| 1 | // Aseprite Document Library |
| 2 | // Copyright (C) 2018-2021 Igara Studio S.A. |
| 3 | // Copyright (c) 2001-2018 David Capello |
| 4 | // |
| 5 | // This file is released under the terms of the MIT license. |
| 6 | // Read LICENSE.txt for more information. |
| 7 | |
| 8 | #ifndef DOC_ALGO_H_INCLUDED |
| 9 | #define DOC_ALGO_H_INCLUDED |
| 10 | #pragma once |
| 11 | |
| 12 | #include "gfx/fwd.h" |
| 13 | #include "doc/algorithm/hline.h" |
| 14 | |
| 15 | namespace doc { |
| 16 | |
| 17 | class Image; |
| 18 | |
| 19 | typedef void (*AlgoPixel)(int x, int y, void *data); |
| 20 | typedef void (*AlgoLine)(int x1, int y1, int x2, int y2, void *data); |
| 21 | typedef void (*AlgoLineWithAlgoPixel)(int x1, int y1, int x2, int y2, void *data, AlgoPixel proc); |
| 22 | |
| 23 | // Useful to create lines with more predictable behavior and perfect |
| 24 | // pixel block of lines where we'll have a number of lines/rows that |
| 25 | // looks the same. |
| 26 | // |
| 27 | // Related to: https://github.com/aseprite/aseprite/issues/1395 |
| 28 | void algo_line_perfect(int x1, int y1, int x2, int y2, void* data, AlgoPixel proc); |
| 29 | void algo_line_perfect_with_fix_for_line_brush(int x1, int y1, int x2, int y2, void *data, AlgoPixel proc); |
| 30 | |
| 31 | // Useful to create continuous lines (you can draw from one point to |
| 32 | // another, and continue from that point to another in the same |
| 33 | // angle and the line will look continous). |
| 34 | // |
| 35 | // Related to: |
| 36 | // https://community.aseprite.org/t/1045 |
| 37 | // https://github.com/aseprite/aseprite/issues/1894 |
| 38 | void algo_line_continuous(int x1, int y1, int x2, int y2, void *data, AlgoPixel proc); |
| 39 | void algo_line_continuous_with_fix_for_line_brush(int x1, int y1, int x2, int y2, void *data, AlgoPixel proc); |
| 40 | |
| 41 | void algo_ellipse(int x1, int y1, int x2, int y2, int hPixels, int vPixels, void *data, AlgoPixel proc); |
| 42 | void algo_ellipsefill(int x1, int y1, int x2, int y2, int hPixels, int vPixels, void *data, AlgoHLine proc); |
| 43 | |
| 44 | void draw_rotated_ellipse(int cx, int cy, int a, int b, double angle, void* data, AlgoPixel proc); |
| 45 | void fill_rotated_ellipse(int cx, int cy, int a, int b, double angle, void* data, AlgoHLine proc); |
| 46 | |
| 47 | void algo_spline(double x0, double y0, double x1, double y1, |
| 48 | double x2, double y2, double x3, double y3, |
| 49 | void *data, AlgoLine proc); |
| 50 | double algo_spline_get_y(double x0, double y0, double x1, double y1, |
| 51 | double x2, double y2, double x3, double y3, |
| 52 | double x); |
| 53 | double algo_spline_get_tan(double x0, double y0, double x1, double y1, |
| 54 | double x2, double y2, double x3, double y3, |
| 55 | double in_x); |
| 56 | |
| 57 | } // namespace doc |
| 58 | |
| 59 | #endif |
| 60 | |