| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include <string> |
| 6 | #include "Managers/BsRenderAPIFactory.h" |
| 7 | #include "Managers/BsRenderAPIManager.h" |
| 8 | #include "BsGLRenderAPI.h" |
| 9 | |
| 10 | namespace bs { namespace ct |
| 11 | { |
| 12 | /** @addtogroup GL |
| 13 | * @{ |
| 14 | */ |
| 15 | /** Handles creation of the OpenGL render system. */ |
| 16 | class GLRenderAPIFactory : public RenderAPIFactory |
| 17 | { |
| 18 | public: |
| 19 | static constexpr const char* SystemName = "bsfGLRenderAPI" ; |
| 20 | |
| 21 | /** @copydoc RenderAPIFactory::create */ |
| 22 | void create() override; |
| 23 | |
| 24 | /** @copydoc RenderAPIFactory::name */ |
| 25 | const char* name() const override { return SystemName; } |
| 26 | |
| 27 | private: |
| 28 | /** Registers the factory with the render system manager when constructed. */ |
| 29 | class InitOnStart |
| 30 | { |
| 31 | public: |
| 32 | InitOnStart() |
| 33 | { |
| 34 | static SPtr<RenderAPIFactory> newFactory; |
| 35 | if(newFactory == nullptr) |
| 36 | { |
| 37 | newFactory = bs_shared_ptr_new<GLRenderAPIFactory>(); |
| 38 | RenderAPIManager::instance().registerFactory(newFactory); |
| 39 | } |
| 40 | } |
| 41 | }; |
| 42 | |
| 43 | static InitOnStart initOnStart; // Makes sure factory is registered on library load |
| 44 | }; |
| 45 | |
| 46 | /** @} */ |
| 47 | }} |
| 48 | |