| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "Input/BsGamepad.h" |
| 4 | #include "Input/BsInput.h" |
| 5 | #include "Private/Linux/BsLinuxInput.h" |
| 6 | #include <fcntl.h> |
| 7 | #include <linux/input.h> |
| 8 | |
| 9 | namespace bs |
| 10 | { |
| 11 | /** Contains private data for the Linux Gamepad implementation. */ |
| 12 | struct Gamepad::Pimpl |
| 13 | { |
| 14 | GamepadInfo info; |
| 15 | INT32 fileHandle; |
| 16 | ButtonCode povState; |
| 17 | bool hasInputFocus; |
| 18 | }; |
| 19 | |
| 20 | Gamepad::Gamepad(const String& name, const GamepadInfo& gamepadInfo, Input* owner) |
| 21 | : mName(name), mOwner(owner) |
| 22 | { |
| 23 | m = bs_new<Pimpl>(); |
| 24 | m->info = gamepadInfo; |
| 25 | m->povState = BC_UNASSIGNED; |
| 26 | m->hasInputFocus = true; |
| 27 | |
| 28 | String eventPath = "/dev/input/event" + toString(gamepadInfo.eventHandlerIdx); |
| 29 | m->fileHandle = open(eventPath.c_str(), O_RDWR | O_NONBLOCK); |
| 30 | |
| 31 | if(m->fileHandle == -1) |
| 32 | LOGERR("Failed to open input event file handle for device: " + gamepadInfo.name); |
| 33 | } |
| 34 | |
| 35 | Gamepad::~Gamepad() |
| 36 | { |
| 37 | if(m->fileHandle != -1) |
| 38 | close(m->fileHandle); |
| 39 | |
| 40 | bs_delete(m); |
| 41 | } |
| 42 | |
| 43 | void Gamepad::capture() |
| 44 | { |
| 45 | if(m->fileHandle == -1) |
| 46 | return; |
| 47 | |
| 48 | struct AxisState |
| 49 | { |
| 50 | bool moved; |
| 51 | INT32 value; |
| 52 | }; |
| 53 | |
| 54 | AxisState axisState[24]; |
| 55 | bs_zero_out(axisState); |
| 56 | |
| 57 | input_event events[BUFFER_SIZE_GAMEPAD]; |
| 58 | while(true) |
| 59 | { |
| 60 | ssize_t numReadBytes = read(m->fileHandle, &events, sizeof(events)); |
| 61 | if(numReadBytes < 0) |
| 62 | break; |
| 63 | |
| 64 | if(!m->hasInputFocus) |
| 65 | continue; |
| 66 | |
| 67 | UINT32 numEvents = numReadBytes / sizeof(input_event); |
| 68 | for(UINT32 i = 0; i < numEvents; ++i) |
| 69 | { |
| 70 | switch(events[i].type) |
| 71 | { |
| 72 | case EV_KEY: |
| 73 | { |
| 74 | auto findIter = m->info.buttonMap.find(events[i].code); |
| 75 | if(findIter == m->info.buttonMap.end()) |
| 76 | continue; |
| 77 | |
| 78 | if(events[i].value) |
| 79 | mOwner->_notifyButtonPressed(m->info.id, findIter->second, (UINT64)events[i].time.tv_usec); |
| 80 | else |
| 81 | mOwner->_notifyButtonReleased(m->info.id, findIter->second, (UINT64)events[i].time.tv_usec); |
| 82 | } |
| 83 | break; |
| 84 | case EV_ABS: |
| 85 | { |
| 86 | // Stick or trigger |
| 87 | if(events[i].code <= ABS_BRAKE) |
| 88 | { |
| 89 | const AxisInfo& axisInfo = m->info.axisMap[events[i].code]; |
| 90 | |
| 91 | if(axisInfo.axisIdx >= 24) |
| 92 | break; |
| 93 | |
| 94 | axisState[axisInfo.axisIdx].moved = true; |
| 95 | |
| 96 | // Scale range if needed |
| 97 | if(axisInfo.min == Gamepad::MIN_AXIS && axisInfo.max != Gamepad::MAX_AXIS ) |
| 98 | axisState[axisInfo.axisIdx].value = events[i].value; |
| 99 | else |
| 100 | { |
| 101 | float range = (float)(axisInfo.max - axisInfo.min); |
| 102 | float normalizedValue = (axisInfo.max - events[i].value) / range; |
| 103 | |
| 104 | range = (float)(Gamepad::MAX_AXIS - Gamepad::MIN_AXIS); |
| 105 | axisState[axisInfo.axisIdx].value = Gamepad::MIN_AXIS + (INT32)(normalizedValue * range); |
| 106 | } |
| 107 | } |
| 108 | else if(events[i].code <= ABS_HAT3Y) // POV |
| 109 | { |
| 110 | // Note: We only support a single POV and report events from all POVs as if they were from the |
| 111 | // same source |
| 112 | INT32 povIdx = events[i].code - ABS_HAT0X; |
| 113 | |
| 114 | ButtonCode povButton = BC_UNASSIGNED; |
| 115 | if((povIdx & 0x1) == 0) // Even, x axis |
| 116 | { |
| 117 | if(events[i].value == -1) |
| 118 | povButton = BC_GAMEPAD_DPAD_LEFT; |
| 119 | else if(events[i].value == 1) |
| 120 | povButton = BC_GAMEPAD_DPAD_RIGHT; |
| 121 | } |
| 122 | else // Odd, y axis |
| 123 | { |
| 124 | if(events[i].value == -1) |
| 125 | povButton = BC_GAMEPAD_DPAD_UP; |
| 126 | else if(events[i].value == 1) |
| 127 | povButton = BC_GAMEPAD_DPAD_DOWN; |
| 128 | } |
| 129 | |
| 130 | if(m->povState != povButton) |
| 131 | { |
| 132 | if(m->povState != BC_UNASSIGNED) |
| 133 | mOwner->_notifyButtonReleased(m->info.id, m->povState, (UINT64)events[i].time.tv_usec); |
| 134 | |
| 135 | if(povButton != BC_UNASSIGNED) |
| 136 | mOwner->_notifyButtonPressed(m->info.id, povButton, (UINT64)events[i].time.tv_usec); |
| 137 | |
| 138 | |
| 139 | m->povState = povButton; |
| 140 | } |
| 141 | } |
| 142 | break; |
| 143 | } |
| 144 | default: break; |
| 145 | } |
| 146 | } |
| 147 | } |
| 148 | |
| 149 | for(UINT32 i = 0; i < 24; i++) |
| 150 | { |
| 151 | if(axisState[i].moved) |
| 152 | mOwner->_notifyAxisMoved(m->info.id, i, axisState[i].value); |
| 153 | } |
| 154 | } |
| 155 | |
| 156 | void Gamepad::changeCaptureContext(UINT64 windowHandle) |
| 157 | { |
| 158 | m->hasInputFocus = windowHandle != (UINT64)-1; |
| 159 | } |
| 160 | } |
| 161 | |
| 162 | |