| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "BsGLTexture.h" |
| 4 | #include "BsGLSupport.h" |
| 5 | #include "BsGLPixelFormat.h" |
| 6 | #include "BsGLPixelBuffer.h" |
| 7 | #include "Error/BsException.h" |
| 8 | #include "Utility/BsBitwise.h" |
| 9 | #include "CoreThread/BsCoreThread.h" |
| 10 | #include "Managers/BsTextureManager.h" |
| 11 | #include "BsGLRenderTexture.h" |
| 12 | #include "BsGLTextureView.h" |
| 13 | #include "Profiling/BsRenderStats.h" |
| 14 | #include "BsGLCommandBuffer.h" |
| 15 | |
| 16 | namespace bs { namespace ct |
| 17 | { |
| 18 | GLTexture::GLTexture(GLSupport& support, const TEXTURE_DESC& desc, const SPtr<PixelData>& initialData, |
| 19 | GpuDeviceFlags deviceMask) |
| 20 | : Texture(desc, initialData, deviceMask), mGLSupport(support) |
| 21 | { |
| 22 | assert((deviceMask == GDF_DEFAULT || deviceMask == GDF_PRIMARY) && "Multiple GPUs not supported natively on OpenGL." ); |
| 23 | } |
| 24 | |
| 25 | GLTexture::~GLTexture() |
| 26 | { |
| 27 | mSurfaceList.clear(); |
| 28 | glDeleteTextures(1, &mTextureID); |
| 29 | BS_CHECK_GL_ERROR(); |
| 30 | |
| 31 | clearBufferViews(); |
| 32 | |
| 33 | BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_Texture); |
| 34 | } |
| 35 | |
| 36 | void GLTexture::initialize() |
| 37 | { |
| 38 | UINT32 width = mProperties.getWidth(); |
| 39 | UINT32 height = mProperties.getHeight(); |
| 40 | UINT32 depth = mProperties.getDepth(); |
| 41 | TextureType texType = mProperties.getTextureType(); |
| 42 | int usage = mProperties.getUsage(); |
| 43 | UINT32 numMips = mProperties.getNumMipmaps(); |
| 44 | UINT32 numFaces = mProperties.getNumFaces(); |
| 45 | |
| 46 | PixelFormat pixFormat = mProperties.getFormat(); |
| 47 | mInternalFormat = GLPixelUtil::getClosestSupportedPF(pixFormat, texType, usage); |
| 48 | |
| 49 | if (pixFormat != mInternalFormat) |
| 50 | { |
| 51 | LOGWRN(StringUtil::format("Provided pixel format is not supported by the driver: {0}. Falling back on: {1}." , |
| 52 | pixFormat, mInternalFormat)); |
| 53 | } |
| 54 | |
| 55 | // Check requested number of mipmaps |
| 56 | UINT32 maxMips = PixelUtil::getMaxMipmaps(width, height, depth, mProperties.getFormat()); |
| 57 | if (numMips > maxMips) |
| 58 | { |
| 59 | LOGERR("Invalid number of mipmaps. Maximum allowed is: " + toString(maxMips)); |
| 60 | numMips = maxMips; |
| 61 | } |
| 62 | |
| 63 | if ((usage & TU_DEPTHSTENCIL) != 0) |
| 64 | { |
| 65 | if (texType != TEX_TYPE_2D && texType != TEX_TYPE_CUBE_MAP) |
| 66 | { |
| 67 | LOGERR("Only 2D and cubemap depth stencil textures are supported. Ignoring depth-stencil flag." ); |
| 68 | usage &= ~TU_DEPTHSTENCIL; |
| 69 | } |
| 70 | } |
| 71 | |
| 72 | // Include the base mip level |
| 73 | numMips += 1; |
| 74 | |
| 75 | // Generate texture handle |
| 76 | glGenTextures(1, &mTextureID); |
| 77 | BS_CHECK_GL_ERROR(); |
| 78 | |
| 79 | // Set texture type |
| 80 | glBindTexture(getGLTextureTarget(), mTextureID); |
| 81 | BS_CHECK_GL_ERROR(); |
| 82 | |
| 83 | if(mProperties.getNumSamples() <= 1) |
| 84 | { |
| 85 | // This needs to be set otherwise the texture doesn't get rendered |
| 86 | glTexParameteri(getGLTextureTarget(), GL_TEXTURE_MAX_LEVEL, numMips - 1); |
| 87 | BS_CHECK_GL_ERROR(); |
| 88 | } |
| 89 | |
| 90 | // Allocate internal buffer so that glTexSubImageXD can be used |
| 91 | mGLFormat = GLPixelUtil::getGLInternalFormat(mInternalFormat, mProperties.isHardwareGammaEnabled()); |
| 92 | |
| 93 | UINT32 sampleCount = mProperties.getNumSamples(); |
| 94 | if((usage & (TU_RENDERTARGET | TU_DEPTHSTENCIL)) != 0 && mProperties.getTextureType() == TEX_TYPE_2D && sampleCount > 1) |
| 95 | { |
| 96 | if (numFaces <= 1) |
| 97 | { |
| 98 | // Create immutable storage if available, fallback to mutable |
| 99 | #if BS_OPENGL_4_3 || BS_OPENGLES_3_1 |
| 100 | glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, sampleCount, mGLFormat, width, height, GL_TRUE); |
| 101 | BS_CHECK_GL_ERROR(); |
| 102 | #else |
| 103 | glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, sampleCount, mGLFormat, width, height, GL_TRUE); |
| 104 | BS_CHECK_GL_ERROR(); |
| 105 | #endif |
| 106 | } |
| 107 | else |
| 108 | { |
| 109 | // Create immutable storage if available, fallback to mutable |
| 110 | #if BS_OPENGL_4_3 || BS_OPENGLES_3_2 |
| 111 | glTexStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, sampleCount, mGLFormat, width, height, numFaces, GL_TRUE); |
| 112 | BS_CHECK_GL_ERROR(); |
| 113 | #else |
| 114 | glTexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, sampleCount, mGLFormat, width, height, numFaces, GL_TRUE); |
| 115 | BS_CHECK_GL_ERROR(); |
| 116 | #endif |
| 117 | } |
| 118 | } |
| 119 | else |
| 120 | { |
| 121 | // Create immutable storage if available, fallback to mutable |
| 122 | #if BS_OPENGL_4_2 || BS_OPENGLES_3_1 |
| 123 | switch (texType) |
| 124 | { |
| 125 | case TEX_TYPE_1D: |
| 126 | { |
| 127 | if (numFaces <= 1) |
| 128 | { |
| 129 | glTexStorage1D(GL_TEXTURE_1D, numMips, mGLFormat, width); |
| 130 | BS_CHECK_GL_ERROR(); |
| 131 | } |
| 132 | else |
| 133 | { |
| 134 | glTexStorage2D(GL_TEXTURE_1D_ARRAY, numMips, mGLFormat, width, numFaces); |
| 135 | BS_CHECK_GL_ERROR(); |
| 136 | } |
| 137 | } |
| 138 | break; |
| 139 | case TEX_TYPE_2D: |
| 140 | { |
| 141 | if (numFaces <= 1) |
| 142 | { |
| 143 | glTexStorage2D(GL_TEXTURE_2D, numMips, mGLFormat, width, height); |
| 144 | BS_CHECK_GL_ERROR(); |
| 145 | } |
| 146 | else |
| 147 | { |
| 148 | glTexStorage3D(GL_TEXTURE_2D_ARRAY, numMips, mGLFormat, width, height, numFaces); |
| 149 | BS_CHECK_GL_ERROR(); |
| 150 | } |
| 151 | } |
| 152 | break; |
| 153 | case TEX_TYPE_3D: |
| 154 | glTexStorage3D(GL_TEXTURE_3D, numMips, mGLFormat, width, height, depth); |
| 155 | BS_CHECK_GL_ERROR(); |
| 156 | break; |
| 157 | case TEX_TYPE_CUBE_MAP: |
| 158 | { |
| 159 | if (numFaces <= 6) |
| 160 | { |
| 161 | glTexStorage2D(GL_TEXTURE_CUBE_MAP, numMips, mGLFormat, width, height); |
| 162 | BS_CHECK_GL_ERROR(); |
| 163 | } |
| 164 | else |
| 165 | { |
| 166 | glTexStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, numMips, mGLFormat, width, height, numFaces); |
| 167 | BS_CHECK_GL_ERROR(); |
| 168 | } |
| 169 | } |
| 170 | break; |
| 171 | } |
| 172 | #else |
| 173 | if((usage & TU_DEPTHSTENCIL) != 0) |
| 174 | { |
| 175 | GLenum depthStencilType = GLPixelUtil::getDepthStencilTypeFromPF(mInternalFormat); |
| 176 | GLenum depthStencilFormat = GLPixelUtil::getDepthStencilFormatFromPF(mInternalFormat); |
| 177 | |
| 178 | if(texType == TEX_TYPE_2D) |
| 179 | { |
| 180 | if (numFaces <= 1) |
| 181 | { |
| 182 | glTexImage2D(GL_TEXTURE_2D, 0, mGLFormat, width, height, 0, |
| 183 | depthStencilFormat, depthStencilType, nullptr); |
| 184 | BS_CHECK_GL_ERROR(); |
| 185 | } |
| 186 | else |
| 187 | { |
| 188 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, mGLFormat, width, height, numFaces, 0, |
| 189 | depthStencilFormat, depthStencilType, nullptr); |
| 190 | BS_CHECK_GL_ERROR(); |
| 191 | } |
| 192 | } |
| 193 | else if(texType == TEX_TYPE_CUBE_MAP) |
| 194 | { |
| 195 | if (numFaces <= 6) |
| 196 | { |
| 197 | for (UINT32 face = 0; face < 6; face++) |
| 198 | { |
| 199 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, mGLFormat, |
| 200 | width, height, 0, depthStencilFormat, depthStencilType, nullptr); |
| 201 | BS_CHECK_GL_ERROR(); |
| 202 | } |
| 203 | } |
| 204 | else |
| 205 | { |
| 206 | glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, mGLFormat, |
| 207 | width, height, numFaces, 0, depthStencilFormat, depthStencilType, nullptr); |
| 208 | BS_CHECK_GL_ERROR(); |
| 209 | } |
| 210 | } |
| 211 | else |
| 212 | { |
| 213 | LOGERR("Unsupported texture type for depth-stencil attachment usage." ); |
| 214 | } |
| 215 | } |
| 216 | else |
| 217 | { |
| 218 | GLenum baseFormat = GLPixelUtil::getGLOriginFormat(mInternalFormat); |
| 219 | GLenum baseDataType = GLPixelUtil::getGLOriginDataType(mInternalFormat); |
| 220 | |
| 221 | for (UINT32 mip = 0; mip < numMips; mip++) |
| 222 | { |
| 223 | switch (texType) |
| 224 | { |
| 225 | case TEX_TYPE_1D: |
| 226 | { |
| 227 | if (numFaces <= 1) |
| 228 | { |
| 229 | glTexImage1D(GL_TEXTURE_1D, mip, mGLFormat, width, 0, baseFormat, baseDataType, nullptr); |
| 230 | BS_CHECK_GL_ERROR(); |
| 231 | } |
| 232 | else |
| 233 | { |
| 234 | glTexImage2D(GL_TEXTURE_1D_ARRAY, mip, mGLFormat, width, numFaces, 0, baseFormat, baseDataType, nullptr); |
| 235 | BS_CHECK_GL_ERROR(); |
| 236 | } |
| 237 | } |
| 238 | break; |
| 239 | case TEX_TYPE_2D: |
| 240 | { |
| 241 | if (numFaces <= 1) |
| 242 | { |
| 243 | glTexImage2D(GL_TEXTURE_2D, mip, mGLFormat, width, height, 0, baseFormat, baseDataType, nullptr); |
| 244 | BS_CHECK_GL_ERROR(); |
| 245 | } |
| 246 | else |
| 247 | { |
| 248 | glTexImage3D(GL_TEXTURE_2D_ARRAY, mip, mGLFormat, width, height, numFaces, 0, baseFormat, baseDataType, nullptr); |
| 249 | BS_CHECK_GL_ERROR(); |
| 250 | } |
| 251 | } |
| 252 | break; |
| 253 | case TEX_TYPE_3D: |
| 254 | glTexImage3D(GL_TEXTURE_3D, mip, mGLFormat, width, height, |
| 255 | depth, 0, baseFormat, baseDataType, nullptr); |
| 256 | BS_CHECK_GL_ERROR(); |
| 257 | break; |
| 258 | case TEX_TYPE_CUBE_MAP: |
| 259 | { |
| 260 | if (numFaces <= 6) |
| 261 | { |
| 262 | for (UINT32 face = 0; face < 6; face++) |
| 263 | { |
| 264 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mip, mGLFormat, |
| 265 | width, height, 0, baseFormat, baseDataType, nullptr); |
| 266 | BS_CHECK_GL_ERROR(); |
| 267 | } |
| 268 | } |
| 269 | else |
| 270 | { |
| 271 | glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, mGLFormat, |
| 272 | width, height, numFaces, 0, baseFormat, baseDataType, nullptr); |
| 273 | BS_CHECK_GL_ERROR(); |
| 274 | } |
| 275 | } |
| 276 | break; |
| 277 | } |
| 278 | |
| 279 | if(width > 1) |
| 280 | width = width/2; |
| 281 | |
| 282 | if(height > 1) |
| 283 | height = height/2; |
| 284 | |
| 285 | if(depth > 1) |
| 286 | depth = depth/2; |
| 287 | } |
| 288 | } |
| 289 | #endif |
| 290 | } |
| 291 | |
| 292 | createSurfaceList(); |
| 293 | |
| 294 | BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_Texture); |
| 295 | Texture::initialize(); |
| 296 | } |
| 297 | |
| 298 | GLenum GLTexture::getGLTextureTarget() const |
| 299 | { |
| 300 | return getGLTextureTarget(mProperties.getTextureType(), mProperties.getNumSamples(), mProperties.getNumFaces()); |
| 301 | } |
| 302 | |
| 303 | GLuint GLTexture::getGLID() const |
| 304 | { |
| 305 | THROW_IF_NOT_CORE_THREAD; |
| 306 | |
| 307 | return mTextureID; |
| 308 | } |
| 309 | |
| 310 | GLenum GLTexture::getGLTextureTarget(TextureType type, UINT32 numSamples, UINT32 numFaces) |
| 311 | { |
| 312 | switch (type) |
| 313 | { |
| 314 | case TEX_TYPE_1D: |
| 315 | if (numFaces <= 1) |
| 316 | return GL_TEXTURE_1D; |
| 317 | else |
| 318 | return GL_TEXTURE_1D_ARRAY; |
| 319 | case TEX_TYPE_2D: |
| 320 | if (numSamples > 1) |
| 321 | { |
| 322 | if (numFaces <= 1) |
| 323 | return GL_TEXTURE_2D_MULTISAMPLE; |
| 324 | else |
| 325 | return GL_TEXTURE_2D_MULTISAMPLE_ARRAY; |
| 326 | } |
| 327 | else |
| 328 | { |
| 329 | if (numFaces <= 1) |
| 330 | return GL_TEXTURE_2D; |
| 331 | else |
| 332 | return GL_TEXTURE_2D_ARRAY; |
| 333 | } |
| 334 | case TEX_TYPE_3D: |
| 335 | return GL_TEXTURE_3D; |
| 336 | case TEX_TYPE_CUBE_MAP: |
| 337 | if (numFaces <= 6) |
| 338 | return GL_TEXTURE_CUBE_MAP; |
| 339 | else |
| 340 | return GL_TEXTURE_CUBE_MAP_ARRAY; |
| 341 | default: |
| 342 | return 0; |
| 343 | }; |
| 344 | } |
| 345 | |
| 346 | GLenum GLTexture::getGLTextureTarget(GpuParamObjectType type) |
| 347 | { |
| 348 | switch(type) |
| 349 | { |
| 350 | case GPOT_TEXTURE1D: |
| 351 | return GL_TEXTURE_1D; |
| 352 | case GPOT_TEXTURE2D: |
| 353 | return GL_TEXTURE_2D; |
| 354 | case GPOT_TEXTURE2DMS: |
| 355 | return GL_TEXTURE_2D_MULTISAMPLE; |
| 356 | case GPOT_TEXTURE3D: |
| 357 | return GL_TEXTURE_3D; |
| 358 | case GPOT_TEXTURECUBE: |
| 359 | return GL_TEXTURE_CUBE_MAP; |
| 360 | case GPOT_TEXTURE1DARRAY: |
| 361 | return GL_TEXTURE_1D_ARRAY; |
| 362 | case GPOT_TEXTURE2DARRAY: |
| 363 | return GL_TEXTURE_2D_ARRAY; |
| 364 | case GPOT_TEXTURE2DMSARRAY: |
| 365 | return GL_TEXTURE_2D_MULTISAMPLE_ARRAY; |
| 366 | case GPOT_TEXTURECUBEARRAY: |
| 367 | return GL_TEXTURE_CUBE_MAP_ARRAY; |
| 368 | default: |
| 369 | return GL_TEXTURE_2D; |
| 370 | } |
| 371 | } |
| 372 | |
| 373 | PixelData GLTexture::lockImpl(GpuLockOptions options, UINT32 mipLevel, UINT32 face, UINT32 deviceIdx, |
| 374 | UINT32 queueIdx) |
| 375 | { |
| 376 | if (mProperties.getNumSamples() > 1) |
| 377 | BS_EXCEPT(InvalidStateException, "Multisampled textures cannot be accessed from the CPU directly." ); |
| 378 | |
| 379 | if(mLockedBuffer != nullptr) |
| 380 | BS_EXCEPT(InternalErrorException, "Trying to lock a buffer that's already locked." ); |
| 381 | |
| 382 | UINT32 mipWidth = std::max(1u, mProperties.getWidth() >> mipLevel); |
| 383 | UINT32 mipHeight = std::max(1u, mProperties.getHeight() >> mipLevel); |
| 384 | UINT32 mipDepth = std::max(1u, mProperties.getDepth() >> mipLevel); |
| 385 | |
| 386 | PixelData lockedArea(mipWidth, mipHeight, mipDepth, mProperties.getFormat()); |
| 387 | |
| 388 | mLockedBuffer = getBuffer(face, mipLevel); |
| 389 | lockedArea.setExternalBuffer((UINT8*)mLockedBuffer->lock(options)); |
| 390 | |
| 391 | return lockedArea; |
| 392 | } |
| 393 | |
| 394 | void GLTexture::unlockImpl() |
| 395 | { |
| 396 | if (mLockedBuffer == nullptr) |
| 397 | { |
| 398 | LOGERR("Trying to unlock a buffer that's not locked." ); |
| 399 | return; |
| 400 | } |
| 401 | |
| 402 | mLockedBuffer->unlock(); |
| 403 | mLockedBuffer = nullptr; |
| 404 | } |
| 405 | |
| 406 | void GLTexture::readDataImpl(PixelData& dest, UINT32 mipLevel, UINT32 face, UINT32 deviceIdx, UINT32 queueIdx) |
| 407 | { |
| 408 | if (mProperties.getNumSamples() > 1) |
| 409 | { |
| 410 | LOGERR("Multisampled textures cannot be accessed from the CPU directly." ); |
| 411 | return; |
| 412 | } |
| 413 | |
| 414 | if(dest.getFormat() != mInternalFormat) |
| 415 | { |
| 416 | PixelData temp(dest.getExtents(), mInternalFormat); |
| 417 | temp.allocateInternalBuffer(); |
| 418 | |
| 419 | getBuffer(face, mipLevel)->download(temp); |
| 420 | PixelUtil::bulkPixelConversion(temp, dest); |
| 421 | } |
| 422 | else |
| 423 | getBuffer(face, mipLevel)->download(dest); |
| 424 | } |
| 425 | |
| 426 | void GLTexture::writeDataImpl(const PixelData& src, UINT32 mipLevel, UINT32 face, bool discardWholeBuffer, |
| 427 | UINT32 queueIdx) |
| 428 | { |
| 429 | if (mProperties.getNumSamples() > 1) |
| 430 | { |
| 431 | LOGERR("Multisampled textures cannot be accessed from the CPU directly." ); |
| 432 | return; |
| 433 | } |
| 434 | |
| 435 | if (src.getFormat() != mInternalFormat) |
| 436 | { |
| 437 | PixelData temp(src.getExtents(), mInternalFormat); |
| 438 | temp.allocateInternalBuffer(); |
| 439 | |
| 440 | PixelUtil::bulkPixelConversion(src, temp); |
| 441 | getBuffer(face, mipLevel)->upload(temp, temp.getExtents()); |
| 442 | } |
| 443 | else |
| 444 | getBuffer(face, mipLevel)->upload(src, src.getExtents()); |
| 445 | } |
| 446 | |
| 447 | void GLTexture::copyImpl(const SPtr<Texture>& target, const TEXTURE_COPY_DESC& desc, |
| 448 | const SPtr<CommandBuffer>& commandBuffer) |
| 449 | { |
| 450 | auto executeRef = [this](const SPtr<Texture>& target, const TEXTURE_COPY_DESC& desc) |
| 451 | { |
| 452 | GLTexture* destTex = static_cast<GLTexture*>(target.get()); |
| 453 | GLTextureBuffer* dest = static_cast<GLTextureBuffer*>(destTex->getBuffer(desc.dstFace, desc.dstMip).get()); |
| 454 | GLTextureBuffer* src = static_cast<GLTextureBuffer*>(getBuffer(desc.srcFace, desc.srcMip).get()); |
| 455 | |
| 456 | bool copyEntireSurface = desc.srcVolume.getWidth() == 0 || |
| 457 | desc.srcVolume.getHeight() == 0 || |
| 458 | desc.srcVolume.getDepth() == 0; |
| 459 | |
| 460 | PixelVolume srcVolume = desc.srcVolume; |
| 461 | |
| 462 | PixelVolume dstVolume; |
| 463 | dstVolume.left = (UINT32)desc.dstPosition.x; |
| 464 | dstVolume.top = (UINT32)desc.dstPosition.y; |
| 465 | dstVolume.front = (UINT32)desc.dstPosition.z; |
| 466 | |
| 467 | if(copyEntireSurface) |
| 468 | { |
| 469 | srcVolume.right = srcVolume.left + src->getWidth(); |
| 470 | srcVolume.bottom = srcVolume.top + src->getHeight(); |
| 471 | srcVolume.back = srcVolume.front + src->getDepth(); |
| 472 | |
| 473 | dstVolume.right = dstVolume.left + src->getWidth(); |
| 474 | dstVolume.bottom = dstVolume.top + src->getHeight(); |
| 475 | dstVolume.back = dstVolume.front + src->getDepth(); |
| 476 | } |
| 477 | else |
| 478 | { |
| 479 | dstVolume.right = dstVolume.left + desc.srcVolume.getWidth(); |
| 480 | dstVolume.bottom = dstVolume.top + desc.srcVolume.getHeight(); |
| 481 | dstVolume.back = dstVolume.front + desc.srcVolume.getDepth(); |
| 482 | } |
| 483 | |
| 484 | dest->blitFromTexture(src, srcVolume, dstVolume); |
| 485 | }; |
| 486 | |
| 487 | if (commandBuffer == nullptr) |
| 488 | executeRef(target, desc); |
| 489 | else |
| 490 | { |
| 491 | auto execute = [=]() { executeRef(target, desc); }; |
| 492 | |
| 493 | SPtr<GLCommandBuffer> cb = std::static_pointer_cast<GLCommandBuffer>(commandBuffer); |
| 494 | cb->queueCommand(execute); |
| 495 | } |
| 496 | } |
| 497 | |
| 498 | void GLTexture::createSurfaceList() |
| 499 | { |
| 500 | mSurfaceList.clear(); |
| 501 | |
| 502 | for (UINT32 face = 0; face < mProperties.getNumFaces(); face++) |
| 503 | { |
| 504 | for (UINT32 mip = 0; mip <= mProperties.getNumMipmaps(); mip++) |
| 505 | { |
| 506 | GLPixelBuffer *buf = bs_new<GLTextureBuffer>(getGLTextureTarget(), mTextureID, face, mip, mInternalFormat, |
| 507 | static_cast<GpuBufferUsage>(mProperties.getUsage()), |
| 508 | mProperties.isHardwareGammaEnabled(), |
| 509 | mProperties.getNumSamples()); |
| 510 | |
| 511 | mSurfaceList.push_back(bs_shared_ptr<GLPixelBuffer>(buf)); |
| 512 | if(buf->getWidth() == 0 || buf->getHeight() == 0 || buf->getDepth() == 0) |
| 513 | { |
| 514 | BS_EXCEPT(RenderingAPIException, |
| 515 | "Zero sized texture surface on texture face " + toString(face) + " mipmap " + toString(mip) |
| 516 | + ". Probably, the GL driver refused to create the texture." ); |
| 517 | } |
| 518 | } |
| 519 | } |
| 520 | } |
| 521 | |
| 522 | SPtr<GLPixelBuffer> GLTexture::getBuffer(UINT32 face, UINT32 mipmap) |
| 523 | { |
| 524 | THROW_IF_NOT_CORE_THREAD; |
| 525 | |
| 526 | if(face >= mProperties.getNumFaces()) |
| 527 | BS_EXCEPT(InvalidParametersException, "Face index out of range" ); |
| 528 | |
| 529 | if (mipmap > mProperties.getNumMipmaps()) |
| 530 | BS_EXCEPT(InvalidParametersException, "Mipmap index out of range" ); |
| 531 | |
| 532 | unsigned int idx = face * (mProperties.getNumMipmaps() + 1) + mipmap; |
| 533 | assert(idx < mSurfaceList.size()); |
| 534 | return mSurfaceList[idx]; |
| 535 | } |
| 536 | |
| 537 | SPtr<TextureView> GLTexture::createView(const TEXTURE_VIEW_DESC& desc) |
| 538 | { |
| 539 | return bs_shared_ptr<GLTextureView>(new (bs_alloc<GLTextureView>()) GLTextureView(this, desc)); |
| 540 | } |
| 541 | }} |
| 542 | |