| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
|---|---|
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "GLSL/BsGLSLProgramFactory.h" |
| 4 | #include "GLSL/BsGLSLGpuProgram.h" |
| 5 | |
| 6 | namespace bs { namespace ct |
| 7 | { |
| 8 | SPtr<GpuProgram> GLSLProgramFactory::create(const GPU_PROGRAM_DESC& desc, GpuDeviceFlags deviceMask) |
| 9 | { |
| 10 | GLSLGpuProgram* prog = new (bs_alloc<GLSLGpuProgram>()) GLSLGpuProgram(desc, deviceMask); |
| 11 | |
| 12 | SPtr<GLSLGpuProgram> gpuProg = bs_shared_ptr<GLSLGpuProgram>(prog); |
| 13 | gpuProg->_setThisPtr(gpuProg); |
| 14 | |
| 15 | return gpuProg; |
| 16 | } |
| 17 | |
| 18 | SPtr<GpuProgram> GLSLProgramFactory::create(GpuProgramType type, GpuDeviceFlags deviceMask) |
| 19 | { |
| 20 | GPU_PROGRAM_DESC desc; |
| 21 | desc.type = type; |
| 22 | |
| 23 | GLSLGpuProgram* prog = new (bs_alloc<GLSLGpuProgram>()) GLSLGpuProgram(desc, deviceMask); |
| 24 | |
| 25 | SPtr<GLSLGpuProgram> gpuProg = bs_shared_ptr<GLSLGpuProgram>(prog); |
| 26 | gpuProg->_setThisPtr(gpuProg); |
| 27 | |
| 28 | return gpuProg; |
| 29 | } |
| 30 | |
| 31 | SPtr<GpuProgramBytecode> GLSLProgramFactory::compileBytecode(const GPU_PROGRAM_DESC& desc) |
| 32 | { |
| 33 | // Note: No bytecode format for GLSL |
| 34 | SPtr<GpuProgramBytecode> bytecode = bs_shared_ptr_new<GpuProgramBytecode>(); |
| 35 | bytecode->compilerId = OPENGL_COMPILER_ID; |
| 36 | |
| 37 | return bytecode; |
| 38 | } |
| 39 | }} |