| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
|---|---|
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "BsGLPixelFormat.h" |
| 4 | #include "RenderAPI/BsRenderAPI.h" |
| 5 | #include "Utility/BsBitwise.h" |
| 6 | #include "Debug/BsDebug.h" |
| 7 | |
| 8 | namespace bs { namespace ct |
| 9 | { |
| 10 | PixelFormat GLPixelUtil::getClosestSupportedPF(PixelFormat format, TextureType texType, int usage) |
| 11 | { |
| 12 | // Check for any obvious issues first |
| 13 | PixelUtil::checkFormat(format, texType, usage); |
| 14 | |
| 15 | // We don't check for any platform-specific format issues, assumed all are supported |
| 16 | return format; |
| 17 | } |
| 18 | |
| 19 | GLenum GLPixelUtil::getGLOriginFormat(PixelFormat format) |
| 20 | { |
| 21 | switch (format) |
| 22 | { |
| 23 | case PF_R8: |
| 24 | case PF_R8S: |
| 25 | return GL_RED; |
| 26 | case PF_R8I: |
| 27 | case PF_R8U: |
| 28 | return GL_RED_INTEGER; |
| 29 | case PF_RG8: |
| 30 | case PF_RG8S: |
| 31 | return GL_RG; |
| 32 | case PF_RG8I: |
| 33 | case PF_RG8U: |
| 34 | return GL_RG_INTEGER; |
| 35 | case PF_RGB8: |
| 36 | return GL_RGB; |
| 37 | case PF_BGR8: |
| 38 | return GL_BGR; |
| 39 | case PF_RGBA8: |
| 40 | case PF_RGBA8S: |
| 41 | return GL_RGBA; |
| 42 | case PF_RGBA8I: |
| 43 | case PF_RGBA8U: |
| 44 | return GL_RGBA_INTEGER; |
| 45 | case PF_BGRA8: |
| 46 | return GL_BGRA; |
| 47 | case PF_R16F: |
| 48 | case PF_R16S: |
| 49 | case PF_R16: |
| 50 | return GL_RED; |
| 51 | case PF_R16I: |
| 52 | case PF_R16U: |
| 53 | return GL_RED_INTEGER; |
| 54 | case PF_RG16F: |
| 55 | case PF_RG16S: |
| 56 | case PF_RG16: |
| 57 | return GL_RG; |
| 58 | case PF_RG16I: |
| 59 | case PF_RG16U: |
| 60 | return GL_RG_INTEGER; |
| 61 | case PF_RGBA16F: |
| 62 | case PF_RGBA16S: |
| 63 | case PF_RGBA16: |
| 64 | return GL_RGBA; |
| 65 | case PF_RGBA16I: |
| 66 | case PF_RGBA16U: |
| 67 | return GL_RGBA_INTEGER; |
| 68 | case PF_R32F: |
| 69 | return GL_RED; |
| 70 | case PF_R32I: |
| 71 | case PF_R32U: |
| 72 | return GL_RED_INTEGER; |
| 73 | case PF_RG32F: |
| 74 | return GL_RG; |
| 75 | case PF_RG32I: |
| 76 | case PF_RG32U: |
| 77 | return GL_RG_INTEGER; |
| 78 | case PF_RGB32F: |
| 79 | return GL_RGB; |
| 80 | case PF_RGB32I: |
| 81 | case PF_RGB32U: |
| 82 | return GL_RGB_INTEGER; |
| 83 | case PF_RGBA32F: |
| 84 | return GL_RGBA; |
| 85 | case PF_RGBA32I: |
| 86 | case PF_RGBA32U: |
| 87 | return GL_RGBA_INTEGER; |
| 88 | case PF_RG11B10F: |
| 89 | return GL_RGB; |
| 90 | case PF_RGB10A2: |
| 91 | return GL_RGBA; |
| 92 | case PF_BC1: |
| 93 | case PF_BC1a: |
| 94 | case PF_BC3: |
| 95 | case PF_BC7: |
| 96 | return GL_RGBA; |
| 97 | case PF_BC4: |
| 98 | return GL_RED; |
| 99 | case PF_BC5: |
| 100 | return GL_RG; |
| 101 | case PF_BC6H: |
| 102 | return GL_RGB; |
| 103 | default: |
| 104 | return 0; |
| 105 | } |
| 106 | } |
| 107 | |
| 108 | GLenum GLPixelUtil::getGLOriginDataType(PixelFormat format) |
| 109 | { |
| 110 | switch (format) |
| 111 | { |
| 112 | case PF_R8: |
| 113 | case PF_RG8: |
| 114 | case PF_RGB8: |
| 115 | case PF_BGR8: |
| 116 | case PF_R8U: |
| 117 | case PF_RG8U: |
| 118 | case PF_RGBA8U: |
| 119 | return GL_UNSIGNED_BYTE; |
| 120 | case PF_BGRA8: |
| 121 | case PF_RGBA8: |
| 122 | return GL_UNSIGNED_INT_8_8_8_8_REV; |
| 123 | case PF_R8I: |
| 124 | case PF_RG8I: |
| 125 | case PF_RGBA8I: |
| 126 | case PF_R8S: |
| 127 | case PF_RG8S: |
| 128 | case PF_RGBA8S: |
| 129 | return GL_BYTE; |
| 130 | case PF_R16I: |
| 131 | case PF_RG16I: |
| 132 | case PF_RGBA16I: |
| 133 | case PF_R16S: |
| 134 | case PF_RG16S: |
| 135 | case PF_RGBA16S: |
| 136 | return GL_SHORT; |
| 137 | case PF_R16: |
| 138 | case PF_RG16: |
| 139 | case PF_RGBA16: |
| 140 | case PF_R16U: |
| 141 | case PF_RG16U: |
| 142 | case PF_RGBA16U: |
| 143 | return GL_UNSIGNED_SHORT; |
| 144 | case PF_R16F: |
| 145 | case PF_RG16F: |
| 146 | case PF_RGBA16F: |
| 147 | return GL_HALF_FLOAT; |
| 148 | case PF_R32I: |
| 149 | case PF_RG32I: |
| 150 | case PF_RGB32I: |
| 151 | case PF_RGBA32I: |
| 152 | return GL_INT; |
| 153 | case PF_R32U: |
| 154 | case PF_RG32U: |
| 155 | case PF_RGB32U: |
| 156 | case PF_RGBA32U: |
| 157 | return GL_UNSIGNED_INT; |
| 158 | case PF_R32F: |
| 159 | case PF_RG32F: |
| 160 | case PF_RGB32F: |
| 161 | case PF_RGBA32F: |
| 162 | return GL_FLOAT; |
| 163 | case PF_RG11B10F: |
| 164 | return GL_UNSIGNED_INT_10F_11F_11F_REV; |
| 165 | case PF_RGB10A2: |
| 166 | return GL_UNSIGNED_INT_2_10_10_10_REV; |
| 167 | default: |
| 168 | return 0; |
| 169 | } |
| 170 | } |
| 171 | |
| 172 | GLenum GLPixelUtil::getGLInternalFormat(PixelFormat format, bool hwGamma) |
| 173 | { |
| 174 | switch (format) |
| 175 | { |
| 176 | case PF_R8: |
| 177 | return GL_R8; |
| 178 | case PF_R8I: |
| 179 | return GL_R8I; |
| 180 | case PF_R8U: |
| 181 | return GL_R8UI; |
| 182 | case PF_R8S: |
| 183 | return GL_R8_SNORM; |
| 184 | case PF_RG8: |
| 185 | return GL_RG8; |
| 186 | case PF_RG8I: |
| 187 | return GL_RG8I; |
| 188 | case PF_RG8U: |
| 189 | return GL_RG8UI; |
| 190 | case PF_RG8S: |
| 191 | return GL_RG8_SNORM; |
| 192 | case PF_RGB8: |
| 193 | case PF_BGR8: |
| 194 | if (hwGamma) |
| 195 | return GL_SRGB8; |
| 196 | else |
| 197 | return GL_RGB8; |
| 198 | case PF_BGRA8: |
| 199 | case PF_RGBA8: |
| 200 | if (hwGamma) |
| 201 | return GL_SRGB8_ALPHA8; |
| 202 | else |
| 203 | return GL_RGBA8; |
| 204 | case PF_RGBA8I: |
| 205 | return GL_RGBA8I; |
| 206 | case PF_RGBA8U: |
| 207 | return GL_RGBA8UI; |
| 208 | case PF_RGBA8S: |
| 209 | return GL_RGBA8_SNORM; |
| 210 | case PF_R16F: |
| 211 | return GL_R16F; |
| 212 | case PF_R16I: |
| 213 | return GL_R16I; |
| 214 | case PF_R16U: |
| 215 | return GL_R16UI; |
| 216 | case PF_R16S: |
| 217 | return GL_R16_SNORM; |
| 218 | case PF_R16: |
| 219 | return GL_R16; |
| 220 | case PF_RG16F: |
| 221 | return GL_RG16F; |
| 222 | case PF_RG16I: |
| 223 | return GL_RG16I; |
| 224 | case PF_RG16U: |
| 225 | return GL_RG16UI; |
| 226 | case PF_RG16S: |
| 227 | return GL_RG16_SNORM; |
| 228 | case PF_RG16: |
| 229 | return GL_RG16; |
| 230 | case PF_RGBA16F: |
| 231 | return GL_RGBA16F; |
| 232 | case PF_RGBA16I: |
| 233 | return GL_RGBA16I; |
| 234 | case PF_RGBA16U: |
| 235 | return GL_RGBA16UI; |
| 236 | case PF_RGBA16S: |
| 237 | return GL_RGBA16_SNORM; |
| 238 | case PF_RGBA16: |
| 239 | return GL_RGBA16; |
| 240 | case PF_R32F: |
| 241 | return GL_R32F; |
| 242 | case PF_R32I: |
| 243 | return GL_R32I; |
| 244 | case PF_R32U: |
| 245 | return GL_R32UI; |
| 246 | case PF_RG32F: |
| 247 | return GL_RG32F; |
| 248 | case PF_RG32I: |
| 249 | return GL_RG32I; |
| 250 | case PF_RG32U: |
| 251 | return GL_RG32UI; |
| 252 | case PF_RGB32F: |
| 253 | return GL_RGB32F; |
| 254 | case PF_RGB32I: |
| 255 | return GL_RGB32I; |
| 256 | case PF_RGB32U: |
| 257 | return GL_RGB32UI; |
| 258 | case PF_RGBA32F: |
| 259 | return GL_RGBA32F; |
| 260 | case PF_RGBA32I: |
| 261 | return GL_RGBA32I; |
| 262 | case PF_RGBA32U: |
| 263 | return GL_RGBA32UI; |
| 264 | #if BS_OPENGL_4_1 |
| 265 | case PF_BC1a: |
| 266 | case PF_BC1: |
| 267 | if (hwGamma) |
| 268 | return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT; |
| 269 | else |
| 270 | return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; |
| 271 | case PF_BC2: |
| 272 | if (hwGamma) |
| 273 | return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT; |
| 274 | else |
| 275 | return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; |
| 276 | case PF_BC3: |
| 277 | if (hwGamma) |
| 278 | return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT; |
| 279 | else |
| 280 | return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; |
| 281 | case PF_BC4: |
| 282 | return GL_COMPRESSED_RED_RGTC1; |
| 283 | case PF_BC5: |
| 284 | return GL_COMPRESSED_RG_RGTC2; |
| 285 | #endif |
| 286 | #if BS_OPENGL_4_2 |
| 287 | case PF_BC6H: |
| 288 | return GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT; |
| 289 | case PF_BC7: |
| 290 | if (hwGamma) |
| 291 | return GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM; |
| 292 | else |
| 293 | return GL_COMPRESSED_RGBA_BPTC_UNORM; |
| 294 | #endif |
| 295 | case PF_D16: |
| 296 | return GL_DEPTH_COMPONENT16; |
| 297 | case PF_D32: |
| 298 | return GL_DEPTH_COMPONENT32F; |
| 299 | case PF_D24S8: |
| 300 | return GL_DEPTH24_STENCIL8; |
| 301 | case PF_D32_S8X24: |
| 302 | return GL_DEPTH32F_STENCIL8; |
| 303 | case PF_RG11B10F: |
| 304 | return GL_R11F_G11F_B10F; |
| 305 | case PF_RGB10A2: |
| 306 | return GL_RGB10_A2; |
| 307 | default: |
| 308 | return GL_NONE; |
| 309 | } |
| 310 | } |
| 311 | |
| 312 | GLenum GLPixelUtil::getDepthStencilTypeFromPF(PixelFormat format) |
| 313 | { |
| 314 | switch(format) |
| 315 | { |
| 316 | case PF_D32_S8X24: |
| 317 | return GL_FLOAT_32_UNSIGNED_INT_24_8_REV; |
| 318 | case PF_D24S8: |
| 319 | return GL_UNSIGNED_INT_24_8; |
| 320 | case PF_D32: |
| 321 | return GL_FLOAT; |
| 322 | case PF_D16: |
| 323 | return GL_UNSIGNED_SHORT; |
| 324 | default: |
| 325 | break; |
| 326 | } |
| 327 | |
| 328 | LOGERR("Invalid depth stencil format"); |
| 329 | return PF_D32_S8X24; |
| 330 | } |
| 331 | |
| 332 | GLenum GLPixelUtil::getDepthStencilFormatFromPF(PixelFormat format) |
| 333 | { |
| 334 | switch (format) |
| 335 | { |
| 336 | case PF_D32_S8X24: |
| 337 | return GL_DEPTH_STENCIL; |
| 338 | case PF_D24S8: |
| 339 | return GL_DEPTH_STENCIL; |
| 340 | case PF_D32: |
| 341 | return GL_DEPTH_COMPONENT; |
| 342 | case PF_D16: |
| 343 | return GL_DEPTH_COMPONENT; |
| 344 | default: |
| 345 | break; |
| 346 | } |
| 347 | |
| 348 | LOGERR("Invalid depth stencil format"); |
| 349 | return GL_DEPTH_STENCIL; |
| 350 | } |
| 351 | |
| 352 | GLenum GLPixelUtil::getBufferFormat(GpuBufferFormat format) |
| 353 | { |
| 354 | static bool lookupInitialized = false; |
| 355 | |
| 356 | static GLenum lookup[BF_COUNT]; |
| 357 | if (!lookupInitialized) |
| 358 | { |
| 359 | lookup[BF_16X1F] = GL_R16F; |
| 360 | lookup[BF_16X2F] = GL_RG16F; |
| 361 | lookup[BF_16X4F] = GL_RGBA16F; |
| 362 | lookup[BF_32X1F] = GL_R32F; |
| 363 | lookup[BF_32X2F] = GL_RG32F; |
| 364 | lookup[BF_32X3F] = GL_RGB32F; |
| 365 | lookup[BF_32X4F] = GL_RGBA32F; |
| 366 | lookup[BF_8X1] = GL_R8; |
| 367 | lookup[BF_8X2] = GL_RG8; |
| 368 | lookup[BF_8X4] = GL_RGBA8; |
| 369 | lookup[BF_16X1] = GL_R16; |
| 370 | lookup[BF_16X2] = GL_RG16; |
| 371 | lookup[BF_16X4] = GL_RGBA16; |
| 372 | lookup[BF_8X1S] = GL_R8I; |
| 373 | lookup[BF_8X2S] = GL_RG8I; |
| 374 | lookup[BF_8X4S] = GL_RGBA8I; |
| 375 | lookup[BF_16X1S] = GL_R16I; |
| 376 | lookup[BF_16X2S] = GL_RG16I; |
| 377 | lookup[BF_16X4S] = GL_RGBA16I; |
| 378 | lookup[BF_32X1S] = GL_R32I; |
| 379 | lookup[BF_32X2S] = GL_RG32I; |
| 380 | lookup[BF_32X3S] = GL_RGB32I; |
| 381 | lookup[BF_32X4S] = GL_RGBA32I; |
| 382 | lookup[BF_8X1U] = GL_R8UI; |
| 383 | lookup[BF_8X2U] = GL_RG8UI; |
| 384 | lookup[BF_8X4U] = GL_RGBA8UI; |
| 385 | lookup[BF_16X1U] = GL_R16UI; |
| 386 | lookup[BF_16X2U] = GL_RG16UI; |
| 387 | lookup[BF_16X4U] = GL_RGBA16UI; |
| 388 | lookup[BF_32X1U] = GL_R32UI; |
| 389 | lookup[BF_32X2U] = GL_RG32UI; |
| 390 | lookup[BF_32X3U] = GL_RGB32UI; |
| 391 | lookup[BF_32X4U] = GL_RGBA32UI; |
| 392 | |
| 393 | lookupInitialized = true; |
| 394 | } |
| 395 | |
| 396 | if (format >= BF_COUNT) |
| 397 | return GL_NONE; |
| 398 | |
| 399 | return lookup[(UINT32)format]; |
| 400 | } |
| 401 | }} |