| 1 | /* |
| 2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
| 3 | * |
| 4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
| 5 | * and proprietary rights in and to this software, related documentation |
| 6 | * and any modifications thereto. Any use, reproduction, disclosure or |
| 7 | * distribution of this software and related documentation without an express |
| 8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
| 9 | */ |
| 10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 12 | |
| 13 | |
| 14 | #ifndef PX_PHYSICS_NX_DEBUG_VISUALIZATION_PARAMETER |
| 15 | #define PX_PHYSICS_NX_DEBUG_VISUALIZATION_PARAMETER |
| 16 | |
| 17 | /** \addtogroup physics |
| 18 | @{ |
| 19 | */ |
| 20 | |
| 21 | #ifndef PX_DOXYGEN |
| 22 | namespace physx |
| 23 | { |
| 24 | #endif |
| 25 | |
| 26 | /* |
| 27 | NOTE: Parameters should NOT be conditionally compiled out. Even if a particular feature is not available. |
| 28 | Otherwise the parameter values get shifted about and the numeric values change per platform. This causes problems |
| 29 | when trying to serialize parameters. |
| 30 | |
| 31 | New parameters should also be added to the end of the list for this reason. Also make sure to update |
| 32 | eNUM_VALUES, which should be one higher than the maximum value in the enum. |
| 33 | */ |
| 34 | |
| 35 | /** |
| 36 | \brief Debug visualization parameters. |
| 37 | |
| 38 | #PxVisualizationParameter::eSCALE is the master switch for enabling visualization, please read the corresponding documentation |
| 39 | for further details. |
| 40 | |
| 41 | @see PxScene.setVisualizationParameter() PxScene.getVisualizationParameter() PxScene.getRenderBuffer() |
| 42 | */ |
| 43 | struct PxVisualizationParameter |
| 44 | { |
| 45 | enum Enum |
| 46 | { |
| 47 | /* RigidBody-related parameters */ |
| 48 | |
| 49 | /** |
| 50 | \brief This overall visualization scale gets multiplied with the individual scales. Setting to zero ignores all visualizations. Default is 0. |
| 51 | |
| 52 | The below settings permit the debug visualization of various simulation properties. |
| 53 | The setting is either zero, in which case the property is not drawn. Otherwise it is a scaling factor |
| 54 | that determines the size of the visualization widgets. |
| 55 | |
| 56 | Only objects for which visualization is turned on using setFlag(eVISUALIZATION) are visualized (see #PxActorFlag::eVISUALIZATION, #PxShapeFlag::eVISUALIZATION, ...). |
| 57 | Contacts are visualized if they involve a body which is being visualized. |
| 58 | Default is 0. |
| 59 | |
| 60 | Notes: |
| 61 | - to see any visualization, you have to set PxVisualizationParameter::eSCALE to nonzero first. |
| 62 | - the scale factor has been introduced because it's difficult (if not impossible) to come up with a |
| 63 | good scale for 3D vectors. Normals are normalized and their length is always 1. But it doesn't mean |
| 64 | we should render a line of length 1. Depending on your objects/scene, this might be completely invisible |
| 65 | or extremely huge. That's why the scale factor is here, to let you tune the length until it's ok in |
| 66 | your scene. |
| 67 | - however, things like collision shapes aren't ambiguous. They are clearly defined for example by the |
| 68 | triangles & polygons themselves, and there's no point in scaling that. So the visualization widgets |
| 69 | are only scaled when it makes sense. |
| 70 | |
| 71 | <b>Range:</b> [0, PX_MAX_F32)<br> |
| 72 | <b>Default:</b> 0 |
| 73 | */ |
| 74 | eSCALE, |
| 75 | |
| 76 | |
| 77 | /** |
| 78 | \brief Visualize the world axes. |
| 79 | */ |
| 80 | eWORLD_AXES, |
| 81 | |
| 82 | /* Body visualizations */ |
| 83 | |
| 84 | /** |
| 85 | \brief Visualize a bodies axes. |
| 86 | |
| 87 | @see PxActor.globalPose PxActor |
| 88 | */ |
| 89 | eBODY_AXES, |
| 90 | |
| 91 | /** |
| 92 | \brief Visualize a body's mass axes. |
| 93 | |
| 94 | This visualization is also useful for visualizing the sleep state of bodies. Sleeping bodies are drawn in |
| 95 | black, while awake bodies are drawn in white. If the body is sleeping and part of a sleeping group, it is |
| 96 | drawn in red. |
| 97 | |
| 98 | @see PxBodyDesc.massLocalPose PxActor |
| 99 | */ |
| 100 | eBODY_MASS_AXES, |
| 101 | |
| 102 | /** |
| 103 | \brief Visualize the bodies linear velocity. |
| 104 | |
| 105 | @see PxBodyDesc.linearVelocity PxActor |
| 106 | */ |
| 107 | eBODY_LIN_VELOCITY, |
| 108 | |
| 109 | /** |
| 110 | \brief Visualize the bodies angular velocity. |
| 111 | |
| 112 | @see PxBodyDesc.angularVelocity PxActor |
| 113 | */ |
| 114 | eBODY_ANG_VELOCITY, |
| 115 | |
| 116 | |
| 117 | /** |
| 118 | \brief Visualize the bodies joint projection group. |
| 119 | |
| 120 | @see PxBodyDesc.angularVelocity PxActor |
| 121 | */ |
| 122 | eBODY_JOINT_GROUPS, |
| 123 | |
| 124 | /* Contact visualisations */ |
| 125 | |
| 126 | /** |
| 127 | \brief Visualize contact points. Will enable contact information. |
| 128 | */ |
| 129 | eCONTACT_POINT, |
| 130 | |
| 131 | /** |
| 132 | \brief Visualize contact normals. Will enable contact information. |
| 133 | */ |
| 134 | eCONTACT_NORMAL, |
| 135 | |
| 136 | /** |
| 137 | \brief Visualize contact errors. Will enable contact information. |
| 138 | */ |
| 139 | eCONTACT_ERROR, |
| 140 | |
| 141 | /** |
| 142 | \brief Visualize Contact forces. Will enable contact information. |
| 143 | */ |
| 144 | eCONTACT_FORCE, |
| 145 | |
| 146 | |
| 147 | /** |
| 148 | \brief Visualize actor axes. |
| 149 | |
| 150 | @see PxRigidStatic PxRigidDynamic PxArticulationLink |
| 151 | */ |
| 152 | eACTOR_AXES, |
| 153 | |
| 154 | |
| 155 | /** |
| 156 | \brief Visualize bounds (AABBs in world space) |
| 157 | */ |
| 158 | eCOLLISION_AABBS, |
| 159 | |
| 160 | /** |
| 161 | \brief Shape visualization |
| 162 | |
| 163 | @see PxShape |
| 164 | */ |
| 165 | eCOLLISION_SHAPES, |
| 166 | |
| 167 | /** |
| 168 | \brief Shape axis visualization |
| 169 | |
| 170 | @see PxShape |
| 171 | */ |
| 172 | eCOLLISION_AXES, |
| 173 | |
| 174 | /** |
| 175 | \brief Compound visualization (compound AABBs in world space) |
| 176 | */ |
| 177 | eCOLLISION_COMPOUNDS, |
| 178 | |
| 179 | /** |
| 180 | \brief Mesh & convex face normals |
| 181 | |
| 182 | @see PxTriangleMesh PxConvexMesh |
| 183 | */ |
| 184 | eCOLLISION_FNORMALS, |
| 185 | |
| 186 | /** |
| 187 | \brief Active edges for meshes |
| 188 | |
| 189 | @see PxTriangleMesh |
| 190 | */ |
| 191 | eCOLLISION_EDGES, |
| 192 | |
| 193 | /** |
| 194 | \brief Static pruning structures |
| 195 | */ |
| 196 | eCOLLISION_STATIC, |
| 197 | |
| 198 | /** |
| 199 | \brief Dynamic pruning structures |
| 200 | */ |
| 201 | eCOLLISION_DYNAMIC, |
| 202 | |
| 203 | /** |
| 204 | \brief Visualizes pairwise state. |
| 205 | |
| 206 | */ |
| 207 | eCOLLISION_PAIRS, |
| 208 | |
| 209 | /** |
| 210 | \brief Joint local axes |
| 211 | */ |
| 212 | eJOINT_LOCAL_FRAMES, |
| 213 | |
| 214 | /** |
| 215 | \brief Joint limits |
| 216 | */ |
| 217 | eJOINT_LIMITS, |
| 218 | |
| 219 | |
| 220 | /* ParticleSystem visualizations */ |
| 221 | |
| 222 | /** |
| 223 | \brief Particle position visualization. |
| 224 | */ |
| 225 | ePARTICLE_SYSTEM_POSITION, |
| 226 | |
| 227 | /** |
| 228 | \brief Particle velocity visualization. |
| 229 | */ |
| 230 | ePARTICLE_SYSTEM_VELOCITY, |
| 231 | |
| 232 | /** |
| 233 | \brief Particle collision normal visualization. |
| 234 | */ |
| 235 | ePARTICLE_SYSTEM_COLLISION_NORMAL, |
| 236 | |
| 237 | /** |
| 238 | \brief ParticleSystem AABB visualization. |
| 239 | */ |
| 240 | ePARTICLE_SYSTEM_BOUNDS, |
| 241 | |
| 242 | /** |
| 243 | \brief Particle grid visualization. |
| 244 | */ |
| 245 | ePARTICLE_SYSTEM_GRID, |
| 246 | |
| 247 | /** |
| 248 | \brief Particle system broad phase bounds. |
| 249 | */ |
| 250 | ePARTICLE_SYSTEM_BROADPHASE_BOUNDS, |
| 251 | |
| 252 | /** |
| 253 | \brief ParticleSystem maximum motion distance visualization. |
| 254 | */ |
| 255 | ePARTICLE_SYSTEM_MAX_MOTION_DISTANCE, |
| 256 | |
| 257 | /* Visualization subscene (culling box) */ |
| 258 | |
| 259 | /** |
| 260 | \brief Debug visualization culling |
| 261 | */ |
| 262 | eCULL_BOX, |
| 263 | |
| 264 | /** |
| 265 | \brief Cloth fabric vertical sets |
| 266 | */ |
| 267 | eCLOTH_VERTICAL, |
| 268 | /** |
| 269 | \brief Cloth fabric horizontal sets |
| 270 | */ |
| 271 | eCLOTH_HORIZONTAL, |
| 272 | /** |
| 273 | \brief Cloth fabric bending sets |
| 274 | */ |
| 275 | eCLOTH_BENDING, |
| 276 | /** |
| 277 | \brief Cloth fabric shearing sets |
| 278 | */ |
| 279 | eCLOTH_SHEARING, |
| 280 | /** |
| 281 | \brief Cloth virtual particles |
| 282 | */ |
| 283 | eCLOTH_VIRTUAL_PARTICLES, |
| 284 | |
| 285 | /** |
| 286 | \brief MBP regions |
| 287 | */ |
| 288 | eMBP_REGIONS, |
| 289 | |
| 290 | /** |
| 291 | \brief This is not a parameter, it just records the current number of parameters (as maximum(PxVisualizationParameter)+1) for use in loops. |
| 292 | */ |
| 293 | eNUM_VALUES, |
| 294 | |
| 295 | eFORCE_DWORD = 0x7fffffff |
| 296 | }; |
| 297 | }; |
| 298 | |
| 299 | #ifndef PX_DOXYGEN |
| 300 | } // namespace physx |
| 301 | #endif |
| 302 | |
| 303 | /** @} */ |
| 304 | #endif |
| 305 | |