| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "BsGLRenderTexture.h" |
| 4 | #include "BsGLPixelFormat.h" |
| 5 | #include "BsGLPixelBuffer.h" |
| 6 | #include "RenderAPI/BsTextureView.h" |
| 7 | |
| 8 | namespace bs |
| 9 | { |
| 10 | #define PROBE_SIZE 16 |
| 11 | |
| 12 | static const GLenum depthFormats[] = |
| 13 | { |
| 14 | GL_NONE, |
| 15 | GL_DEPTH_COMPONENT16, |
| 16 | GL_DEPTH_COMPONENT32, |
| 17 | GL_DEPTH24_STENCIL8, |
| 18 | GL_DEPTH32F_STENCIL8 |
| 19 | }; |
| 20 | |
| 21 | #define DEPTHFORMAT_COUNT (sizeof(depthFormats)/sizeof(GLenum)) |
| 22 | |
| 23 | GLRenderTexture::GLRenderTexture(const RENDER_TEXTURE_DESC& desc) |
| 24 | :RenderTexture(desc), mProperties(desc, true) |
| 25 | { |
| 26 | |
| 27 | } |
| 28 | |
| 29 | namespace ct |
| 30 | { |
| 31 | GLRenderTexture::GLRenderTexture(const RENDER_TEXTURE_DESC& desc, UINT32 deviceIdx) |
| 32 | :RenderTexture(desc, deviceIdx), mProperties(desc, true), mFB(nullptr) |
| 33 | { |
| 34 | assert(deviceIdx == 0 && "Multiple GPUs not supported natively on OpenGL." ); |
| 35 | } |
| 36 | |
| 37 | GLRenderTexture::~GLRenderTexture() |
| 38 | { |
| 39 | if (mFB != nullptr) |
| 40 | bs_delete(mFB); |
| 41 | } |
| 42 | |
| 43 | void GLRenderTexture::initialize() |
| 44 | { |
| 45 | RenderTexture::initialize(); |
| 46 | |
| 47 | if (mFB != nullptr) |
| 48 | bs_delete(mFB); |
| 49 | |
| 50 | mFB = bs_new<GLFrameBufferObject>(); |
| 51 | |
| 52 | for (size_t i = 0; i < BS_MAX_MULTIPLE_RENDER_TARGETS; i++) |
| 53 | { |
| 54 | if (mColorSurfaces[i] != nullptr) |
| 55 | { |
| 56 | GLTexture* glColorSurface = static_cast<GLTexture*>(mDesc.colorSurfaces[i].texture.get()); |
| 57 | GLSurfaceDesc surfaceDesc; |
| 58 | surfaceDesc.numSamples = getProperties().multisampleCount; |
| 59 | |
| 60 | if (mColorSurfaces[i]->getNumArraySlices() == 1) // Binding a single texture layer |
| 61 | { |
| 62 | surfaceDesc.allLayers = glColorSurface->getProperties().getNumFaces() == 1; |
| 63 | |
| 64 | if (glColorSurface->getProperties().getTextureType() != TEX_TYPE_3D) |
| 65 | { |
| 66 | surfaceDesc.zoffset = 0; |
| 67 | surfaceDesc.buffer = glColorSurface->getBuffer(mColorSurfaces[i]->getFirstArraySlice(), |
| 68 | mColorSurfaces[i]->getMostDetailedMip()); |
| 69 | } |
| 70 | else |
| 71 | { |
| 72 | surfaceDesc.zoffset = 0; |
| 73 | surfaceDesc.buffer = glColorSurface->getBuffer(0, mColorSurfaces[i]->getMostDetailedMip()); |
| 74 | } |
| 75 | } |
| 76 | else // Binding an array of textures or a range of 3D texture slices |
| 77 | { |
| 78 | surfaceDesc.allLayers = true; |
| 79 | |
| 80 | if (glColorSurface->getProperties().getTextureType() != TEX_TYPE_3D) |
| 81 | { |
| 82 | if (mColorSurfaces[i]->getNumArraySlices() != glColorSurface->getProperties().getNumFaces()) |
| 83 | LOGWRN("OpenGL doesn't support binding of arbitrary ranges for array textures. The entire range will be bound instead." ); |
| 84 | |
| 85 | surfaceDesc.zoffset = 0; |
| 86 | surfaceDesc.buffer = glColorSurface->getBuffer(0, mColorSurfaces[i]->getMostDetailedMip()); |
| 87 | } |
| 88 | else |
| 89 | { |
| 90 | surfaceDesc.zoffset = 0; |
| 91 | surfaceDesc.buffer = glColorSurface->getBuffer(0, mColorSurfaces[i]->getMostDetailedMip()); |
| 92 | } |
| 93 | } |
| 94 | |
| 95 | mFB->bindSurface((UINT32)i, surfaceDesc); |
| 96 | } |
| 97 | else |
| 98 | { |
| 99 | mFB->unbindSurface((UINT32)i); |
| 100 | } |
| 101 | } |
| 102 | |
| 103 | if (mDepthStencilSurface != nullptr && mDesc.depthStencilSurface.texture != nullptr) |
| 104 | { |
| 105 | GLTexture* glDepthStencilTexture = static_cast<GLTexture*>(mDesc.depthStencilSurface.texture.get()); |
| 106 | SPtr<GLPixelBuffer> depthStencilBuffer = nullptr; |
| 107 | |
| 108 | bool allLayers = true; |
| 109 | if (mDepthStencilSurface->getNumArraySlices() == 1) // Binding a single texture layer |
| 110 | allLayers = glDepthStencilTexture->getProperties().getNumFaces() == 1; |
| 111 | |
| 112 | if (glDepthStencilTexture->getProperties().getTextureType() != TEX_TYPE_3D) |
| 113 | { |
| 114 | UINT32 firstSlice = 0; |
| 115 | if (!allLayers) |
| 116 | firstSlice = mDepthStencilSurface->getFirstArraySlice(); |
| 117 | |
| 118 | depthStencilBuffer = glDepthStencilTexture->getBuffer(firstSlice, |
| 119 | mDepthStencilSurface->getMostDetailedMip()); |
| 120 | } |
| 121 | |
| 122 | mFB->bindDepthStencil(depthStencilBuffer, allLayers); |
| 123 | } |
| 124 | |
| 125 | mFB->rebuild(); |
| 126 | } |
| 127 | |
| 128 | void GLRenderTexture::getCustomAttribute(const String& name, void* data) const |
| 129 | { |
| 130 | if(name=="FBO" ) |
| 131 | { |
| 132 | *static_cast<GLFrameBufferObject**>(data) = mFB; |
| 133 | } |
| 134 | else if (name == "GL_FBOID" || name == "GL_MULTISAMPLEFBOID" ) |
| 135 | { |
| 136 | *static_cast<GLuint*>(data) = mFB->getGLFBOID(); |
| 137 | } |
| 138 | } |
| 139 | |
| 140 | GLRTTManager::GLRTTManager() |
| 141 | :mBlitReadFBO(0), mBlitWriteFBO(0) |
| 142 | { |
| 143 | detectFBOFormats(); |
| 144 | |
| 145 | glGenFramebuffers(1, &mBlitReadFBO); |
| 146 | BS_CHECK_GL_ERROR(); |
| 147 | |
| 148 | glGenFramebuffers(1, &mBlitWriteFBO); |
| 149 | BS_CHECK_GL_ERROR(); |
| 150 | } |
| 151 | |
| 152 | GLRTTManager::~GLRTTManager() |
| 153 | { |
| 154 | glDeleteFramebuffers(1, &mBlitReadFBO); |
| 155 | BS_CHECK_GL_ERROR(); |
| 156 | |
| 157 | glDeleteFramebuffers(1, &mBlitWriteFBO); |
| 158 | BS_CHECK_GL_ERROR(); |
| 159 | } |
| 160 | |
| 161 | bool GLRTTManager::_tryFormat(GLenum depthFormat, GLenum stencilFormat) |
| 162 | { |
| 163 | GLuint status, depthRB = 0, stencilRB = 0; |
| 164 | bool failed = false; |
| 165 | |
| 166 | if (depthFormat != GL_NONE) |
| 167 | { |
| 168 | // Generate depth renderbuffer |
| 169 | glGenRenderbuffers(1, &depthRB); |
| 170 | BS_CHECK_GL_ERROR(); |
| 171 | |
| 172 | // Bind it to FBO |
| 173 | glBindRenderbuffer(GL_RENDERBUFFER, depthRB); |
| 174 | BS_CHECK_GL_ERROR(); |
| 175 | |
| 176 | // Allocate storage for depth buffer |
| 177 | glRenderbufferStorage(GL_RENDERBUFFER, depthFormat, PROBE_SIZE, PROBE_SIZE); |
| 178 | |
| 179 | if (glGetError() != GL_NO_ERROR) |
| 180 | failed = true; |
| 181 | |
| 182 | // Attach depth |
| 183 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRB); |
| 184 | |
| 185 | if (glGetError() != GL_NO_ERROR) |
| 186 | failed = true; |
| 187 | } |
| 188 | |
| 189 | if (stencilFormat != GL_NONE) |
| 190 | { |
| 191 | // Generate stencil renderbuffer |
| 192 | glGenRenderbuffers(1, &stencilRB); |
| 193 | BS_CHECK_GL_ERROR(); |
| 194 | |
| 195 | // Bind it to FBO |
| 196 | glBindRenderbuffer(GL_RENDERBUFFER, stencilRB); |
| 197 | BS_CHECK_GL_ERROR(); |
| 198 | |
| 199 | // Allocate storage for stencil buffer |
| 200 | glRenderbufferStorage(GL_RENDERBUFFER, stencilFormat, PROBE_SIZE, PROBE_SIZE); |
| 201 | |
| 202 | if (glGetError() != GL_NO_ERROR) |
| 203 | failed = true; |
| 204 | |
| 205 | // Attach stencil |
| 206 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, stencilRB); |
| 207 | |
| 208 | if (glGetError() != GL_NO_ERROR) |
| 209 | failed = true; |
| 210 | } |
| 211 | |
| 212 | status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| 213 | BS_CHECK_GL_ERROR(); |
| 214 | |
| 215 | // Detach and destroy |
| 216 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); |
| 217 | BS_CHECK_GL_ERROR(); |
| 218 | |
| 219 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); |
| 220 | BS_CHECK_GL_ERROR(); |
| 221 | |
| 222 | if (depthRB) |
| 223 | { |
| 224 | glDeleteRenderbuffers(1, &depthRB); |
| 225 | BS_CHECK_GL_ERROR(); |
| 226 | } |
| 227 | |
| 228 | if (stencilRB) |
| 229 | { |
| 230 | glDeleteRenderbuffers(1, &stencilRB); |
| 231 | BS_CHECK_GL_ERROR(); |
| 232 | } |
| 233 | |
| 234 | return status == GL_FRAMEBUFFER_COMPLETE && !failed; |
| 235 | } |
| 236 | |
| 237 | bool GLRTTManager::_tryPackedFormat(GLenum packedFormat) |
| 238 | { |
| 239 | GLuint packedRB = 0; |
| 240 | bool failed = false; // flag on GL errors |
| 241 | |
| 242 | // Generate renderbuffer |
| 243 | glGenRenderbuffers(1, &packedRB); |
| 244 | BS_CHECK_GL_ERROR(); |
| 245 | |
| 246 | // Bind it to FBO |
| 247 | glBindRenderbuffer(GL_RENDERBUFFER, packedRB); |
| 248 | BS_CHECK_GL_ERROR(); |
| 249 | |
| 250 | // Allocate storage for buffer |
| 251 | glRenderbufferStorage(GL_RENDERBUFFER, packedFormat, PROBE_SIZE, PROBE_SIZE); |
| 252 | |
| 253 | if (glGetError() != GL_NO_ERROR) |
| 254 | failed = true; |
| 255 | |
| 256 | // Attach depth |
| 257 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| 258 | GL_RENDERBUFFER, packedRB); |
| 259 | |
| 260 | if (glGetError() != GL_NO_ERROR) |
| 261 | failed = true; |
| 262 | |
| 263 | // Attach stencil |
| 264 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, |
| 265 | GL_RENDERBUFFER, packedRB); |
| 266 | |
| 267 | if (glGetError() != GL_NO_ERROR) |
| 268 | failed = true; |
| 269 | |
| 270 | GLuint status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| 271 | BS_CHECK_GL_ERROR(); |
| 272 | |
| 273 | // Detach and destroy |
| 274 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); |
| 275 | BS_CHECK_GL_ERROR(); |
| 276 | |
| 277 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); |
| 278 | BS_CHECK_GL_ERROR(); |
| 279 | |
| 280 | glDeleteRenderbuffers(1, &packedRB); |
| 281 | BS_CHECK_GL_ERROR(); |
| 282 | |
| 283 | return status == GL_FRAMEBUFFER_COMPLETE && !failed; |
| 284 | } |
| 285 | |
| 286 | void GLRTTManager::detectFBOFormats() |
| 287 | { |
| 288 | // Try all formats, and report which ones work as target |
| 289 | GLuint fb = 0, tid = 0; |
| 290 | GLint oldDrawbuffer = 0, oldReadbuffer = 0; |
| 291 | GLenum target = GL_TEXTURE_2D; |
| 292 | |
| 293 | glGetIntegerv(GL_DRAW_BUFFER, &oldDrawbuffer); |
| 294 | BS_CHECK_GL_ERROR(); |
| 295 | |
| 296 | glGetIntegerv(GL_READ_BUFFER, &oldReadbuffer); |
| 297 | BS_CHECK_GL_ERROR(); |
| 298 | |
| 299 | for (UINT32 x = 0; x < PF_COUNT; ++x) |
| 300 | { |
| 301 | mProps[x].valid = false; |
| 302 | |
| 303 | // Fetch GL format token |
| 304 | GLenum fmt = GLPixelUtil::getGLInternalFormat((PixelFormat)x); |
| 305 | if (fmt == GL_NONE && x != 0) |
| 306 | continue; |
| 307 | |
| 308 | // No test for compressed formats |
| 309 | if(PixelUtil::isCompressed((PixelFormat)x)) |
| 310 | continue; |
| 311 | |
| 312 | // No test for unnormalized integer targets |
| 313 | if (!PixelUtil::isNormalized((PixelFormat)x) && !PixelUtil::isFloatingPoint((PixelFormat)x)) |
| 314 | continue; |
| 315 | |
| 316 | // Create and attach framebuffer |
| 317 | glGenFramebuffers(1, &fb); |
| 318 | BS_CHECK_GL_ERROR(); |
| 319 | |
| 320 | glBindFramebuffer(GL_FRAMEBUFFER, fb); |
| 321 | BS_CHECK_GL_ERROR(); |
| 322 | |
| 323 | if (fmt != GL_NONE && !PixelUtil::isDepth((PixelFormat)x)) |
| 324 | { |
| 325 | // Create and attach texture |
| 326 | glGenTextures(1, &tid); |
| 327 | BS_CHECK_GL_ERROR(); |
| 328 | |
| 329 | glBindTexture(target, tid); |
| 330 | BS_CHECK_GL_ERROR(); |
| 331 | |
| 332 | glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, 0); |
| 333 | BS_CHECK_GL_ERROR(); |
| 334 | |
| 335 | glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 336 | BS_CHECK_GL_ERROR(); |
| 337 | |
| 338 | glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 339 | BS_CHECK_GL_ERROR(); |
| 340 | |
| 341 | glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 342 | BS_CHECK_GL_ERROR(); |
| 343 | |
| 344 | glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 345 | BS_CHECK_GL_ERROR(); |
| 346 | |
| 347 | glTexImage2D(target, 0, fmt, PROBE_SIZE, PROBE_SIZE, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| 348 | BS_CHECK_GL_ERROR(); |
| 349 | |
| 350 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, tid, 0); |
| 351 | BS_CHECK_GL_ERROR(); |
| 352 | } |
| 353 | else |
| 354 | { |
| 355 | // Draw to nowhere (stencil/depth only) |
| 356 | glDrawBuffer(GL_NONE); |
| 357 | BS_CHECK_GL_ERROR(); |
| 358 | |
| 359 | glReadBuffer(GL_NONE); |
| 360 | BS_CHECK_GL_ERROR(); |
| 361 | } |
| 362 | |
| 363 | // Check status |
| 364 | GLuint status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| 365 | BS_CHECK_GL_ERROR(); |
| 366 | |
| 367 | // Ignore status in case of fmt==GL_NONE, because no implementation will accept |
| 368 | // a buffer without *any* attachment. Buffers with only stencil and depth attachment |
| 369 | // might still be supported, so we must continue probing. |
| 370 | if (fmt == GL_NONE || status == GL_FRAMEBUFFER_COMPLETE) |
| 371 | { |
| 372 | mProps[x].valid = true; |
| 373 | |
| 374 | // For each depth/stencil formats |
| 375 | for (UINT32 depth = 0; depth < DEPTHFORMAT_COUNT; ++depth) |
| 376 | { |
| 377 | if (depthFormats[depth] != GL_DEPTH24_STENCIL8 && depthFormats[depth] != GL_DEPTH32F_STENCIL8) |
| 378 | { |
| 379 | if (_tryFormat(depthFormats[depth], GL_NONE)) |
| 380 | { |
| 381 | /// Add mode to allowed modes |
| 382 | FormatProperties::Mode mode; |
| 383 | mode.depth = depth; |
| 384 | mode.stencil = 0; |
| 385 | mProps[x].modes.push_back(mode); |
| 386 | } |
| 387 | } |
| 388 | else |
| 389 | { |
| 390 | // Packed depth/stencil format |
| 391 | if (_tryPackedFormat(depthFormats[depth])) |
| 392 | { |
| 393 | /// Add mode to allowed modes |
| 394 | FormatProperties::Mode mode; |
| 395 | mode.depth = depth; |
| 396 | mode.stencil = 0; // unuse |
| 397 | mProps[x].modes.push_back(mode); |
| 398 | } |
| 399 | } |
| 400 | } |
| 401 | } |
| 402 | |
| 403 | // Delete texture and framebuffer |
| 404 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 405 | BS_CHECK_GL_ERROR(); |
| 406 | |
| 407 | glDeleteFramebuffers(1, &fb); |
| 408 | BS_CHECK_GL_ERROR(); |
| 409 | |
| 410 | glFinish(); |
| 411 | BS_CHECK_GL_ERROR(); |
| 412 | |
| 413 | if (fmt != GL_NONE) |
| 414 | { |
| 415 | glDeleteTextures(1, &tid); |
| 416 | BS_CHECK_GL_ERROR(); |
| 417 | } |
| 418 | } |
| 419 | |
| 420 | glDrawBuffer(oldDrawbuffer); |
| 421 | BS_CHECK_GL_ERROR(); |
| 422 | |
| 423 | glReadBuffer(oldReadbuffer); |
| 424 | BS_CHECK_GL_ERROR(); |
| 425 | } |
| 426 | |
| 427 | PixelFormat GLRTTManager::getSupportedAlternative(PixelFormat format) |
| 428 | { |
| 429 | if (checkFormat(format)) |
| 430 | return format; |
| 431 | |
| 432 | // Find first alternative |
| 433 | PixelComponentType pct = PixelUtil::getElementType(format); |
| 434 | switch (pct) |
| 435 | { |
| 436 | case PCT_BYTE: format = PF_RGBA8; break; |
| 437 | case PCT_FLOAT16: format = PF_RGBA16F; break; |
| 438 | case PCT_FLOAT32: format = PF_RGBA32F; break; |
| 439 | default: break; |
| 440 | } |
| 441 | |
| 442 | if (checkFormat(format)) |
| 443 | return format; |
| 444 | |
| 445 | // If none at all, return to default |
| 446 | return PF_RGBA8; |
| 447 | } |
| 448 | } |
| 449 | } |