc IResourceListener::onClipChanged */ |
| 109 | void onClipChanged() override; |
| 110 | |
| 111 | Vector<UINT32> mSourceIDs; |
| 112 | float mSavedTime = 0.0f; |
| 113 | AudioSourceState mSavedState = AudioSourceState::Stopped; |
| 114 | bool mGloballyPaused = false; |
| 115 | |
| 116 | static const UINT32 StreamBufferCount = 3; // Maximum 32 |
| 117 | UINT32 mStreamBuffers[StreamBufferCount]; |
| 118 | UINT32 mBusyBuffers[StreamBufferCount]; |
| 119 | UINT32 mStreamProcessedPosition = 0; |
| 120 | UINT32 mStreamQueuedPosition = 0; |
| 121 | bool mIsStreaming = false; |
| 122 | mutable Mutex mMutex; |
| 123 | }; |
| 124 | |
| 125 | /** @} */ |
| 126 | } |
| 127 | |